Ludum Dare 52January 6–9, 2023

Things that got left out of scope

LD52 is almost over and I'm happy with my first COMPO game. But things got left out of scope, here are some:

  • Currently there is no win or lose condition, the endgame is something I didn't had in top priority, as the game itself is the main focus
  • Fruit decay, if you leave your fruit unharvested they will decay
  • Fertilizer, I was going to add a tool for fertilizer which is not free that would passively increase the quality of the fruit
  • Better tree generation... this is a big one, I sepnt too much time on friday working on the trees, should have moved forward with the game itself, but yeah.
  • Buyable upgrades, had some ideas for this, but the micromanagement is still very cool sshot3.png

Petra Rabbit's Carrot Chase is Signed Sealed and Delivered!

Wait... deliver is the theme. Oh well it was to hard to come up with a harvest pun for the title. For those of you that are like me and enjoyed Captain Toads Treasure Tracker you in for a short (but hopefully sweet) treat.

https://ldjam.com/events/ludum-dare/52/$313336

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Druid's House Finished!

Wow, what a rush. Every moment it was me thinking of something I wanted to add, but knowing there wasn't time for that (maybe a post-jam update). It was a lot of fun and helped me a lot to get back to my gamedev hobby. Good luck to everyone, I hope that you managed to make the base of what you dreamed of. GameJams are like that, and they are an experience of chaos and love.

My FIRST GAME - Seed your Weed - is out

Amazing challenge to finish game in 48 hours. I hope you will have fun during playing my game. Enjoy!

This is an image

  • rating -> https://ldj.am/$314966
  • download -> https://lorddrw.itch.io/seed-your-weed!

Warning

This game is not suitable for individuals with daddy issues. stary rąbie 2.png

Done :)

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Finally done :) Ended up with a combine harvester horror game. Considering how much I hated this theme I'm pretty happy with this one.

https://drunkardwolf.itch.io/harvest-season https://ldjam.com/events/ludum-dare/52/$319829

Finally some progress!

After starting basically 24 hours late, I finally committed to an idea that involves physics-based mouse controls and dash attacks. You can deploy harvesters that follow you until they detect nearby resource clusters. Then they'll latch on to the cluster and harvest from it, granting you resource that you can use for abilities. This is all placeholder art, but I've got most of the mechanics in place, finally.

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Harvesting "Harvesting Simulator" Simulator is on!

I’m sure we’re gonna playtest too many farming Simulator games this jam… Have a break and harvest some farming simulator developers and enjoyers!

You play as the Grim Reaper controlling a harvester machine puppet. Harvest as many farming simulator developers and enjoyers you can while avoiding the bombs.

Enjoy!

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Play Here: https://ldjam.com/events/ludum-dare/52/harvest-harvest-simulator-simulator

Didn't make it for the Compo sadly...

I think I'm gonna leave it unfinished this time, as there is simply no way I could finish the game. I could've gone for the Jam but I don't think I could salvage that either way, plus I'm a Compo purist anyway. At least it works on a real Famicom, and I got a priceless picture out of it to boot! 20230109_042051.jpg

Either way, I still had a lot of fun in doing LD as always, and surprisingly I'm not even mad about not finishing in time. I guess it's just the way LD goes and I ought to have experienced that once in my LD career :P

Here's the link to the game in case you wanna see how it ended up. It's obviously not finished and not very playable, but I didn't want it to go to waste. I've also added the source code in true LD fashion to check the inner workings of the game. Who knows, maybe you could finish it :D

https://ldjam.com/events/ludum-dare/52/clouds-n-crows

Personal recap for LD #52

  • Hanging out with the #ldjam mastodon community here was amazing✨
  • First time Godot: We got along so well - it's love on first sight❤️
  • Finally got into pixel art with #aseprite - and #godot should be jealous ❤️
  • Kept the game small. Was done with the core after <24h. Second day was for iterations, SFX, VFX and Music
  • Each night 8-10h of sleep + Naps 💤🎼 + healthy nutrition🥦
  • Nice mushy brain from all the focus - but not stressed at all.

