Ludum Dare 49 October 1–4, 2021

I am in for "first" time.

Well. I am in. My last LD was 38. After that, my life kinda crumbled. Got diagnosed with depression dissorder, lost job, had some suicide attempts, was in mental hospital for some time. After that, i turned new page in my life. So, this is my first LD in my new life.

What i will use

  • Godot
  • Blender
  • PyxelEdit
  • Aseprite

My services

  • If you have bad mental health like me, we can talk about life, game dev or anything else on discord. I am on ldjam channel as DruidCZ. If you feel down, just write and i will try to respond asap.

My portfolio

3D

https://www.artstation.com/druid_cz

Photography

https://www.deviantart.com/druid-cz

Games

https://druid-cz.itch.io/

I'm In + Some tips

I posted my "I'm in" post a while back but seeing that there are quite a number of new people, I decided to posted it again with some tips. Here is my set up

  • Haxe/Heaps
  • Base Library (https://gitlab.com/ZwodahS/haxe-zf)
  • Roguelike Engine (https://gitlab.com/ZwodahS/ren)
  • Aseprite for graphics
  • ChipTone for sound effects.

Tips/Reality check 1. You have 48 hours (72 for Jam), but in reality you only have about 20. 2. Despite having only 20 hours, spend 1 or 2 planning and thinking out what you want to do. It is worse when you realised your idea is a bad one 3 hours into development. 3. Plan out your scope and cut it by half. At the end of the first day, cut whatever is left by half again. (If are new, you might want to cut it by 75%). 4. Identify your MVP, and beeline to a it ASAP. It is more satisfying to add to something playable, than to just blindly stare at code. Ideally by the end of the first day, you should have the core loop finished; core loop being menu -> game -> gameover/victory. 5. Spend your last 2-3 hours playing the game, fixing bugs and balancing instead of adding more features. 6. Don't make your game too hard. Most people will give up after 5 minutes. 7. Although it might be late to change, browser game usually get more play.

Do share more tips if you have any.

Prism game team

take it easy!try your best。

Yoo I'm hyped

Hi, I'm BigManCloudy and I'm currently working on a puzzle game called "Fade". I've never been in a game jam before and I'm so hyped! I'm choosing the jam and I'm working with fellow sound designer @TetaBester (sorry for the @). I'll be using GameMaker Studio 2 because I've been using it for a year or so. Good luck, y'all!

I'm in! + How a previous entry evolved

I'm in for the 9th time in a row! My objective is 10 in a row :)

Also wanted to take the opportunity to show you how a game I made for the 46th edition. Will not pitch you here, the point is not to grab wishlists (ok maybe a bit), but to show you how that what you will make this weekend can become bigger if you care for it!

JAM VERSION

TCPitch.gif

CURRENT VERSION

TCPromo1.gif

You can see more of it on its Steam page

And I also take this opportunity to also share some game jam tips with you : https://www.youtube.com/watch?v=2p66V1fZ8kk

Wishing you to have fun, learn new things and add a cool game to your portfolio! Have a great LD everyone, cheers!

Hi! I'm new in this Ladum Dare Jam!

Hi, I'm new to this community and Game Jam. I just wanna say hi to fellow game developers. TitleLD49.png

I'm in for the 2nd time

Last time I did a Ludum Dare was #38, so it's been a while.

I'm using UE4 and trying to do as much in C++ as I can (instead of using blueprints).

I'm going to try to do something multiplayer, distributing a dedicated server EXE and a client EXE. This will be a challenge to create and setup within 48 hours. And I have to remember to leave a lot of time for packaging the UE4 binaries because it can take a while to build.

There's no way I can code for 48 hours, I will probably really get 20 hours to make this thing. Let's see how it goes. Good luck everyone. :thumbsup: :sweat_smile:

shhhh the missus doesn't know but I'm in

I'll only have approx 16 hrs for this one. Keep it small! Get it working on day one because I can add more later. My aim for this one is to get music and sound in this time round. Good luck all

(seriously, I had to do this in Microsoft Edge because Chrome would only allow one character in the Description before it locked the description input box, weird).

Simplifying development

Hi jammers! I wanna share with you some of the assets I've made for qick development, especially game jams. They can speed-up development process, as they contains some ready for use common components & scripts.

These assets are free & open-source, and available on bitbucket, so you can easily download and use them in your project. All assets contains readme in their repo.

| Asset (+ link) | Description | | -------- | -------- | | Unity Template Project | Rich set of common components shared to all projects. Contains both pre-made basic folder structure (for scripts, prefabs, materials etc and game components like movement, health, UI, game management. Good candidate to start new jam project from this repo. | | Profit | Scripts extensions in categories: coroutines, collections, math, components, etc | | Ragdoll Shooting | Contains ready-for-use components related to: 2d-ragdoll, battle, shooting, movement |

All assets are being getting better from time to time.

I'm in for a challenge

I will focus as a last time to finish the game on Saturday. It was very satisfying to do that.

Small scope. Simple Idea. No reinventing wheel.

Probably will use Kotlin to do a Multi platform project

So: - Kotlin / LibKTX - Blender / Krita - GarageBand / Ableton

Let's jam!

I AM IN

Co worker challenged we to Ludum Dare this year so here we go team, going to get something done this time woot woot!

Untitled

Untitled

Finally I'm in!

Oh, finaly i got a Vacation! It's time to join the Jam! Themes are awsome, can't wait final theme anouncement:)

LD49 - I'm in

LudumDare 49 here we are again. Well, maybe(at 99%). All Themes seem interesting, except for some(Coff Coff Delivery Coff Coff) - Hopefully I'll come with some creative and cool idea.

Tools I'll be using: - Unity for Coding - Procreate for Design/Art - Audacity/FLStudio for Music

High chance of me streaming the process, just for fun:: https://www.twitch.tv/stroeandre I'll take this challenge very relaxing and cool. Bought some beer for Creativity porpoise lol.

Hopefully, I won't commit the same errors I did in LudumDare 48.

I'm in for the 3rd time

This will be my 3rd time entering the compo. My tools:

  • Godot
  • Photoshop
  • Spine
  • Garageband

On my previous entries, I ended up prioritising story and graphics at the expense of the core mechanic- this led to really long and boring gameplay loops. So, my goal this time is to focus on developing a fun core mechanic that can give the player a satisfying experience in under 5 minutes, before thinking about story and art.

Less than 12 hours to go!

Right now there is a little less than 10 hours to go, so I hope everyone's ready!