I will try my luck
Yes , I will try my luck.
Ps: Mike, your post touched me a lot brother…
Yes , I will try my luck.
Ps: Mike, your post touched me a lot brother…
First time Ludum Darer here. I would be interested in teaming up! I’m a coder, though I do a bit of everything, as you do as a solo developer. Lately been working with Unity, Godot and GDevelop.
LD number 6 - Have not thought of this years learning topic yet :)
First time Ludum Darer here. I would be interested in teaming up! I’m a coder, though I do a bit of everything, as you do as a solo developer. Lately been working with Unity, Godot and GDevelop.
First time Ludum Darer here. Dunno how things work around here. Seems the site has eaten my post twice... However, will be joining the jam! I would be interested in teaming up! I’m a coder, though I do a bit of everything, as you do as a solo developer. Lately been working with Unity, Godot and GDevelop.
This is our 4th Ludum Dare. It became a tradition for us (@torami) to participate.
The tools we are going to use: - Unity - Asesprite, Photoshop - Blender - FL Studio
We were 15 when we started and we can see our progress through the years and we are so exited again to be here for this 56th Ludum Dare. We are living in different countries and still Ludum Dare makes us come together at least once a year. :smile:
This year we reckon we will do either a some kind of civilization management game or some kind of horror game. We are so stoked about what the theme will be.
This is my first Ludum Dare Jam, and I will use Unity and Inkscape for the art, Audacity for Sfx Good luck everyone!!
It is my first Ludum Dare, but I am excited to join as a novice jammer! Looking forward to the process, the struggle, and creation. I have some experience in game dev and a lot of experience in technical projects. I really love sheeps and am hoping to make a game that involves lil cute sheepers.
I will be using: - GameMaker 2 - PhotoShop/Illustrator: I want to also check out Aseprite. - Miro: for mapping, brain dumping, and forming ideas - Sound: Really not sure yet! - Moral Support: My partner and the cats.
Happy jammin' yall! :smile:
Hello Jammers, i am back for another Episode of "Ludum Dare". This will be my 17th time.
I would like to tell you which tools i probably used this time. - Art: Aseprite - Sound: Bfxr - Music: Beepbox or FL studio - Engine: Game Maker Studio 2 probably
So the engine is the keytopic again. I am still try to leave "Unity Land" so i am still trying out engine that have good consoles support(PS4/PS5 and switch mostly).
Last time i started with Defold and realized that i was not ready so i switched to GoDot and made my game. This time i plan to use Game Maker. I used it now some monthes for a game and i think i am ready to use it for a jam...hopefully :)
I would share some tips that are hopefully helpful for the jam: - Scope small but not too small. Means : yeah finish a game in a small scope but if you have too small or boring features it doesnt get good rated. - If you are on vacation and your head is full of sun and beach - don't jam. Really this brain is also on vacation and you don't get a good game out mostly (i tried this and failed lol). - Stream your development to twitch or youtube (even if it is just your desktop without talking). Because this forces you to focus on dev instead of browsing social media or something. - Get a template project ready. So you can prepare a project (also allowed for compo) with your tools and most used script, a title screen, credits, end scene. - Try to get your core loop ready as soon as possible to check if this is what your game should be. I know - i should also do this and don't paint art first haha. - Have fun and don't stress to much.
This'll be my 8th LD I believe.
Thinking of either using js or godot, probably js.
I wanted to be more prepared for this in some ways, haven't really done any gamedev since last year's LD#54 so feeling a bit rusty but hoping to get something done. I was originally hoping to incorporate history of clothing in some way in whatever I'd be doing but I'll probably end up just making something that in some way works as a prototype for something actually dealing with history of clothing.
Anyway trying to keep my goals relatively simple so main thing I'd like to do is have a structure of a location and list of actions you can do in that location that I'll then present in some theme dependent way.
This might be a bad idea(could end up really liking some and be quite disappointed when something that really doesn't fit any of them is chosen) but decided to think about the current theme options:
5 hours 40mins to go, if you have the time remember to clean your work space a bit, get some energy snacks like nuts and veggies, or if you're a degenerate like me, energy drinks and pizza rolls.
Get your generic scripts set up, movement controller, audio managers, save scripts, etc, the type of scripts that don't really change 1 game to the next.
TAKE A SHOWER! this ones not a joke, go into the jam feelin clean and fresh.
Get a writing implement ready and some paper, or a white board or something to jot down ideas and doddle plans.
Set up Genres you might want to try out, or mechanics you've been wanting to learn.
I'm looking at one of 4 options. - Horror side scroller - Classic FPS - 3D platformer - Bullet hell.
no matter the theme I'm going to do one of these 4 genres which should help narrow down wtf im doing.
and lastly take a bit of a walk, get outside stretch your legs, take in some fresh air before you get started.
As usual before Ludum Dare, I took the morning off to go for a hike and go through the list of final themes, and brainstorm a few ideas I could do with each of them. Now after that, I have to adjust my votes, it always amuses me how some theme I really didn't like inspires some game idea I love while brainstorming, or a theme I like leads to no games I want to make... Basically, my conclusion is: the voting is probably basically random in the end, if everyone's brain works like mine ^_^.

