Ludum Dare 52 January 6–9, 2023

Check out a little game I made - I'm curious of your feedback!

gif1em640/em4mb.gif

Hey!
Just wanted to encourage you guys to check out a satisfying little game I made for this jam!
I'm really interested in your feedback - you can rate it too, I won't be mad (:

So basically this is a deck-building turn-based roguelike about a guy exploring a dangerous underground.
Oh, and he is searching for the ultimate treasure.

You can play my game here

(it looks much better and is much smoother that the gif above XD)

Screenshot_515.png

Crop Rush - My First Ludum Dare

HumbleBanner.png

Hello!

Ludum Dare 52 was the first Ludum Dare I've been able to participate in, as well as the first game jam I've been able to participate in since 2021. The theme was a real struggle for me to plan a game around, and brainstorming ended up taking up most of the first day. However, I'm really proud with what I managed to make.

If anyone has a couple of minutes to check it out and give some feedback, it'd be greatly appreciated. I'd love to make a post-jam version of the game that incorporates all the feedback everyone suggested, so be as harsh as you'd like! Anonymous comments are enabled too. I've been trying to get through as many games to play, rate, and give feedback to as well, but with the start of a new university semester, it's been real hectic. Let me know if you want me to check out your games too and I'll give some of my own feedback.

That being said, I should probably talk about my game too :P.

LudumTitleCard.png

Play Here

Crop Rush is a short puzzle game, strongly inspired by Club Penguin's "Thin Ice" minigame. The goal of the game is to harvest all the crops in each level in as little amount of moves as possible. Each level is designed in such a way that there are optimized path(s) you can take that don't involve back tracking.

The game consists of 10 levels, ranging in difficulty, with two new mechanics added in the later levels. After completing the 10th level, "Level Rush" unlocks, which is essentially all the levels back-to-back in one go. Your time and amount of moves taken is recorded. If you play through this, I'm curious to see how you did!

All the assets, aside from the font, are created by me. I'm not much of an artist or musician, but feedback would be greatly appreciated! If anyone knows any resources to learn how to make a simple game music loop, please let me know!

Thank you for reading through all this, and I wish you a good rest of the day!

NEED CRISPY SLUDGE

macrogreenstrailersegment.gif

Crispy crispy crispy! Need that Crispy Sludge! Need to shove that Crispy Sludge into my stomach zone! Must feel that crispification! Crisp me up, now now now! It’s gotta be crisp! It’s gotta be sludge! It’s gotta be in my mouth right now!

CRISPY SLUDGE: https://ldjam.com/events/ludum-dare/52/macrogreens

Midnight Harvest Changlogs in versions 1.0.2 & 1.0.3

Hey there, with feedback and playtests we have done a bit of fixes on our game, taking care of some bugs and balance issues

Remember: You will have good seasons and bad seasons. You cannot control what comes out of those portals, only prepare for it. https://ldjam.com/events/ludum-dare/52/midnight-harverst

swoosh.gif

Midnight Harvest v1.0.3 Changelog - Changed Gamepad Controls (see game info) - Fixed issues for cells timer not resetting Felonious eats there a plant - Fixed Player's Footsteps that could play while player is not trying to make a move - Health/stamina bars bugs fixed - Lowered Mouse Sensitivity - Watermelon balance (Increased Speed, Lowered boom force and Grow time) - Purple Greg Space Mission is no longer available - Increased Bullet yield of all plants - Lowered reload time on all plant ammo

Midnight Harvest v1.0.2 Changelog - Felonious (that big guy eating your plants) was leaving white drops now he is not... oh felonious.. - Farming (like the waiting for crops to grow and not killing enemies, not being a farmer) is now A WAY HARDER - Fixed guns not changing sound for different ammo type - AND THOSE ARE GREAT (written by Sound Designer) - Fixed music not progressing into more dynamic style depending on enemy numbers - AND THIS IS EVEN BETTER (disclaimer Composer is my friend, but it's great anyway) - FMOD logo is placed in the splash screen (licence stuff) - Fixed environmental sounds going silent after short time - Minor code cleaning

The Kraken wants your data! And to play your games!

