Ludum Dare 49 October 1–4, 2021

Radish Kid Ascension - Postmortem

Hey pals!

We finished making Radish Kid Ascension as part of Ludum Dare 49! Now that the dust has settled, we wanted to share our experience of how things went down 01-title.gif

THE TEAM

Cozy Game Pals is just two people: Crista, our artist. and Bryan, our coder. We've worked on larger professional teams, but building quick small games is something we are still learning to do.

WARMING UP WITH GHOSTIES

It's been so long since we've made a game together , we were SUPER nervous. We weren't sure if we could finish ANYTHING within just 3 days. So, like true anxious nerds, we decided to do a smaller 6-hour game jam to make sure we understood Unity, Photoshop, and working together. 02-ghost.gif

We came up with this tiny game (and we mean TINY) where you are a ghost trying to complete their final unfinished business. It's not a 'fun' game, but it was huge for us to learn and remember how to work together again. We felt ready to take on Ludum Dare.

DAY 1 - FRIDAY NIGHT

Friday afternoon at 3pm, the theme "Unstable" was announced. We took the entire day to brainstorm ideas. 03-brainstorm.png

We had a few frontrunners: - Two kids in a trench coat, trying to stay balanced - A crazed, emotionally-unstable person that needed to be calmed down - A wobbly unstable building game We weren't confident about any of these though, so we went to bed without a decision made.

DAY 2 - SATURDAY

We kicked off our first full day of work by settling on an idea: a game where you built an unstable tower for an AI character to reach the top. We weren't in love with it, but it was good enough. We took a long breakfast to energize before working. 04-concept.gif

Crista spent the afternoon researching and concepting. She found some neat rickety tree houses and bridges that were great reference for making structures look unstable. Then she found some art styles that she could remix and confidently pull off in such a short timeframe.

05-building.gif Meanwhile, Bryan investigated 2D physics in Unity. He found a feature called 'fixed joints' which can attach two objects in a stretchy wobbly way that is perfect for this game. A few hours later and he had an early version of building by connecting objects together. By the time Bryan had tech figured out, Crista was wrapping up the first game art: building pieces that could fit into Bryan's building system. The project was starting to look like a game and we were super proud

DAY 3 - SUNDAY

We made a lot of progress yesterday, but there was still so much more to do today. The focus of the day was getting the character in

06-animation.gif Crista spent the morning learning how to animate in Unity, something she had never tried before. Luckily, she figured it out and made a handful of animations for the character to move and climb the tower.

Meanwhile, Bryan was working camera controls, pause mode, and an 'earthquake' that chased the character up the screen.Crista finished the character with time to spare. Now that all of the interactive art was done and ready for Bryan to hook up, she could move on to the background.

07-ai.gif Bryan fell behind and ended up staying up late getting the character AI working. He wrote a custom pathfinding system for the character to navigate the crazy messy physics towers that can be built in our game. It's a risky move to do something so complicated in a game jam, but it paid off. Our character added so much life and personality to the game!

FINAL DAY - MONDAY MORNING

We had until 3PM to wrap up the last bits of the game. No real time to make levels, just enough time to complete what we had here. 08-ending.gif

After asking ourselves what Radish Kid is doing climbing up all these towers, we came up with an idea for the ending: Radish Kid is climbing to Heaven to join their family. It's a dark ending that we though could be surprising, funny, and sweet when done in our style. Something that really matches our taste.

We also cranked to get in the title screen, make builds of the game, and do some final bug fixes.The deadline came and we were done! we took a much-needed rest, and a few days away from our computers to recover.

CONCLUSION

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We couldn't be more proud of ourselves. We really confronted some insecurities, made something we like, and learned a lot about ourselves. We think we did a great job coming up with some core gameplay that feels familiar but original, which is something we really value. In the future we want to get better at making levels and content - we kind of ran out of time here, but we know this game could have been more interesting with a better progression.

It's been so great to see other peoples' games and have people respond to ours! Thanks for reading and sharing this adventure with us

If you haven't played yet, what are you doing!? Play now now now!

Your Pals,

Bryan and Crista

Cozy Game Pals

Playing Your Ludum Dare Games on Twitch!

Swing by and type !ldraffle to enter your game into a raffle to be played! Entries carry over, so the more you hang out and enter, the more likely your game is to be played! https://twitch.tv/jitspoe/

Omiya Games' Dare to Play LD48 livestream

Hello, everyone! As usual, we'll be playing and rating your games at our Omiya Games Twitch and Youtube channels today, and going until at least 9 PM CST. If you want to submit your game, we have a submission form here: https://forms.gle/y1S6rWWFHX7P7vCh6 Note that we prioritize those who's in the chat first.

Looking forward to all of your entries!

Thank you everyone!

I didn't have a lot of time for LD this time so I used the time to practice some of the things I've learned in the last year of making games, and created something that could be really fun.... with a little bit of tweaking.

A distance counter is the biggest thing. I'll be adding that as soon as LD rating is over, until then I am grateful for everyone who has played and rated Wild Run. It was a lot of fun, and I finally figured out a few things that I have been trying to learn for a while, so I'm glad I did it.

I look forward to playing more LD games this week.

