Ludum Dare 56 October 4–7, 2024

Off to a great start

The last Human Shelter is under siege by self-replicating alien robots! It’s up to you to use the new Reprogrammator to salvage their bodies and save humanity! Build a mech to defend against waves of alien robot hordes, reprogram their minions to serve you as pieces of your mech, and strengthen your defenses in hope of fighting back the horde in hopes of a new dawn for humanity.

We had a rocky first few hours trying to figure out what game to make for the theme, but after sleeping on it, we have come up with a novel concept, that we should be able to iterate on immediately, and has that desired "inverted pyramid" design shape. With luck, maybe we've been spared from our usual overscoping problem! It has so many cool production hacks that should give a lot of gameplay for relatively little work

I would have had a cool picture to show you, but our artist realized that a bug in my Razer Audio Mixer creates such amazingly distorted sounds that she wanted to capture a bunch of audio material first.

We'll make sure to post again when we have something to show. Good luck all! :)

Lots of tiny and big ideas

After collecting lots of ideas, we found a clear winner among all the scrap...
Get ready for Rummaging Raccoon 🦝

https://www.youtube.com/watch?v=nh518IayDyw

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OUR CONCEPT

Hey everyone!! I hope y'all doing great!

So...

What is our game about?

And most importantly, how is it called?

On this Ludum Dare 56 we decided to make Bullet Hell game with cute heroes!

For example, meet The Knight - Mighty warrior from Far lands, who escaped tiranny of the King. Your main goal will be destroying hordes of bugs with your drill!!!

You think you can do it?

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Background

Chose a game that is mostly art again :grimacing: though I thinkkkkk I can get it done in a reasonable time using this style

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Reference: https://br.pinterest.com/pin/746190231994732287/

Found a Tiny Creature

Finally found the Tiny Creature in its final form... or?

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First steps of creation

After a fun brainstorm with @robbzenone , we're now working on the base game functions and first graphics.

Be prepared for our Leaf Slurpers!

Testing zone for movement

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Not so finsihed hero

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First bad guy sketch

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We're working on Evergrove!

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Quick update on our game jam project, Evergrove! We set out to build a game with procedurally generated maps and colonies of tiny dwarves that can think for themselves but also work together for the greater good.

Right now, we’ve got the procedural map generation up and running, which is super exciting!

map.PNG

We’ve also started drafting out the resource hubs and the dwarves we’ll be spawning into the game.

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Still some work to do there, but things are starting to take shape.

PS1 level streaming and platforming systems working!

https://www.youtube.com/watch?v=zJnmA8Te45I

This is slowly starting to look like a game.

I will make an auto-running platformer, where you need to collect tiny creatures. They will join you as a long jumping tail of followers.

concept and coding...

coding data structures and game logic, no visuals or audio so far...

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My concept

Hi fellow Ludum Dare-ers! I want to share my concept with you. I am making a 2D side-scroller, pixel art platformer, where you control a character, that can change it's size. But where is the theme yet? So, I decided, that a bunch of small spirits will follow the player, as a companion. Also, they give you the story: they got cursed by an evil king 5000 years ago. So, yeah, this is my concept. I don't know, how good it is, but I like it!

First post

Drafting up some pooflings!

I haven't done game art before, so hopefully it works out.

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Streaming my Day One pain and suffering xD

Drop by and say hi if you want. Maybe talk about your game or idea you have :)

https://www.twitch.tv/xpmonsterx

also made starting screen chrome_GyVEnPHwTH.png

We're working on Evergrove!

evergrove_cover.png

Quick update on our game jam project, Evergrove! We set out to build a game with procedurally generated maps and colonies of tiny dwarves that can think for themselves but also work together for the good of the group.

Right now, we’ve got the procedural map generation up and running, which is super exciting!

map.PNG

We’ve also started drafting out the resource hubs and the dwarves we’ll be spawning into the game.

ressourceemhub/emdrafts.png

Still some work to do there, but things are starting to take shape.

Team WaKA

Hello LDJam56. We are Team WaKA. @wavicle, @katagatame, @atonic.

We have a concept based around using tiny creatures to operating machinery made for big creatures. We have split the tasks, I am implementing the tiny creatures, and a platformer style interface to operate the machines (the inner game). @katagatame is coding what the machines do (the outer game). @wavicle is our artist for the weekend.

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Thank you for your support. Lots of love to you all :two_hearts:

Progress is small... but so are our critters.

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Most of the progress so far has been setting up a new game project, getting input working, data saving, etc. Can't wait to actually start coding the game!!

Still, we have a couple of critters... aren't they cute?