Ludum Dare 56 October 4–7, 2024

Composer looking for individual or team

I'd like to look for someone that needs a composer to work with, and maybe some game design assistance. My preference would be either a team or individual that has already had some experience participating in LD in the past (I myself have participated in 30 Ludum Dares so far, most of them solo but a few collaborations). Even if you usually go solo but think you could use some music this time, I can be helpful!

Here are some examples of my work. Let me know!

Now we wait

Have to say last theme voting round had me voting a lot of reds before I took a break, looked at them again and bumped up some votes to greens and yellows... all I gotta do now is wait

TrianleafTable1.png

this is me waiting...

Shelter

Am I the only one who has this song go off in my head every time Shelter is a possible theme? :)

https://www.youtube.com/watch?v=fzQ6gRAEoy0

I'm In!

LudumDare time! Yeah!! I cleared my schedule for the weekend, so going to try to do my absolute best with all that time to make a truly great compo entry. I've been extremely busy/spread thin the last several months, but I gotta make time for LudumDare! Best of luck to everyone!

Favorite software list:

Engine

🥕 Construct2: HTML5 game creation software!

Graphics

🥕 Aseprite: Pixel art program!

🥕 GNU-IMP: Open source image editor!

Sound

🥕 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🥕 Chiptone: Superb "old-school" style sound effect generator/creator!

🥕 FL Studio: Classic versatile music software!

🥕 Audacity: Open source sound editor!

Hosting

🥕 itch.io: Storefront/games host!

NOTES

🧙‍♂️ IF COMPLETED, THIS WILL BE MY 24th FINISHED COMPO TITLE. ✨

📆 AS OF WRITING, I'VE BEEN DOING THE COMPO FOR OVER 11 YEARS, SINCE LUDUMDARE 28.

🧠 I WILL NOT USE ANY AI TOOLS. ALL ART/MUSIC/SCENARIO/SFX/ETC WILL BE CREATED BY ME OR WITH "OLD-SCHOOL"-STYLE GENERATORS. ANY AI INFLUENCE WILL BE ACCIDENTAL (SOME SOFTWARE COMPANY SNEAKING SOMETHING INTO MY TOOLS, FOR INSTANCE.)

🎯 MY BIGGEST LUDUMDARE WISH THIS TIME AROUND IS... I WIN IN ANY CATEGORY!

🧮 I WANT TO RATE AT LEAST 25 GAMES THIS TIME AROUND.

Things boss monsters say.

You are not supposed to be here, tiny creatures; you are playing with fire. Side effects may include isolation mutations and ruins.

Screenshot from 2024-10-02 23-45-51.png

It's been six years?! ‍♂️

I can't quite wrap my head around that. I since graduated with a Computer Science degree and gained three years of professional work experience, I got promoted to Senior Software Engineer literally two days ago. So much life was lived since then, and with my gained life experience I can now see even clearer:

This event is nuts, and I absolutely love that. And I'm SO in ❤️

I will participate with Godot 4.3. There won't be too many changes after six years, right? Right?!

I'm in!

This time, with Friday booked off of work so I can spend the day relaxing and theory crafting for the different themes 😈

Count me in!

It's been a few years since I've done any game Jams, and a lot has changed.

I'm probably going to use Unity and I've got a couple of ideas bouncing around in my head already on what might be fun to build.

I guess I'll spend tomorrow unpacking my desktop and getting it setup. If I'm lucky, my monitor repair will go well too, so I'll have two monitors to work with again! That would be rad! (Don't look at me like that, it was gravity that broke it, not me!)

And then I guess... I'll spend Friday pulling out my hair because I have no more procrastination problems to solve and I'll have to actually focus on the game jam! 😅

Goodnight everybody & good luck on the jam! 🤘

www.

hhhhh

A Game Maker Question

I am currently still on switching from unity to game maker (also tried defold and godot). The reason is the very good console support on game maker.

However as i tried to go deeper i was wondering about the "art" and "engine" workflow if you using tools like Aseprite.

In engines like unity,godot and defold i could place my art files in a directory inside the project, import them and change them in aseprite without any problems.

