Finally got the basic movement down
I still need to fix some stuff but, here's a sneek peek into it

I still need to fix some stuff but, here's a sneek peek into it

Would like to replace that LD53 wallpaper that's been stuck on my desktop for months now :smile:
Hope to make more than 2-3 puzzles (and a story) before the deadline!

Hey!
I'm in and this time I'm trying to learn Godot!
Tools: - Godot 4.1 using C# - Rider - Blender - Paint.net
Progress so far:

I bloody love space, me. I remember as a kid, largely "pre-videogames" (At least in my family) we had these toys that were kinda electronic, kinda wind-up and were sort of hand-held space themed games. I decided with space and limited as two factors in the theme..I would go with making a clacky, hand-held, ballbearing space game, based on these sorts of games from my youth. Damns I am old...




And halfway, I have only made a funny alking ragdoll man, great use of time

Don't really know what I'm making yet, but I've started getting some basics up and running. Still using Processing like the first time I joined :)
I hope that I'll see some improvement in my skills. So far I've just resolved some old audio issues, built a SceneManager and got some pixelart images on the screen.
I hope everyone has a good jam. Don't overwork yourselves!
It's starting to look like a game. I've got pathfinding and the basic UI elements in place now.

We started a bit late due to time confusion, but @hirnsalat and I are in, and "already" have a concept we're happy with. It's not going to be exciting but rather meditative. At least that's the plan 😅

Alright, so first time working in a proper game engine for quite some time. A lot of looking for answers online, but the game is getting closer to being a thing at least. I'm trying to use only Open Source tools this time around which means a lot of learning while i go. (Godot, Blender, Gimp, LMMS)
I have faith the bullet-hell concept will turn out well

A dog is never late! But I might be.
I am trying to make a little shoot 'em up using Python and Pyxel. The twist is that the player is a cop and everyone gets in the way :articulatedlorry: :redcar: :bluecar: :policecar:
Keep your chin up and don't end up in the crowd

Explored the RTS Template from Unreal Engine 5, decided to stea- Borrow some assets and make an RTS Game! Camera movement, check. Basic Building and AI, check, Story, check.
Good going so far, good luck everyone!
After missing out on over a year's worth of game jams due to work, moving interstate and health issues I'm finally able to join in a jam again!
When I saw the theme I had no idea what to make for it (even though I did vote for it). My wife saw the theme and started listing a heap of ideas. So I picked the easiest one to make she thought of. This time round I'm wanting to try focusing on how create a feeling, so I'm going with her simple idea of a claustrophobic maze (the setting is the important part). Here's hoping I can get it to feel right.
Today wasn't a huge list achieved due to other commitments, but I'm quite happy with what I got done. Even if it is only a design doc, basic level plan and a new movement script (my usual wasn't restrictive enough). Now to take a break and let my daughter get some sleep. She's becoming fascinated with coding and would stay up all night watching if I let her... also need to see if my wife has stopped writing down ideas.
Happy jamming everyone and I look forward to seeing your creations!
(our artist @khan is blacklisted so repost)
Keep your chin up and don’t end up in the crowd !

Concept: you've been captured by aliens, they got you stuck in an indestructible cage! But they didn't think that you'd use said cage to wreck them all!


I do not draw and I do not animate. I code and write music. This is why: 

I write music and code. I do not draw and I do not animate. But here we are...