Also, don't forget to wishlist the full and expanded version of my LD54 entry coming to Steam as QuantumPulse 2A, if competitive multithreaded assembly program optimization sounds like your kind of thing.
Marin and some (bleh) non-Romanians here, I've got all my favorite folks on my team and we're either gonna kill it or we're not going to. Hope y'all have a grand time and finish what you start, I'm already having a blast just thinking about the jam and the things I'll try to pull off.
I will attempt to try my first LudumDare Jam.
it is not my 1rst Jam, so i'am ready. Sadly i work tomorow, but i'll be able to sketch idea with pen and paper to not loose to much time.
i plan to Use Gdevelop and ClipStudio paint on my tablet, hopefullly my idea will fit in 2D.
I'll try my luck
can't wait to do a game jam again has been ages! :D
It's our first time doing a Ludum Dare, both me and my artist. Hopefully we make something that will be fun.
Might as well try, because refusing to try is the true path to failure.
Going into Ludum Dare, I like to make some loose plans. So far, I have three loose ideas I might implement: * Autosave - I want to create a very dynamic world which autosaves frequently, so the player can hop in and out seamlessly. Will this fit the theme? Maybe. If not... * Cursed words - Much like my Futhark Encoding that I've used a few times, I really like the idea of sharing c̷͎̈́u̶̠͌ȑ̷͙ś̴̜ê̷̤ḑ̷͗ text as a game mechanic. Will the theme provide? We shall see. But maybe... * Penrose tiling - Turns out it might be pretty easy to generate an infinite grid of penrose tiling. Will this look cooler than a square/isometric/hex grid system? Probably! Can I fit it into a game I make in 48 hours? Maybe!
Some of these are aesthetic desires that feel great for a game, while others are just things I want to code. What are your plans?
LD56 will be my 17th Ludum Dare in a row. That's not a particularly important anniversary, but hell, it's just been a long time.
I'm a Sophomore in college now, and I participated in my first LD when I was in the 7th grade. At the time, I felt like I was sneaking into a competition with the "big kids." But despite my lack of experience, I was accepted. People played my game. People helped me, gave me advice, gave me criticism. I had the pleasure of seeing what other people could do with the time we were allotted.
My list of entries now is a source of immense pride for me. Over the years, you can see my skills evolve; you can see my sensibilities change; you can see my improvements and missteps and mistakes.
I've tried other jams since. They've never felt the same. They've never given me LD's sense of community, of kinship, of collaboration.
When friends ask me, "what's the prize?" I tell them what Ludum Dare taught me. "It's the game you made."
All that is to say, thank you Mike. LD matters. LD is a massive part of my life - it brings me joy when I need it, it brings me focus when I lack it, and it brings me a community that returns a few times a year, every year, like clockwork. I know that my fellow participants feel the same.
You have made an impact on so many people, Mike. You've done something amazing. You've made something beautiful.
If ever LD ends, you should know that you have won something incredible- all of the games, the joy, and the community that you have facilitated. I hope against hope, of course, that it never does end.
All that is to say, as I will always say--
I'm in.
im in
That's gonna be my 6th Ludum Dare in a row and I'm excited to find out what theme will it be!
For now, It's cool to have a break and simply think of some concepts before the start. We're planning to make a complete and fun game!!! I hope seeing you later!
P.S. - This time I didn't take PM role, so there will be more posts from me :) See y'all around - be brave!
I've been building an engine in Python for a little while now, and it got its first real action in LD55. Excited to give it another go this weekend!
I have a few open-source Python modules for converting sprites and fonts into easily-ingestible assets. They're designed to be generic enough for any engine / content pipeline, but of course they work especially well in the Python ecosystem. It saves me a ton of time to be able to instantly convert a folder full of animated Aseprite files into a single texture atlas. Feel free to use them if they seem useful to you!
aseprite-reader : Read and render Aseprite files
bont : convert TrueType fonts to bitmap a font texture atlas
