Ludum Dare 49 October 1–4, 2021

Me And The Boys

Wake samurai we have LD to Burn 244116697em237682694995708/em5967045921551312162_n.jpg... Lets go ya Moudir

Night 1 Finish

Be prepared to judge the souls of the dead on the Scale of Maat! I am incredibly proud of this effect, despite how simple it is :p

scale-balancing.gif

well, i'm done :)

i hope everyone's going well! my game is actually finished because i'm rushing it, haha.

i originally didn't plan to even join the jam, considering i have four exams next week i need to study for (.... right.) but here we are! the theme was fine, and when i found myself an idea i couldn't leave behind while scrolling through the ludum dare discord i just had to make it.

fortunately it didn't take long and i have a basic game with an idea that i'm in love with.

if you check out my game, emoceans, i hope you enjoy it! otherwise, thanks for reading. all the best with your submissions too.

gameplay1.png

Gameplay and art concepts

We are wrapping up tonight's work with some gameplay by @dynames and art concepts by @reant and @sirixam! unknown.pngIMGem20211002/em012231.jpgUntitled_Artwork (1).png

15 levels completed!

So far in my game I have 15 levels. 7 of them are pretty easy, I think, but I'm honestly worried that some of my newer ones are waaaay too hard as I was hoping to give this game more of a chill vibe. Hmmm.

In other news, I've figured out how to place the 2D UI into a 3D scene. This will allow me to create a cool 3D scene that grants the player more knowledge about the puzzles... if I can complete such a scene fast enough. We'll see.

(Incidentally, this is why most of the levels are X'd out--they require knowledge about the puzzle systems that the player will have to find to have a reasonable chance at completing the level).

GIF of me browsing my levels

The hardest level so far is level 15. Just look how difficult it looks!

Screenshot of level 15

...Well, it may not look too hard. But it is surprisingly tricky, I think.

What to do with this

:thinking:

2021-10-01 22-39-20.mp4emsnapshot/em00.16em[2021.10.01/em22.47.54].png

Video: https://twitter.com/IoriBranford/status/1444176581249826819

The stage is set

piano_drop.gif

Not too much done tonight besides design and this piano drop, but I think I at least have the main idea figured out, and I'll hit it harder tomorrow. I think I'm going to end up calling this game, "The Show Must Go Down".

Man, I'm having a hard time coming up with something for this theme

I just barely could start working on the jam maybe an hour or two ago, and I can't seem to come up with any ideas that I like/are unique enough/can be done in the time frame. This is harder than I expected, and I haven't even begun working on the game yet. My ideas that I most likely plan not to do: imageem2021-10-01/em235414.png

Got an idea and going to start in about 1 hour!

So, the jam started at 3 am for me, I stayed up until 2 AM but slept :( At 5 AM, I woke up and got to know the theme, finally something I liked lol. Because I'm using Unity, I'll have a simple game. A player that revolves around a point, and has "un-stable" enemies on its sides, they can shoot random amount of lasers and any random time. And you'll need to either kill them by shooting or making them shoot each other, I hope I complete a big chunk today! If not, it'll have to be jam.

Woke up a coule hours ago, still no concrete plan

unstable.PNG

Kinda tempted to latch on to this interpretation at the moment since I generally like edgier undertones in my games, but I'm not sure if I can do it justice.

Gonna keep brainstorming for a little more for now.

Untitled

Untitled

8h progress, techno vibes and atom splitting

8 hours in, and I have a pretty convincing test level, at least to my eyes. I had a lot of fun with the music/sfx system, I love the old school REZ vibes.

Now, little coffee break, and then Level design !

https://youtu.be/gkv3xkUZdVc

Gotta code fast!

gottacodefast.jpg Good morning from northern Europe. Time to start jamming on my fav shirt!

original 2D RPG

Screenshot 2021-10-02 111027.jpgsmall cheems.gif Our group of college students pay more attention to the plot :D

Turret Walker enemy coming up!

End of day 1 for us and just wrapped up the model for the Turret Walker enemy:

turret_walker.png

And now, time to get a bit of sleep!

Making Progress, Real good progress

I got brainstorming, and got an idea.

I'd say it's quite a wonderful idea. Only the hard part comes in making the art... not the programming, but the art. So, I say, even though if the art's not going to be too good but the concept and mechanics are good enough!

And of course, I'm already making the game (the actual game not messing around and stuff.)