Ludum Dare 52January 6–9, 2023

The map is done

A few more steps until the finsh line, I think we can finish in time :smile:

Map.png

Another Compo in the Books!

Another Compo has been successfully completed! Unfortunately, I wasn't able to stream this time because I started my participation a little late and also had some technical problems with the stream setup.

For this jam, I made a game with 5 levels and 2 types of enemies, which is always less than what we plan. However, I was still very satisfied with the quality of the final product, especially the sound effects and visuals.

The part that I believe could have been improved is the lack of a tutorial and more instructions explaining why the player lost the level on the final screen. Despite this, the game has a very simple mechanic so it shouldn't be too much of a problem in the end.

gameplay2.gif

https://ldjam.com/events/ludum-dare/52/shoo

Ok, we have a cover now :D

More updates in my twitter — https://twitter.com/Skigfx Untitled 27-export.png

I KILL YOU, CANCER

end of day TWO ;3

all mechanics working, 5 maps ready to go, game is fully playable and finishable!

tommorow will replace all the placeholder graphics and give some love to readability / UX / polish to make it FABOLOUS

THIS POST WAS MADE BY THE JAM GANG, RESPECT TO THE COMPO GANG

image.png

Organ Punk - Run your own black market organ shop

You are a black market organ dealer. Harvest organs from artificially grown humans. Keep your operating room clean of any organs to lower toxicity. A quick 3.5 minute game.

Play the game

https://ldjam.com/events/ludum-dare/52/organ-punk

screen2.PNG

First Ludum Dare

There's still a lot of polish available to do. Even if it's pretty simple, we were able to keep it in scope and get the core game-loop in. Haven't really done a jam like this before but it was fun!

GIF 1-8-2023 5-53-45 PM.gif

First Ludum Dare

Just finished our first LDJam. Had a lot of fun making this over the last couple of days.

Play the game here: https://ldjam.com/events/ludum-dare/52/harvest-shroom

cover2.png

thresher - and how to spend too long drawing and making particles

Well, I've spent much too long on the bits to make this look nice, but at least there's something that kinda looks like a gameloop now and most of the elements needed to finish it are there? :D

ezgif-4-fb4e6ba781.gif

Modern tools for a modern farmer!

... Now to hunt for fonts :eyes:

Ludum Dare 52- Down to Earth!

Finished first Ludum Dare game earlier today, its called 'Down to Earth', a top-down shooter where you throw fruits and veggies at aliens to defend your farm.

https://ldjam.com/events/ludum-dare/52/down-to-earth

DownToEarthemScreenshot/emTitle.png DownToEarthemScreenshot/emGame2.png

We did it!

sell_gif.gif

What a ride! Time for bed.

https://ldjam.com/events/ludum-dare/52/agricultural-express

My first Ludum Dare, made a game about Harvesting Fish for compo!

I'm pretty used to crunching, but oh boy, this was tough. I had a chance to sleep for a few hours (literally 2 hours), but almost all 46 hours that's left were a real pickle. I really like the outcome though:

https://ldjam.com/events/ludum-dare/52/catchy (WebGL, Windows and YouTube walkthrough available).

Catchy is a top-down Fishing and Sailing simulator where you have to catch fishies with a hook! Imagine Raft and Sea of Thieves having a child in 2D (on a budget). Also fans of ships might like the sailing mechanics ;)

ludum-dare-52.png

Oh, and Pudge/Stitches-like hooks are also here, and they are really fun! Catching fish is one of the main objectives, but I just like to do it for fun :)

catchy1.gif

You can try it here – https://ldjam.com/events/ludum-dare/52/catchy

Yamsylvania, Out Now!

yamsylvaniasplash.png

Welcome to Yamsylvania!

The backbone of the world’s Yam economy, Yamsylvania has been overrun by a horde of Yampires and Yampire Bats. But the show must go on! You’re a dedicated farmer and you’ve decided you’ll continue to sell yams despite the challenge. Your wife, Yamela, has taken the kids to safety. It’s just you and the yams now. Good luck!

Each time you play, you’ll enter one of three designed levels at random. Sell as many yams as you can before you get overrun. Here's the catch - the yams are also your only defense. Throw yams at the horde to thin it out. Your career stats are available on the main menu.

Note: Not all harvests are created equal. Ripe plots will yield a varying amount of yams.

🕹️ Download or play online at Itch.IO 🕹️

Thank you for taking the time to play my game. Make sure you comment so I can check out your game too! Also feel free leave a comment letting me know what you think, or if you're having any trouble.