In Game Maker it seems i can add a third party tool, edit the art file but not in the folder structure (it has some hash values). The next problem is : what if i export sprite sheet animations from aseprite ?

So my question is: What is your workflow when you working with aseprite and in special case for sprite sheet animations ?

Thanks in advance.

I'm ready

I'm ready..?

I used to participate in a few local jams dedicated to a particular engine. There were no jams for a long time, so I even held my own jam on the topic of portals, one of the games from that jam is currently being finalized and will probably make it to steam. Here is a screenshot from it:

изображениеem2024-10-03/em131646842.png

I haven't been a jam participant for a very long time, I've already forgotten all these feelings. So if the topic doesn't seem too repulsive to me - I'll definitely participate

This time I won't be doing everything alone most of the time, I will be assisted by my classmate from the institute. I will hand over the graphics and testing to him, so that I can better focus on the logic writing process

You are not supposed to be here

You are not supposed to be here - the best theme which has been submitted - because it is mine 😁 No matter what it will be at the end - don't forget that the theme always sucks. First rule ++

idk

I reflect on side effects of isolation

as I descend into the ruins of the shelter.

I consider pathways under pressure,

playing with fire, salvage what I can,

But I lost signal,

cannot access my connections,

a strange machines and tiny creatures of mutation absorb remains of my attention.

Echoes...You are not supposed to be here...

déjà vu...must break the cycle.

To get far I must

first beat the fear of Ludum Dare

:dizzy_face:

_ ~ Xp _

I'm in

Title says it all. The obligatory I'm in post.

I'm using Godot again. Hopefully it all goes as smoothly as last LDJam :8ball:

I'm in! with a focus on sound and music this time

I'm so looking forward to this game jam! 🤩 In all of my past game jam games, I always had sound as the lowest priority and most of my games are either completely silent or have just some bare bones sound effects. So I told myself that I'm gonna challenge myself and this time I'm gonna put much more effort and priority into adding proper sound effects and some music into my game. Less complex game, more polish. 🎶

As always, I'm gonna use Godot and Aseprite. I'd like to try using Ableton for the music, with some effects to make the result sound 8bit. Not sure if this will be useful for sound effects, too, if not I'll use Bfxr. Let's go!

Some game jam tips

  • Build early and often. So that it's much unlikely that you struggle with build errors right before the deadline.
  • Test early, if you can. If you can bring the game to a state testable by other people earlier the submission, you're more likely to notice issues you overlooked. My biggest mistake in previous LD was neglecting having my game tested by my friends or any game dev communitites, which caused me to overlook issues that harmed the game like oversized colliders and loud SFX.
  • Game should be easily restartable after failure. It's not fun if player needs to reload their tab or restart the executable each time they fail, especially if it's a difficult game. It's also not fun to be forced to watch a 5 second sequence each time the level restarts.
  • Game should show instructions for objective and how to play (unless they are very intuitive, maybe). My approach is showing instructions as a text with concise words at the beginning, then make them disappear once the player might have understood them (like the player has used the controls for 2 seconds). Showing them in the game's LD or Itch page is an alternative in case you couldn't have time for in-game instructions.
  • My personal opinion: Audio shouldn't be added last, because SFX and music significantly affect the game's experience. It's good to be able to see earlier how well they fit in game.
  • Creating the game's presentation is a part of the jam. Other jammers tend to play games with a good description and cover art rather to games with blank descriptions.

Game, huh

Making one 🌾

Good luck.

nah-id-win.png

Good luck guys

Do your best!

I might make a poor attempt over these 2 days, but experience is experience!

And I need XP.

I'm in(?)

Since last jam, I've learned Godot, learned how to make music, and all around got better at gamedev as a whole! Not sure if I'll be joining this time, but if I do, here's what I'll be using:

Engine: Godot 4

Art: Aseprite

Music (If I get around to it... might not have time): FL Studio

Good luck everyone :)

An artist without a team!

Team found!

