Day 1 is over for me

Made some progress. The hard part of making the actual theme related features still loom....

Made some progress. The hard part of making the actual theme related features still loom....

how's yours?
Thinking globally, acting locally. Is the space of thought a limitation or a path to freedom? Using a simple example, let's show how your fears, desires, or lack thereof, add press. Restricted space! Only with music of course).
Idea: 4 parts in a looped story of overthinking. 1 part face, eat, sex 2 part thinkba-dum tsss 3 part life abs 4 part smack back to life
Sharing the concept in b&w. It turns out delicious!
No idea how to make a better gif quality but here s my progress so far


First small steps toward something!

What are they pumpin?! 
I lose motivation pretty quickly, so I'm adding some non-critical but pretty stuff early on :)
First try at making a menu for this one

EDIT: I'm going to need a content warning for flashing lights for this jam probably...


cool brainstorming ending with a name, scenes and all

hopeful this goes somewhere nice
Running in to a lot of problems with stuff like hand-handling (pun intended) and atlas textures / sprites. A lot of simple stuff that is most probably really simple but when you use new engine (Godot 4.1) for your self... well you get to do a lot of refactoring. Because refactoring is exactly the thing you want to do in this time frame :rofl:
But here is a simple almost MVP of having most systems in:

One of the biggest missing thing is just the simulation logic... I have a really faint idea how to make the simulation a game. :shrug:
Also it would be nice to track the score, and different types of tiles.
Made some houses still need to draw the ground but ground is boring, 


Also did a kobold again.
not sure if it will be on theme but eh we make more kobold.
Inspired by a game from a physical game from my child hood, some cool art by teams artist and the base map and movement mechanics, in on track and happy with how things are coming together


This is so far the best Ludum Dare I've done yet!



The idea is to collect resources during the day and defend the lighthouse (from eldritch monsters emerging from the sea) during the night.
I also want to make the gameplay-space shrink as the time goes. Currently I have 2 ideas for this: - 1) Upon collecting a resource on a tile (e.g. destroying a tree), you anger the Kraken who then destroys that tile - 2) Each morning you are warned which tiles will be destroyed by the Kraken at the end of the day, so you have to plan your gathering for that day
Which option do you think is better?
I forgot this was happening so I've missed half a day already, but I have an idea for it:
You're an adventurer who goes into dungeons, sifts through the junk you find there, then comes back and sells it to traders. But you only have limited space in your backpack and the traders want different stuff each day, so you have to try and maximise your profit over several days.
(Final result may or may not look better than this)
Last time I entered LD I spent basically the whole weekend crunching to make the best game I could. This time I'm going to limit myself to 15 hours in total (plus a couple extra for packaging and uploading) to make sure I still have time to sleep/leave the house/speak to my family/etc. But the way I split my days last time worked well, so I'm going to follow the same plan:
Day 1: make all the mechanics
Day 2: build the level(s) and balance everything
Day 3: art/audio/polish
Let's see how far I get!

Decided to go with the walls closing in on you, a la Star Wars. You'll have to grab as much treasure as possible and reach the exit which will be at the top (for now).
Betcha can't guess which game engine I'm using :wink:
Feel free to 'play' this awful version -- I'll be updating periodically so who knows, maybe it'll be better by the time you try it :shrug:
https://youtu.be/nME8Yh7Od0c
The idea is clear, the tone is sorted out. The next step is to turn to color schemes.
Which color scheme is better? What do you think?

!