Ludum Dare 56 October 4–7, 2024

One of the screenshots from the game

Greetings, warriors!!!

Here is one of the screenshots from our game

What do you think about it?

To those who don't know, in our game Beetle Battle, you play as a Knight with a drill who fights hordes of bugs on the islands! Feel free to check out our game soon: https://ldjam.com/events/ludum-dare/56/beetle-battle изображениеem2024-10-05/em222216484.png

They move as one!

MWA HA HA HA HA

also streaming, good music and stuff, come join the fun

https://twitch.tv/squuuidly <-

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Tiny programmer art

Tiny creatures have tiny brains, so it should be pretty easy to build them fron scratch, right? ... right?

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In the lower screen a tiny green creature tries to jump over moving obstacles. The upper screen shows its brain. The creature perceives the distance to the obstacle and jumps if the output neuron is activated.

Nice house, let me just pick you up

Updates to the "hand god game":

The tiny creatures can do random tasks, like building buildings (which can be destroyed of course), they run in fear if the hand hovers over them and they can be picked up!

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Coulomb

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HNNNNNGGGGGGG......

[crippling scope regret sets in...]

Head'quarters!

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This time around we're working on spiritual successor of the game we made a while ago for LD49, “Divine Intervention”.

This one is a bit more ambitious. Which means we have many more ways to mess it up!

progress

concept art for the major scenes in my visual novel:

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here's what it looks like atm when the creatures are blocking a choice:

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I also worked on music and sound effects.

I still have to work on the final artwork (with creatures crawling around outside the choice screens). I also want the player's choices to affect how many creatures are blocking the next choices.

Sacrifice Implemented

I can kill these guys now. The blood splatters look better than I expected. I made the aspect ratio of my brush super high and it gave the blood a splotchy effect.

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I've decided to try and make something afterall

I know I said I wasn't going to have time this weekend to make something for the jam, but I've managed to throw this little prototype together in a couple of hours, and honestly I quite like it so far. Still need to add the scoring system and ui, and add some fun particle effects (something exciting needs to happen when the tractor and rabbit meet). I may even find some time before the deadline to make some music and sound effects (unlikely but hey if you do audio in pico 8 and would like to collab, hit me up, I'd appreciate the help.)

Let me know what you think.

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Takes a bit getting used to Godot but we're getting there

Building all of the different elements we need so we can build our game is taking a bit longer then I was expecting. Nirvie's art is looking great, now we just need to focus on getting some actual gameplay going

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Joining the fray!

Better late than never, right?

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the tiny imps now know the pain of death

also I'm still streaming

https://twitch.tv/squuuidly ⬅️⬅️⬅️

Come on in for good times n good vibes n good tunes!

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