Ludum Dare 56 October 4–7, 2024

Help "De-bug" this PC!

This poor PC got too many bugs to handle, and it needs you to save the day! 微信图片_20241008220054.png

Link:https://ldjam.com/events/ludum-dare/56/ethernet

SKUPKA

The store is empty. Someone needs to keep an eye on the customers.

We are waiting for you at: https://ldjam.com/events/ludum-dare/56/skupka

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ZIB ZAB and ZOUB are waiting for you !!!

Come join ZIB, ZAB and ZOUB !

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In this puzzle-infiltration game made during the Ludum Dare 56 event, we gave life to our little cuties ZIB ZAB and ZOUB ! Come discover cool graphics, sound effects I loved to make alone in my room x)

Here you can find a little "trailer" for the game : https://youtu.be/DcCtCNgEbzc

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Jelly Gang

How it went?

It's done! As always, there wasn't enough time, but the Jelly Gang is finished and playable. I originally wanted to enter the Compo, but I only managed to squeeze in a few hours of work over Saturday and Sunday. Fortunately, Monday was much more productive, so I was able to submit the game for the Jam.

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Game

I've always wanted to create a game where you control multiple small creatures, but I struggled to find new and interesting controls for it. This time, I finally figured it out! You use the mouse to hover over a group of creatures, and from there, you can control them like in a regular platformer. There’s also a twist—one of the creatures is bigger, and the camera follows them. So, you'll need to figure out how to navigate through levels without leaving anyone behind.

Music

I didn’t have time to make any music or sound effects, so I reached out to my friend Josh just 30 minutes before the deadline. He came through with something super quick—and it works! :)

Next

It was a lot of fun making this, and I can’t wait to play and vote on your games.

If you want to try mine, here it is https://ldjam.com/events/ludum-dare/56/jelly-gang/

RATVOLUTION!

Platformer with turn-based combat elements.

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Play our game "Fleaes" !

For this jam, we went with the idea of fleas carrying stones to build a bridge so they can reach the other side, but unfortunately, the weather is not on their side. We hope you enjoy the game! And feel free to give us feedback!

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PLAY NOW !

Old School SHMUP

Have a hankering for a vampire survivors style SHMUP? Well here it is.

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https://ldjam.com/events/ludum-dare/56/w-a-s-p-warrior-and-scout-protocol

Shrimpin' Ain't Easy – Playing, Rating, and Loving It!

We’ve had a blast playing through a bunch of entries so far, and we’re excited to keep going! Every game brings something unique, and we hope people will continue playing Scrubby Shrimp too. We’re always eager for more feedback — it helps us grow and makes the whole experience even better.

This is my 11th Ludum Dare entry, and I’m always reminded of how amazing this community is. We’re more than happy to share the love and give thoughtful feedback in return. Keep those shrimp vibes rolling! 🦐

(shrimpin' ain't easy, but it's worth it!)

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Timelapse

Here's a quick look at the beginning of my visual novel "Are you listening?":

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And here are the different art stages from when I was working on the scene:

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Want to see the rest of my game? You can check it out right here:

https://ldjam.com/events/ludum-dare/56/are-you-listening

Yay! The server for the Club Penguin clone I made for this jam hasn't shattered!

The server continues to be online! It's been kinda hard to get ratings on this game due to server downtime, but if the server is running when you find this post, please go take a look at The Seeds Restaurant and give the game a rating!

Chat with birds! Eat seeds!

It will probably be empty when you join, though. If so, tell some friends to join! Send me screenshots of that later!

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Link: https://ldjam.com/events/ludum-dare/56/birbs-online

My game is at the end of 1 day

At the end of the day, I added some effects and sounds to the game, here's a gif:

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And here you can see how the game looks in the final:

https://ldjam.com/events/ludum-dare/56/butterjar

Changed the cover art of our game!

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The title of the game was often covered be the UI of the website, so I decided to change it and spice it up a little!

Also, check out our game: https://ldjam.com/events/ludum-dare/56/a-moving-service

3rd Ludum Dare, First game finished

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What's that ? A finished game ? This is the third LD that I am doing, and the first one where we actually submit a finished game ! Needless to say that it is very satisfying. I guess I won't be seeing slugs the same way now. If you love slugs, want to love slugs, or just like throwing them, come try Slug Sprooch !

We survived XD

Hello world, we survived another LD jam! WOOT WOOT

This time around we made a cosy little story game where you have a fun journey with our lil' potato

Play Fry Quest

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On things that don't matter

Have you spend more time than necessary for an almost useless feature ? Welcome to the club.

In Patchonomicon, our game about sewing little creature together, you place these little patch of cloth together and try to get the currect shape and color. But placing them on top of one-another wasn't enough, i wanted to add the stitch pattern.

And here i go, spending multiple hours to implement this.

