Charles, the Bee!

Check out our game! its a mix of two genres, and we think it turned out great! https://ldjam.com/events/ludum-dare/52/charles-the-bee. We'll be playing everyone's game who leaves a comment as well :)

Check out our game! its a mix of two genres, and we think it turned out great! https://ldjam.com/events/ludum-dare/52/charles-the-bee. We'll be playing everyone's game who leaves a comment as well :)
Put your game link in the comments of the blog post and i will play your game and it is encouraged you play are game and other peoples in the post! https://ldjam.com/events/ludum-dare/52/bugged 
Come play Fall's Tome, a relaxing game about photography & discovery.
Dont wait any longer, pet worm is waiting for you

This is our first time to participate in Ludum Dare GameJam, and we're thrilled to share our game with you!
We're now about 2 ratings away from a final score. Your ratings and feedbacks would BE A GREAT HELP for us to polish the gameplay!😉

This is a wasteland-themed puzzle game. You're going to control the robot Reaper Mk1 to harvest tomatos in the harsh environment where radiated fog is everywhere.
Tomatoes grow in the places that has yet been polluted, and robots are sent to harvest them. Due to the technology backslide after the nuclear war, drones can only bring tomatoes back at certain places.
There're strong wind blowing at intervals, and as Reaper Mk1 has lost its robotic arms, you have to take advantage of the wind to transport tomatoes to the destinations. Be aware of the garbage blocks, which will either give you a hand or block your way.
Come try our game! Move the seeds and plants with your mouse and beat the physics engine! It's cute, it's chill, nothing like a farmer's real life!
https://ldjam.com/events/ludum-dare/52/harveys-tiring-job

I'm planning on playing some games later and would like to help some people get to twenty ratings. Our game Don't let them bug you also still has not yet met the threshold so let's help each other out. :smile:
Feel free to leave your game in some comments and when I get back for some more playtesting I will try to address them all. Currently I'm already amazed at what everyone has been able to build, good work everyone!
Cheers!
Hey guys, for the next hour or so we are going to be playing Ludum Dare games on stream. Come hang out and send us your entries!
https://www.twitch.tv/miltage
I made a compilation of all the cards in my compo game, The grand harvest championship (I must win), which is playable in the browser on both phones and desktop.



I'll be playing some of your games live on stream tonight at 7:30PM UTC. I'll be chatting and giving feedback.
If you'd like me to play your game, please submit it here: https://forms.gle/mE7UT356RCRXYu7P9

https://ldjam.com/events/ludum-dare/52/cowmower-2000
Harveyster is a hack and slash where you control Harvey the pumpkin scarecrow in his duties to keep the crows at bay before the harvest… the only problem is Harvey can get a little over zealous, so try not to cut the crops too much before they grow!

Try out our game in Ludum Dare 52 Pseudo-Harvest
Background and concept derived from actual historial period The Great Leaps Forward.
When governors put their will above science and nature, bureaucracy breeds deception
What do you do if you just cannot meet the strict produce quotas?

AND THE HARVEST SHALL COME!
Try this out 👉→ Pseudo-Harvest ←👈rate this!
One night only on Ludum Dare 52 Festival.
Please come to our booth to watch SUPER SPECIAL SHOW.

ONLY 1 Dollar, Lady and Gentlemen. Buy ticket here please:
https://ldjam.com/events/ludum-dare/52/puppet-show
Please come, to watch and remember to give us feedback tickets after you watch it.


It's bold. It's brazen. It's bretty damn buggy. It's

It's a game where you plant stuff. It's a game where you fight stuff. Maybe even collect stuff and buy stuff? It's a game with images in it, and mechanics, and stuff in it. It's a game with a cut boss encounter that would have been a pumpkin, and the health also looks like Pumpkins, so you can't sue us for false advertising.
Play it, before it plays you.
https://ldjam.com/events/ludum-dare/52/pumpking-rising

I fixed most of the bugs people were complaining about and one that nobody even knew about but me so if you tried the game and want to know how the game would play without all the bugs come on by. https://ldjam.com/events/ludum-dare/52/slim-reaper just be aware that I added a few new bugs and completely threw off the balance so you now run out of money every time... just like the real world.