~~I don't wanna crunch too hard this weekend but I do wanna contribute something! If your team already has an artist I'd be happy to help out as an extra pair of hands!~~

~~Leave a comment below or add me on Discord: axelkulomaa~~

~~My 3D portfolio: https://www.artstation.com/axelk~~

~~My Ludum Dare games: https://ldjam.com/users/axlplosion/games~~

~~And some old pixel art samples I had laying around:~~

mJmYY5l.png

So many options...

I've seen other people down about the theme choices and only picking 3 or 4, but I loved almost all of them.

Find cute little monsters in a cave, or sea, or underground ruin? Yes, please!

It's easier to play on the browser

This may not be a super popular idea, but it's a matter of fact that games that are hosted online and playable in a browser are more accessible and have a higher chance of being played and rated.

Unity especially can make this process a bit of a headache, but if you have never hosted a game this way before, I have a tutorial on hosting unity games on the web. Hope it helps! And good luck!

Hosting your game on the Web

first time in ludum dare

how are you? It's my first time here, and I'm very excited! I'm only 15 years old and I think it's a very good experience to gain knowledge and add things to my portfolio. I'm really excited to see everyone's games and learn a lot, good luck guys 😁

I have knowledge of UE5 but I don't have much time or knowledge to create 3D models so I'm going to use game maker which I also use a lot and we'll see how it goes.

Second LD (●'◡'●)

Welp, here we go again!

We (the small friendgroup of ours) are exited to participate in our second ludum dare, and we're defenetly here to give a game! This time around we'll have a lot more time and concentration than when we made our first game (Spicy hot chocolate) in april, which had its 𝙜𝙤𝙤𝙙𝙨, like: -having sound(/music?) 🎵 -having a game loop 🔁 -being fun to beat? ✨ -implementing at least one interesting feature (Wave function collapse) ⛰ 𝙖𝙣𝙙 its bads, like: -being less than 5mins of gameplay 💩 -only support for windows if you're lucky (needed JVM) 🦧♨ -being left to wonder, where the spicy hot chocolate was ☕ -inconsistent art style

Our goal this year is to improve, so we'll try to! Its defenetly gonna be a 2D game (due to...webGL😉), but we'll try our best this time to make it more fun to play! Not as if this one will be any easier, since we'll use an custom in-house build compiler to WebAssembly for a self-made programming language. (yeah, 𝔯𝔢𝔳𝔢𝔯𝔰𝔢 𝔭𝔬𝔩𝔦𝔰𝔥)

Anyway, I'll excuse myself to prepare (by making some base-libs using WebGL and playing ᵀʰᵉ ᶠⁱⁿᵃˡˢ)

Gutes gelingen allerseits!

The Keyboard Cowboys Ride Again!

648e2.jpg

It's that time of year again...

The time when everyone's lives start to get exponentially busier as the holidays approach over the horizon...and yet for some reason we still find a way to carve out a weekend to participate in Ludum Dare! :upside_down:

We'll see y'all in the trenches, and may the theme selection be ever in your favor!

:pointright: :cowboy: :pointright:

First Ludum Dare for me!

Hi, will be contributing to the jam and am super excited!

I've been working with Unity for many years and have done a few small jams before, but never LD.

My last jam was a few years ago, minimalist side scroller space shooter called Tiny Cosmos: TinyCosmos_GP1.png

Looking forward to seeing all the entries and checking out some fun games!

some font help needed

Greetings!

I'm currently in the process of making a thumbnail for my upcoming LD streams, but I have no idea what the font is for the current LD logo, if anybody knows the font and could send me a link or the name I'd really appreciate it, thank you guys in advance :pray:

Edit: I found it thanks to you guys!

Hiya

It's my new account actually (previous one was Arfilish, I just wasn't able to rename it lmao). Wasn't participating in Ludum Dare for 2 years at this point, damn. I hope this one will go succefully for me!

Hiya

And no, it's not my first Ludum Dare, it's just that I created new profile because I couldn't change username on the old one. I actually was participating in LD50 and 51. Well, anyway, I'm Hasmile, 18 years old, from Ukraine.

