Things that got left out of scope
LD52 is almost over and I'm happy with my first COMPO game. But things got left out of scope, here are some:
- Currently there is no win or lose condition, the endgame is something I didn't had in top priority, as the game itself is the main focus
- Fruit decay, if you leave your fruit unharvested they will decay
- Fertilizer, I was going to add a tool for fertilizer which is not free that would passively increase the quality of the fruit
- Better tree generation... this is a big one, I sepnt too much time on friday working on the trees, should have moved forward with the game itself, but yeah.
- Buyable upgrades, had some ideas for this, but the micromanagement is still very cool














Managed to publish my game !






















https://ldjam.com/events/ludum-dare/52/plant-school (Yes, I forgot to rename it before hitting Publish the first time)















It's been my second jam. I'm looking forward to play everyone's works. My game is 











The world ended years ago.. A winter storm is coming quickly, find all the food you can before it hits.
https://ldjam.com/events/ludum-dare/52/final-harvest
https://ldjam.com/events/ludum-dare/52/reap-6






I'm happy to say that I've finally finished my first playable game ever made! It was quite the journey!













But I figured it was time for another update. We have harvesting working our ui actually calls the callbacks now and Im still using placeholder art because I spent to much time on the issues with the input system to convert the images from our artists into the final sprites.
Incase you are curious here is some of the early concept art.