Thanks for all the comments and suggestions.
As in every harvest time, goblins came again.
Can you get rid of them?

Smash some goblins and have a good time.
You can play the game here: https://ldjam.com/events/ludum-dare/52/farm-fighter
Hello there! please type your game in the comments and I'll -probably- play it.
You can also play mine if you want, no pressure or anything, you can always choose between playing or playing more.
It has many bugs, so don't be surprised if you never die or something, it happens :)
https://ldjam.com/events/ludum-dare/52/the-circular-reaper

https://www.twitch.tv/danny_k1994

Come try my game https://ldjam.com/events/ludum-dare/52/ludum-dare-52-2

Some players had problems with finding some of the fish types, so I decided to make this guide. I think it's the best solution, since I can't change the build for now :) I hope that helps sailers and anglers in need!

The game was created in 48 hours for The Compo. You can play it here – https://ldjam.com/events/ludum-dare/52/catchy (WebGL version, Windows Build and YouTube playthrough available)


Your enemies are prepared, but they don’t know that their blood can be harvested. As a vampire, you’ll have to use your ingenuity and your sword to infiltrate an underground military complex, while keeping an eye on your appetite for blood.
Action and infiltration gameplay !
We are testing games on twitch!
Come and suggest your game! https://www.twitch.tv/tobugis

PS: Did you try Cattle Juice yet? Help me reach 20 rating while I play games live :smile:


This is our seventh Ludum Dare and we made a Hack’n’slay planting simulator game where you play “Loomie the Lightbringer”, a blessed creature with the power of the moonlight.
We would really appreciate it, if you take your time and test the game, leave a comment and maybe some rating :3 And don’t forget to read the tutorial!
Play & rate our game: https://ldjam.com/events/ludum-dare/52/ld52-moonlight
Best regards @nivbeth, @fis & @fluffymadness

Explore games with Ludum dare viewer. itch.io.
but yeah it seems it is ;).

Btw. if you have Browserbased 2d Platformer games submitted, you can drop a comment with your game link. I would love to play and rate it :)



https://www.twitch.tv/siraeron
Like every ludum dare, i will be streaming while playing your games live! send me your games with this form: https://forms.gle/MpPCGisUdfaUXo5d7
So, I was looking at the animation tree for our game, Soul Property: Who's Life is it Anyway? (play it here!) and saw that said animation tree had been organized into an... interesting pattern.

I remember spreading them out so I could better visualize the connections and transitions, but I didn't notice until we were done that I had accidentally turned it into a pentagram. Hopefully that's not a bad omen. 😅
https://ldjam.com/events/ludum-dare/52/elonkorjuu-the-life-harvesting-game


Are you ready for a unique gaming experience? Look no further than our new harvest adventure game! Join our lovable rabbit and cute forest guardian as you collect apples from the trees using the power of your voice. Control the action by shouting out to shake down the apples and use your pitch to bounce them higher in the air. Don't forget to use the arrow keys to guide your rabbit through the forest as you catch the falling fruit!
3 minutes of the chill dark ambient music in the main menu of MONDO LABS for those that like this kind of vibe:
https://www.youtube.com/watch?v=uV75-2a6pro
to all compo'ers and jammers: huge respect for DISTILLING your creativity during these 48/72h, it's always an amazing sight to behold - so much creative juice distilled - into so many games - i always imagine stories, suffering, learning, ideas, pain, attempts, successes and failures behind all these games - finished, unreleased, polished, cobbled together, all of them are beautiful and breathtaking
for me the ludum dare gamejam is something that gives me psychic fuel to go forward in everyday grind
already looking forward to the next one, to challenge myself with THOUSANDS of other mad people that are doing exactly the same
huge props and love you all, please keep on doing amazing things and never loose the creative drive :two_hearts:
Didn't have much free time to participate this LD, so our team would be without an artist. After some discussing, the two remaining game designers/programmers stopped on an idea of a text farming sim. That sounded non-art-demanding at all, so I was sure they could figure it out.
Fast-forward 2 days, I hop on discord to ask how it's going. Greeted by screams and pleas of help, I realised. They, in fact, did not figure it out:

