Ludum Dare 51 September 30–October 3, 2022

A weekend of many first attempts

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It's done! My first ever game jam, first ever game built with unity (or any engine for that matter), as well as many other firsts, and I'm exhausted. After spending the first few hours of the jam still fumbling through bought but lightly used Udemy courses in unity, trying to figure out how I'd implement some basic mechanics, I'm somewhat shocked I managed to get something done on time. It's no masterpiece but it's something.

The unity project started out as something reasonable but quickly morphed into a spaghetti monster that if hunted would provide enough to feed the whole of Italy for a month. Drag and drop components into various script fields, access variables across objects like everybody's variable belongs to everybody (comrade), but in the end it all somehow kinda works.

Made fairly heavy use of UI components without really having any ideea how they work and it almost got me in the end. Had my Game view setup to the ludum dare embed resolution the whole weekend only to find out about 20 minutes into the submission hour that a bunch of stuff no longer aligns on any resolution not exactly matching that resolution (and the embedding does not enforce anything). Thankfully managed to fiddle with the project settings enough to generate a build with the specific LD resolution constraint and no webgl full screen bar. The Simpson back fat meme is real.

While I was fully aware of how you must always reduce your scope cuz you aint gonna have the time, looking back on my original feature list, it's amazing how much I thought I could get done. I've never drawn a tile map before in my life and yet here I was planning a city level with buildings, and sidewalks, and hey if I have some extra time maybe some lightning for a cyber punk aesthetic. Yea right.

The jam theme was something I hated on Friday. It seemed gimmicky and not my kind of thing. I figured I would just do something random and ignore the theme. Forced myself however to try and think of something and in the end I'm quite happy with the direction it took me. We're flooded with information, notifications, subscriptions, pop-ups, etc, and I liked trying to shine a light on this ideea of overstimulation by taking it to the extreme. Even managed to get some kind of story out of it. Nothing I'd take to her parents of course, but something that could potentially grow.

Finally, this concept of over digitalisation reminded me of a mural I've seen in a tube station in Bucharest. I've pictured it above. Below is my derivative work built on top of my 16px character:

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A classic case of Tinder Profile vs IRL.

https://ldjam.com/events/ludum-dare/51/aberration

final version char

In parallel, the first prototype is ready. I believe in my guys :3 gg_fin1.png

Slime cat is finished :)

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After 2 days i've finally completed my first game jam :) Slime cat is a simple puzzle platformer with a cute cat that happens to be a slimey creature!

play it here: https://ldjam.com/events/ludum-dare/51/slime-cat

Time to catch up on much needed sleep ProfileItch.png

PLAY in progress

Have to sleep a bit but

See you in a few hours :heart_eyes: PLAYLI.PNG

Alpha

https://youtu.be/qiAQMgTqIs8

Title?

Still don't know how to name it but team have so much to do rn !

What do you think about "Fire in the Wool" ?

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A Space Polka in Ten Parts! Jam Game Submitted early!

Had a blast working with a few friends on this one. Overall, game out really good, this is my first time coming back to Ludum Dare since about 2018! Had a great time!

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Go check it out.

https://ldjam.com/events/ludum-dare/51/a-space-polka-in-ten-parts

How to Create a Solo Extra?

At the moment, we're wrapping up our jam game; however, I plan on making a solo Extra entry after the three days. Unfortunately, the page I had for a solo entry seems to have been removed from the My Game link now that I am part of a team game listing.

Is there a way I can recover the placeholder page I had for my own game before joining a team so that both games are listed under my profile?

Pet the Cat

We're working on a game about making games. One of the most important parts of making a game is petting cats... Right?

Pet.gif

using System.Linq;

Crunch time! Quick! using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq; using System.Linq;

It's Looking for You

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It Searches in the Darkness

An alien lifeform stalks the corridors of the ship. It listens for the noise you make when you are near it, and it will charge at you ravenously if you're spotted. Fortunately for you, light causes the creature pain. If only you could keep the power on for longer than 10 seconds!

Stalk through the ship, find the missing parts to fix the generator, and avoid the alien in the darkness.

Play 'It Hunts!'

https://ldjam.com/events/ludum-dare/51/it-hunts

My Game Engine tracks your project's stats, here is LD51 so far...

But I've spent about two times this editing the engine's source code to implement new stuff for the jam. Still cool to see how many hours actually creating stuff in the editor. I'll make sure to post the final stats here once I'm done with the game.

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HELP ME!!!

Can anyone upload an game to embed?