🛠️ Tools Used: HaxeFlixel, VS Code, Logic Pro X, Aseprite, Adobe Photoshop, Adobe Illustrator, Ogmo Editor

ymenu.png

yGameplay.png

yControls.png

yamsylvaniarankguide.png

yLore.png

Mow Rider Deluxe !

ScreenShot.png

This was probably one of the nicest projects with (quite possibly) the biggest scope reduction in my LD career. However, some code was left and I decided to turn a scope reduction into a working cheat system, so you can at least get a taste of what could have been ! You won’t be able to submit a high-score using these… But nonetheless, if you type the following words followed by an ENTER in the options menu during gameplay, you will unlock the following cheats :

ezgif.com-gif-maker (15).gif

| CHEAT | EFFECT | |----------------|-------------------------------| |DUKES | Secret First Person Mode | |INHALER | No more puffs when overloaded | |SUPERTRAILER | Unlimited Hauling | |IMBATMAN | Night mode | |REDBULL | Gain superspeed | |FERTILIZER | Regrow all crops on the field |

Looking for Beta Testers of Calorie Crunch!

Hey folks! We're looking for beta testers of our in-progress game, Calorie Crunch! We're itching to hear what we can improve before the jam due date so if you have time to try it out in your browser, please have a look.

After trying our game, if your own game works in the browser please leave a link to your game on this post for us to try out, too!

calorieemcrunch/emplay_thumbnail.png

Final Harvest is available! Link below

finalharvestcover.png    
screen4.png    

The world ended years ago.. A winter storm is coming quickly, find all the food you can before it hits.

https://ldjam.com/events/ludum-dare/52/final-harvest

HARVESTER 2300

icon_ld.png

SCI-FI Harvest! Check it out.

https://ldjam.com/events/ludum-dare/52/harvest-2300

Almost done

Screen2.png

This time we did a simple game, almost a walking simulator, little time and low energy for this jam sadly (i have been sick all week)

Wrapping things up!

Speedwheat_gameplay3.jpg

Welp! Thats it! I have work tomorrow so I can't continue to work on the game for the jam.

I'll be uploading it tonight so feel free to take a look at it! Its a Fast Paced Ranking system game where you beat the levels as quickly as possible!

Not going to make it :-(

Not going to make the deadline sadly, first time actually getting something 'playable' for any game jam so regardless going to dirty code my way to the finish line and release it whenever it is done.

Was gunning for an overcooked style game, would plant and sell crops but if you don't harvest them in time; they will rot and be un-sellable and have to take time to clear the plots and re-water.

Might chuck the code on github when im done ¯_(ツ)_/¯

Screenshot from 2023-01-09 13-02-27.png

Buttons and icons are in !

buttons.png We have a lot of beautiful buttons and icons to help you in the game.

Help the Rabbit !

No game for the Jam

Well we did our best this weekend, but it wasn't enough to finish in time. We are both busy tomorrow, so this is it for our attempt to enter the Jam. I've never not uploaded what I had after working on a game for Ludum Dare, so I'm sad, but I also don't want to feel pressured to put out something I'm not proud of. We may still enter the Extra if we have time in the next week or so to add some polish. I think the problem really started with our initial concept. It was going to be a tower defense type game, where you placed and configured farmers to defend a field of cabbages from rabbits, with the goal of saving enough crops for the harvest. I definitely did not realize how much coding time it would take to make a game like that (at least for me, because I've never made a game like that before). So sometime on Saturday we decided to pivot to just having one player-controlled farmer. Although I was able to re-use some of the AI farmer code for the rabbits, it still took me a long time to get them spawning and behaving how I wanted. So in the end, the game is mainly about walking towards rabbits. Which I don't think is a bad Ludum Dare game necessarily, but I think it would need a lot of nice art and animations to be worthwhile, and we don't have that yet either. While we could have pushed ourselves to get what we have done and published in time, without extra polish on the art and gameplay, we're just not that enthusiastic about the game.

So again, may still upload the game under Extra. We will definitely be back later this year, and we're planning on placing better than ever :)

-Ryan (and Anna)

cabbage1.png

Final Harvest is here

screen4.png    

The world ended years ago.. A winter storm is coming quickly, find all the food you can before it hits.

https://ldjam.com/events/ludum-dare/52/final-harvest

Unity WebGL Build Not Working?

I can run it on itch.io no problem but the same WebGL build fails here. I've gone through the embedding guide and checked on the only setting they suggest. It's just a little 2D game with no external storage or local storage or anything... a few sprites moving around.