Hello everyone!

We are the team of "DatenKraken"! We came together for a nice after work gaming session! We want to play your games, rate them and leave some feedback! Post your games in the comments!

If you want to play our game, and do the same, we'd really apprechiate that! Play it here: https://ldjam.com/events/ludum-dare/52/datenkraken


IMG-20230112-WA0009.jpg


Special message just for you: We hope you have a great day! :heart:

Harvest Zombies in Slow-mo While Drifting With Your Tractor?!

Who wants to harvest zombies while drifting in slow motion? Now with some critical bugs fixed!

It is my first LD jam so any feedback is very welcome.

Play it here: https://ldjam.com/events/ludum-dare/52/shred-a-bunch

5603d.gif

Isle of Harvest

https://www.youtube.com/watch?v=UWtbc9DLChA

Isle of Harvest

I'm used to create 2D games with XNA/MonoGame in C#, but a couple weeks ago I had to satisfy my curiosity in regard to 3D game development and downloaded Unity. I used both Unity and the Unreal Engine before to submit asset packs I created for their respective stores, but without any knowledge on using these engines, it was quite an annoying procedure. So I decided to start from scratch and found out that Unity has a very user-friendly approach to learning with their Unity Learn platform.

2 weeks ago I started to go through these tutorials and while I'm far from finished with them, a friend of mine invited me to join Ludum Dare, both of us making their own compo entries. As I'm a big fan of farming and resource gathering games, I thought that trying to make such a game within 48 hours would be a great learning experience, independent from the actual result.

I'm honestly surprised how easy it is to learn and use Unity and I'm happy to have made something playable within those 48 hours. My source code is a mess though, and I'm sure that a software architect would get a heart attack, if he would see my (mis)use of game objects, components and scripts within Unity! :D Modeling software like Blender is new to me, too, so I made the models directly in Unity with spheres, cubes and cylinders, texturing them along the way. The dark lines on the birch trees are just squished spheres, for example.

blogempost/em0.png

The final game plays a bit like a clicker game, and one might find a game like Forager or Outpath in it. If you want to give it a shot, please try! Make sure to fulfill the first quest (collecting 10 wood and pressing K) as fast as possible and if you fall off the island, just jump up the wall. Have fun! :3

blogempost/em1.png

Save the harvest

cover.jpeg

You were working on a combine when a fire started in the field.

Play my puzzle game, try to isolate the fire and save the harvest.

Good luck!

Check out my game! A little story about Prometheus myth.

After realizing the initial game idea was not super fun i wanted to try out something different for once. So i made a little story/dialogue game.

Gonna be honest, towards the end i couldn't even proofread the dialogues to make it better because i didn't think it was great and writing dialogue was overwhelming for me.

But hopefully the game is in a playable state and i'd like people to experience it!

You can play it here

ss2.PNG

My favorite so far

https://ldjam.com/events/ludum-dare/52/oyster-odyssey

Oyster Odyssey. Great atmosphere and game loop. It's a bit challenging but I played it for 40 minutes to the end, which should say a lot.

oyster.png

A brief history of Junkship crew

That's my 4th LD (in a row!). And every jam happens some strange crap that prevents me from simply making a good game. From an unexpectedly broken laptop in the very first hour of jam to the literal bombing of my artist in Kyiv. This time things from some points were not so bad but from others just terrible

One-Does-Not-Simply.jpg One does not simply participate in the jam

My friend @13x666 who usually draws fantastic pixel art for our games, helps with game design, and so on was very busy and couldn't attend jam this time, so I was left without art. On the other hand, I met @kiberptah who joined me this time. He isn't good at drawing but appeared an amazing sound and game design guy. Before jam, we decided that we would try to make RTS this time because every jam I had a cool concept of one but we always decided to use some other concept

2023-01-13 00.45.06.jpg very early build of RTS prototype

Jam had to be different this time and we came up with some ideas of RTS where you develop trade routes, secure them and harvest resources for progression. The style had to be minimalistic and not too complex for two non-artists. @kiberptah showed me a CRT-like 2 color Ludum entry and after a fast glance, I agreed that we can give it a try. We started to develop the game, but after about 12 hours found that things were simply not fitting together. We weren't able to create unique and stylish art for the game and after a very fast brainstorming found a physics-based concept for a new game: a player should control a small ship and harvest stuff with grappling hooks

As we already were using Shapes library and some cool CRT effects built for the previous idea, we started the development of a new concept. @kiberptah developed a few "arts" with Shapes and went to bed. I was developing core mechanics including hook.