I wanted to use libGDX, but I had no time to even nearly finish up the template ~~(university takes a lot of time apparently)~~, so it seems like I'll be sticking to Godot this time. I hope that web export is good in 4.3.

Anyway, good luck to everyone!

Joining in to create an actual PS1 game!

hellocube.png

Here is my textured hello cube running on PS1 emulator! I think I can morph this into a game!

Who needs physics engines or model importers.

Going to participate despite everything

This month is going to be wild with lots and lots of projects in the making, but either way I'm planning on participating in LD56

For the 4th time in a row (last time I didn't manage to finish the project, better luck this time I guess)

HaxeCollab Welcomes New Team Members for Ludum Dare!

HaxeCollab Welcomes New Team Members for Ludum Dare!

HaxeCollab is an open-source volunteer group of leaders and developers from the Haxe community. These are individuals working to create awesome software, including game engines, frameworks, libraries, tools, and other technical goodies for the open-source community. Our mission is to empower developers worldwide by providing them with accessible, high-quality resources to build creative projects.

About Our Open-Source Journey

HaxeCollab's vision is built on open-source ideology and a passion for making technology accessible to everyone. Haxe and its powerful tools have brought many of us together to contribute in various ways to improve the Haxe ecosystem and promote Haxe. This year, we're proud to be using HaxeFlixel, an open-source 2D game development library based on OpenFL, which has become a cornerstone of many collective efforts within the Haxe community.

Some notable games made with HaxeFlixel include the viral hit Friday Night Funkin', which started as a Ludum Dare entry and has since grown into a beloved community-driven project in its own right. The success of games like Friday Night Funkin' demonstrates the incredible power of the Haxe ecosystem and the community's collaborative spirit.

Notable Members and Special Thanks

  • Jeremyfa, the creator of the Ceramic engine (Ceramic is a versatile Haxe game engine known for its lightweight design and adaptability).
  • Chris Speciale, the lead maintainer of OpenFL.
  • Ian Harrigan, the creator of HaxeUI.

We also have a talented group of programmers, game developers, and library developers. Your skills could be part of our journey too!

Why Join Us for Ludum Dare?

  • Collaborate with passionate developers from around the world.
  • Work on an exciting open-source project specifically for Ludum Dare, one of the most popular game jams in the world.
  • Gain experience in game development, art, and audio design as part of a supportive, creative team.
  • Utilize powerful tools like HaxeFlixel, OpenFL, and HaxeUI to create something awesome within a limited time frame.
  • Contribute to a game jam project that could inspire millions and showcase your talents to the broader game development community.

Let's Build Something Amazing for Ludum Dare!

We're inviting Haxe developers, artists, and audio developers to join us for Ludum Dare! Whether you're an experienced developer, a creative artist, or an audio specialist, we need your talents to make something incredible during the jam. Be a part of the HaxeCollab family and help us create a game that stands out! (We really could use an extra artist or two!)

Ready to Join?

Get in touch! Leave a comment below or reach out via our community channels or join us on Discord to learn more and join our Ludum Dare collaboration. Let's make something amazing, together!

Check out the Project on GitHub!

https://github.com/haxecollab/ludum-dare-56/

Important Update

Hi

I just wanted to let you know that due to recent developments in my personal life, I am yet again able to join the Ludum Dare game jam. However, I might not make a giraffe game this time around. I think it's time to discover a new side of me.

Thank you for reading my importnatn updaet.

Cosmic Adventure Squad reporting for duty!

We're in! This'll be our 24th Ludum Dare together as a team, and what an adventure it's been! As per usual the squad consists of: * Rosypenguin on art * Strega on code * Tenlki on music

Want a taste of game development from our point of view? Look no further than our past entry, Game Name! Play here GameName.png

In with more cats?

Maybe this time it won't be a platform game with cats? ludumemdare/emcatemsprites/emold.jpg

24 hours until Ludum Dare...

...but I am not going to start a new game... I swear... That would be dumb... I can't even imagine why I would do that... I mean, it would be a complete distraction...and I need to finish the game I am launching on steam in 48 days...

