It's that time again.
The final hours of overconfidence and high motivation before the first struggling with the theme. Love it!!
The final hours of overconfidence and high motivation before the first struggling with the theme. Love it!!
My heart already started beating insane....
And it's first one too...
Feeling excited, prepared, nervous? None or all of those?
This is my first jam ever. I just woke up - it's still dark outside and very early morning in Denmark - and now I can't fall asleep. I'll probably be super tired tonight when jam starts. Haha!
I'm in! This will be my 30th Ludum Dare. My toolset:
Also, if anyone somehow remembers the troubles I had with my LD46 entry, the mentioned bug is now fixed and I've finally uploaded a seemingly working HTML5 build.
I'll also probably use my Godot function library. Good luck everyone!
Are you excited for Ludum Dare 49? This will be my 3rd time participating!

Our favorite time of year has come once again!
We couldn't be more excited to put ourselves back to the grind for this LD. Good luck to all of y'all, and don't be afraid to get weird with it! :pointright: :cowboy: :pointright:

Howdy! I’m HacksawUnit, from the ‘USA’. I love creating and thinking about all sorts of games.
LudumDare 49! We made it past '48' and it seems the 'compo' is still here as usual... I will cherish these '48 hour' chunks as long as I can! Haha. I should really figure out how many LudumDare's I've participated in so far. I think it's at least 10... Anyway! October. I love Autumn, and have been especially looking forward to it for some time due to the heat of summer. Things are still quite strange across the planet- well, even stranger than things were pre-pandemic. I wish everyone a very safe and fun LudumDare, and a great end of the year!
Favorite tools list:
🍬 Construct2: HTML5 game creation software!
🍬 Aseprite: Pixel art program!
🍬 GIMP: Open source image editor!
🍬 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!
🍬 Audacity: Open source sound editor!
🍬 itch.io: Storefront/games host!
If I follow both the LD rules and another jams rules, can I submit to both?
I
Team Cocoa Moss hopes to complete our 16th game working together this time around for Ludum Dare. This will be my 25th time personally partaking in the event.
Funnily enough, up until earlier this week we were still working on our previous game, Far Side of the Mirror. We hope to publish a major "2.0 update" for that with significantly more content, but for now we've turned our attention to the upcoming weekend jam!
I'll be using Godot, as has been the case for all of my more recent LD entries.
A quick PSA to those of you using Godot in conjunction with VS Code: Godot v3.3.3 contains a bug that causes the editor to crash when using the VSCode Godot Plugin. This bug has been since fixed, but the fix is currently not yet in the stable release build. If you're using the VS Code editor integration, I'd highly recommend that you either use the v3.3.4 RC snapshot, or downgrade to v3.3.2 for now.
I spent yesterday and today working on a bunch of improvements to my framework/starter code, which is split into two parts -- the framework itself and the project template(https://bitbucket.org/DDRKirbyISQ/godot-template/src/master/). Neither of these are documented or suitable for use externally, so I'm declaring them here as more of a formality than anything else.
For LD48 I had already started with some very useful scripts in my framework, such as a dialog box, complete with text scrolling and multiple choice selection. However, I still ended up needing to implement a lot of other basic patterns and components, such as 4-way movement coupled with animation, arbitrary entities that you can interact with, and doors/warps that transition you between scenes.
I've spent some time yesterday and today adding some of that functionality and will probably continue to work on that in the coming hours, as well as make a big grocery run so that we're all stocked up on food for the weekend.
See you all at the starting line where we shall all gather to complain about the theme! ;)
Hoping for a theme that sparks a good idea! didn't finish last time I joined, I just couldn't think of anything!
Hello everyone! I'll be joining again. My first ludum dare was LD27, This will be my 11th(!).
My goal this year is to finish a game in a healthy way. Going to get plenty rest, eat good food, and work with a purpose!
I hope everyone will enjoy their time this weekend and I can't wait to see all the games! :smile:
Sleep for more than 3 hours during compo.
... yeah.
I was super hyped to make a game this weekend, got everything set up, made a few small test projects just to get into the game making mood again
... and then woke up with a fever that made me exhausted just typing this post out. So I think doing a 48 hour coding marathon might not be the best idea. It's kind of sad but what can you do.
I'll probably still do game test streams when the voting phase comes around but I obviously can't actually rate games this time.
Well, I'm looking forward to all the creativity about to be unleashed and to play your games. See you for the big 50 :D
Alrighty this is my first time joining Ludum Dare jam after 3 years of missing the event (talk about consistency). Im super exited and stressed too but there's something I don't know how to deal with. Im gonna have a really busy Sunday so I won't be able to develope much, for people who are experienced with game jams, is that a really bad thing ? I mean one day is a big percentage out of 3, is it gonna impact my game that much ? or can I still make it as long as the scope is smaller ?
Tool and Color Palette is Ready ! free use for you :p

And you ?
Yeah ! finally ... this is tense :)
Going to participate by myself this time, so giving it a shot at COMPO.
I'll be using Clickteam Fusion 2.5 as I always do.
Here's my codebase / warmup-project. (Password: mudraduel49) :key2: :lock:

I went ahead and made my own global controller-input system for the project template.
It should support keyboard, gamepad and touch-controls. I've hosted a browser-build DEMO on itch, so you can try the thing even on your smartphone!
``` Some of the tools I'll be using...
GRAPHICS: GIMP guvcview skanlite
MUSIC/SFX: Audacity Sooperlooper Qsynth Qtractor sfxr ```
I was planning to use my drawing tablet for graphics, but I lost the pen somewhere! (The usual story)
I guess this the universe's way of telling me to return to ink and paper once again!
It's quite appropriate, since it's already Inktober!
But yeah... For now I should probably try to get some sleep when I still can!
*It's time to JAAAAAAAAAM.*
"Only dogs can catch fish with the paws."
I'm in again. New account. Never seem to get a game finished..
Going with Godot+Clojure bindings (freshly baked).