Happy as a undefined 🦄 on a 🌈

Made it in, just under the wire. Something a little different ;)

Instead of going the usual farm harvesting route, or even the second most popular soul harvesting route. I went a little darker, and did BODY HARVESTING. You're a mad scientist and all you want to do is create a monster. However body parts are very hard to come by these days, so you have to scavange through your local cemetery for body parts. Take them back to your laboratory and chop them up and combine them to create, YOUR VERY OWN MONSTER. cue lightning and flashing lights.

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You can play it on itch.io now! https://forevertrash.itch.io/bodyharvest

Hope everyone had fun and had great luck with their games, i'll be spending all week playing them! For now though, goodnight, 35 hours of no sleep, but totally worth it to make compo!

Published !

illu.png Managed to publish my game !

The last rush was hard but manage to make this image in less than 5 minutes !

Game is playable but a lot of audio is missing... I'll have to train for the next jams.

Web export was a bit tricky with Godot 4 and i have a big lag on launch...

But overall Godot is really nice to work with during jam !

It was fun !!

I found a cool youtube video to create chicken sound at the last moment, saved me https://www.youtube.com/watch?v=B8T80Eur8DI

Finished My First LDJAM

This was my first Ludum Dare. Making a game in 48 hours was a challenge, but it was a great experience. I made a farming-simulator that has tower defence mechanics. On another note, I've finally released a game, having a time constraint meant I didn't spend lots of time on useless features and had to really focus on the core of the game.

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You can play it here: https://ldjam.com/events/ludum-dare/52/protect-your-farm

Fruit Picker is published

Come and join the exciting world of seasonal fruit picking with some simple physics puzzles(mostly stacking stuff). Also there are ducks. https://harmadillo.itch.io/fruit-picker

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First compo published!

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Breakdown of the past 48 hours...

Try to think of something other than farming: 4 hours

Make a level editor: 8 hours

Make cars drive on a road : 24 hours. Pictured above is what I tried to avoid.

Sleep: 8 hours

Make an actual game out of it: 4 hours

Can't say that was ideal, but it's done, and in the nick of time!

Time to see what everyone else has been up to now!

Definitely over ambitious with this project...

Wasn't expecting a game jam in January but I wanted to do something simple since it caught me off guard, and I started late. Around 8hrs into development and it's going to definitely be in the extras category. I really like the idea and I think it could be a pretty solid game with more content and more development even after the game jam but it's going to take some time to start off with even a base. I'm going for a exploration/atmospheric type genre, here's the unperfected art style clip1.PNG clip2.PNG

the shapes are live!!

First ever Compo and just about made it in under the time! (...I did think it ended at 11pm though. cue panicked exporting of game)

Anyway, we have shapes:

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We have colours:

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We have a bit that my playtesters said looked like the end of 2001: A Space Odyssey:

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Play it now: https://binneygames.itch.io/shape-orchard

Can't wait to see what everyone else has made, the other posts look super exciting!!

Failing compo

I've also failed to do the compo. I only started halfway through Saturday and my custom engine wasn't particularly ready for the heat of a game jam yet.

Some screenshots of hexes and the player that moves smoothly across tile centers with a tile drop animation:

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Run!

Finished with 15 mins to spare! I'll count this one as a success, even if my web build was broken and unplayable in the end. :sob:

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My game is out now. Can't wait to play others games.

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It didn't offer much, only has 1 level, so I'm planning to work on some features and levels later on. Not sure how you guys feel about the game though. Didn't have many feedbacks during the jam.

Entry is here. You can play the game there.

Can't wait to play others games too!

Karmarvest

Welcome to Karmarvest, the video game where you will have to cultivate your destiny and your karma as the most precious harvest. :sunflower: You embody a character and with every choice you make, you must consider how they will influence your future... or not Think of it like a seed that you plant in the ground : it can germinate immediately or years later. But in any case, you must take care of it and kept it away from weeds. Fate and karma are like the natural elements that will influence your harvest. They can be supportive and help you reap the rewards of your efforts, or they can be unfavorable and put the field of your hopes in danger.