Using our Heads

icon.png We have a logo, we have a game name, and we have an almost completed game. Just another few hours to get the last of the levels in, and we'll be good to go. This is definitely one of the smoothest Ludum Dares we've participated in. I'm still waiting for that last minute snag that almost undoes the entire project. lol

Aorta Post-Mortem

Aorta, a horror game inspired by The Backrooms and Slender:The Eight Pages.

itchbanner.png

The Good:

Finishing

I was really close to quitting this jam. After I had accidentally deleted a big chunk of progress, I wanted to just throw in the towel and sleep. Luckily my girlfriend was SUPER supportive throughout the jam process and was the reason I finally finished my first Ludum Dare after years of entering but never submitting a complete game. She helped me manage my time, brainstorm ideas, and volunteered her heartbeat for sound effects. Super proud of myself for finishing and incredibly grateful for the support.

Adapting

I always make shooters. I specifically restricted myself from being able to make one this time to learn something new. Aorta was originally going to be a game where you played as the monster hunting down human NPCs. This idea went entirely out the window as submission time got closer and closer. I was struggling with feelings of frustration because I really loved that idea going into the start of the jam. I'm glad I was able to pivot to an idea that enabled me to complete the jam in the end. While more simple in concept, I think my submission is pretty cool! I've never made a horror game before, lots to learn and a lot was learned, but I have now made one!

Atmosphere

I think the overall atmosphere of this game came together really well. I spent the first portion of this jam setting a tone through lighting, post-processing, and running with the heartbeat sound effect. It created a great grounded base for being scared. The creepy bits of story, teasing where you are or why, were a lot of fun to make too. It was also a learning experience surrounding additional motivation factors to drive players.

The Bad:

Too Much Time on Details

I have a brain that loves to focus on the details. Being able to use tunnel vision on tasks has its strengths, however, in my most recent game jams, it has hindered my progress substantially. One of the best examples I can pull from this project is my choice to focus on the heart theme.

I spent a lot of time trying to animate a pulsing heart via code. I was going to render it on the player's body, so if you looked down you'd see your heart beating out of your chest. I didn't want UI elements breaking up the atmosphere I spent so much time on. I thought the visual aspect of this would be super important in relaying information to the player. The game had a lot of mechanics around the condition of your heart after all. Turns out... not that important! In the end, I got the same information communication by increasing the heartbeat speed.

Trying to figure out these little details forced me to cut some more important mechanics to submit in time. Being able to hide from the evil entity like in the Outlast games, for example, would have given players more time to figure out the maze. I am searching for strategies that help me break away from this detail-oriented state and do more with less.

Lack of Horror

I made a horror game that doesn't offer all that much horror. I learned that atmosphere is just one piece of the puzzle. The scary factor of the immortal evil entity slowly approaching starts to buckle from the weight after a few attempts. Even I started to tune it out more and more as I was trying to find my way out of the maze. This project has me thinking about what is and isn't scary and what other concepts are out there with high impact. I would love to hear some ideas and feedback here!

'Vessel Garden' is done!

Screenshot 2023-01-08 202044.png Didn't have a ton of time for this one, but I'm pretty happy with the result. Went for something more high-concept, hopefully you think it worked out in the end!

As per usual, if you leave a rating/comment on my game, I'll do my best to find time to play yours and rate it

Build released!

Come try the game and find all the bugs you can! https://ldjam.com/events/ludum-dare/52/$317987

title.png

Space Harvester!

I'm sure we'll see a lot of similar games, but here's my take on harvesting in space! You basically just go from planet to planet collecting wheat and returning it to the mother ship. You can also shoot enemies which will give you more cargo space. Play it here: https://ldjam.com/events/ludum-dare/52/space-harvester-1

ezgif.com-gif-maker(6).gif

ezgif.com-gif-maker(7).gif

Finally done with the walk anims!

We now have all three vegetables ready to run after our hero! sprout.gif carrot.gif tomato.gif Aren't they terrifying!?

Actually feeling pretty good here

Two/Three hours left before I have to submit - I'm working through the rest of the time I will have monday - and I'm happy with what I've been able to accomplish in my crunch time. day4.jpg

Finished!

I have to work tomorrow so I had to finish it today. And I did! I'm pretty happy with the outcome, and I think I learned a lot more about working with Godot from this project.

Play it here: https://ldjam.com/events/ludum-dare/52/$314221

Screenshotem2023-01-08/em21-15-49.png

Finished my 10th Ludum Dare (in a row, too!)