I was reeeeally lasy but just had to come to the rescue lol. So I did some fast (still took me a few hours :upsidedown:) and simple (still had to cut even more corners when transferring to build :tiredface:) art and layouts inspired by old text games and ASCII art:

Original mockup. It's not much, but it's honest work!

How it turned out in build. Had to sacrifice fancy shaded letter stacks :disappointed:
Honestly, had a blast doing simple visuals like this. Especially mixing, matching and editing letters to make bird and scarecrow sprites. They did not make it to the Jam version of the game though :cry: Maybe in Post-Jam!
Regarding gameplay, I think my teammates did a solid job, it turned out really fun! Check it out for yourself and leave some feedback!
.....................................................................................................play CharacteRiser.....................................................................................................

You've got a game that needs some votes and feedback? Leave the link to your game down in the comments and i'll play it
Before the jam:
1 hour after start:
2 hours after start:
After finishing the jame:

For some reason this LD I'm getting notifications for every game I commented on. It means almost every time I enter the websites there are >10 notifications but almost all of them are just comments added to random games (that do not tag me). Anyone her seeing this? Is there a way to make it stop?

At this diner, we only serve up the freshest ingredients - grown and harvested right here in the kitchen! If you want this job, we hope you’re ready to pick, smash, torch, and freeze up tons of fruit in the pursuit of culinary greatness. And I haven’t even mentioned our alien customerbase... They can be a bit, er, odd with their tastes. Are you up to the task?!
You're hired: https://ldjam.com/events/ludum-dare/52/macrogreens
Will rate and comment.

Q. Why do the bales look like primitives?
A. I could ask the same about you.
My main responsibility was coding, but you all know how there jams go. I'll talk about some of the hurdles and challenges we faced during these 3 days.

I knew nailing the player controls and feel was essential. So we spent a bit more time on adding walking animations along with sway and bobble. https://youtu.be/nqmT_lSBAgc
Later on, when implementing the shooting AI, I added a bunch of juice like a camera shake and particles.
https://youtu.be/SvnAmwoWUx4
We had planned at first to have a lot of enemies and bullets on screen, but I knew going with something like ECS won't be feasible in 3 days. So I just decided to use some of its strengths and utilize unity's way of doing thing as much as possible. So we went with a very atomic and modular components. Each having as little responsibility as possible. Here is the enemy prefab for example:

With this architecture we could quickly add almost anything we thought of, for example, plants that spawn minions that search for enemies, that was easy to do, just slap most of the components that enemies have, and change their target mask to enemies.
I suspected some of the biggest performance hogs to be the target searching, as I wanted it to be constantly updating so that enemies can find better targets not just stick to one. One quick hack I picked up for getting some free performance, was to add a random delay between each update, to stagger them since not all enemies would, for example, have the same delay and wouldn't all update at the same time causing lag spikes.
Me and Nani (design) had a disagreement on what the best approach to the gameplay loop is, he was adamant about going for plants hurting the player and them doing all the work, you don't even need to shoot. I was more into shooters and tower defense, so I put my foot down on shooting. We did go with plants hurting you in the end though and he did prove me wrong, the whole plants hurting you turned out fun, once he balanced it properly. But I still wanted some more relaxed gameplay and given the modularity of the architecture we went with, including using Unity's prefab variants I added a quick mode where plants don't attack along with a new plant inspired by plants vs zombies that straight-up aims and shoots enemies and called it zen mode. (It is now the primary mode of the game, as jam players don't tend to stick too much with hard games).
The Sharp Shooter Plant I had to draw using Gimp and a mouse :neutralface:
With all the commotion and juggling multiple features we kind of forgot about the pause menu. The guys were like "Don't worry, players can just press Alt+F4 to quit", and I was like, "screw that, I'm adding one". During the last 3 hours, I rushed to make it and just copied the main menu and quickly cobbled together one at the last minute. After all, it does help with polish and avoid making people frustrated when they can't change their volume mid-game or exit :neutral_face:

