Ludum Dare 54 September 29–October 2, 2023

2 days left... what are you doing with your game?

Most of us are improving the jam game the best we can. Others are just... what are they doing? I'm one of the others, so... I'm here to talk about my next step on game development.

I'm working on a 4-bit game inspired in R Type (Nintendo) wih a friend. I have other projects on development to, but they are projects that I'm just using to learn more.

And did you have tried Lost Mage (and rated it)? Please, take a look!

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https://ldjam.com/events/ludum-dare/54/lost-mage

Play 'Limited Spacebar'

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Try to get your first (or another) high score in this arcade game! Dodge incoming laser patterns, and upgrade your player as much as possible.

https://ldjam.com/events/ludum-dare/54/limited-spacebar

I appreciate all criticism, negative and positive alike. Thank you for playing my game and Good Luck!

Submitted to the Compo. Made in Godot.

Dreadful. Darkness. Detective.

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A private detective who gets to investigate the rumor which has been circulating around the city lately about an unknown substance being experimented on humans that turned them into atrocious monsters. Followed the evidences, he set foot into an abandoned laboratory with the hope of finding the truth behind all of this, unaware of what's waiting for him inside the darkness.

Will he make his way out of that Laboratory of Doom alive? Or will he succumb to the darkness and become one of "them"? It's up to YOU.

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Finally, I want to thank all of you who played, rated and left a lot of meaningful feedbacks on my game! They really help and encourage me to continue developing and expanding this game post-jam, I'm currently having some interesting ideas in my mind right now, we'll see how they turn out in the future!

Enjoy our game and feedback

You must find something interesting!

Let’s enjoy it and giving it ratings. We would appreciate it if you give us some feedback.

GamePage: https://ldjam.com/events/ludum-dare/54/u-trip

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Learnings from LIGHTDANCER

Rating period ends soon. After that, there will be a long break, and I guess this is my last chance to share some of the things I've learned this time around.

(Actually, I knew all of this before, but I still made those mistakes, which means I didn't actually know, but that's not the point.)

Thanks to maintaining a proper Git repo this time, I can go back and record some gifs.

The main point to discuss here can be summarized as follows: no matter how obvious you think something is, make it even more obvious.

This is primarily about the tutorial.

Here is the tutorial in question, the one I had just a couple of hours before submission.

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It looks pretty good. It tells you how to move and informs you that you need to shoot trees and pick up your arrow.

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However, as a veteran developer, I knew you can never be too obvious!

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I added a couple of extra arrows, but when I showed my game to a friend, he just started shooting at the dead trees. He didn't notice the BIG white arrow pointing at the target, and he wasn't the only one.

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The scene was too noisy. Dead trees scattered around, and burning bonfires took players' attention away from the main task: shooting the big tree in the middle of the screen.

So, I basically had to remove all the dead trees, take out the bonfires, and add an extra animation to the arrow so it would flicker, making it more visible.

Thus, the final version is:

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The changes are subtle; things have actually been removed from the game, but it made a huge difference.

However, the real issue, I suppose, (which I didn't actually fix) lies in the states of the trees. They look too similar; dead trees look sort of like live trees. Had I made them look like tree stumps, there would have been no problem in the first place.

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So, that's another tiny lesson: game design is hard. :heart:

Pseudo Random Generation or what's so cool about it

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So.. this post may have been a bit longer overdue than advisable... anyway :smile:

I've become kind of quite passionate with the possibilities that reproducible random generation can give you. More about it? Google PRNG or pseudo-random generation or procedural generation + insert your language of choice here and see what could come out of it.

Want some examples?

Guys, LD is awesome and you ALL ARE!

It's true, it's been a BLAST!!!

You can tinker with it to see how the maze title generates a completely reproducible infinite maze - every portal you enter, leads deeper into the maze and creates 3 new mazes.

You can configure and share it as a URL with those 2 buttons:

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This is part of the Free Roam mode for my game for the jam. I feel it didn't receive enough love or I didn't mention it nearly enough!

Anyway - the idea is - generating a sequence of numbers by a seed, applying it to some algorithm (like maze-generation) produces... well.. reproducible randomness!

This could effectively be used in games for automatically positioning elements/game objects, imagine 2D or 3D levels, decoration on levels, creating infinite sequences.

Now... it can get even more interesting when you apply/change stuff on top of the pseudo randomness - accessing the created elements and applying logic on top of them can get a refined feel : )) and actually overlay custom gameplay on top (that's one of the things my game does).

What are your ways to apply pseudo-random generation? I've never formally sought to learn about it... if you have cool ideas or cool things you've done, feel free to share! ^^

Try if you like Puzzle game! Tell us if it's too hard to play

Thanks to those who left valuable comments 🙏

Escape the drudgery of your humdrum life and set sail on a one-of-a-kind adventure aboard the legendary !

game here 👉👉👉https://ldj.am/$374960!

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Looking for games for HTML and Mac to play

I am done with all the games in my last post‘s comment and have a super fun time! Plz share more games in the comments below!💗 I would like to give the rate and feedback if you need.prime-bagnara-gaming-loot-2-wh_1x.png

Please please play my game...

Just got my laptop back today. It kept restarting almost every hour since last month so I had to send it for repair right after submitting my game. Wasn't able to rate games and fix bugs in the past two weeks but now I'll try my best to catch up ...