Four years ago I made my first game ever for LD 43 - a weird lil text-based adventure that Got. Me. ADDICTED to making games. Fast forward to now, I've learned to code (I knew a bit before then but not much), now work full-time as a software developer (not for games but that's ok!), and still absolutely love making games. I am nothing but grateful to Ludum Dare for getting me started on not only my biggest and very favoritest hobby, but my actual career path. I also love playing others' games and rating them - everyone here is so encouraging and supportive and constructive. Anyway, my game this LD is called Word Salad and is about growing wordfruit to create a story for the big county fair! Plus, there's a dog with cool catchphrases!

Check it out here: https://ldjam.com/events/ludum-dare/52/word-salad

Screen Shot 2023-01-08 at 3.05.16 PM.png

I'm trying to be funny.

day4blog2.jpg time.jpg And wowee has it been a long day. This is just time spent coding, not including time spent in other programs on graphical assets, audio, music, general planning etc etc.... I'm really happy though, I don't know if it's just that I love the game idea I'm doing despite pivoting, or the fact I'm outside of Unity and using a technology that's a joy to work with but I am just really enjoying myself right now. Late night coding sessions whilist jamming out to music have never been so fun I want to pull an all nighter. My playlist has never sounded so good. I don't know I'm happy because I didn't really enjoy the last 2 or 3 Ludum Dare's but this.. this was a blast and I'm really proud and happy with what I've come up with even if it's little and I probably won't complete win/lose conditions to make it a real game in time. but that's my late night rant over. Good luck everyone.

Finished!

title.gif

Very proud of what we were able to complete in such a short amount of time. Had a ton of fun and excited to try everyone else's games. Good luck with the rest of the jam, everyone!

My first solo entry

54414.png

Wow, it was such a big adventure! As a visual artist, code an entire game seems to be impossible but I did it ! It's not the funniest gameplay on earth but I put all my love in it :heart:

🎮 * Try it * 🎮

I did it boys it's bad but it's done.

I finished it's kinda bad I'm not an artist but I tried. around 20 hours of work in one weekend kicked my butt so I'm going to bed now.Menu.png

Goal's in Sight with just over 12 hours to go!

We've gone from this:

ldjam1.png

to this:

ldjam4.png

in 48 hours. The mechanics are largely done. The modelling is largely done. The animations are done, save for one. The main menu? Done. Likewise the music, with only some sound effects left to do. Now I just need to assemble the last levels - which are already written out - and we're good to go.

ldjam5.png

The finish line is in sight - now to run through the tape.

My First Compo Succeed!

To my surprise, I made almost all what I want and publish the game.

Go to my space and try it!

Silly ant game

image.png explore a dead ant colony as you try to farm fungi to survive

https://youtu.be/Gq-zxbSPgrE

Harvest Timing

screenshot.png

Have you ever wanted to play a Stardew Valley or Harvest Moon game that was really pedantic and required careful attention to number sequences?

Play and rate Harvest Timing, here: https://ldjam.com/events/ludum-dare/52/harvest-timing

Wild times in Unreal Engine 5

So last minute, right before the jam began, I decided to make my game in Unreal Engine 5. No bigee right? I'm pretty good at navigating the engine now and as long as I played to my strengths i'd be successful, right? Oh how wrong I was! I ended up wasting at least a day on learning an engine system I was never gonna use.

Nevertheless I persisted, and today I ended up making something I am actually pretty proud of. Is it playable? God no. It's gonna be at least another weekend until the game becomes playable at all. However, I do have a preview for those interested. Think, Zombies are gonna eat your crops, and if you don't do anything about it you wont have any food left. I think its a good idea that can be expanded upon in a number of different ways.

Anyways I'm tired, I'm gonna go to bed soon, but if you're interested in seeing what I'm making here's a link to the youtube preview. https://youtu.be/xZWqtEMi9ao

Playthough of Catchy (Raft + Sea of Thieves in 2D using old naval maps style)

Created this game in 48 hours for compo. I created a video with gameplay of Catchy https://ldjam.com/events/ludum-dare/52/catchy (game about sailing on a fisherman ship and catching lots of fish), so if you are too tired to play, you can just watch walkthrough :)

https://youtu.be/E922dXT4Ens

I barely had enough time to finish all main gameplay features (but I did it!), so I didn't have enough to record and implement sounds, but I hope it's ok :) Second half of a video I'm trying to find 2 rare fish kinds, but I won't say I didn't like to search for them, I still enjoy playing it even though I spent last ~3 days with that game.