Play our game on itch in your browser: https://ernani.itch.io/infernalgarden

With 30+ ratings on day one this is the fastest any of my LD games have ever surpassed the 20 ratings mark. Of course @Rincs streaming all day helped, but I like to think that this is one of the best entries I have ever worked on. And it looks so good!

(There may also be a hint in this picture)
Play as Harvester Stalone in his new gory yet wholesome story, were he tries to bring himself out of poverty, going from carrot harvester to bounty harvester, in order to provide for his familly :cowboy:

https://ldjam.com/events/ludum-dare/52/farmtown-mowdown


So I decided to code in some saving features to our game this jam... I initially used it to save data between scene trasnitions, but with several more lines of code, I made it so the player can return to their game instance if they want to come back later! (I used unity's built in PlayerPrefs functions to accomplish this).
https://ldjam.com/events/ludum-dare/52/astral-aberration


Control multiple drones to harvest minds from the Martian colony. Be careful though, if the colonists see you, they will raise their alert level. When their alert level reaches certain thresholds they add more defenses that make your job harder. Fret not, if you harvest enough minds you get cool new physic abilities. Can you harvest enough minds before the colonists find you and kill you?
Thank you all guys for supporting us and for your reviews, we've given a lot of hours and effort to our project and we appreciate, that almost all people liked our game and we appreciate those people, who wrote us some critical reviews!
https://ldjam.com/events/ludum-dare/52/farm-on-wheels
Here are our stats for now:

It is my first LD submission and I passed 20 ratings for achieving a score! I'm really excited about it. Thanks to everyone who are so kind to try and rate my game! To those who wants to try it and give feedback: https://ldjam.com/events/ludum-dare/52/shred-a-bunch

test
I passed 20 votes thanks to you all :)
A game about a fisher robot that have to harvest fish in a online lake.


Time to harvest wheat, but in space!
Check it out here https://ldjam.com/events/ludum-dare/52/space-harvester-1

Just wanted to share some progress gifs from our demake of classic Tony Hawk games. I think it's cool to compare where we got to how it started!

First experiments with 3Cs - making a third person camera and the controller was the scariest thing, so it was the focus for the majority of the first night, while the rest of the team was asleep after brainstorming.

Early attempts at making grinding work. I've gained massive respect for THPS devs doing this. Very tricky to get right, and even then there seems to be an unending supply of edge cases. The final version still has at least a couple of known bugs we couldn't fix in time...

Getting a non-placeholder model usually means it's time to play around with anims. I tend to do several passes throughout the jam, but it's good to establish the general feel of all actions and timings.
Pictured: kill animation was made to be played immediately after any collision with an NPC. From experiments it was clear it'll have to be fast and good for frequent resets - something I kept in mind when animating the final clip later. Both placeholder and the final version start part-way through the swing for that reason!

The coolest moment for the jam is when several big parts come together. We're a little bit past half-time here, and several core elements are in place: the 3Cs, level blockout and the combo system. Getting to a point where a minimal version of the game you wanted to make is playable always feels really good - it's proof that you were on to something with the idea!
From this point the main focus was fleshing out quality(animation, audio and FX, graphics) and fixing tons of bugs. Also spending a lot of time playing the game, which is never a waste! You get a better idea of what is truly important to do next that way.

Just one more from a little later on, because I really like how the scythe-driven blood gush VFX has turned out. If you're interested in seeing more, I recommend playing t the game. :D It should play nicely in the browser, so it's quick to check out!
Only one Dollar for a amazing show! Please Visit Clown's Booth. Right Here!
Only this month on Ludum Dare 52, free for all you guys.