sprak : pack sprites into a texture atlas
Hi! I don't really understand how this works, I'm a music composer and would like to join some group in the Jam. I don't know how to do it or if this is the right place to ask, in any case good luck to everyone in their projects!
Something new and unknown always scares and fascinates... This is my first Ludum Dare. I have absolutely no idea what awaits me in just a couple of hours. The complete lack of experience in participating gives rise to a maximalist mood: I will do everything and then more. But at the same time (fortunately), I am a pragmatist by nature. And so, while I am writing this post, I am simultaneously trying to find a balance. I do not know the formula for success, but I am sure that its components are calmness and confidence. I have only one thing left to do: take a deep breath, then slowly exhale and say "I'm in".
This event marks 10 full years of consecutive LudumDare participation! Over the last two months, I've been adding a prefab system to my custom editor, which I’ll be testing live during the LudumDare weekend.
Come join the stream to see a professional indie game dev in action! Watch as I tackle LudumDare 56, share insights, and build something awesome in real-time. Let’s hang out, chat, and make this a jam to remember!
I'll have a busy weekend but will try to phone it in with a little PICO-8 or TIC-80 game before the compo deadline.
good luck everyone <3
It’s been a few years, and I’ve even been laid off twice since my last compo jam (thanks Meta…)
I’m currently in the middle of the alpha and production of my next project for my small indie company. But I’m feeling the burn for Ludum Dare so screw it I’m in!
Planned Tool Suite: - Unity - paint.NET - Blender - Mixcraft 10
Tomorrow morning at 9AM I will meet up with my mate (@ithebreather) to start brainstorming :-) That means that the theme will be known for 9 hours by then. I really have to use all my willpower NOT to open this website in between. Furthermore: @lizz, my lovely GF with who I live together with, will most likely know the theme in a few hours because she's also in (solo). Another challenge for me, as I really need to use my willpower not to keep asking what the theme is :sweat_smile:
I will be using plain ol' javascript with HTML :smile: Graphics / audio is most likely done by my mate :-) No idea what black-magic applications he'll use. Usually I feel intimidated by all the toggles and switches on his screen
Have fun everyone! Don't be too hard for yourselves
I'm in for LD56! Usually our team (me and my roommate) do a game in Godot engine, but this time we're going with a compiled language I love: crystal!
Crystal (or crystal-lang is easier to search) is similar to Ruby but compiled so potentially better suited for game development. We're using a binding to C++ library SFML (Simple Fast Media Framework) to do the window, inputs, graphics and audio. The direct binding is crsfml and I've made a wrapper library called gamesf and template starter gamesf_template so we can have basics like changing scenes, sprite animations, animated/typed message boxes, better joystick/keyboard/mouse helpers etc. I've been adding to it occasionally as I've been doing hobby game dev, and on some previous LD jams too, so excited to continue using it. If anyone is curious about using crystal or the above libraries, please feel free to reach out!
Since SFML is geared towards 2D (it can do 3D with raw GL code too I think) we'll shoot for a 2D game.
Tools we'll use: - crystal - compiled language with ruby-like syntax - SFML (Simple Fast Media Framework) - C++ graphics and audio framework - game_sf - wrapper for SFML bindings for more object-oriented scenes, helpers - Aseprite - 2D pixel editor - Inkscape - vector graphics editor - Audacity - sound editor
Cheers to everyone participating, have fun this weekend!
Hello! Me and my friend are looking for some more team mates. All skill levels are welcome. that includes
-Artists/Animators -Programmers -Composers -writers/planners
We are looking for programmers who are fluent in c# and familiarity with unity.
Animators that have experience in either 3d Animation or rigging
composers that can make ost for the game
My experience:
Engine: Unity
Programming Language c#
Art software: Procreate and krita
3d modelling (Animation not included): Blender
I hope to be overseeing the development and help people out with workloads if needed.
if anyone wants to join us feel free to friend me on discord "Ninten7/ninten7"