Although I completed 7 "main quests", there are some hidden secrets and more upgrades to get, so if you are interested, feel free to try the game yourself (you can even do it in the Embeded WebGL build here https://ldjam.com/events/ludum-dare/52/catchy).

I will now finally go to sleep and get some rest (yay!). Cyall tomorrow, gonna try a lot of cool new games for sure!

Oops

I made my game and thought it was unique. Didn't realize that soul harvesting games were so common. Give me some games to play and I'll play and rate them.

It's getting there...

I had so much I needed to do that I decided on the Jam quite early on.

I am finally considering my gameplay "done" as of an hour or two ago, and I have been working on music. I'm trying a somewhat interesting technique, I think... I improvised on my keyboard for about 10 minutes to create some piano notes, and I'm basically going to randomly fade parts of this in and out on top of a short (ish) drone loop. This seems to work reasonably well, and should create a lot of musical variation without too much effort on my part... so I don't have to stress out about the music too much. :sweat_smile: (I just need to trust that my improvisation skills are not entirely terrible, which... well... we'll see.)

I of course still need to do sound, and then there's some other little requirements to fulfill... (art for all my cards, and oh, a title... that might be important).

So close to the finish line

A big day of bug fixes to come, but I'm quite pleased with how our second game is going. I feel like we all learned some new skills and tried things we didn't think we could do. 322575327em1356238091583489/em1453023786735837936_n.jpg Luba and Alain did an awesome job on the splash screen and I can't say how impressed I am with Sean and Matt coding all this! Godot is a puzzle I will one day learn to solve.

I had a lot of fun challenging myself to write in some uncommon modes and time signatures. I almost gave up on the 10/8 time at one point, but I'm so glad that it stayed in. Two songs were completed, but I'm not sure if they will both end up in the game with the time restraints. We also have (had?) a plan to crossfade with the theme matching the size of the monster, but it is proving troublesome and lower priority that some of the bugs. Either way I'm proud of what we have done so far!

I can't wait to see what everyone does! 14 hours to go!

Well, this is a bit of a problem

With a mix of a theme I didn't like and an un-thought-through idea, I've ended up with a stupid platformer that I dislike :stuckouttongue:. It's not terrible, but I'm interested to see what everyone thinks of it! It's definitely a step down from my last one because of all the problems I faced, but I've learned things for next time: mostly just don't make a platformer because I hate them now. :laughing:

LD52.png

I'm probably uploading this tomorrow, even though it's done right now (goes to show how simple the game is), but we'll see! I hope everyone had a good Ludum Dare!

I make a pachinko game!

Spend 1 day make a simple pachinko game alone! Feel free to play it and leave your game in comment I will play it!

my game: https://ldjam.com/events/ludum-dare/52/pachinko

No textures? No audio? No shadow maps? No problem.

This is my first game jam ever, and I'm using my home-grown physics engine as the only game creation tool with Dear ImGui for UI. All of the mechanics are physics-based, which simplifies some things (no rigging up animations), but makes some things harder (tuning parameters, staying inside cpu budget). Here are some of the pros and cons I've noticed so far:

Physically simulated environment and character model

Everything in the game map is physically simulated. The player character is a collection of rigid bodies held together by constraints and forces defined in a config file.

Pros

It's really, really easy (well, kinda, more on that later) to make a map with intrinsically dynamic elements. Elevated spinning disk obstacle? No problem, just a squished cylinder, a revolute joint constraint, and a revolute motor constraint. Gear and linkage driving the motion of a path blocker? You got it.

Simulated contraptions can be tested outside of the game map. This is a huge win - being able to test things piecewise makes it much easier to isolate and fix bugs.

Cons

There's a persistent whisper at the back of my head that my CPU budget may be overblown at any second. Tuning constraint parameters, masses, and even initial orientations can be a pain (my engine doesn't have an editor - config files have to be made by hand).

Limited rendering features

My physics engine only supports a small fixed number of convex meshes and has zero support for textures or particles. It lets you color the meshes, though!

Pros

Having such an artistically constrained medium meant that 85% - 90% of my time was directly related to defining gameplay and mechanics, so I was able to build most of the game that I had in mind. Essentially, minimum viable gameplay is prioritized over visual style.

Cons

There is absolutely zero juice. The graphics are as bland as they could possibly be, and this will likely be a major detractor from reviewers.

Zero audio

Having an audio thread is nowhere near the roadmap for this engine.

Pros

One less thing to deal with, another point for minimum viable gameplay.

Cons

Immersion is almost non-existent.

