Ludum Dare 49 October 1–4, 2021

Looking forward to the jam!

Hey folks!

I've forgotten my plans this weekend so instead I'm going to make a game, or two!

I aim to use this LD Jam to grind some Unity engine skill points for my real-life character sheet. That being said, I would also like to experiment with the luxe engine, and maybe dabble in bitsy again.

I don't really have time for all of this because I'm also working on another game. I guess I must be excited haha!

Best of luck to everyone. Stay safe and take care of yourselves!

If you have any interest in following my progress, check out my game page for links. https://ldjam.com/events/ludum-dare/49/$263867

Now live!

I'm live to talk about how to make a game in 48h! I speak French but can answer to questions in English ^^ twitch.tv/lamisolah

First Ludum Dare!

Hello everyone! This will be our first ever Ludum Dare jam!

I'm joining with my team from Australia - Dream Team (you can see our other jam games here https://dreamteamaus.itch.io/) We first got together at a smaller game jam and we just kept going, although we've still never met in person!

We're hoping to make a narrative-heavy visual novel type game this time and I'll be using Reaper to make sound effects and music

Can't wait to find out what the final theme is, and very excited to be a part of this great big community!

Good luck all!!

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Let's gooooo!

Hello! This is my second ludum dare after doing a team project for LD48. This go around, my partner and I decided we'd do a duo project; we're both excited to get started!

Although for LD48 we did our game in Godot, this time we'll be working in Unity as I have since learned a great deal in the engine. I know much more about Unity now than I did about Godot during the last jam, so I'll be glad to "stretch my legs", so to speak.

My partner will be doing the majority of the game's art (including UI design), while I'll be handling the programming and in-engine development work. We'll work together on making some music and sound effects.

We're hoping for delivery as we're excited about a potential idea for that prompt, but we're ready to take on any of the challenges from LD49!

Systemprogrammer and holy duct designer joining forces!

This year will be a bit different for me, as I'm joining forces with @ithebreather ! We are real life friends since 15 years now. I am a systemprogrammer and he designs air ducts in buildings (pretty sure he designed the ones in the Rock & Roll History Museum too).

Ithebreather's passion is mainly creating the best graphics in town and my passion is mainly programming pieces of complex code. Our goal is to have lots of fun while making the most epic game you have ever played in your life!

As Ithebreather is skilled with Unity, I took the leap and dusted of the ol'mate Windows partition on my Linux PC to install Unity and to take a crash course to get myself familiar. If our idea works with Unity, then we will use that. Otherwise I'll fall back to plain ol' javascript to botch the game together :-)

We are looking forward this next weekend and what creations everyone will come up with :-) Have fun everyone! And stay hydrated!

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Exams are hindering my performance!

Holy crap is it hard to do any gamedev practice when you have literal exams happening, at least I'll have holidays when the jam starts and ends, so really happy that lined up!

Only 4 hours left to claim a FREE copy of Zombie Admin

We turned our Ludum Dare 43 game Deadline of the Dead into a full game and it's out now!

It's called Zombie Admin and we're celebrating our first commercial release by... giving it to you for FREE?!

If you head over to itch.io within the next 4 hours you can claim a free copy for yourself! 🥳

Go ahead and do that.

Now.


Here's the link: https://hastilyassembled.itch.io/zombie-admin


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Follow us on Itch.io and on Twitter and on YouTube

(Seriously, go grab the game while it's free!)

Final Round Of Themes

It looks like the final round of themes are out. Honestly, this is only making me more excited to get going on this. Ideas have been flicking around through my mind for each and every theme, so that should be fun.

I'm probably going to spend tonight to make a quick base for a super simple engine to save me some time starting tomorrow. I'm super excited to try this out, and I once again hope that we can pull this off!

I'm hoping for either Summoning, Decay, Delay The Inevitable, or It Follows You, although a lot of these seem like they're going to lead to a lot of fun.....

Final Vote Results

So excited for this Ludum Dare! I already have some ideas for some of the themes. It's going to be awesome! Screenshot from 2021-09-30 09-18-36.png

I'm In!