First i'll add another sprite renderer to each shape, with a transparent white texture on a special layer. A dedicated camera record this layer and stores the result into a texture. transparency1.png

Then, we added another sprite renderer to store the stitch pattern of each shape with a custom shader to mask the texture based on the white level of the transparency texture. As the transparency texture is ... transparent ... when multiple shape are place on top of one-another, the intersection of the two is brighter on the transparency texture. We can now use the transparency texture to mask the stich pattern, after figuring out how to do the translation from world space position to UV on the transparency texture using the camera render size & position ...

Here the result: stitch.png

It doesn't look bad but it would be great if the shapes were bigger than 1cm ... :face_palm:

Anyway, come play our game :) banner.png

Palipop - ready to play!!

Jump around as cute little creatures and poof out duplicates in this candy-crush-style game! It’s simple, colorful, and simply fun.

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PLEASE DOWNLOAD/go to itch.io TO PLAY. We have encountered multiple issues exporting html (the current embedded version is glitching a lot (still fixing)). Here’s the link: https://ldjam.com/events/ludum-dare/56/palipop

We’d love your ratings and comments! As newbie developers, your feedback means the world to us 🥺.

If you have a game to share, feel free to comment—I’d love to try it out and will happily rate and comment back!Untitled video - Made with Clipchamp.gifUntitled video - Made with Clipchamp (3).gifps from Yanran and Junyi: This is our first game jam together! We met at summerschool in July as complete beginners. It’s been an intense experience—we spent the first day brainstorming (and panicking) and kind of banged out the entire game in the remaining time (phew) It’s far from perfect, but it’s truly special to us.

Hope you enjoy our game!! and we wish you the very best with everything in your life too :D

Postmortem of smolBIZNASS

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Hello, Ludum Dare!

This is my fourth time participating in the jam, and I have to admit, it was a bit more challenging than usual. Honestly, I was expecting a different theme. I already had an idea for a game, which I was planning to adapt to any theme, but, as often happens in life, plans don’t go as expected, haha

https://www.youtube.com/watch?v=wr3FVtEKIMA

So I spent the whole of Saturday thinking, trying to come up with a new idea. I know a lot of people recommend not spending more than a couple of hours on brainstorming and just going with the first idea that comes to mind. But that’s not my case. It seems to me that the first ideas that come up are often too cliché and uninspiring. I’d rather do nothing than work on something I don't believe in or find interesting. If I don’t believe in an idea myself, it’s unlikely that the players will, either. I’m just not one of those who do something for the sake of doing it.

Almost immediately after the theme was announced, I got an idea about gnomes—garden gnomes, to be precise. Here’s what my short list of ideas looked like:

  1. A stealth action game about a gnome stealing penises (part of internet folklore, haha).
  2. A game about an isekai protagonist reincarnated as a tiny creature.
  3. A horror game where you need to appease a little house spirit living in the hero’s house. The main feature would be a second-person camera (from the house spirit’s perspective). But I quickly realized it would be hard to make this game genuinely scary.
  4. A game where dwarves break into a wizard’s house and start digging right in the apartment.

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None of these ideas really grabbed me, but after combining the best elements from all of them, I ended up with what I have now. Since I’m not much of a 3D artist or animator, I also had to work within the limits of the assets I had available. Here was the idea:

The main character accidentally signs a micro-contract, and micro-businessmen invade his home and start taking his belongings. However, there was still the issue of defining victory and defeat. What was the player supposed to do beyond just retrieving their things? So, Saturday was entirely spent thinking about the core idea.

On Sunday, I finally started working on the core mechanics. As it often happens with Unreal Engine, you spend more time tweaking settings and trying to optimize performance than actually working on gameplay, haha. The whole day was spent setting up AI for the gnomes and trying to add IK so they would amusingly raise their hands when carrying objects (sure, I could have just done a simple animation, but why do that?!).

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I left the most exciting part—retrieving items and the main character’s “work” mechanic—for Monday. Initially, I wanted the player to constantly focus on the computer while tiny businessmen would slowly steal his belongings when he wasn’t looking. The businessmen wouldn’t steal while you’re watching them, but the boss on the Zoom call would constantly demand your attention.

However, time was running out, and I still hadn’t worked out the win/loss conditions. Then it hit me: the tiny businessmen are collectors! And the main character is a debtor who took out a micro-loan (a loan for a small sum with huge interest rates). This MICRO-loan fit the jam’s theme “Tiny Creatures” perfectly. It’s just a small loan, but the consequences are enormous—tiny businessmen invade the hero’s life like an army of mini-collectors and start taking everything they can. To pay off the debt, the hero has to complete tasks on his computer. He’s living in a tiny windowless apartment because he’s hiding from the “micro” collectors. It all came together!

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The thing I liked the most was the computer mechanic. It was my first time implementing text input, and it was really fun. I wanted to add more absurd tasks, but time was running short, so I had to stick with similar ones, though I did try to make them as varied as possible.

The sounds and effects, as usual, were added at the last minute, which is why they feel a bit rough. Sorry about that!

In the end, I’m very happy with how it turned out. Big thanks to everyone participating in Ludum Dare! It’s always a blast with you!

https://ldjam.com/events/ludum-dare/56/smol-biznass