It's also my first LD so 20 ratings do means a lot to me. Please come and try! I really appreciate it if you could leave some feedback.

https://ldjam.com/events/ludum-dare/54/shadows-edge

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Mind the darkness and gravity

You are an astronaut lost in space, armed with a mysterious orb that can both * illuminate the darkness and manipulate gravity! *

Remember, stepping into the darkness will lead to immediate loss of life. The level will be completed only if you successfully reach the exit. Stay within the light and find your way out. screenshot1.pngscreenshot2.png

The Limit of Space

https://ldjam.com/events/ludum-dare/54/limit-of-space

You are god.

Your job is to make space (literally).

(We would very much appreciate if you would take a look and rate our game! We are trying to hit 20 ratings. Takes about ~15 minutes to finish and there's a fun surprise at the end 😉).

Please sign here ! ✒️

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Do you love paperwork ? 📄 Do you sometimes feels the itch to draw your signature on a piece of paper just because it feels right ?

Look no further we have what you need with : Please Sign Here


If you haven't played our entry, feel free to give it a shot. 💚

Hope you have fun with our game, we loved making this and are really happy on how it turned out !


It was made with Godot 4.1.1 with C# so that's why there is no web export (not supported yet 😔)

More than 60 votes! Thank You for Breaking Records!

We're thrilled to share some fantastic news for us. Our candylicious game has smashed all our previous records by receiving over 60 votes!

Thank you for helping us achieve this milestone. We couldn't have done it without your sweet support! :heartpulse: ✨

Celebrating this achievement, we want to show you our current leaderboard! 🏆 Think you've got what it takes to make it to the top? It's a fun challenge, and we encourage you to join in and see how you stack up among our candy-catching elite! 🎉✨

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Candies for all! :candy: :candy: :candy: :candy: :candy:

So close

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I made a game that tries to capture the essence of current events.

Would really appreciate a few more ratings to reach 20 and any feedback you may have!

Play it here

If you also need ratings and have a browser-based game, drop the link in the comments and I'll check yours out too.

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Just a few days remaining!

Check out Final Frenzy!, a game where you try to fit your notes on a single piece of paper as you study for a series of silly exams.

Some of the players in our comments have surprisingly neat notes, but I've always been a fan of my own messy writing. What sort of notes would you take?

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You can play it here: Final Frenzy!

Update to Parking Ltd.

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We loved the great response to our game Parking Ltd., a game where you do your best to correct the parking job by an AI valet driver! We really embraced the chaos of the gameplay in order to maintain high energy. There were some aspects we didn't get to put as much time into this jam, such as music and sound.

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We'd love for you to try the update now, which adds some neat polish. And if you haven't rated the jam entry, we'd appreciate that too!

Features in the update: * Added patron drop-off and pick-up voiceovers * Added radio stations when driving cars * Increased patron return time variability * And more!

Play Parking Ltd.

Happy Parking!

_ - Hawkin _

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Plate of War needs a few more ratings

It's a Vampire Survivors-esque game where you have to walk to experience points to collect them, and get tons of upgrades, but the twist is that you can only use the weapons you can fit on the Plate of War. However, any item that falls off the Plate isn't just deleted - it becomes a small permanent stat boost (depending on the weapon type), and restores some of your health.

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Some ideas for a post-jam version:

  • The backstory I made up at the last minute for the central mechanic is dark and unfitting of the game's art style, so I'll ditch the current art style and setting, and give the post-jam version a horror fantasy theme.
  • A normal level up screen that pauses the game, lets you make a choice of reward, and lets you drop the item on the Plate without having to worry about the action gameplay. You can also choose some special traits when hitting level milestones.
  • I'd like to add a keywords system, similar to Brotato, where having multiple weapons with a specific keyword gives perks. For example, having multiple bladed weapons would grant them the ability to slash through multiple enemies, while carrying many heavy weapons slows your movement speed, but increases your max HP, and each magic weapon increases the value of experience pickups.
  • There will be multiple classes. Each class has its own innate weapon (that isn't on the Plate of War, so it can't fall off), and some special traits. Some class ideas:
    • Warrior: The first class you start with. Has a sword, and gains damage when any item falls off the Plate .
    • Rogue: Starts with two daggers, and gains extra movement speed when any items falls off the Plate. Has low max HP, but also has a chance to dodge attacks based on movement speed.
    • Seer: All of its weapons are encased in crystal balls, which makes it hard to stack them without rolling away, but all weapons also have their power doubled.
  • There will be some items that aren't weapons, like accessories and potions. They also need to fit on the Plate to gain their effects.
  • Cursed weapons that are stronger, but damage and permanently debuff you if you let them fall off the Plate.

A shameless plug for votes

Hey everyone! There's only a few days left in voting and the feedback's been rolling in, unfortunately I got caught up with life so I didn't have much time to rate other people's games and my game's sitting at a measly 10 ratings :( I've loved the feedback on my game so far and would definitely love to hear more! There were definitely some things I wish I could've polished up more (will write up a full on post-mortem once ratings end) but I like hearing where other people felt it could be better or what other people enjoyed.

Be sure to check it out today!

How to check countdown on mobile?

I am unable to see the count down timer on mobile browser. Requesting desktop version does not help. Any workarounds? I am eager for the results and I check the timer regurarly. XD

ONE DAY LEFT!!!

As this is my first time participating in a competition, I wasn't quite clear about the rules and didn't cast enough votes for everyone before. So, I locked myself at home yesterday, furiously played 30 games, completed them all, and rated them. Now, it seems my game is still lacking some ratings, I hope everyone can come take a look and give it a try!

————————————〉https://ldj.am/$372659

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