Ludum Dare 53 April 29–May 2, 2023

Finally "Derry" is alive xD

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At first I wanted to invent a profound story about a burning forest. But then came the sobering reality that compo doesn't give you much time. So now it will be a small blueberry that can grow plants and thus reach the platforms. The goal is to find the way to the village and deliver the message.

The Last Vampire game

Finally jam again!

After conferring with the team, we came to the conclusion that the game in the beat'em up genre with vampires sounds cool.

Therefore, meet the concepts of our vampire, who is entrusted with the goal of delivering a key-artifact to the gates of the underworld in order to free her relatives imprisoned there! But she will be hindered by vampire hunters and werewolves, whose leader guards the gates. 234234image.png image (1).png

And also check out what a sphere we've made! Our vampire has an ultimate ability that she can use when this sphere is filled with the blood of enemies. :bat:

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alignment

ldjam53screenshot001.png Have a little turn based system going. The text needs some love though. Calculations and damage are happening though and i started early with making sure i could build an executable that would run on another computer so have that out of the way.

Progress report

A lot of setbacks this time around but there is some progress nonetheless. Hopefully the basics will be in place tonight.

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Your thoughts on pixelating the screen?

I usually only draw textures and put them on 2D sprites, but this time I am making more of a 3D game. To save some time and cover the ugliness I thought about pixelating the screen. What are your thoughts? I feel like it looks weird to have these sharp edges of the objects paired with fairly bad quality textures. But pixelating everything might be too much?

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Return to Sender - My fraudulent package detection game, Streaming on Twitch NOW

It's been almost 18 hours and whew, stuff's been going well! Like 10 minutes before the Jam I received a package I ordered from a sketchy online retailer and it was a counterfeit item :( So I decided to channel that energy and make a game about evaluating fraudulent product returns! I've been working a lot on the interaction system, and making different objects that can be fraudulent. It's still pretty rough but I'm liking it so far!

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Anyways, I'm streaming on Twitch right now for another full day of development. Maybe come say hi? :3

Join me on Twitch

Streaming a little bit

I'll stream my development a little bit. Flight "sim" using Rust. I don't have a good streaming setup but come hang out if you like. I speak broken english and decent spanish.

https://www.youtube.com/watch?v=KjAJNhdRXaY

This Might Be As Far As I Get

I don't have a ton of time to commit to the jam this time around, but I'm still trying to get something submitted. Here's what I've managed to cobble together so far. DeliveryMan_01.gif

Meter!

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We are in and live on twitch!

Hello amazing game makers!

We are in! and I will be streaming starting from NOW on https://www.twitch.tv/tobugis

We are a team of 2! We will mostly use Blender and Godot to make our entry ^^

And of course, once the jam is over, we will test your games live! But that is a story for next week :smile:

GLHF to everyone!

REIM Continues! Phase 2, time to get an MVP Out!

This afternoon i finished prototyping some core mechanics and have some cool looking playable stuff on screen! Now its time to get it to feel good while playing. This means sfx, ui, Aesthetics overhaul, and music. Also some level / game design to get it all together.

This is what the game looked like at the end of prototyping, lets see what it looks like in 6 hours! REIM2.gif

Will be streaming @ www.twitch.tv/espress0o

Delicious Schnosenfloot

Our game featuring the mysterious delicacy "Schnosenfloot" is slowly beginning to take shape. :octopus: Lighting in Godot can be tricky... :seenoevil:

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