Ludum Dare 49 October 1–4, 2021

Last chance to play and rate!

Bring all planets safely into orbit in this relaxing, yet hectic puzzle game!

LINK

All feedback is greatly appreciated :-)

ezgif-1-02981df65cbf.gif

Results Day! What to expect; Streams; Live tweeting

Hey folks!

As Ludum Dare 49 comes to a close, here's a summary of what to expect.

result-g1e12a4001_1920.jpg

LIVE: Counting down the Top 15 Compo and Jam games

We're trying a new thing!

It has come up time and time again "Hey Ludum Dare, you should do a live results show". I'm somewhat limited in what I can produce by myself, but instead of doing nothing, I thought I'd try live-tweeting the results... well, some of them.

https://twitter.com/ludumdare

Starting at 7:30 PM ET, 4:30 PM PT, and 23:30 UTC, the main Ludum Dare twitter account will countdown the top 15 games. Every 10 minutes, two games will be tweeted out: one from the Jam and one from the Compo. This will last for about two and a half hours. We'll be using hashtags #LDJAM and #LDLIVE.

My hope is that we get some live streamers to try the games. Anybody that wants to see the top-15 games played can jump between various live streams in the sidebar widget or on Twitch.

https://www.twitch.tv/directory/all/tags/c8d6d6ee-3b02-4ae7-81e9-4c0f434941cc

If you're streaming, be sure to use the Ludum Dare tag on Twitch. FYI: Due to a Twitch API omission, the sidebar widget currently only monitors streams with their game set to Software and Game Development. The link above to the Ludum Dare tag will find everything.

I wasn't sure what the right amount of time is, but I decided to try 10 minutes per pair of games. Yes this does mean not everybody will get a chance to play both games, but my hope is this encourages viewers to jump between multiple streams. As a streamer you might decide to play whatever you want, play just the Jam or Compo games, or multi-stream with a friend. What you do is up to you.

Finally, at the end of the countdown, I'll flip the switch letting everyone view their personalized results.

Cool?

Anyway, I'm off to grab a few Zzz's before the kickoff. See you in a few hours!

Mini FAQ

What is this "Compo" vs "Jam" thing?

We have 2 categories that people submit games to when doing Ludum Dare. The Compo is our "hardcore solo" category, and the Jam our regular category. People making games for the Compo have to work alone, and they only have 48 hours to make their games. Everyone else gets 72 hours, and they can optionally work in a team, but not everyone does.

How often do you do Ludum Dare events?

Currently we do them every 6 months: Every April and October. Follow us on Twitter, or our email newsletter for announcements.

Any games in danger?

If you're super close to 20 ratings but haven't quite made it yet, put your game in the comments! I'll try to get to as many as I can before the end of the voting period :)

If you want to try my game too, it's this one: https://ldjam.com/events/ludum-dare/49/a-gift-in-good-faith

Thanks for all the great feedback so far!

I'm only about 5 votes away! Anyone with a VR headset- please check out my game.

Hey folks, I understand that doing a VR entry means you don't get a whole lot of votes right off the bat but I've gotten the required amount in previous jams before so I'm really hoping to get there again this time as I'm rather happy with my entry which doesn't always happen haha.

Unityem2021-10-04/em14-22-45.png

https://ldjam.com/events/ludum-dare/49/nailey-vr-only

Please give Nailey a try if you have a VR headset laying around.

Deathrail

47b18.gif

Ok, this is my last last post.

Good luck on ratings mates.

play now https://michaell308.itch.io/deathrail

We're officially working on Lovecrafting for a full release !

Hello everyone,

Thank you all for your great support and feedback about our game.

We're excited to announce to you all that we're officially working on Lovecrafting for a full release, with our own company. We've already released a game called Ashwalkers earlier this year and we've had a thrill working on this new idea in the Ludum Dare. So, as a team, we've decided that we will push the game further to reach a fully fleshed state.

Thank you again, it was awesome to participate in this event.

You all have great games and we wish we could have tested a lot more.

Good luck for tonight and we hope we'll meet again !

LC_Twitter.png

If you haven't tested the game, you can here : https://nameless-xiii.itch.io/lovecrafting

Give your feedback and/or participate more in playtests : https://forms.gle/NmaSYGdk8aYd7qaQA

You can follow us on Twitter here : https://twitter.com/NamelessXIII_

Optimized builds are available now!

We are glad to announce updated and not so havy vesion of our game. Mac version ia also available! Play, enjoy and leave feedback)

https://ldjam.com/events/ludum-dare/49/beavershock

Thanks all for playing!

Another Ludum is about to end and as always, there are many fun and interesting games! Congratulations to all!

Thanks team, awesome work!

https://ldjam.com/events/ludum-dare/49/captn-slippy

gameplay.png

Fire Orb!

Hello everyone! Its only 5 houres left, but we still need 10 points! Play and rate our game plz ^_^ https://ldjam.com/events/ludum-dare/49/fire-sphere

Gameplay: https://youtu.be/e9QRKZhaPLA

Two more to 45

I would like to have at least 45 ratings, but I don't have time to play games, so if you can spare a minute...

Ludum Dare 49-00;00;34;09.png

Play it here

Can we get 2 more votes for Humor?