Just set up a simple state machine, and wrote a one line helper function to center text. Still just an empty project waiting for a theme and a brainstorm.
Yep, I am joining this one. This will be my 11th Ludum Dare :cake:.
Last time there were hamsters... Who knows what this time will bring?

Anyone still looking for a team?
I am mainly a programmer and animator and could definitely use some help in the art and sound department for more sparkles :sparkles:. You can find me as jeroenpx on Discord.
I like making cozy games with a unique mechanic. (see also here for examples: @jeroenpx)
Time zone: I live in Belgium (CET).
Edit: As for the engine, I will probably be using Godot with GDScript this time.
Greetings!
Possibly my last post before the Jam! I just wanted to tell everyone to have a good time, let's make some awesome game, have fun, meet new people, and have a fun relaxing time! I'm super hyped for the jam as I already met and spoken to quite a lot of awesome people! Hoping to meet more during the rating segment of the jam!
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Wiiz It's been about 2 years since I last took part (LD 51).
Clearly excited to be taking part in this new adventure, and hoping I'll have enough time this weekend to make something playable!!
Tools I'm going to use:
I wish you all a great turnout and lots of fun for this LD 56!
The theme is important to me, and so hours before the reveal are a bit agonizing. If you're like me, here are a few ideas on how to spend time while in this limbo.
1) Watch Waiting for Godot
One version that may be enjoyed for free below. If you watch both parts that's about 2 hours and 15 minutes killed, and the act of observing someone else stuck in limbo may help you feel better about this current situation you are in.
https://www.youtube.com/watch?v=FqpjddXaw4E
2) Watch Storm of the Century
It's four hours long, and if you are into Stephen King stuff you may actually feel bad about having to interrupt the story just to get updated on LD theme.
https://www.youtube.com/watch?v=uk_bk6Wm5D4
3) Watch this lovely documentary about weird games
The first part alone is almost two hours long.
https://www.youtube.com/watch?v=34NVLRHsxSU
Sadly, I have done all of the above relatively recently, so idk how to help myself, if anyone has any ideas...
after 4 years
AAGH Games is back for Ludum Dare 56, after our most recent entry in LD52 back in January of last year. As usual, we'll be livestreaming our progress on Twitch throughout the weekend:
https://www.twitch.tv/aaghgames.
I'm in charge of the programming and graphics, while @floata3 handles level/map design and the music. Good luck to everyone, and we're looking forward to seeing what everyone makes!!


Getting ready to start as soon as they blow the whistle
new account lets go
i have a adventure time wallpaper cuz its my fav cartoon network show im gonna prepare tommorow when it is hours after it started im gonna install blender
hey so uh this is my first game jam in general, probably will rate very low but we all gotta start from somewhere right?
So my Vulkan Java engine could be more complete...
I haven't done deferred rendering yet.
I do have basic 3D rendering / audio / input / the start of some physics, which I usually spend ages doing in the alotted time.
Hopefully I can get a deferred renderer done overnight, otherwise I might have to rework things a bit.
Happy Ludum Daring!!
Looking forward to another jam! Still have to decide on what tech I'm going to use, will probably wait till the theme is announced to commit to an engine.
Wanted to be there for LD55, couldn't because I got massively sick precisely on that weekend. Sucks. BUT I'M BACK. And I'll take this opportunity to get back in the groove for Godot and game jamming. Three jams so far, all have been a ton of fun and I'm not going to stop there :sparkles:
I'm in!
I am getting excited to see this theme. The next 48 hours are going to be fun.
GET IN HERE
https://twitch.tv/alexrosegames
Idk, im busy this weekend with yardwork and some other plans, but itd be a shame not to try at least to do something right? I dont expect anything near a finished product tho, but yea its whatever
Number 2 Ludum Dare
Number 2 Ludum Dare
Going back on my post history, I haven't posted an "I'm In" since LD53, which was one of the two times I jumped ship from my terrible game ideas to help @shreemp with his.
To be honest, after that my mental health basically collapsed. I participated in some LD slaughters and tried to participate in LD55 w/ shreemp (I got taken out by the theme sucks + I had the flu, all on top of the terrible mental health :skull:) but I haven't posted a legitimate "I'm In" hype post since then. But my mental health has been a lot better this year since I've been able to start medically transitioning, and my creativity has improved significantly with the lessened weight of dysphoria & depression. Even looking back at my old posts I can see game ideas for themes I previously rated as horrible, although I still stand by my ratings lol.
So this time the goal is to make a friggin game for once!!! And not just alone, but going in w/ shreemp from the start! I KNOW we make a good team and I'm tired of my dumb little brain holding me back so this post is for hyping myself up and holding myself accountable :muscle: I don't care what the theme will be, try me universe!!! I will LITERALLY punch god to make this LD happen!!!
Other than Godot 4 and beepbox, tools are up in the air since it's gonna be a team effort haha.
Going to attempt my first LD.
can't believe i started ld jams almost 5 years ago anyway i skipped a lot and my life has changed drastically but me here
After a lot of logistics to get all the equipment to the same location as well as a lot of networking woes to get the git server up and operational, we're ready to go!

