I'm in
Hey, i'm in!
My objective this time is to deliver (:wink:) something (Jam or compo, not decided) at the end. Even if it's not 100% done.
I will most probably use Unity and Blender.
Stay hyped everyone, it's starting soon!
Hey, i'm in!
My objective this time is to deliver (:wink:) something (Jam or compo, not decided) at the end. Even if it's not 100% done.
I will most probably use Unity and Blender.
Stay hyped everyone, it's starting soon!
Hi, wife is out of town this weekend :(
So, I will try to participate for the first time on the Compo category!! (supposedly I will have more time and focus)
Last Jam for me was LD46 with my brother, so I was really looking forward to this one.
I'll be using the amazing Godot Engine, probably a 2D game (but I really want to try to make a 3D game someday)
Good luck to you all!
Obligatory "we're in" post :)
Its time for a new challenge for our team of four! Our tools of choice are Unity, Blender, Photoshop and Audacity.
We wish best of luck to all the participants. Let's make some cool games no matter how bad theme is going to be! :D
Best of luck for everyone participating in Ludum Dare 49 - which begins in just over 9 hours!
It’s that time of year again, and I’m ready for another Ludum Dare! I haven’t made nearly as many jam games as I’d have liked to this year, but the trade-off is that they’ve been of a higher quality (in my opinion, at least) ;) Good luck to the fellow jammers, and may the best game win!
I'll be teaming up with @whycardboard once again for this edition. The software I'll be using:
I wish you all good luck and a good jam!
f
Yeah, just the themes I liked and disliked


Unity, Aseprite, Audacity, FLStudio,
and of course, pen & paper and github. Enjoy the jam everyone!
Missed submitting in Ludum Dare 48 as I was unwell on the Sunday, so am hoping for a redemption arc this time.
Will be using Game Maker Studio 2, Paint.Net, SFXR and maybe Audacity and/or Bosca Ceoil
I'm in, even though I've got ridiculously little time on my hands. Gonna use Godot, Paint.NET (a true professional) and Audacity. It will probably be isometric. Good luck everyone!
My last game wasn't very innovative and the graphics were bad, but I at least did well in the Fun category. This time, I'm going to scope down to allow a bit more polish hopefully.
Tools: Unity, aseprite, bfxr, Bosca Ceoil, Audacity.
This jam I want to focus on adding more Juice or Game Feel. Good luck all!
I always love to mix up my wallpaper for Ludum Dare and the talented community always comes up with great wallpapers. If you have one, know of one or know of a wallpaper thread let me know!
Finally getting back to LD! LOVE2D, VSCode, Aseprite, FL.
We turned our Ludum Dare 43 game Deadline of the Dead into a full release. It's called Zombie Admin and it's about a regular working day in the zombie apocalypse.
We're celebrating release week with a 25% early bird discount!
Support us by buying Zombie Admin: https://hastilyassembled.itch.io/zombie-admin
So it's been a long while since Wormwood Studios have entered a game jam - we have some new faces now though, and all of us are basically champing at the bit to get started on this thing!
Our team consists of; Me (Design, Art, Animation, Music, SFX) Michael (Design, Writing, Coding) Florian (Music) Sarah (Animation) and a handful of great voice actors including Miranda and Aaron. Our tools will mainly include;
Unity - Engine
Photoshop - Art + Animation
Reason - Music + SFX
Best of luck to all other teams - Let's Rock!!!
Been a few years since I did a jam so I’m back in.
I’ll be using Construct 3, Aseprite, BFXR, and whatever that music program is called that I can never remember the name of.
It’s been a while since I did any gamedev and I’m relatively new to Construct 3 so don’t expect anything flashy.
Hello,
I suck at music. I need hours on bosca ceoil or other similar tool to make a simple crappy melody.
There are tools that can generate music without any skill required (AI based or not). For example strofe or musenet. But I didn't found one that 100% satisfy me.
Do you know other similar tools that could be usefull in the jam?
For my toolset this time I'll be using FlashDevelop for my IDE, HaxeFlixel for the engine, Paint.NET for the graphics, and LabChirp + SFXR for the sound.
:tools: Awesome Game Jam :tools:

A curated list that contains helpful links and resources for game jams and game development.
https://wujood.github.io/awesome-gamejam/