Getting ready for the jam

The last jam we took part in was Ludum Dare 49, where we built everything from scratch—including the engine! This time, we're diving into something new: Godot. We’ve never used it before, but it seems pretty straightforward.

I'll be focusing on the technical side (coding, mechanics, etc.), while my wife, Nirvie, will handle all the art and visual details.

Right now, I’m wrapping up the build and deployment infrastructure. Once that’s in place, we’ll be all set to see where this jam takes us.

1st Jam!

This is the first Jam I'm participating in, I'm excited to start! Best of wishes for everyone!

My first Ludum Dare!

Oh my, a moment I've been looking forward to for a verrrrry long time: helping on making a video game. I'll be joining 2 Ludum Dare-veterans, who happen to be an awesome couple. What better way to learn, right? :smile:

I'm so glad I can join Tobugis aka indie developer Togis and designer Burchyn. I'll be working on story and, if time left, some music.

I wish you all the best. Hope you're looking forward to our project :heartbeat:

Check us on Twitch: GM3L and Tobugis

exciteeeedddd

Solo or Team?

Greetings!

I'm back with another fun little community engagement post, as I'm curious about why people pick to be on a team or go solo, as a person haunted by leadership woes of the past I always went solo, but I see many people wanting to be on a team, and I also would like to try doing a team based LD (not for 56 or 57 even)...

SO! What motivates you guys to go solo or go in a team, and if you are solo what aspect of gamedev do you wish you could do better or wish somebody else could do for you?

Good luck!

Well I am pretty nervous, but with the help a few gave (1,5y ago ahem still thank you for the recommendations) I found and experimented with some programs for my first solo Jam. Twine is the winner, which does mean a few categories will be skipped but so be it- I have very limited focus and energy afteral. Works well with such simple program, plus its less stressfull for the beginner (story loving) me. 📚

If I finish or not is not my main focus, nor my scores if I manage. Going to try, enjoy and meanwhile cheer others on isss~! So...

Good luck and enjoy in advance! 🍀

Welcomes New Team Members for Ludum Dare

HaxeCollab Welcomes New Team Members for Ludum Dare!

HaxeCollab is an open-source volunteer group of leaders and developers from the Haxe community. These are individuals working to create awesome software, including game engines, frameworks, libraries, tools, and other technical goodies for the open-source community. Our mission is to empower developers worldwide by providing them with accessible, high-quality resources to build creative projects.

About Our Open-Source Journey

HaxeCollab's vision is built on open-source ideology and a passion for making technology accessible to everyone. Haxe and its powerful tools have brought many of us together to contribute in various ways to improve the haxe ecosystem and promote Haxe. This year, we're proud to be using HaxeFlixel, an open-source 2D game development library based on OpenFL, which has become a cornerstone of many collective efforts within the Haxe community.

Some notable games made with HaxeFlixel include the viral hit Friday Night Funkin', which started as a Ludum Dare entry and has since grown into a beloved community-driven project in it's own right. The success of games like Friday Night Funkin' demonstrates the incredible power of the Haxe ecosystem and the community's collaborative spirit.

Notable Members and special thanks

  • Jeremyfa, the creator of the Ceramic engine(Ceramic is a versatile Haxe game engine known for its lightweight design and adaptability).
  • Chris Speciale, the lead maintainer of OpenFL
  • Ian Harrigan the creator of HaxeUI

We have a talented group of programmers, game devs, library devs, but Your skills could be part of our journey too!

Why Join Us for Ludum Dare?

  • Collaborate with passionate developers from around the world.
  • Work on an exciting open-source project specifically for Ludum Dare, one of the most popular game jams in the world.
  • Gain experience in game development, art, and audio design as part of a supportive, creative team.
  • Utilize powerful tools like HaxeFlixel, OpenFL and HaxeUI to create something awesome within a limited time frame.
  • Contribute to a game jam project that could inspire millions and showcase your talents to the broader game development community.

Let's Build Something Amazing for Ludum Dare!

We're inviting haxe developers, artists, and musicians to join us for Ludum Dare! Whether you're an experienced developer, a creative artist, or an audio specialist, we need your talents to make something incredible during the jam. Be a part of the HaxeCollab family and help us create a game that stands out! (We really could use an extra artist or two!)