Let's go!
This is my first Ludum Dare since LDJam 48. It's been 3 years? I used to do these quite regularly, either as part of a team or solo. I really enjoyed them, but I've been too busy getting a degree to really join in.
I'm very out of practice, I haven't made a game since that last Ludum Dare, so I'm understandably anxious about it all! I hope I make something of meaning.
I've been doing Ludum Dare on and off since 2012 or so, it's wild to see how much it's changed in that over a decade. I don't plan on ever giving up on it!
I've had a quick look through the themes and I have some ideas. I'll likely be working with one of my partners for art on this, and maybe doing some audio myself.
Let's make some games!
I am just setting up my github repository for hosting my source code. And I wanted to add a badge to show the LD edition!

md

I have also used the following topics: game game-development ludum-dare ludumdare ludumdare56 ludum-dare-56
Who is using github as well ?
Hey! My partner forced me to make a wallpaper for the jam so I crammed in lots of characters from our previous games. Goodbye sekai!

Going at it solo with Godot, finally have a free ludum dare weekend.
I'm in or i will at least to try to finish a game :]
Hi everybody!
I'm happy to announce that the Chocolat-Endive team is back. Were suuuuuuper excited, this jam is always a great experience: making a game (even if we sometimes don't manage to publish anything, but that's part of the fun), sharing it, seeing other people working on different games, trying all your games, sharing tips and receiving feed back, etc. We love this event, and it is good to be back.
So here is our team:
We have plenty of food, coffee (including some nice home made cold brew), and we're super motivated.
Our stations are ready, and we can't wait to start working on our game. And because it's always fun to share some bad and dark photos, let's do it. Here is my workplace:

And Bouteille’s:

So, what tools are we going to use?
We'll probably use some other tools, but that's a start.
Bonus photo, my music setup:

I really hope you'll all enjoy this event, because Ludum Dare is a pretty special thing. And I can't wait to see and play all (well, not really all, obviously) your games.
Have a nice jam everybody!
Hoping for this to turn out a LOT better than my first time here, I've at least looked at a proper Unity tutorial before today so I'm not going into this completely blind like last time.
For those seeing this, hi! My art skills are definitely more stronger than my coding skills at the moment (even if this is the first year where I'm finally taking art a little more seriously), so if you want someone for 2D digital art (I have Aseprite also available, I've been wanting to take up pixel art more as well), contact me whenever!
Come hang out!: https://www.twitch.tv/oddlyspecificgames
I don't have a looot of time this weekend, but I am excited to try nonetheless. Let's get back into it, right? :smile:
If it's "You're not supposed to be there" I'll be toast lol
Not sure how my schedule gonna work for this one but i'll try to submit something.
Godot 4
Blender
Aseprite
I have two experiment i'd want to try (one or both) : - First Person Shooter with weird weapon/projectile - Make emergent gameplay using boids
Let's see what comes out ! Have fun everybody !
My last LD was 51, I'm overdue! Rolling with Unity, Inkscape for 2D, Blender for 3d, and good ol' Audacity.
Another Ludum Dare and the hype is real. Can't wait to start making another fun game with friends. Each time the team is getting bigger which makes it even more fascinating! Have fun everyone!
I don't know how to search for other users so I'm making this post so my team can follow me! Sorry for the spam :P
Thats it, im quitting
Number 2 Ludum Dare