🎮🕹️ Find it on my Game Page 🕹️🎮


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Time sure flies

I wasn't really aiming at Compo, so much that I just noticed is been 10 minutes since it ended.

And with that, I'm definitely here questioning myself, will I actually be able to make the Jam? I'm short of 24 hour left and I just have basic mechanics and enemies done, not even a level, not even a main menu.....Well, I guess I'll take one or two hours to rest now and it's an all-nighter baby!! Let's go!!

Day 2 at the end

Sound........................done

Modeling................. done

Animation............... done

Texture..................... done

Level built in unity..done Иконки.png

Plan on day 3:

interface

vfx

programming

polishing

balancing

And look what we've got! gifka.gif

TanksGiving - Its Harvest Time!

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Hey everyone, just finished my first ever jam with my buddy @fargred. We had a ton of fun with the theme and some interesting roadblocks along the way. We would love for you to try the game and let us know how much wheat you were able to collect! You can find the game here: https://ldjam.com/events/ludum-dare/52/$316636

End of day 2!!

Extra sleepy and tired... The game loop and mechanics are all done! We just gotta finish this cool map and add a lil menu :)) (If all goes to plan)

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Hope everyone is having fun on their games! >:D

Harvest Cascade done, uploaded and captured!

Only spent a few hours each day on this rather than a full no sleep marathon but it has been a while since I did a game jam so am easing back in.

I present Harvest Cascade! - https://ldjam.com/events/ludum-dare/52/harvest-cascade

Video Walkthough here -

https://youtu.be/xYrwLyJORVQ

ENJOY!

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Added Unit Stats to my Unit Inspector UI!

This is my continued progress from my LD51 game Battle Lines, aiming for a full Steam release later this year!

Battle Lines is a “tower offense” autobattler similar to a hybrid of TFT and Advance Wars. Each player buys unit cards from a common pool using harvested resources, then places them permanently on the map where they periodically attack and cast abilities like tower defense towers. However, instead of playing defensive like traditional tower defense, the goal is to build forward and destroy the opponent’s Keep while defending your own, much like an RTS! This creates chesslike strategic situations in which you have to cleverly plan ahead and position your units to control territory, push through choke points, and win the game!

Follow my progress and be the first to jump on the open Beta later this month by following me on Twitter at https://twitter.com/wingman_gaming !

And if nothing else, you can take this as hope that sometimes it is indeed possible to take that LD weekend project and turn it into a long-term work!

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Lessons I've learned

This is my second run through Ludum Dare and I certainly took several lessons with me from last time.

Firstly, this time I aimed for Compo. I held no vision of actually managing to get there, but last time I felt too relaxed with "it's just Jam" and that affected the final product a lot.

Secondly, I aimed MUCH lower this time in scope. Instead of an overly ambitious project, I had a single, simple mechanic in mind and built on that.

Thirdly, there's no such thing as perfection. Don't spend too much time getting everything perfect, it will take your whole life and longer to do that, there will always be something you think is wrong with your own work.

Fourthly, relax. Don't procrastinate, but also don't stress about it. It's about having fun and enjoying game development, if you stress about the submission you'll miss the main goal of this entire event.

And with that, I released what I think is a game. It has rules, it has interactions. Might barely fit into the category, but here we are, it's submitted for your approval.

TitleBG.png https://ldjam.com/events/ludum-dare/52/plant-school (Yes, I forgot to rename it before hitting Publish the first time)

This warm, familiar feeling

Uploaded my game, now I'm incredibly happy and incredibly tired. There's nothing like working super hard on something and being happy with how it turned out. Thank you Ludum Dare for giving me this opportunity time and time again. I'm really looking forward to playing all the games and getting to know what people think of mine!

