Ludum Dare 51 September 30–October 3, 2022

Well, THAT was a weekend!

FINALLY got this put together. Feels good!

This was supposed to be a Compo entry, but a hurricane decided to knock out internet for most of Saturday, and I’m a hack programmer without the stack overflow crutch, so here we go Jam! (I know, Excuses, excuses...!) :-)

Anyway, I made an Arcade-y sort of thing. You're protecting spaceships evacuating from an alien attack through a wormhole. More civilians get added to the ship every 10 seconds, and you have to judge when to open the wormhole and get them out of dodge.

Also get ship upgrades to power up and be better at exploding baddies!

Anyway, try it out!
https://ldjam.com/events/ludum-dare/51/escape-from-planet-earth

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Gameplay

In our game your main task is completing quests for a limited time. Every 10 seconds you'll receive different tasks from The BOSS and timer will start to count down. You'll need to move between departments and complete your quests.

In the end of the day you will find out if you are hired or not.

Robbie Robot says hi

Want to have alook at my COMPO entry? Let me introduce you to Robbie Robot - A simple platformer, requiring lots of oil.

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Playing your games live on Twitch.tv!

https://www.twitch.tv/siraeron

Like every ludum dare, i will be streaming while playing your games live! send me your games with this form: https://forms.gle/Y6ktXPtHvBnm96Zt8

Cockroach Hooray Published

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Link to game: https://ldjam.com/events/ludum-dare/51/cockroach-hooray

Rules:

  • You are cockroach
  • You need to get to yellow cheese in one of rooms
  • There is guy who doesn’t like cockroach
  • You need avoid him and you can hide in different shelters
  • Your are cockroach and don’t like light. That’s why you move very slow when lights is on. Every 10 seconds the guy will switch light.
  • The guy doesn’t see without light but still can notice if you come too close

Control:

  • Use arrows to move

Experience

First experience with game jams and godot engine at the same time. I like both 😀

Trying new things is what it's all about!

I did this game in 5 hours. I didn't know Ludum Dare was happening this weekend, and I had other things going on, but I wanted to try, dang it!

I also didn't want to do the same old thing. A ball roller would have worked, it would have done exactly what I needed, but I've done a lot of ball rolling sims. Time to change it, even if just a little. So I made it 1st person.

I figured out how to do a timer, and a death screen.... and then couldn't find the vital bits to make the two work together. You are supposed to get a death screen after 10 seconds, but that missing code isn't there. HOWEVER! I think I can use what I've learned from this, and adjust a bit, and come back and finish this game next week.

Also... no music... I just didn't have time for music. I know there are ten more hours for the jam, but I have to leave for work in ten minutes. I spent all the time I could on this.

So, no rating, but I did make something, which is the first game I've made in a year. And I already know how to make it better, and have even more levels that get more challenging. pr3.png

Participated in a jam for the first time

Participated in a jam for the first time... Would require feedback and rating on my game to improve them in future jams... https://ldjam.com/events/ludum-dare/51/groovy-wars In return I will rate your games tooo

All nice and smooth

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Time to make the main menu, tutorial and intro.

First jam completed!

:european_castle: Siege Mentality

Was close to giving up. But so glad I stayed up the last few hours and submitted something. Learnt a lot and had some fun designing all these castle parts

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:clock: The arrow of time

Wasn't sure about this idea. I started with the visuals while I mused the gameplay. I was considering a puzzle of some sort but went with a merging mechanic to try and keep things strategic. I wish I had more time to complete everything. The UI needs more work so you can understand what towers are doing. And there is a lot of balancing required for these games. So apologies if your castle crumbles in a shower of tiny arrows before you've got going! :smile:

:bowandarrow: The game

In Siege, you have to build a mighty castle quickly, but wisely, to defeat invaders who keep appearing every 10 seconds

Hope you all had a good jam and enjoy playing

https://ldjam.com/events/ludum-dare/51/siege-the-surprisingly-punctual-invasion-game

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Let's panic now

We are struggling rn with our project but still so happy to be a part of it !

Here's what we had yesterday for fire propagation

Can't wait to show you what's going on next :spy:

https://youtu.be/N-sIUH3E6jc

Now that was a long week-end !

Welp, that was our fist time making a game as a team ... and boy did we learn about game-making and about ourselves !

Having two artists in the team sure did wonders for us :smile: (although they were new to pixel art)

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I hope everyone had a good time, and I can't wait to see what you all made !

Monster's Dungeon Shop - Assets/Sprites Available Now

Hello everyone!

Last weekend I joined Ludum Dare #51 Compo and created "Monster's Dungeon Shop". While creating tons of assets for this game I thought I should share the Assets I created during the Jam.

This pack contains 57 Item. Things included in this pack (Also check the image):

-- 13 Item/weapon Set

--8 Level Sprites including tile able background

--12 Menu buttons and sprites including some social media icons

--13 Goblin sprites

Hope you like the pack. Do not forget if you use the content of the pack you have to give credits to me (even when you edited it).

You can find the pack on: denisaras.itch.io/monsters-dungeon-shop

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First version finished

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The first version of our game is finally playable.

https://ldjam.com/events/ludum-dare/51/oroboros

We are really happy about what we did. Hope you will like it too.