This time I'm projecting my display to the wall.
Because... ...why not?
Still not entirely sure should I go for COMPO or JAM.
Have fun and don't burn yourselves out! :fire:
Im in using Unity
Hey everyone! I'm participating in the LD56 Compo and I'm going to be livestreaming the entire thing over on my YouTube!! I've previously made Return to Sender and Less is Moore for LD53 and LD54, and I'm hyped to get back into it! So if you want to watch or just throw on some background noise, it would be great to have ya! GL Everybody!!!
Please, does anyone know where I can find the rules for this edition?
We're super excited to be participating in Ludum Dare 56! Here's the software we'll be using:
Unity GIMP Blender Mixcraft Audacity
We're also welcoming our newest team mate, Ry! He's my 2 year old son, and will be helping out with asset generation and snack management, both integral roles in game dev. We're looking forward to seeing what he's got.
Excited to see what everyone comes up with! Have fun, and game on!
But at least I have Ludum Dare!!!!! She is hiking right now with some dude and then is working the weekend. I have something to keep my mind occupied at least. It's time to channel my feelings into something epic.
I will be streaming the entire jam on my youtube channel (@subzeroinshorts) if anyone wants to peek at a depressed dude making a Godot game. Won't talk much because I want to focus on the jam.
https://www.youtube.com/@subzeroinshorts

Yes, I definitely in. Tools: GODOT4, Linux, Blender.
This will be my 37th LD. My toolset:
I'll probably be using my Godot C# Library and possibly my Starfield Maker. Good luck everyone!
*Godot 4 is out, but it doesn't support web export yet if you're using C#. Godot 4 is better, but the difference isn't massive. Since Godot 3 is still supported I still usually use it for game jams.
Ludum Dare once again. Coming close to maybe 10 times now. I've lost count lol I'm hoping to make another 3D game this time. Hopefully something more action packed.
I'll be using:
Unity Photoshop Blender Audacity Visual Studio etc etc
goodluck everyone!
I will be providing art for a game with one of my partners. I'm very excited, this is my first game jam.
For the 6th time, but missed the last couple. This time I have a free weekend, so hoping to make something a bit better than previous rushed attempts.
My personal goal for this jam is to make better art, as being a solo programmer that usually gets the least attention, but I think it can help a lot to make the game appealing. Also to include a bit more content, in the form of either a more interactive UI, quests, characters, dialogue or levels, depending on what kind of game it becomes.
Tools are Unity, gimp or eraser.io for art and probably some royalty free website for sound/music unless I can make an effect myself quickly.
Mood wise I'm feeling halloween-y, but we'll see if that works with the theme. I decided not to vote on any theme this time. I'm happy to go with whatever it ends up being, everything seems like it could be inspirational.
I guess I ran out of time for the Jam this time, My scope was too large for me and am still in the asset creation stage. I will target the extra format instead and aim to submit in a week, hopefully that will still receive ratings.
Ohhh shit, this is happening again... <3
11th Ludum Dare in a row! Let's get it!
I'm thrilled to see so many posters using FOSS. My whole suite for my first LD is FOSS, with the exception of BeepBox, which is a free online composition tool for 8-bit sound. Close enough to FOSS to be worth using.
Weapons of choice are Fossa (Ub20LTS), Blender, GIMP, Audacity, BeepBox, SimpleScreenRecorder and PulseAudio.
Can you hear the war drums? Only a few moments remain. Good skill to you all; luck has no power here.

Got excited and wanted to try out parallaxes. Found my spotify playlist named Ludum dare 27! https://open.spotify.com/playlist/5J22KDIjDGi3zHmjcZ9q4N?si=e60c9613cb334a21
Super ready to go now!
I'm excited for this ludum dare and hopeful on the theme being good!
Myself and longtime collaborator @super-hadoken shall be attempting a game of some description this weekend. Powered by: Phaser, pixel art, coffee, cookies and blind enthusiasm.
LFG
Oink Oink Oink ! The Warthogz are in deeper than ever before. We’ll be cooking up some hogtastic piggery using the open source Bevy engine, Aseprite and Fl Studio.
I'm not looking to win, I just want to make a fun game.
And can someone explain to me how this website works?
GET READY GUYS! I BELIEVE IN YOU
Tools I'll be using are Unity, VS studio, Krita for hand-drawn sprites, and also audacity for sounds.

Greetings!
I saw somebody else do this so I thought why not... I'm livestreaming LD 56 (as usual) on my youtube! come say hi if you got time!
(idk how to embed links and stuff sorry :( but the channel name is JustHexyl)
Super psyched to get something done this time! "Tiny creatures" I hadn't brainstormed about, but I did vote for it!
I love this theme! There's gonna be some bugs in this game (:
I do actually really like this theme!
As usual it was the one I wasn't expecting, not sure if I'll be able to create an ant army in 2 days, maybe something simpler.
Here are the ideas I quickly tried out while awaiting the theme announcment.

I'm very inspired art-wise. Mechanics-wise, I am scared :3
I already can't wait to play everyone's games!