Here is my 1st compo : Wheater of the Colossus !

Hi ! After doing many jams with teams, here is the time for a challenge to myself : My first Compo entry !?

And to be honest, maaaaan that was hard !! :skull:

On top of that, I wanted to try out some new stuff : 3rd person view game ? A super boss-fight ? Climbing on a Colossus ? with 48h instead of 72h ?! For real, where was my head :sweatsmile: :sweatdrops:

At the end, I barely made it and was only been able to implement the main feature I wanted, with some minimal UI. No music, no sounds/sfx, no effects. I feel like I failed this entry but at the same time, I still managed to make what I wanted to try (kind of). So I'm not sure how should I feel about it to be honest...

Anyway, It was still fun to make on the overall !

Come and try out my game : Wheater of the Colossus !

https://ldjam.com/events/ludum-dare/52/wheater-of-the-colossus

Wheater of the Colossus 08em01/em2023 19em53/em24.png

Froot Processor finished

Yay, "Froot Processor", my LD52 game is done (ish).

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Check it out. This was my first attempt at using Pico-8 and I love it! kept me from making things too complicated (mostly).

Froot Processor Compo Page

This was also the first time I've stuck to the Compo in a while instead of switching to Jam or Extra (aka burnout)

All gameplay systems in place and game world in place... but not done :(

Yesterday I implemented the gameplay mechanics, today I built the game map and world. Unfortunately, I won't be able to finish it for the compo and I won't be able to finish it for the Jam (because I have to travel tomorrow).

So I'm leaving these here. The game was supposed to be N64-stylized, a walking simulator where you relax collecting (harvesting) plants and stones. Everything you see was made using my own photos from my walks.

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I may finish it for the Extra category tho.

Good luck everyone!

BROCOMAN!!

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https://ldj.am/$317503

Souls

https://youtu.be/hkz3T-sDJbY

All done!

My game, Aquaculture, is done and uploaded!

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Play it here.

Going to have to make this a Jam game ..

I got to admit, although I wasn't really feeling it this time around, I've really enjoyed this weekend. I also got a lot more done than I thought I would.

I feel like I could submit this (pretty sub-par game) already, but I think I'm going to spend a bit of time tomorrow after work and get the HUD and instructions a little nicer. I also feel like there are a lot of things I could improve in the background of the game which would look cool.

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No compo, big progress!

I was hoping since I managed to enter the compo last jam that I'd be able to push myself to do that for every jam since but I'm trying to not beat myself up about it since this jam came out of nowhere and I'm trying new things this time. I should hopefully manage to get everything done for the jam submission. It's amazing what a difference it makes when you suddenly go from no art in a project to all the art! One or two things could tile better but it'll do.

Today has almost entirely been spent on creating art for my game. Like my code this time, I've gone for a better approach that's more consistent looking. I'd like to redo the building roofs and some other things but things are at a point I can move back to code and get the rest of the game sorted now. Tomorrow will involve implementing a few core mechanics, adding audio and then laying things out in a way that look nice.

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Final day

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https://danyclockworker.itch.io/plantome

Finished!

I just barely got to squeeze in the most basic of background music in the last half hour of the compo. I'm really happy overall with how the game turned out but always wish there was more time for better polish.

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Play the game here!

It's finally over!

It was a good weekend. I hope you'all had fun on the compo. The theme was hard and I tried to give it the best twist I could give. Check out my submission!

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https://ldjam.com/events/ludum-dare/52/harvest-harvest-crush

First compo game, Nesting

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Pretty happy with how this one turned out all things considered. did not have time for music or sfx but wanted to submit it to compo anyway for the sake of calling it "done".

https://ldjam.com/events/ludum-dare/52/nesting

Retrospective:

The speed of sprite and sfx creation in Pico8 was great for the jam. The pico8 font is incredibly hard to look at for long periods of time, in the future I'd like to hook an external ide to the pico8 just to be able to use a more readable font. I found code organization difficult as well because of this. I by no means whatsoever stretched the limits of what Pico8 can do, nor reached anywhere near the token max, which allowed me to iterate very quickly on some quite janky code. Saturday night I nearly gave up as the game wasn't feeling fun and I was itching to return to other projects, but I spent some time adjusting my level designs to take better advantage of my flappy-bird style character controller and started to enjoy game again, so decided to finish after all.

