2 STEP: name
We chose the name - GONETZ. Supply delivery TD
Like it?

We chose the name - GONETZ. Supply delivery TD
Like it?

I'm doing the most unimaginative game possible which is a drone serving food at tables on a restaurant.

At least the pace of development is great and most of the core mechanics are in. Of course those are just grayboxes, I usually work on art on the second day.
https://twitter.com/Lngly_/status/1652349087919013889
I've been thinking it would be fun to play around with the new "hat" aperiodic monotile, and the theme seems like a great fit with a variant of the monotile shared by Carlos Luna-Mota on Mastodon with pipes.
This morning I imported the image from Carlos' 3d printing plans to Inkscape, played around with it a bit, and made a print sheet that's not too wasteful (they tile, but not very neatly to a rectangle).

I printed and cut my first sheet and I'm now playing around with the pieces to see what I can come up with.

(The dark blue on is "flipped", and I'm currently using a similar blue convention to the original paper for that. I'm not quite sure how this is going to become a game: whether the tiles will be identical or have decorations printed on them directly. Regardless I will likely try to make a two-sided print sheet available so if your printer is accurate enough they will line up front to back, and will probably do a dark blue/light blue coding on either the pipes or the backgrounds to help visually identify the "flipped" tiles.)
One cool thing about the paths is that while they don't enforce perfect tilings they do visually exclude a lot of positions which don't tile, so shapes will be more closed. I'm expecting to have some kind of a "if gaps happen that's ok but you have to be reasonable about your placements" rule.
Good very-late-morning, fellow EST people! I just implemented the ability to kick the crate. Notable but not shown here is that the kick move can be used in midair to "flutter" a bit (this will be more obvious when i actually add a kick animation) as a natural consequence of how I coded it.
Got a cool claw mechanic going! Just don't know what to do with it yet... :sweat_smile:


Platformer movement AND 8-directional 'water dashes' on meter. You can combine both momentums for great tricks...
the game loop is running and all the main features are implemented but rn nothing stops you from just driving straight and timing the throws
good to go.

We chose the name - GONETZ. Supply delivery TD
Like it?

This time I wanted to try a different method: I didn't want to start working till I have a solid design!
So I've just started working on my submission where Vampire Survivor meets Unrailed!
Previously I always ended up with flawed, not so fun games, even if they were technically polished. I wanted to fix this.
So now I spent double the time, 6 hours on brainstorming and polishing, downscaling the idea to make sure that I'll work on the right and only on the must have things.
It feels like I can achieve everything by tomorrow evening, but we will see... there are always surprises on the way! :D
For example I'm making a 2D game again, which I haven't done in ages... so it's going to be exciting and risky for sure. But I feel 2D would fit my game better.
Anyway, good luck everyone! :)
So i've added a smartphone to my game - Also a tourplaner was added and the routing kinda works - i'm amazed :3

Still no real gameplay tho :< The next step is to implement a little deliveryboy that walks the planed route after hitting the start button, which will remove the customers from the map and add some money. Also i need to think about adding time to the game - i'm thinking about calculated time for the distance traveled and a daily limit of workhours. That way i'm open to use the days as levels and the "off work" times for a shop with upgrades! :D
Future sight, if i happen to have enough time -> add road blocks to make the user plan around those <- make sure no closed areas exist tho!
As always, thanks for reading, stay hydrated and have fun in the jam! :3
Here's the main character (The soldier dude, though there will be an enemy recolour), as well as a pack of jolly little terrorists.
For some reason, they have ninjas, and their boss is some dude that burps chicken legs at you from a Super Mario World Bowser-ish contraption. This reason may as well be sleep depravation and running out of ideas. Anyway, I still have a full day to make a playable game out of those fellows - good night!

Shit, it's hard to track time without the timer. hope it will be fixed soon
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Art has been imported, now time for more level mechanics.

:pizza:
Courage to all those who think of the pizza delivery.
So hungry... I take a break and go out to get my margarita
The scooter can drive and steer now! Going to take a break from physics and do some more fun effects and maybe some gameplay next.


probably...I won't be able to finish...
good to go!