For those who've made their games with Godot (Version 3.5.1), it's fairly straight forward to get a web player working with some tweaking. I find the Godot engine lends itself well to HTML5 exports and most everyone should be able to increase engagement with web players when using the engine.
If you find this post helpful, click the like button. If you have any advice to share for others not covered here, please leave a comment to help everyone out.
HTML5 versions of games are great because 10-100x more players will play your game. Our own game, Calorie Crunch had 150 web plays yesterday on itch.io and only a single download, demonstrating the preference of web players over downloads. Web play is an easy way to get WAY more engagement because it's so convenient for players. We're all trying to play as many games as possible so making it easy helps.
People like myself are afraid of downloading games because of the possibility of viruses so I hope you can get the web view working soon, your game looks interesting. I can't download games at all on my work laptop because of configurations the IT people have made to prevent viruses, so web players make it easier for me to check out games during breaks.
Don't use the Ludum Dare web player, it's buggy! Use itch.io's web player! Sorry Ludum Dare, I like the effort you're putting into the new feature but players should be aware that Ludum Dare's web player is kinda in an Alpha stage and if you want dependable playback of your games, leverage itch.io for now. Do a lot of testing of your game in Ludum Dare's built in player before depending on it, it's different from game to game.
index.html (this is important for itch.io and others, they expect your root file to be index.html)The game was a bit hard to understand at first so we decided to add a short tutorial and fix some bugs.
You can check it out here https://mololo.itch.io/fields-of-fire.


Try Organic Mouse: https://ldjam.com/events/ludum-dare/52/organic-mouse
One thing our team recognized when we started the jam was that building in UE5 meant we wouldn't be able to make an HTML5 build which helps to allow more people to play your game. It's unfortunate but we're happy with our decision for this project.
If you're in the same boat, share your Unreal games with us in this thread!
And if you like, maybe give our game a try too!

Who wants to harvest zombies while drifting in slow motion?
Play it here: https://ldjam.com/events/ludum-dare/52/shred-a-bunch

Test you soul harvesting skills and compare your soul counts against others in Grim Reaper: Harvester of Souls!
https://ldjam.com/events/ludum-dare/52/grim-reaper-harvester-of-souls

Current High Scores tables:

Ooh, we are so close to the twenty votes, I can almost taste it (taste what exactly? Nevermind that).
And almost within 24 hours!
Anyone wanna provide us with their graceful rating on our game?
The automation feels very satisfying, and I ended up making over $30,000,000 over about an hour of play. Can't wait to add more to this.


Play the game here: https://ldjam.com/events/ludum-dare/52/dynia
I'll be streaming more Ludum Dare games in approx. 30 minutes! First off, I'll be finishing 4Souls2Reap, as I now have a controller set up. Following that, I'll be playing the games that were submitted to me yesterday that I didn't have time for. The games I'll be playing stream, in order are as follows: - Nightmare Containment (https://ldjam.com/events/ludum-dare/52/nightmare-containment) - Carvest (https://ldjam.com/events/ludum-dare/52/carvset) - Powered Plants (https://ldjam.com/events/ludum-dare/52/powered-plants) - Bas (https://ldjam.com/events/ludum-dare/52/bas) - Farmer Joe (https://ldjam.com/events/ludum-dare/52/farmer-joe) - Deathless (https://ldjam.com/events/ludum-dare/52/deathless) - Night Job (https://ldjam.com/events/ludum-dare/52/night-job) - Harvesting Hustle (https://ldjam.com/events/ludum-dare/52/harvesting-hustle) - Pipeline Defender (https://ldjam.com/events/ludum-dare/52/pipeline-defender) - Food Flinger (https://ldjam.com/events/ludum-dare/52/food-flinger) - Charlie's Lemonade Stand (https://ldjam.com/events/ludum-dare/52/charlies-lemonade-stand) I might not get through them all today, but i'll try to get at least a couple done. I'll also be adding any requested games from chat members onto the list! Join me for an hour or two at https://twitch.tv/Aurailus, I know you have nothing better to do :stuckouttongue:
https://ldjam.com/events/ludum-dare/52/avian-reaper

.
.
.
You can try it here!
https://ldjam.com/events/ludum-dare/52/the-orchids-edge

WebGL resolution issue has been fixed!
You can now hop on and give it a try EVEN FASTER now!
Have you tried our game yet? If not, you are making a huge mistake! This is your chance to dive inside bees world and see at honey making process by your own eyes! Also, do not forget to put a link on your game in the comments section, to show us your perfect creation. We are sure, that each of your project was made with soul and love, also as our!
Best regards and good luck! Let's rate each other!