Ready to Join?

Get in touch! Leave a comment below or reach out via our community channels or join us on Discord to learn more and join our Ludum Dare collaboration. Let's make something amazing, together!

Check out the project on Github!

https://github.com/haxecollab/ludum-dare-56/

I'm in!

I'm in! Going to go with my usual of using Pico-8 and Aseprite this time around.

Diamond and I are back in again!

My wife and I enjoyed participating in the past Ludum Dare as a team so we are joining in again! We'll probably take on a simpler 2D project this time rather than 3D, so most of our work will be done in Godot, Aseprite, LMMS, and a few other programs as appropriate.

First Ludum dare

I think I'll probably use hand-drawn sprites for my projects, and also Unity for my engine.

First Ludum Dare.

Thinking of using hand-drawn sprites, and Unity for my engine.

What are your goals for this game jam?

In previous years I've sometimes picked a certain thing I'd like to get into my Ludum Dare game no matter the theme so that I learn something, like saving/loading, procedural generation.. I think for this year I'm going to aim to have a nice colour palette and work on the art a little more.

Do you have a particular goal you'd like to work on?

I'm In

This is my first LD. Hope to finish a game :)

Back in buisness

I have not been in LD for many years. Sadly all those games seems to been lost. This year I will be using godot! I have waaay less time than i did when i was younger but feel godot will speed up the process a lot. Doing games in C/c++ is hard.

Hopefully i will get something playable!

Created a powerpoint for my mate

Each slide is a basic idea for how the theme would fit our constraint for this year. I had fun creating this :grin: The whole presentation is peppered with some of the most horrible random animations known to mankind

Screenshot 2024-10-04 110427.png

I'm in, lets do this :D

I have an extended weekend booked off work to get a compo done and recover. Looking to move away from making something in Unreal this time and back to the old days of working in GameMaker. I might throw that idea out of the window when the theme is announced. Anyway, lets go!

It's time to MAKE GAME

Last time I participated was LD40, it's been quite a while!

Looking forward to doing a jam where I restrict myself to only using open-source tools. Godot, Blender, Krita, Ardour, here we go!!

this bro is in

Let's do this bros! good luck everyone!

We are in!

My Girlfriend @Lotzi and I will again enter the Jam. We will reuse the "engine" created for Jam LD53. It was further expanded during Jam LD54 and I started making a bigger game with it recently, adding more features to the "engine". In general I plan to use it in future LDJAMs and improve/expand it continuously. Therefore I will always participate in the Jam category, since I do not make the game from scratch, and I find 48 hours too stressful anyways :smile:

I put engine into quotes because the codebase I'm creating does not pretend to be a general purpose engine like godot or unity. It rather is a framework or call it custom, single purpose engine for 2D tile based platform games and every Gamejam features are added if needed and kept and maybe reused in the future.

We hope the theme will be tiny creatures :blush: because we always put cute little critters in the game anyways. the theme sideffects would be cool too.

We also plan to put more effort into sound effects. We didn't have any in LD53 and LD54. LD54 atleast hat a song that I created where I actually recorded myself playing bass and composed a track out of it.

We're in like Bird Day

Bird Day is when you wake up and you can hear a bird and the bird is telling you not to go to work. It's very important to listen to the bird. If anyone asks tell them its Bird Day.

This will be our fifth joint Ludum Dare and first in three years. Tools undecided at this point but probably some arcane work flow like Procreate > Adobe Animate > HTML 5 via Ruffle or some such madness. Let's find out.

bird-day-main-small.png

Today is the day

Hope everyone enjoys learning, developing and trying something new. Just take care of yourself hydrate, eat and take breaks as needed. See you at 6pm.

Deleting My Game page?

Hi, I'm going to be participating on a two man team but before I joined my friends team I clicked to make a game and so now I have a My Game page that goes to my own game instead of the game we're making jointly which is on his page, is there a way to delete this?