Takeaways

I'll continue to toot my own horn. I'm surprised that this tool is as mature as it is. Granted there are still things that need to be changed, features that need to be added, and algorithms that need to be tuned. But on the whole I'm super proud that this thing is finding usefulness outside of its intended wheelhouse (it's supposed to be for simulating robots). The game that comes out of it might not be amazing, but this jam has identified one or two handfuls of features that would be super nice to have.

Thanks for reading, obligatory progress pic:

You can have any color you want as long as it's... yellowish... orangeish

(You can have any color you want as long as it's... yellowish... orangeish)

I just finished my game for my second jam ever!

Hi everyone!

I just finished my game, it's a simple clicker where you harvest fruits, then sell them and buy upgrades to earn more. I coded it with gdevelop and my girlfriend did all the art.

Please let me know what you think, and good luck to all!

https://ldj.am/$315948

gameplay2.jpg

Progress

Finally, all the sprites are ready. Time to import them into the construct. art_1.jpg

Presenting Kobold Fishing!

Woo, we made it through to the Jam entries! Here is our game Kobold Fishing!

Screen shot 1.png

Check it out here: https://ldj.am/$318673

Good luck to everyone else! It's crunch time! You can do it!

Play my game if you like chickens and jump scare!!

This is an exploding chicken:

Capture d'écran 2023-01-08 17.45.33.png

According to the first feedbacks, my game is really fun and making people jump out of their chair.

I like to scare people.

Consider to play and rate my game here (just download and run LD52.exe): https://ldjam.com/events/ludum-dare/52/the-gluten-farm

What an amazing theme!

I have to admit that I didn't vote for Harvest, but it turned out that it was far more creative than I first thought. There were not only farming simulators, but also soul farming simulators, and other really unique games. If you have any Web games, feel free to post them under this post, and I'll play and rate them.

Feel free to play my game here: https://ldjam.com/events/ludum-dare/52/the-circular-reaper

Star Harvest

StarHarvest.jpg

Hello everyone. I hope that all is fine for you. My project is done - a casual game. If you want to know more - click on the link below. As usual, there is a LeaderBoard on-line :)

Rate my game, leave a comment - and I will rate yours too ++

https://ldjam.com/events/ludum-dare/52/star-harvest

Almost time

The wild weekend is finishing up, Its just me the rest of my team has had their laptop destroyed or had to bow out due to physical injury(unrelated to the dare... as far as I can tell).

I think I had initially scoped this out to be a 3-4 person project and as life took people away I should have reeled in the scope but I'm happy with it. This is my second Jam and I think its been really good for helping me to get an idea of how much work I can get done in an hour or a weekend. In my head it always seems to be much more than the reality.

screen.png

I wanted to spend more time making a funny atmosphere but I ended up spending WAY to long on this stupid video.... that I kinda hate.. ●_●

But I do like the news ticker ^̮ ̮^

Play & Rate WURMI!

https://ldjam.com/events/ludum-dare/52/wurmi

screenshot_2.png

screenshot_3.png

I didn't make a full game, but I made a post-mortem!

While the compo did not turn out too well, I have made a writeup expaining what went right, and what went wrong. It is available on the game's itch, on this very link:

https://vectrex28.itch.io/clouds-n-crows/devlog/473950/clouds-n-crows-a-post-mortem

I'll stick around and play some of your games, but other than that see you in LD 53!

Hope I didn't break the rule...

I modified the html5 version after the due, for a capital letter in the file path causing audio effects except bgm not working...


😅😅😅😅😅

I didn't delete the old version. Hope it's okay to fix the darn capital letter.


Please play and rate my game:

Grandma‘s Garden of Crystals / 奶奶和她的水晶花园

https://xlores-liang.itch.io/grandmas-garden-of-crystals


封面.png

Those 48 hours were amazing!

Hello there! This has been my second Ludum Dare, and much like last time, I went way, way too far when it comes to planning. In the first few hours and in my naive mind, I set the bar sky high, thinking I would be able to include all kinds of stuff within the time limit. I would soon realise that I had my work cut out for me, to say the least, but a good mix of copium and hopium led me down a very stressful, yet at the same time rewarding and enjoyable experience.

So, what was the plan? Well I wanted the game to be about the life of a red fox. Put simply, this meant running around, looking for food, and avoiding humans and predators. The setting would be a forrest next to a small farm, one humand and several chickens included. The goal, other than to simply survive, would be to stock up (or harvest, if you will) food, bringing it back to your den to eat at a later time. I like low poly 3D games, so that was the plan.

Concept.png (Really wish I got it looking something like this in the end...)