After starting the jam late on Friday at 8pm and only having roughly 19 hours to make a game, I am proud to say that my game is finally up and working!
At the end of the jam yesterday at 3pm, in my sleep deprived state I managed to upload the wrong game and not notice (how dumb can a person be). Anyway, noticed this morning after getting out of work quickly went ahead and uploaded the correct game (glad I didn't mess that up again). This led me to find out that my game wasn't even working in the webgl version. So I then spent an hour attempting to fix the issue and managed to get it to work. Woo!
All of this is to say that I am very tired, very dumb, and would love it if you all would play my game now that it's working!
My game is "Bop To The Chop"!
A rhythm game about chopping trees and relaxing to some music.
https://ldjam.com/events/ludum-dare/52/bop-to-the-chop

@pomo with the world first any% castle run in our game.
But most importantly he also created a game Click On Fish which you should play!

At the start of this jam I thought about moving things physically and the process of turning dirt into money(or points) and I am really happy with the result!
The defib bringing any stuck organs out of the ground and pushing you up

And the Organ manipulation to get them into the delivery hole

Try to beat some of the high scorers
Do you have a physics based game that I can play? add it in the comments :heart:
When the theme for this jam was announced, my mind was instantly drawn to the image of the Old West. An era where man had to carve his living from the unforgiving soil. Survival was hard won, from the great American steppe to the high desert. Cattle ranchers were the vanguards of civilization, providing the life blood of not only the frontier, but the "civilization" of the East.
These thoughts lead me to my protagonist, Eric Hernandez. A man who can be characterized best by the spaces between his substance. A man greater than the sum of his parts and independent of them at once. He's not an easy man to love and understanding him is harder. Were you to take him only at his actions you would find the disservice done to yourself greater than the one done to him.
I'd like to place this game not among the entries to a game jam, but within the canon of great American Literature. And, with that, I give you The Ballad of Eric Hernandez, Cattle Rancher.
https://ldjam.com/events/ludum-dare/52/the-ballad-of-eric-hernandez-cattle-rancher
Hello, want to see what people thought about my game. I'll play yours if you play mine, I'll play yours this coming weekend!
Take care of a voice-acted (real audio) tomato plant for 30 days then harvest him. He says smart-alloc things...

Thanks
Hey everyone,
Just to say we made a little video of a 3 minutes playtrough ! Let us know what you think ! https://youtu.be/qsjpWK4bYpI
WebGL still doesn't work for some reason :/ We'll make it playable for the next one !
If you're looking to get your game played, jump on https://twitch.tv/jitspoe and type !LDRaffle to enter the drawing to have your game played. Web-based games would be ideal.

We are beyond excited with all the feedback we've gotten so far. We envisioned a mood, and so far the reviews agree:

Come see what everyone is talking about ... I Ludum Dare you >:)
by @hawkin | @kingpotatocannon | @tempest-smh
𝔾𝔼𝕋 𝕐𝕆𝕌ℝ ℂ𝕌ℙ𝕊 𝕆𝕌𝕋

ℂ𝕌ℤ 𝕎𝔼ℝ𝔼 𝔸𝔹𝕆𝕌𝕋 𝕋𝕆 𝕄𝕀𝕃𝕂 𝕋ℍ𝕆𝕊𝔼 𝕃𝔼𝕄𝕆ℕ𝕊 𝔹𝔸𝔹𝕐!!!!

https://ldjam.com/events/ludum-dare/52/charlies-lemonade-stand

https://ldjam.com/events/ludum-dare/52/charlies-lemonade-stand
check out our game Bearly Fitting, a twist on a classic :) it's a relaxing, simple puzzle game with an illustrated style made with a lot of love from our team of four! here's the link: https://ldjam.com/events/ludum-dare/52/bearly-fitting


The job of a Harvester operator isn't easy.
The sand is hot, the days are long, and the locals are trying to kill you.
Are you up for the task?

