Ludum Dare 54 September 29–October 2, 2023

End of Day Progress Report

Previous report: https://ldjam.com/events/ludum-dare/54/$371557/progress-report

I've been up all night working on my game for LD54, so it's time to get some sleep!

Turns out that trying to get the entire MVG done in just one night was a bit too ambitious. Nevertheless, things have been going very smoothly and I'm confident I can get it done tomorrow. The only major hiccup I've had so far was with navmeshes, and I solved the problem relatively quickly.

Great time to go to bed!

I think we got good progress today, and this is a good time to stop for now. ldjam54_20230930.png

Some progress

Well, my first night of about 2 hours is done (doing Extra). I made a bunch of sprites and setup the movement and coin pickup (mostly just getting mechanics working). Lots more to do, but I feel I got some good progress. The gif is a bit slower than the real speed of movement, mostly due to video -> gif conversion.

out.gif

Sleep?

Everyone's making an end of day thing and now their going to sleep while I just woke up, had a shower, made some breakfast. And haven't even started on the jam as it was 9hrs 23mins ago it started on 11 pm as pov Hates Europe:D

We are in!

Limited space here we gooo!

First ludum dare in 2 years =)

Crashing and burning in style

I tried to copy and paste between scenes and it don't not end well. I think some signals didn't get carried and broke Godot for the scene. Thankfully copy pasting the file directly i was able to save the map. I still need to recreate the buttons but I'll try to learn the proper way to do it this time instead of the hacky way I did it.

https://cdn.discordapp.com/attachments/804160667338539048/1157552419773878313/image.png

Progress with godot

I'm currently enjoying what godot has to offer. hopefully i can do more before i go to work today

Good start

As usual I really dislike the theme, have a plan now though. Decided to start off with some modelling and texturing last night as I knew getting this prop right would take me a good few hours. Happy with how its looking :)

Screenshot 2023-09-30 at 08.40.38.png

I'm IN !

Capture d’écran du 2023-09-30 09-53-24.png I was already in the theme before I started !

I woke up, fixed my computer (In short, my ubuntu is no more supported, I had an old haxe version, no more compatible with the 2 day old release of HaxeFlixel, I setup the new Haxe version but forgot to copy the STD libs, and a few cryptics errors after, I finally get over it).

So, I will use ESpir, an home made game dev framework based on HaxeFlixel (but with ECS to organize the game code).

20230930_095448.jpg

I just choose my game theme : you have to provide logistic for an isolated scientific base. I'm very sad to not do a game with cars and parking spot taking ALL SPACE like in real life, but I was afraid it will be too complex to implement traffic simulation.

Waking up and getting startet!

Stayed up last night for the theme reveal. Went to bed and dreamed about a terrible idea. Woke up an hour ago to create a mockup, for a space taxi game, where your space for passengers is limited, so you need to plan your route between stars. Came online to post and saw a first alpha of someone with a seemingly very siminar idea :cry: But I think the style of game I plan is still different...

Will work using python and pygame-ce, as this is mainly a challenge to improve my programming skills. I'll try to add my own terrible pixel art :wink: The dog also has to stay entertained during the process. Will the game be fun?... mhhhhh... Will I even make it in time? Even more mhhhhhhhhhhhh

Trying me best. Good luck and have fun everyone! Mockup.jpg

Norman the NIMBY

"Limited Space" isn't exactly my favourite, but let's roll with it anyway, by making it about a horrible man trying to stop property developers building condos near his bungalow. "There's just not enough space!" he says, eyeing the rolling fields in front of him. "If they're not going to put the infrastructure in then there's no point building here, we've got potholes enough already. They'll probably put in cycle lanes and we don't need that big city nonsense out here."

First timer signing on o7

Signing on from the UK! It's my first time doing any kinda game jam, so a bit daunted by how little time 2 days is to develop anything at all :clock:

I can't say "Limited space" was my favourite possible theme, but I do have an idea! It's going to be a little puzzle game where you have to plan a little town/parish in a limited space and you have a set of buildings you must place with certain constraints (e.g. a home needs to be connected to a shop somehow) and optionally usable resources (e.g. paths to connect stuff).

I did have another thought about a kind of single-room room-escape kind of game but that seemed like a lot of work - I think it could have been a pretty cool short little game.

Let's go!

Ocean go brr

Animation 2.gif

Our little intrepid vessel ready to brave the waves!

Up and at it.

Decided to do something like sokoban but you're a group trying to defend a tiny area from attackers so far just got two characters pushing blocks around. Next need to figure out stuff to defend and enemies. Screenshot 2023-09-30 112303.png

Busy Bar: Day 1 Progress

Making a game I'm calling Busy Bar, where there is limited space behind the bar. Therefore, it is basically a jigsaw puzzle mechanic to move workers around.

Worked on creating a prototype today and setting up the basic logic.

Feels tedious to play at this point, but think I can work on that as I go. Haven't started any art yet, so visually looks horrible. Still, I'm happy with the progress so far.

I decided to export the prototype as-is and upload to a blog post on my website. It definitely isn't that playable state that you typically wait to share anything, but I thought it might be interesting to document the progress.

You can test it out here: https://www.loubagel.com/blog/ludum-dare-54-day-1

I realized that if anyone actually wants to check it out, I had to write a lot to explain everything. Since there was no art done, nothing is intuitive. As in, you can't see where the beer taps are to fill up a beer. Scroll down the page a ways past the text if you want to see the project first.

Looking forward to Day 2! Need to rest up though. Good luck to everyone!

Managed to decide on an idea...

Spent the entire morning throwing random ideas at my whiteboard until none of them stick and managed to narrow it down to two things: - You are stranded in an abandoned house/laboratory, and you can't move away from light sources in the game. It's akin to a horror game; if you venture into the darkness, you get eaten alive either instantly or very quickly. The objective of the game is to figure out how to position lights, move them around, and use mirrors (although I won't be able to make mirrors work in two days). Your goal is to escape from the building/laboratory you are in.

  • You are captaining a spaceship that travels from point A to point B. The spaceship has a limited number of device slots, including solar panels, a shield generator, a battery, boosters, and a navigation module, among others. You need to replace these devices on the fly. For instance, when you encounter an asteroid field, you must activate shields to deflect the asteroids. If you veer off course, you need to install navigation modules to get back on track.

Ideas_ld54.jpg

Ended up going for the spaceship one because it needs less animations, and reading about raytracing every light source got me a headache.