Here we go again

Ready for my eleventh LD (10th in a row). Will be using Godot, Aesprite, Krita and I'll figure something out for sounds.

Good luck and have fun!

I'm tentatively in

The themes are historically bad, but I find that quite a few of the final round themes are somewhat decent. I hope its going to work for me, and I can release something for LDJAM this time around.

Can all team members modify the game page?

I'm joining a team for (practically) the first time so I'm not familiar with how it goes. I imagine only 1 team member should setup the page and it will appear in the "Games" page of all teammates, but can teammates other than the person who setup the page edit it? or is it something only the person who setup the page can do?

My cat

Since @pov likes this so much, here is a full res version of me and my cat Nina. She's amazing! We have the same mood. grahamemand/emnina_large.jpg

im in

as Eddison once said "I didn't fail, I just found 99 ways not to make a light bulb." I feel that sums up my Ludum Dare progress haha now i will nap before the comp starts

Unity
Photoshop
Asprite
some music program

I'm in!

This will be my 8th LD in a row! Keeping it simple this time around. Just want to make something fun, and have fun making it. If all else fails, hoping to at least make some dope music.

  • Godot 4
  • Aseprite
  • Blender
  • FL Studio

In for LD 56 Compo, and here are some notes for myself(discussions welcomed too)

Tools

  • Engine: Löve2D
  • Programming: VS Code, Lua language server, some popular libraries in Lua, and some tiny base code made by myself
    • Collision library: bump.lua
    • Tweening library: tween.lua
  • Graphics: Krita, Aseprite
  • Audio: Reaper, Vitalium, sfxr

Work Approach

Decide the gameplay quickly
  • This time I should pick the basic rules, obstacles and goals during the first hour of the run.
  • Keep the idea achievable: I should have proper experience and tools for the content and the scale of the game project I wish for.
  • Brainstorming for more ideas might be cool, but having too many ideas doesn't help make actual progress, and a mediocre starter can evolve during the development and grow to a robust idea.
  • As long as the programming is made enough modular (but not too fragmented), altering a gameplay design by recombining elements can be done without too much extra effort.
Sketch down some sample scenarios before continuing
  • An obstacle level that the player is going to face, or a flow graph of resources that the player is going to keep balance... I suppose I will need examples of gameplay scenerios by the first or second hour of the run.
  • The concept will get more logical only when it is made into more expressions on paper or digital canvas. Edge cases can be discovered early.
Effort
  • Coding:
    • Split down the design from top to bottom by writing use case scripts ready to be directly used in-game. Keep the use cases simplistic and extensible.
    • Implement the methods from bottom to top. Don't implement all the methods at once, instead implement the functionalities being used immediately.
  • Visual:
    • Color, shape and layout languages are more effecient to deliver visual information on the first glance, so make them done before making details. If unsure, keep a palette and use fewest colors as possible, so that each color can correspond to one kind of gameplay element.
Eleventh hour
  • I should discard as early as possible the features that are not likely to be finished; if a core feature is going to be discarded (what an emergency), downscale and redesign the whole game using existing materials as early as possible.
  • I should reserve 8 hours for polishing and uploading the game, and I should know I might end up using part of it for finishing the last few features. Guidance elements are prior to fancy effects; but in the end, after the gameplay itself is built complete, players will agree fancy games look nicer than non fancy ones.

1025声彻动画em3/em透明_100x100.gif

Let me know whether my thoughts are helpful or not from your point of view!

A lil' Sketch

imageem2024-10-04/em094248136.png

Did this mostly to flex my drawing muscles for the Compo (yes my hair does indeed look like this)

I’m in.

Third game jam, first Ludum Dare. Doing the Jam this time around. I’m making a list of all my ideas from the themes in the Theme Voting final round. I’ll also be looking around the site for some veteran advice.

TOOLS: Godot 4.3 Aseprite LMMS/Beepbox (whichever I find more convenient)

I'm in for compo (or jam is not enough time) !

Hello, I'm ready and excited to start this 56th LD!