I can't wait to play everyone's games!

First Exported Test Results Are In!

After a lot of debugging why the builds exported from Godot don't work at all, the first results of performance testing are in.

:drum: drum roll :drum:

We are reaching an amazing 5FPS on an integrated intel GPU. Anything with a dedicated GPU seems to run fine though. Anyone knows why 3D games in Godot almost never work at a playable framerate on integrated GPUs? Our graphics really shouldn't be that intensive... Screenshot from 2023-01-08 21-46-42.png

Play & Rate: Wurmi

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https://ldjam.com/events/ludum-dare/52/wurmi

Submitted!

gif_1.gif It's been my second jam. I'm looking forward to play everyone's works. My game is here.

I'm done

I finished my compo game! I'm pretty sure it's a bit out of balance though. Anyway it's been a lot of fun, look forward to trying out your games.

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Submitted!

I've submitted my game, "The Grand Harvest Championship (I must win)" for the compo. It's a card game with magical crops.

I'm in dire need of sleep now, but before I go to bed here's a lineup of the characters from the game.

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Congratulations to all of you who finished the compo and best of luck to everyone who is still jamming!

Phew. It's over.

I had a rough time with this one. I'd been a bit ill before starting this, and it took me a bit to feel the theme, but It's finally done. It's a mostly functional game, though it's missing a great deal of intended features. I Didn't get anywhere near as much done as I wanted, but it's playable at least.

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https://ldj.am/$316043

For some reason it's not actually letting me upload my game to the LD website. I had to provide a link to a google drive with it, as no upload option on the LD site exists for me this time.

Boar'd Hell available in Alpha !

You can now test our game on Itch platform at https://cybierrekoffeestudio.itch.io/boar-d-hell 🍻🍺

It's an alpha version, still work to do, less than one day remaining ⏲️

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Uh... hi.

So... I kinda forgot to post any updates this jam. Like, I didn't post once. Whoops.

Anyway, surprise, I made a game :D

Introducing Cursed Nurse!

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I'll be honest, I had to cut a lot of content to make the deadline but as always I tried something new this jam. This time it was more sophisticated AI, pathfinding, communication between game systems and all the funky funny stuff.

If you always wanted to play a game where you are a murderous nurse robot harvesting patients when no one is looking, you should click HERE.

Should I switch to jam?

I managed to make a thing for compo. Not really a game, but whatever.

Here's a screenshot, for I think it's pretty.

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Here's the thing

I used a music track by Kevin MacLeod and I opted out from audio, but I don't know if it doesn't mean I should switch to jam.

I will if I reeeeeally have to, but I don't want to have to compete with you multi-headed hydra freaks (I think the more commonly used term is "teams", but I like my nomenclature better)

What is a game?

A miserable little pile of- Sorry.

So, this time I did manage to actually finish something that could charitably be considered an MVP of a game.
Unfortunately life just didn't allow me enough time to actually finish up the intended gameplay, so it's only a very basic prototype of something that could easily be hacked together in a couple of hours. (Since that's basically the amount of time I managed to scrape together for working on it)

I'd normally try for getting it out as a jam/extra entry instead, but since I'll have even less time the coming week (between work and moving) I don't think the result would be much different at all. Though who knows, maybe I'll be back at it next weekend if all goes well.

https://ldjam.com/events/ludum-dare/52/fruit-picker-xtreme

It's at least playable, and doesn't crash randomly for odd reasons. (Though it does leak memory on Windows, Visual Studio 2019 apparently doesn't properly implement C++17, and I ended up prioritizing getting it to actually build without sacrificing too much code over figuring out why releasing said memory caused crashes)

This is it

Barely finished on time. I'm happy with how Hyper Harvest turned out, even if it lacks a lot of polish. I'll take a long rest and then take a look at what you'll made.