What went wrong? So I've played around in Blender before, sure, but I've done little to no character work, let alone animals. I'm all kinds of happy with both the fox and the chicken, (especially the eating animation), but it took a lot of time. A lot... Still, even though I spent far too long playing around with animating the fox (many of the animations I didn't end up having time to implement, very sad), and even though it was at the cost of cutting gameplay elements, and, well, many other things, I learned an actual metric ton of things about models and animation, both in Blender and in Unity. Worth it!

All in all, I didn't end up with the final product I set out to make, but, if nothing else, I'm very happy with the fox model. Looking forward to checking out what others have made, and looking forward to LD53!

Everyone submitting is a *liar*

How can you honestly check the box if the rules link doesn't work!

8IGUKqr[1].png

@pov :stuckouttonguewinkingeye: https://ludumdare.com/rules/

It's Harvest time!

banner.png

LD52 - TanksGiving

And that's a wrap! My second ever LD entry is done - this time as a duo collaboration in the Jam category, with the impeccable @Zonoxx.

We finished yesterday, in about exactly 48 hours, as both of us are too busy on the last day to continue, but I am very happy with what we ended up with. The most important goal for us was: make something that's at all playable. Well, playable it is, and I like how the core components are all there: A nice gameplay loop, a score to chase, a fail-state, sound, bearable art, a little intro menu - feels pretty complete to me, especially compared to my Compo entry in 2021!

Even more importantly, we had a lot of fun doing it and we learned a lot. I for example, relearned everything I knew before about Unity once more, because I couldn't remember anything from last time. But also the experience of working on a game collaboratively was new to both of us and taught us some valuable lessons - some of them earned in frustration, but those are the most important ones, aren't they? ;)

When scoping out the concept on Friday, we actually had quite a few additional game mechanics planned that didn't make it in due to a lack of time. A rookie mistake, you could say, however, as our main game loop was still solid enough, these were always just meant to be nice-to-have upgrades and could be left out if needed. I really liked this approach and will definitely try to go about it the same way in future game jams.

There is, of course, some stuff that could be better, some of it more on the technical side of things: more keyboard-layout-agnostic controls and a lower resolution in the Web player allowing smaller screens to enjoy the game as well. We might add this in later (as I think this is still in the confines of the rules?), but at least it's not game-breaking for a good portion of players.

banner2.png

Anyway, we'd love for you to try out our little game! The wheat fields shine golden and are ready for the harvest. Will you help Old Mc'Onion bring it in? Just watch out for the turkey squadrons circling the skies...

Game page: https://ldjam.com/events/ludum-dare/52/tanksgiving

aniemtank/emdrive.gif

Last straight

Hey everyone,

We're in the final stretch of Ludum Dare 52 and it's been an intense but incredibly rewarding experience. We've been hard at work creating a game that we think really captures the spirit of the theme.

LD52_001.gif

We're almost done with development and are just tying up a few loose ends. We can't wait to share our game with you and see what you think.

Thank you for following our progress and for your support. We're looking forward to the final reveal and hope you'll join us in playing and rating all of the amazing games that have been created during this Ludum Dare.

Thanks again and stay tuned for the big reveal!

More easy to install and play!

Capture d'écran 2023-01-08 16.40.29.png

Humanity needs more gluten! Please harvest weat now and please DO NOT KILL MY CHICKENS!

Here is a gameplay video. You won't regret to play "The Gluten Farm".

https://youtu.be/OMxlzc14NeM

Got some feedback regarding the setup (it was a zip file). Now it's a regular setup wizard!

Download and vote for it: https://ldjam.com/events/ludum-dare/52/the-gluten-farm

Gameplay Ready

Our Curious Little Friends Can Finally Go Home!

ezgif.com-gif-maker (3).gif ezgif.com-gif-maker (5).gif

There are plenty of dangers out there, so you'd better be careful!

Not Quite According to Plan

Okay, so I may have overscoped a tad... I'm a bit worried that I won't have enough time to finish this game, but at the very least it will be a fun little prototype. Sound and Music are two of the most important things to me, and they're both completely absent as of right now 🥲

Looks like I've got a long day ahead of me...

Apple Harvester

...needs your Highscore&Rating :) https://ldjam.com/events/ludum-dare/52/apple-harvester

Animation (0).gif

Homunculus - Steampunk Adventure

  • You are invited to your professor’s laboratory to witness the biggest scientific breakthrough in history. It is time to harvest what you've grown...

  • Short steampunk point & click adventure game.