My “tools”: - Godot 3.6 mono (C#) as a game engine - VS Code as a code editor - Aseprite as sprite/art editor - LMMS (with keyboard) for sound and music - My cats for moral support 😸

All running on a Lubuntu 24.04 machine 😊 (except for the cats 😂 well, most of the time)

Courage to all and good luck! 😗

I'm in(-tensely hyped for this)!

Good ol' "I'm in!"-Post:

This will be my 8th Ludum Dare and i am totaly hyped for this one! Got a cauldron of chili sitting on the stove, enough coffeein to stay awake a whole month and a few friends eager to alpha test the game and cheer me on during the weekend!

I'll dream of some good ideas for all the possible themes now, and will be freshly awake when Ludum Dare starts.

Hope we all have a great time!

How do you feel about Theme Polls? Chime in here!

A Theme Poll Discussion

For quite a few LD's now I've conducted a Theme Poll and it's come to my attention that the community has mixed feelings about it. Some like it, some dislike it, some frankly don't give a hoot. So, I thought I'd start a discussion about Theme Polls here -- why they can be fun, how they might affect "groupthink" or change the way people vote, or how they might affect the overall theme selection process in general. Regardless of outcome, I won't be doing a Theme Poll for LD56. But I am curious how people feel about them!

Poll Accuracy

Contrary to popular belief, the poll does have a decent track record of predicting the winner, or at least getting close. This could allow jammers to pre-emptively discard over half of the themes when brainstorming for ideas before the theme is announced. Is this problematic? Possibly.

Over the last 6 events, the Poll predicted the winner 50% of the time, with the other predictions being at least in the top 4. (Shoutout to @gamecreatorc for helping compile these last time)

And so, gentle jammers, I ask you:

Poll.PNG

Feel free to sound off in the comments below about why you feel the way you do! I'll go first. 👇

VOTE HERE

Sound designer looking for a team

if this is your team's case, me and @matias-correia are looking to work on sfx and music.

may we all have fun in LD56!

I'm in my first gamejam. Compo!

Here is template: https://github.com/YsmanKhamidullin/ld56 Want try create game in one class and finish within 48h

Obligitory "I'm in!" Post

  • :motor_scooter: : GameMaker
  • :musical_score: : FL Studio
  • :art: / :runner: : Aseprite
  • :loudspeaker: : Reaper

Sticking with my regular tools this time, with the exception of Reaper for sound effects. After playing with it for a bit, it's perfect for my workflow.

Good luck and have fun, folks! :fire:

I'm In

9th go and they are still fun to do. Will be using Godot again.

I'm in!

:3

Hello! Im in!

Hello fellow pumpkin spices!

My name is Erik and im a solo-developer from northen Sweden, where the trees slowly getting naked as the leaves are turning red! Last time i joined Ludum Dare and made it through was a jam game for LD 54! As always, I'm always striving to get something done for compo but if i can't make it in time, I'm doing a jam entry as usual.

I always do a list like this telling you the stuff im using, here it is:

🍂 GameMaker Studio 2: Gamemaker is game engine i’ve always used, and love it dearly!

🍂 Aseprite/GMS: When i need to animate something with many frames, i use Asprite! Or GMS built-in sprite editor!

🍂 BeepBox: I make music right inside there, in that little spot right there!

🍂 Bfxr & Audacity: With these, i make sounds effects that go beep and boop, pong and poik and clap and crash!

🍂 Google Drive: Here i write down my game ideas and to do lists, using the PC or phone, documenting my progress!

🍂 itch.io: This is my go-to place when uploading my games, very nice!

Have a wonderful Ludum Dare y’all! I’ll be posting updates here if i have anything exciting to post!

Im in jam!!!

Hello, im join in this jam first time!

We are in for a solo (or team jam)

Looking forward to jamming out a game this weekend. I am a coder with most of my experience in GameMaker and HTML5/Javascript. I would like to make a game using Blender and Unity this time around. I guess it depends on what the theme inspires!! Let's go!

OUR SQUAD

Lineup-Squad-2.png Still hoping to recruit a writer or another artist for the character design/planning phase and level design.

I'm in.

Just realized this was going on this weekend. Guess my plans have changed.