I'm in, all of my votes are in too! :smile_cat:

I'm going to be using: * :robot: Godot (with plugins:)
* :openfilefolder: Aseprite Wizard (pixel art imports)
* :speakinghead: Dialogic (dialogue)
* :paintbrush: Aseprite
* :musical
keyboard: LMMS (default synthesizers)
* :musicalnote: Maybe SFXR
* I can do a lot more with LMMS but SFXR is easier so IDK yet :stuck
outtonguewinking_eye:

I know I want to do a 2D pixel art game because that's my strong suit. I'm hoping to ride the line between small enough to complete for a jam, but with enough possibilities that I can grow the game after the jam is complete.

Good luck everyone! :fist:

I'm in (too)

I’m coming LD49 ... and not alone, i'm coming with my minions : Unity, Affinity, Audacity, ...

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7th LDJam after 1 year

Last ludum dares I was kinda busy, but finally I can make some time to participate in this exciting competition. All my entries have been done using Love2D and pixelart style but this time I want to make something different:

🌌 Engine: p5.js (maybe /w typescript)

🎨 Art: Spriteless game (primitive shapes and producedural geometry)

🎹 Music: FLStudio

📷 Artwork (promo banners and thumbs): Canva and paint.net

I've been playing lot of minimotorways and minimetro lately, so I am looking foward for a minimalistic game! Good Luck everyone 💖

Fancade

There is this really cool game platform that originally was made for Android and iOS called Fancade that has recently been released for web browsers as well. It lets you make custom voxel models and uses visual scripting for game logic. Would games made on this platform be allowed in the Ludum Dare jam? Fancade

Compo Question

Quick question! I am a streamer and was considering streaming my experiences in a compo Game Jam. There don't appear to be any rules against it, but I wanted to make entirely sure: Is streaming the creation process all good?

Edit: Thanks for the reply. I'll post my Twitch if/when I get started

Final Round

Cast my ballot for the final round! As always I struggled to find something I liked, and what I liked from previous rounds didn't make it through :frowning2: but the constraints of a theme are more important than whether I personally love or hate the theme. My voting is below, feel free to judge my opinions internally and disagree with me..

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Theme Ideas

Because I just can't stop thinking about LD, here are some ideas for each potential theme.

Unstable - A crazy scientist creates an unstable weapon, which you need to destroy. OR... You are the crazy scientist and you must craft this weapon/bomb. (Action crafting game)

Making connections - You are a sad teenager without friends, 24/7 on his/her computer. You must find someone you can be friends with (Story, text based, chatting similator)

One tool, many uses - Basically any kind of Terraria-like game

Decay - A monster slowly decaying. You must KEEP IT ALIVE (get it?!)

On / Off - There is a huge button that needs to be protected from hordes of people who want to push it ON or OFF. (Tower defence probably)

Delay the inevitable - You are dying, but before you die you want to leave something for your kids. You grow a farm, or build a house. And keep yourself as healthy as possible to finish the job (Story driven farming/building simulator)

Keep your distance - You are sailing across dangerous waters full of sea monsters. You must get to the other side without getting too close to any of the abominations. (Arcade, roguelike)

Delivery - You work as a post man in a sci-fi universe and you must deliver mail to your customers as fast as possible (Arcade, platformer, roguelike)

The environment changes you - You are a secret comando agent, going through a different biomes to complete each mission. You must prepate yourself for each of these biomes so you are advantageous before your enemies (action, arcade)

Leave something behind - Actually same or similar to "delay the inevitable"

Everything changes at night - When sun goes down, you are alone in your old house. You start to hear strange noises and feel uneasy. You must deal with these dark places. (Horror/Survival)

3 rules - Literally anything

Replication - You are a monster eating humans. Each time you eat a human you replicate. Now you have two monsters, then you will have four monsters... and so on. (RTS, Action arcade)

Strength in numbers - You grow some small community/colony and each level you must defeat more and more enemies (strategy - turn based or RTS)

Summoning - You are a small squirrel mad at the world for making fun of your size. So you decide you want to rule the world. But you can't do it yourself... You have to summon the demon to help you with that. (Story driven action platformer)

It follows you - You have a new puppy and it follows you everywhere. Your job is to train it well (Dog simulator, tamagotchi like simulation)

I mean...

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What is it with you guys and Decay? Disgusting.