Ludum Dare 51 September 30–October 3, 2022

I've got an hard time finding game to rate...

I am on MacOs, but it seems all Mac builds I found can't be opened...

Since there is no way to browse for embedded HTML5, hit me in the comments with your game I'll play and rate them!

Finishing touches

I almost had to pull out of the jam last minute this year. Managed to make a start on Saturday though and I'm just finishing off my game now. So glad I was able to join you guys this year. It has been a great jam so far.

How are you jammers getting on with the end approaching?

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Meteor Racing out now!

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finally our game is out! it's a simple race game with a little twist, play it and let us know if you liked it!

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https://ldjam.com/events/ludum-dare/51/meteor-racing

phew

after helping my friend off and on today through the power outage and stuff, i had them send me a list of the Rest Of The Features The Game Needs

i've helped scope down a lot but it most likely won't be done by jam so Extra It Is for us lads

for now i rest my weary coding hands :sleeping_accommodation:

Compo is done, once again I learned so many things

I feel really happy that my previous jams exeprience have been useful ! I managed to focus on gameplay and deliver a fun and working game ! But my ambitions were once again too high and didn't had time to focus on 3D visuals at all.

Next Ludum Dare I will try to better scope my project, if the game design is ambitions I will directly start with minimalistic graphics instead of trying to do polished and detailed 3D !

My game is playable here : https://ldjam.com/events/ludum-dare/51/the-cyberzapper

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Game processing

"The curse of 10 seconds" is still in the manufacturing process, we are so excited, this is our first project

In the home stretch

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Just 12 more hours until submissions begin. Still a lot of polishing and balancing to be done, but excited to wrap up development for LD51 :smile:

On Fire !

Hellooo !

Last day here we are !

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It's not the best, but I did it...

It's just under 12 hours until the Jam ends and I made it through without giving up!

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In this terrible game, you have to make it to the end of the level while a new enemy spawns every 10 seconds, shooting projectiles at you. It's extremely simple, has hideous programmer art and can be completed in 50 seconds (although, it will probably take longer for people who don't already know the optimal movements) but at least I can say I completed a Ludum Dare!

Today, I'll be making last minute changes and wrapping everything up. I'll probably submit it a few hours before Submission Hour, since this is my first Game Jam and I'm afraid of messing up the build/submission process and losing time.

It looks like there's a problem embedding games made with Godot on LD website

Hi, I tried to embed my game on the game page but even if it uploads the zip successfully and the play button appears on the page, once you click it the game does not load (so now I removed it). So I tried to upload my game on itch.io and there everything works fine! I thought it was just a problem of my game, but then starting to vote games around I found out other games made with Godot with the exact same problem! The embedded game on this website does not work. Now I don't know if it's a problem of mine just with this website or there are also other people that had the same issue?

Look back on LD51

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It grows is propably my best Jam game thus far its better in every aspect compared to my LD49 game(unstable clown kidnap you in cabin(i am still horrified at that game)) and it manages to be better then my LD48 game(golden cavern) too. I hope this is a sign of progress and that my future projects will go as well as this one too

Video is Out!

Finished editing together a gameplay video demo for Killer Colour!

https://youtu.be/mW5gVcXJ3AI

~12 Hours remaining!

Last day to finish everything up. Just playtesting and polishing now! I'm very happy with the result so far!

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Good luck everyone!

The ddl is coming up

Have to skip a class tonight (18:40 Beijing time now) Hopefully i can make it bandicam 2022-10-03 18-27-41-198 00em00/em00-00em00/em30.gif

Metalsmith - done!

We are ready, come and try our Rhythm game! Become the greatest METALSMITH!

https://cobaltjt.itch.io/metal-smith

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Seconds These Days

My entry for the LD51 compo: a game about seconds. Because every duelist needs one.

Click here to play!

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Sorry for spamming the front page, but I realized that you can't see someone's games when you click their name from the comment section, only their blog posts. Maybe this post is also a feature request?

Update: Hah, I was wrong! You see their bio, not their blog posts. But it seems that you also can't delete your blog posts, so this is another feature request...

Fortress Building in Space Sandbox Game!

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-Each 10 Seconds new materials and stars grow from the cosmos-

-Adding more Tiles

-Save/Load of your galaxies!

-Upcoming: Enemies!

For those wondering, in this game you play fully in space, no planet visiting "these are enemies", everything you need is in the cosmos!

It's done. What's Next?

What a journey, huh! :confettiball: :gamedie: :fire:

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The last two days have been very eventful and stressful. But I really liked the development of Switcheroo. Top-down shooter mechanics are not new for me and I knew approximately what and how to do. But I'm still pleasantly surprised at how everything fits together very harmoniously.

Thanks to everyone who has already played and shared their opinion, I really really appreciate it all. Looking forward to finishing this post and trying out all of YOUR games. I have already tried some of them: complex and simple, beautiful and experimental. It inspires me to see so many creative ideas and their implementation.

So what's next?

I have already seen a few shortcomings in my game and came up with a few ideas that could complement it very well.

I am very glad that people like this game and would really like to continue its development.

Do you think it's worth it?

Switcheroo: https://ldjam.com/events/ludum-dare/51/switcheroo

Fire'n'Snail is finished and hotfixed lol

First - my game Fire'n'Snail is finished and available for rate and play.

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Lets talk about the Jam and the making.

I was willing to give up....

I upvoted the theme "Every 10 seconds" as it sound pretty good. I still think its a good theme. However i had not "THE" idea, just ideas and just thinks i can do.

So instead of writing down a complete concept i just start what was mandatory. - a top down player - a timer that reset every 10 seconds

The 4:44 Rule from Vlambeer, block out the game before making fine art...

Again - i didnt nothing from that haha. Some devs "greybox" the gameplay to see if it works. I didnt do this again. The problem is i think "i could greyboy, but drawing the player is faster than replacing it" or something hehe.

The other problem was that until yesterday i was not sure if i should go for this idea (i had backup idea in mind). Also i break my own rule or my own advice that i gave in the "Unofficial Keynote": if you dont commit to this idea, skip it or make nothing. I thought often if i should give up, but i dont wanted to give up and i was so far in the state then.

What went wrong?

Not so much at all - besides the feeling that i am not sure if i want to make this game. Level Design is not the best - i could do better.

What went good ?

It works good at all. I just invested not so much time as usual. I did slept more, do more real life stuff besides jam so i didnt feel like "ok if the game is bad, then it was not waste of time" and it was just a bit of crunch :). Also making art, coding without big struggle was something i didnt have often. It works more flawless as i expected.

Overall

There were better jams, but also more worse jams that i had in the past now 14th Jams that i participate in a ROW. I REALLY thought some moments "ok i should just stop right now and play some games" but then i got back to my desktop and i reflective start coding. So i had still fun in it - and that was important.

Now i will play some games from you :D