LD PAGE: https://ldjam.com/events/ludum-dare/52/homunculus

-

Snímek obrazovky 2023-01-08 181655.png

Snímek obrazovky 2023-01-08 181832.png

We just finished!

Check out our Team of Three submission. Unfortunately, there were many ideas that we had to scrap, but overall, we're still really happy with what we've got. Time to get some sleep...

Check out Lunaculture, and maybe give it some feedback!

LD52 Page

itch.io Page

54c0f.png

A DOG

pies 1.png

That's it. That's the whole post.

The game that cured my burnout

After releasing my first steam game my motivation and drive to do game development vanished. This jam was all about having a tiny scope and finally finishing and I'm happy to say that it worked, never felt so this ready to start game development again.

Anyway if you have the time please checkout and rate my game Crowings Do

Link: https://ldjam.com/events/ludum-dare/52/crowings-do

(I'll be playing and rating some games the next weekend as I'm currently in military service and unable to play anything)

A2B7D76A-6180-4275-ACAC-92D1B264BC4F.jpeg

Day 2 progress

Looking good, but still plenty to do! Last day will be some improvements, additions and then balance and polish. This should be fun :)

farming2.gif

CHIHUAHUA SPACE HARVEST

cover3.png Game page link

I hope you find a time to play and rate my game. Your feedback would be much appreciated!

https://ldjam.com/events/ludum-dare/52/chihuahua-space-harvest

Inventory bug

I was making an inventory for my game but unity decided to not show the UI so i guess just hotbar. its probably still good enough i think i will just add like two items but yea had idea for more but no more time

What have I done?...

8 hours left and I still have a lot of work to do... We were going to play a bad character, make a deal with the Devil and give the Children We Raised. Many people talked about it being unethical. what do you think about this idea?

ezgif.com-gif-maker (4).gif

First (Completed) Game Jam game

It may not be much, but I'm proud of myself. (Also, this is what the game is meant to look like - the upload seems to be a bit faulty).

Sacred Harvest screenshot.png

4 Harvest Bags. Challenge your multitasking!

gameplay-vid-2-shorter.gif

Actually it shouldn't be that challenging. Just want to get more ratings and feedbacks. It's hard for me to tell if it's good or bad. My honest friends didn't say anything bad yet just didn't seem much enjoyed. That got me worried.

Game page: https://ldjam.com/events/ludum-dare/52/4-harvest-bags

Thanks!

Well it turned out better than I expected

I've spent most of my time polishing the controller and feel of the game its totally worth it! It doesn't seem that good on the gif below but wait when you see the 60fps smoothness. Hopefully I can finish the sounds and fix the remaining bugs. If I can finish those in time, I have some crazier ideas to implementt movie_010~1.gif

Oh no, there's a fire!

13.gif

Finally I've added the challenging element to the game. The fire starts somewhere in the fields you have cut it off to don't spread further.

Funny bug: I made a Hellrider combine harvester by accident 😈 😄

9.gif

player gravity is now working yeeeh

Finally got the planet gravity and player movement working now the only thing left is ... EVERYTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Our game will be released soon | 我们的游戏即将发布

这是一个以丰收为主题的中国传统文化游戏

A game of traditional Chinese culture with the theme of harvest

预览图如下:

The preview image is as follows:

TAW5[1Z[`%]H_P4OJRLIU@C.png

动画2.gif

7$%)J2$YY53@T`65]F6V7W3.png

组好队伍后,我们的作品就能参赛了

After the team is formed, our works can enter the competition

我们的游戏已经在itch.io上发布

Our game has been released on itch.io

Link:https://mrjrc.itch.io/defeat-the-nian

最后,请登录B站,关注@嘉然今天吃什么,谢谢喵!关注@嘉然今天吃什么,谢谢喵!关注@嘉然今天吃什么,谢谢喵!

Finally, please log in to bilibili and subscribe @嘉然今天吃什么,thank you meow!Subscribe @嘉然今天吃什么,thank you meow!Subscribe @嘉然今天吃什么,thank you meow!

@嘉然今天吃什么:https://space.bilibili.com/672328094

Important notice

Hello I'm just stopping by to drop an important notice. I haven't posted any updates regarding our game progress at all yet, so here is a very important GIF to show off one of our mechanics.

Thank you for reading our very important notice.

Teleport.gif

Try Final Harvest now!

finalharvestcover.png    
screen4.png    

The world ended years ago.. A winter storm is coming quickly, find all the food you can before it hits.

 

https://ldjam.com/events/ludum-dare/52/final-harvest