(What is this? A .gif for ANTS?! Well, I had to get under the 5MB upload, sorry!)

https://ldjam.com/events/ludum-dare/52/charlies-lemonade-stand
Thank you everyone, Kobold Fishing has reached 20 ratings, woo! We love all the feedback, good or bad, it's all very helpful as we consider what to do next!
Apologies from our team for not rating everyone in return, we are still very tired, and work has stolen us away again! We are catching up, and we will try to get to your games as soon as we can. To be honest it's all been a bit overwhelming seeing how our little kobolds bring cheer to so many of you!
For now, thank you everyone for all the positive vibes! This is a great community, and has been a fabulous learning experience for us too.
https://ldjam.com/events/ludum-dare/52/kobold-fishing
It's been delightful to read everyone's comments, and I'm stunned that I've already hit nearly 60 ratings! If you haven't already, why not spend some time flying around as a little bird with a little backpack? If you have Pico-8 you can search Splore for Nesting 1.0 or grab the cart here!

Otherwise, Play Nesting Here and please do leave your feedback! :smile:
Thank you so much for review on my game !
I have just create a webGL version to play directly from Ludum Dare Website.
Have fun :)

https://ldjam.com/events/ludum-dare/52/pixel-artvester
See you at the Ludum Dare 53 !
You're thinking "what about the pumpkins??"
And you're right. Pumpkins have been severely underrepresented during this harvest. It's really a shame. And who's gonna do something about it? You? Yeah probably.
Because I've got a game for you.
About a pumpkin.

He's a pumpkin who's just trying to get by, in a dog eat dog, chicken eat pumpkin kind of world. All he wants is to take over the world, and who's getting in his way? Yeah, you guessed it... (It's the chickens.)
Anyway give it a go, because I had fun making it and it's... not terrible at least.
Try out our game in Ludum Dare 52 Pseudo-Harvest

Background and concept derived from actual historial period The Great Leaps Forward.
When governors put their will above science and nature, bureaucracy breeds deception
What do you do if you just cannot meet the strict produce quotas?

AND THE HARVEST SHALL COME!
Try this out 👉→ Pseudo-Harvest ←👈rate this!
Do you like word games? Do you like typing games??? Maybe just wanna see some good art? Then why not check out Word Harvest!

Hi everyone! Joining a game jam, what a fantastic way of starting the year, right?
This holiday break, I coerced my brother who has never made a game before, to join this game jam - and here's what he came up with. I did all the programming, and he did the game design (mechanics and balancing), setting up some of the UI, and setting up audio.
What do you think for his first game?
Link: https://ldjam.com/events/ludum-dare/52/dice-wheat-me



The Grim Reaper recruited some help... from aliens. Help him collect specific souls in your UFO!
https://ldjam.com/events/ludum-dare/52/a-grim-ufo

Here's proof:

You can now enjoy blasting horde of vegetables into oblivion without the hassle of downloading a zip!

It even works on phones with a controller :scream: !
Check it out here !
Due to a ton of work these days, I wasn't able to play test yet! I started playing today and already found some gems (not you harvest simulators, we choose to harvest harvest simulator developers!)
Play Harvest "Harvest Simulator" Simulator here: https://ldj.am/$315751
This is the link if you want to play my LD52 plus version:
https://github.com/PoeticFoggyDay/Real-Harvest-or-Not/blob/main/Real%20Harvest%20or%20Not(plus).rar
Go to my LD52 game:
https://ldjam.com/events/ludum-dare/52/real-harvest-or-not