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Win and lose screens

Added win and lose screens.

Since none of the post-jam changes affect gameplay, I went ahead and updated the submission build as well.

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Keyboard Cowboys Stream Commencing!

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The madness begins once again...

At 7pm PST, The Keyboard Cowboys will be going live to play your Ludum Dare games! If you'd like us to play your game on stream, be sure to submit your entry using this form! We will only be playing games of people who are in chat (while alternative between a few regular VIPs) so please keep that in mind!

We can't promise we'll be entertaining, or good at games, or funny. But it WILL be...content.

Hope to see you there!!

they say don't drink and drive

but they never said don't drink and rate ludum dare games

and boy do i ever have a queue! chrome_mJQxbmYz1C.png

time to crack open a cold one and do some drunk playtesting! give y'all the valuable feedback of someone uncoordinated and very easily confused because brain no work when alcohol starts to set in

(this isn't normally something I would do, mind you, but yesterday I had a fender-bender car accident and everything hurts and is sore, so I figured diy pain relief + ludum dare during fall break from school seems appropriate)

A little bit of curiosities (and easter eggs).

A little bit of curiosities (and easter eggs).

Well this time I decided to write a little. I would like to talk a little about a specific easter egg from our last game produced for LD49: Devil's Sitter. I promise to be brief haha.

Look at this image: EasterEggs.png

Did you identify anything familiar? Well, whoever followed our last two games might understand better, but I'll explain in any case.

The devil-baby's parents, who in our story are also "stuck in their devil form", are named Sryni and Mindy. They are nothing more and nothing less than the characters in the games we made for LD47 and LD48 respectively. "Fault Outcome" and "Mindy's Mind".

Sryni in "Fault Outcome": 3914b.jpg

And Mindy in "Mindy's Mind": Mindy.png

In this specific image of Mindy's Mind game, you can see that we used a text from the game to be able to create a discreet relationship between the games, this being the easter egg of the past gamejam hahaha.

unknown3.png Finally, I would like to note that this family has been having a lot of problems with supernatural things hahaha. What will happen to this family at LD50?

While LD50 doesn't start, stay with our LD49 game: https://ldjam.com/events/ludum-dare/49/devils-sitter

Playtest + Critique Stream

https://www.twitch.tv/empty5013

Come watch me play games and give critique!

2 drunk 2 games

1 hr 41 m in??? games too intimidating. had fun playing few games though, will play more this weekend but sober. typing reviews easier sober.

i love you all ludum dare is the Bestr website good luck with your ratings!

Make your Unity Web Builds PRETTIER for Itch!

Check out my game Hazmat Magic on ITCH to see how my game page looks! https://ismaelrodriguez.itch.io/hazmat-magic

Turn this 1.png

To This 5.png

Open your WebGL build folder (that folder you build your game to and then zip up and upload to Itch)

find the index.html file 2.png

Open the index.html file in a text editor like notepad or whatever you write code with

Find the footer section. You'll notice these few lines here are referencing the stuff that appear under your game's window. 3.png

I like to remove the lines with the logo and the title, leaving only the full-screen button 4.png

Refresh the page and it looks something like this 5.png

We can also change the loading screen's and full-screen button's style 8.png 10.png

Find the TemplateDate folder and play around! 6.png

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Check out my game Hazmat Magic on ITCH! https://ismaelrodriguez.itch.io/hazmat-magic

Share your games and join in the Quite Good Discord!

Thanks again to everyone who tried our game Crazy Cauldron and left constructive feedback! If you haven’t tried it out yet, you can play it here.

Since release we are planning on updates to the game and possibly porting it to other platforms. Hooh boy am I excited!

We recently started a Discord channel where some very lovely developers have already shared their games with us and other people, and we’d love if y’all would join too. Click here to join!

Keep on trucking and gaming!

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Bigger and better explosions!

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Our game Atomic Rock Paper Scissors has received a lot of cool feedback, and we've been incorporating many of the suggestions into the code for our fleshed out post-LD release of the game.

Many of the suggestions involved bigger and more powerful explosions, especially if the nukes are activated with a big combo. This is now part of the new code, and you can see here how it would work. The size of the explosion (Bomberman-style! <3) is the size of the combo, and chained reactions lose power one by one down the chain.

Seen here is also the combo numbers popping out, giving extra visual feedback of the process that was sadly missing in our original release, as well as the new behavior of the nuke bar which allows you to accumulate nukes, which drop one by one every turn. This allows for all sorts of strategy to emerge in how one handles the pesky metal blocks that get in the way.

An updated version of the game should be available for playing after the LD ratings are done, and, after we're happy with the balancing, hopefully also with a leaderboard! :D

But we're saving our coolest ideas for the mobile remake we're planning. Either way, wish us luck!

Welcome to my game.

https://ldjam.com/events/ludum-dare/49/the-adventurers

Please give me a feedback.Thanks a lot. 44d99.jpg

Playing and rating your games, 2 for the price of 1!

@matterlinx and I are going to go live in about 10 minutes at https://www.twitch.tv/matterlinx and https://www.twitch.tv/kanguru9000 respectively. Come submit your game and hang out, we'll both play it at the same time.