Ludum Dare 56 October 4–7, 2024

Gameloop Done!

I'll do a few more tweaks before going to bed. I don't think I've even been this far by day 1. Good luck to everyone!

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Spooder hunting

hunting spooders.gif

A blunderbuss is definitely not overkill for spooders.

Player character is taking shape...

You spin me right round critters, right round, like a robot baby, right round round round...

002-robot.gif 001-critters.gif

Pet the kitty

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Toads now have a home

The player must lead toads to their pond 🐸 -> 🌊

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Now I have to do them appear from the eggs and have enemies who want to eat them 🐍 🦅

How does embedding work and why are the rules 404?

Been trying to figure out where the upload/embed thing is on the my game page based on https://ludumdare.com/resources/guides/embedding/ but that seems to be nowhere.

Also, why do all of the rules go to 404 these days? https://ludumdare.com/rules/

I made a frog

I made a frogFrog.gif

Day 1 - Progress

First day has gone really well. We didn't start until the afternoon but we've got all of our basic game systems working in engine and running nicely on iPhone too.

We're making a narrative driven adventure/RPG in a forest of hungry little monsters who discover humans are invading their land. Sadly you're not strong enough to fight the humans alone so must unite the tribes of tiny creatures to overcome the human threat.

Goal today was to get an MVP built with an overworld map, a random mob encounter, dialog in one of the tribes villages, a simple fetch quest and one boss fight. We got most of the way there but the fetch quest and boss fight didn't quite make it. However I'm not complaining because all the gameplay systems are in and working so we've got a solid foundation tomorrow to focus on getting content in there to support the stuff we built today.

Art here is all placeholder but it is the general visual style we're going for.

Screenshot-Day1.png

Dawn of the 2nd day

Even with having to occupy a demanding tiny creature throughout yesterday (new puppy) I was able to get way further than expected. Glad I decided on a simple "find the bug" game.

Mechanics are done, now working on artwork. My daughter was having fun putting together different bugs for this game. With the 13 she's drawn with interchangeable parts we have over 2,000 possible bugs.

Bug Pic.png

Now to adjust the images so they'll fit. She added more detail than expected.

Goal today is to get it to look reasonable, get some audio and implement a more obvious feedback to the player. While a simple concept it'll let me work on the areas I want to improve on.

First screenshot!

I've just started working on my game this evening! I'm making a fishing tycoon game where you play as a penguin!! screenshot-1.png

Day 1 Progress Report

Really good progress on all fronts today. Our idea is an auto-chess game where you fight with tiny bugs. On the programming side me and @Pegasys are nearly ready to integrate the planning and attack phases together and have a working MVP of the game. (Excuse my awful programmer art) ezgif-5-6382a406ae.gif

On the Art front @stolvann has created several cute insects that put my ant to shame 😂. beettle.png workerembee.png sp.png queen/embee.png moth.png

And last but certainly not least @theoconfidor has created some awesome music for the Planning and Attack phases. Unfortunately I can't upload MP3s but I'm looking forward to you getting to hear some of his great work.

First compo day finished

Hello! I'm making a tower defense style game again for this jam, it had been a long time since the last one, and I wanted to see how I improved over this long time.

New: ezgif-6-0c678c8303.gif

Old: 269a1.png

It's not quite as feature complete yet, but it's a lot more functional. With the experience of the old TD game, and my previous jam game, I was able to make a much more stable foundation for my new TD game.

Now, I'll need to add a lot of content tomorrow, if I have the time I'd love to include some music too, but that's pretty unlikely sadly…

Day 1 progress

24 hours to go and I have every mechanic I can think of programmed into the game, six completed levels, a name ("Colour Critters"), and some atrocious programmer art for said critters:

ld56_2.gif

Despite my initial worries, I'm in a good place. Tomorrow should just be a matter of adding as many levels as I can think of, then as much polish as possible, and then finally submitting. Might add some more mechanics and gimmicks if I can fit them in without the code becoming even more of a kludge than it already is :sweat_smile:

My LD54 entry was always going to be a tough act to follow, and I'm under no illusions about this being as good as Six Seats Left was, but I'm enjoying myself and I hope others will enjoy the finished product as well.

Musiccccc

I may not be a cool musician n stuff but I def managed to randomly score a thingy in 1.5 hours

maybe will release on musescore idk

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Satisfied with this first day

Capture d’écran du 2024-10-05 23-28-45.png I now have a core gameplay, with a VictoryScreen and one day left to add interesting things. Usually I'm at the VictoryScreen-step few hours before the end of the Compo.

I started 1BitDragon to make a little music. Capture d’écran du 2024-10-05 23-26-32.png

PUMPKIIIIIN

I'm getting my pumpkin!

You might think... tiny creatures and pumpkins? They have nothing to do with each other...

Well, you'll have to wait and see what we've cooked up this time around! Can't wait to see the final product myself.

Context:

Last time I participated was LD54. I went into LD54 with the mindset of "I need at least one pumpkin", but alas, I failed. We made Giant's Globe, 2d platformer with several 'worlds', but we never got to implement the other worlds. My favourite world was the halloween themed, because I adore pumpkins and the halloween colour palette! I love the fall months so badly! But alas it never got implemented due to the time crunch.... So here I am making up for that mistake!

Dev is deving

Maybe gonna leave the graphics like that

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