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I finished.

https://ldjam.com/events/ludum-dare/52/$316052

LDJam 53 : Done !

Hi all !!!

And one more LDJam done !!!
This time I wasn't alone (thans Wale2604) and we manage do do the Game Jam in 48 hour.
I hope you will enjoy our game : Organ harvester !
cover.png Link to game

We put all we have in this game and hope you will enjoy it as we enjoy to make it !

Tenshi42 & Wale2604

Embedding HTML5 games on LD

Hey folks! Was anyone able to use the "embedding" option for HTML5 games? I read the guide but I could find the option on the publish page.

Apple Harvester

Its Ludum Dare time again. Really fun to create the compo. Started like 16 hours into the event since I've seen Ludum Dare tweets by accident. Luckily I had an idea and time to my hand... so I created Apple Harvester.

I would love to see your highscore and rating submitted! Happy rating!

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End of the second day.

Congratulations to everyone who has completed the compo game, but I continue to work on my PSX style game about the harvest where time goes in the opposite direction. I really hope to finish everything. I wish good luck to everyone else who has not yet completed the Jam game.

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Ludum Dare - The Card Game

That's right. You can play a card game about making games for Ludum Dare.

Not sure why you want to though. All the games you make are full of bugs. You can make a Harvest game in my card game!

https://ldjam.com/events/ludum-dare/52/ludum-dare-the-card-game

Check out the let's play: https://www.youtube.com/watch?v=2h018lz1AR4

Try Final Harvest now!

screen3.png The world ended years ago.. A winter storm is coming quickly, find all the food you can before it hits.     https://ldjam.com/events/ludum-dare/52/final-harvest

One day left *shocked*

Audio, around 4 more levels and many assets are still missing but the core mechanics is in place FYI.jpg

May Wheat Make Dark the Night

A game where you need to cut enough wheat to meet the harvest quota, but leave enough in the field to block out the light pollution from the ever-changing city skyline. Help this poor farmer get some quality sleep. photo.PNG

https://rsramos8672.itch.io/wheat-make-dark-the-night

Poiein And it's done!

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Shout out to this incredible team with 4 of them being their first Game Jam. A lot of fun and an incredible mess but with meaning!

Have fun creating your environment and experiment with poieins, will you discover all the combinations possible?

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Almost done

A few things are still left to do, but the game is pretty much complete! Very happy with it!

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Red Harvester is done !

Second Ludum Dare game complete ! Red Harvester is out !

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Play Red Harvester

Congratulations to all who have taken part. Off to play all the games now ! Have fun, thanks for playing !

NOOOO! I get Doomed.

Everything goes from bad to worse with me. Never touch on Unity coding, but I still have 23 hours to go. Hope that everyone Doing well.

Quite the journey!

cover2.png I'm happy to say that I've finally finished my first playable game ever made! It was quite the journey!

The weekend was very intense and at times, I wasn't sure if I would be able to finish the game. However, despite the challenges, I was able to make a game from scratch using C++20.

You can try it here.

Happy game making and rating!

Made it!

Phew, that was something...

Didn't have time to polish all the graphics, and there's a few janky parts that would've been nice to patch up.

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But still quite happy how it turned out! :fourleafclover:

I always forget how crazy COMPO can get... :dizzy_face:

Think some rest might be in due...

It's as if someone harvested all of my energy. :drum: * drum fill *


I'll return to test out your entries when I'm recovered!

And everyone who's continuing to third day :point_down:


Keep on the JAAAAAAAAMMMMMM! 🫙 :sparkles:

HARVEST IS COMING OST

my ludum dare job for our game

enjoy and share your feelings :) https://www.youtube.com/watch?v=s9JDGVPCJcc

All done!