Oh, what a hook. In unity's built-in 2d physics simply does not exist a rope-like joint. So I tried to make something that can wriggle by combining a few spring joints, but whatever params I was using simply didn't work well and felt broken. So after like 6 hours of attempts to polish that (and also 30 hours without sleep) I gave up and left only one spring joint which still makes me sad. I wanted to allow the rope to become shorter than on spawn, but apparently, it was taking too much time, so I had to switch to other stuff like Glitch shader, UI, and other lifecycle stuff

At the same moment, @kiberptah was working on level design and music. He was sampling sounds around him and compiling them to very cool ambient and SFX. He says he could make it better if had more time, but everyone still likes it (and you should, too, it's very good even though he didn't get all time he needed). Things were getting smooth until on the last day I found that our builds simply don't run on my M1 Mac -- the main scene was loading for like an infinite time. So next 4 hours I spent trying to fix it, but it was some bug in the debris of Unity (or maybe Shapes, I'm not sure, but I filled a bug report)

Thank god this bug was reproducible only on my laptop (and as we discovered a few days later also on very few PCs), though that wasn't the only heisenbug. Sometimes navigational arrows around the ship simply disappeared, and sometimes the sound was cracking as there was A HUGE Geiger counter staring literally at Uranium. And what's the worst part of those two bugs -- they looked like that was intended and they were making the experience of the game 10 times worse The good news is -- we were able to fix the two last bugs with some tweaks. The bad -- as a post-jam bug fixing unfortunately

Anyway, despite described awful coincidences that was a good jam, and what went, in the end, is very solid entry (at least, I believe so), so I can invite you to check it out

ship.gif Example game play

Water Tower

ldjam2.png

Water Tower is a game where you play as a Water Tower Attendant. You deliver water to crops like any sane person would, by shooting them with a water-filled sniper rifle.

Help produce a field of fruit by completing daily watering tasks, and soon you'll have a field so full that you'll lose yourself in it!

snipe2.gif

Ready... Aim... WATER!

I hope everyone's jam went well, and I hope you're happy with your game! I finally have time to start playing games, and I can't wait to play a bunch of farming games, it's one of my favorite genres! Thanks to everyone that has played Water Tower so far, I'm already past the rating threshold! I feel bad for not playing many games yet, so it's time for me to get to rating! Happy gaming :)

Click here to play Water Tower!

Techno Plants OST out now here on LDJam!

header.png

Thanks everybody for all the amazing feedback for our game! We really appreciate every single one of your comments. A few people have asked if you can download the soundtrack to our game anywhere - and now you can!

You can listen to it straight on SoundCloud. If you haven't tried out Techno Plants yet, now is the time to check it out! :sunflower:

Live Coding Stream @ 3:15pm MST: Building Tile Map Tool for 3/4 down views!

Yesterday I shared GATT - Godot Autotile Texture Templater, a tool for generating templates for autotile tile maps in Godot. Today I'm continuing work on it, implementing 3/4 view tile sets in the tool, and will be demonstrating how to use Godot to paint a tile map with 3/4 top down views.

You can watch the stream starting at 3:15pm MST today (very soon! I'm streaming until I'm tired and can't code any more :D. I'll post a link to the stream recording when done so that if anybody misses it they can still watch it.

https://www.twitch.tv/kwirky88

Turnup! A relaxing clicker game

Game I worked on for this years jam. The idea is that you grow and harvest turnips to make profit and expand. Any feedback is appreciated greatly!

image.png

https://ldjam.com/events/ludum-dare/52/turnup