This was a fun jam! I just finished adding instructions and pictures to my game page, so it's ready for ratings! If you play it, let me know if the instructions are confusing or if I need to add anything to them :)

Link to play: https://ldjam.com/events/ludum-dare/52/green-thumb

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Give a Try to Druid's House

A little hard to get ALL the power of your Scythe, but I know that you've the best moves.

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https://ldjam.com/events/ludum-dare/52/druids-house

Finally starting to act like a game.

Didn't quite make it in time to submit to compo but at least I finally have something that almost could be played for more than a few seconds without running into something that doesn't work. Not sure how thematic I'll manage to make things, the game is set in a Harvest Moon inspired town so that's something but you don't really harvest or farm anything.

My game is out!

Hello! I have been very bad at showing my progress, but i made a game and it is now completed.

Well, semi-completed, i ran out of time and ALMOST made it to the deadline for compo, but it is what it is. The game is playable, but there is no win or lose conditions which i planned to add in the first place.

Just relax, take your time and make some potions in your own pace! Don't forget to play and rate! I hope you made an awesome game that i will enjoy playing and if not, better luck next time! :heart:

You can play my game here:

https://ldjam.com/events/ludum-dare/52/brewester

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Vacuum is out!

Hello!

We have finished and published Vacuum - a minimalist game about harvesting nebulae to grow a newly born star.

This is our first Ludum Dare, we got a bit creative with the theme, had a great time working on it. Please enjoy!

https://ldj.am/$317397

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Day 2 Progress Report

Me and @Pegasys spent today implementing more weapons, a farm shop as well as our first boss.

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Everyone meet Evil Carrot (with gun) and our as yet unnamed farm girl.

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game idea5

okay next one you are mouse and u must catch cheese but cat is runing for you

My wordle-like is ready to play! (probably)

Haven't had the time to test it much, I think I accidentally made some sound effects too loud in comparison to the music. Hopefully people are fine with the music getting turned down alongside it :P

https://ldjam.com/events/ludum-dare/52/encryption-harvester

I Require Human Parts: The Progress So Far

 

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Forced to start late because of prior commitments, I am pretty pleased with the progress so far. I chose to go for something more systems-based than my previous narrative efforts, so I wouldn't have to sit and write so much, and thus far this strategy seems to be working.

 

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I am still running into a number of annoying bugs, a.k.a. things that used to work but now somehow don't though they generally don't affect the minimal viable product status of the game. I'll only have a couple of hours for bugfixing and finishing touches after I get home from work tomorrow, but I am confident I will have a complete game with win/fail states and things in between.

Hopefully I can get continuous sound working as well. I whipped up a quick atmospheric score, but implementing it has proven difficult before.

But now, sleep. Goodnight!

 

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Change of direction!

After setting up all the features of the game, I noticed that something was wrong. The core gameplay was fun, but all the interactions around it were messy and didn't work together.

So it was decided to remove all the useless things and refocus the gameplay on one thing: harvesting.

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Like in Donut County, you have to clear the map of all the items on it, going from the smallest to the biggest.

The UI has been redesigned to show the list of items that can be collected.

The whole thing is limited by a timer, your goal being to be as fast as possible to clear the island.

2 day update

I still haven't put the final assets in the game Sunday Evening Update.pngBut I figured it was time for another update. We have harvesting working our ui actually calls the callbacks now and Im still using placeholder art because I spent to much time on the issues with the input system to convert the images from our artists into the final sprites. Incase you are curious here is some of the early concept art.farm game[913].jpg

wheat world

Game looks much nicer now and also technically works! Only things left to do are sounds, music and a lot more levels, maybe an extra new mechanic or two... thewheat.gif

Finished!

I had some trouble getting things exported (I'm not used to HTML5 projects), but the game is up and working! The entry page is here: https://ldjam.com/events/ludum-dare/52/crop-circle and the game itself is here: https://rulrite.itch.io/crop-circle

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Good luck to everyone finishing up their jam entries!