L̢̢̛̙̪͐̈́̎̔a̓́͗͗ura Mâ͎͇͋̂̀̐̈́͠͠g̾̓̓͘ȁ̅n ǐ̵̧̻͖̟̯̤̐͊̄̔̕͟s̛̱̼̯̼̭̬̽̾̃͟͝ a m̷̢̩͎͎̩̽͂̾͐̔͡ė̥̫͍̊̆͋̉n͇̪̖̱̭̖͋̆͊̈́̍̚t̆͑͐͑̍̐͠å̯͐̒̃̄͒͌lly uņ͚̙̲͓̇͂̓̐̐̓̅̓̓͠s̨̟̥͇͚̥͉̍̏̊̔̒͌̓̃͡tabl̶̡̙̥̼͉͇͙̀͛́̐́̑͘͜e pers̨̧͇̱̅̾̾̃̀̀͂͘ͅŏ̙̬͕̠͛̄̋̈̀̍͝n ẉ̶͉̝̬̯̊͗͛͂̔ho̡̻̠̫̞͉̘̿̒͛͞͞ haş̺͓̱̼̜̍̀̓̅̈͘ beę͉̞̯̼̒̿̉͌͐̈̃͊͜ͅͅn̑̈́̓̕͡ thrò̠̻̺̮̀̿̆͘͘͠͝u̽̏͌̅g̡̹̺̍̿̌̌̚h̀͗̇͒̾̍̐ a l̶̡̛̥̮̹̤̠͐̔̄͌̑́̄̐͒͢͟ot sinc̡̛͉̝͖̺͑͛͊̃̃̀͢͢͝͞e͗̈́̐̈̀̉͋͝͝ she̝̤͛̈̅̔̅́͗͡͞ ẅ̧͔͈͖̻͛͋̐͝as a c̴̝̮̳̜͚̘̍̌̏͊̂̅̕͢͡h̀̉͛͌̎il͖͕̹͇͐͆̉̀͑̊d. Noẃ̶̜̥̠̱̤͖̬̕ ̵she ̶is̵̩̈̽̓̇̾ ̴̘̓͝reliv̶̳̮̠̟̰̂i̷̹̓̈͒̂͝ng ̸̘̹̍̃̽͋͋thȅ̴̙̔̈̑̓ traum̵̳͂̉͘as̴̟͇͗ ̷̧̧̞͎̙̭̀̉̒͑in̶̔̽̉͛̚ her̸͙̆̀͛̉ ̶̢̐̑miň̸̲̉̕d̸͎͙̬̭̠́͑̔̀.

https://ldjam.com/events/ludum-dare/49/laura-magan

gif.gif

s5.png

Our LD47 game is turning on a full game for PC and Nintendo Switch!

Hello everyone!

A year ago the 47th edition of the Ludum Dare ended and we released our game, Suicidal Boyfriend and now is becoming a full game!

We rebranded our game to Void's Ballad and refined the gameplay, removing arcade component and giving a full length story! Check out the announce trailer here! https://youtu.be/wi_TI4OJwvQ

The demo for out game is already available on Steam (we partecipated to Steam Next Fest) and you can download it or put in your wishlist on Steam! The demo will also be released on November 4th on Nintendo Switch in Europe (with no release date for Americas)!

While you're here, why don't you check out our entry for this jam? Only 5 hours are left, so play, vote and comment while you still can! Escaped Plague is available clicking here!

Keeping my promise

TitleSS.png So I promised that if i got 10 dollars for my game for this Jam I would make it into a full game. I know it is awkward to ask for money for at game jam game, but I felt that this game had the chance to become something more.

Covverimage.png Screenshot 1.png

So from today I will start work on Trembling Tombs (with an s)! My plan is to add more levels with different themes, like egyptian and mayan. I want to make more interresting puzzels and more than just one way to solve them. I am really inspired by the immersive sim genre, were the world feels less scripted for specifics and feels more like an actual world. This is also what inspired the scorpions getting crushed by rubble and blocks. If you have any ideas or sugestions, please leave a comment.

Screenshot 5.png

If you havn't tried Trembling Tomb (without the s) then here's the link: https://ldjam.com/events/ludum-dare/49/trembling-tomb Please leave feedback if you play it. Im still in tha planning/anaylizing phase of develpment, so feedback is especially important right now. Hope you are as excited as I am :D

Is Plubertium doomed or can you help save it?

itch banner.jpg

Yo!

Please could you spare a few minutes to play and rate Plubertium, our intergalactic exchange student simulator.

https://ldjam.com/events/ludum-dare/49/plubertium-glactic-exchange-student-simulator

It's been a frantic time on this side and I've hard been able to play or rate any games. Would still love to see our jam entry get rated, as we're all exceptionally proud of what we made. Fingers crossed that we can make it happen!

Thanks in advance to anyone who saves the day! itch-background.jpg

Poopy Parker (Need 7 more ratings)

Hey guys if you haven't seen this yet we would really appreciate a rating <3

https://ldjam.com/events/ludum-dare/49/poopy-parker#/

poopythumb.gif

It's just fire

the-fire-is-shooting-at-us-fire.gif 47f9d.gif

Play our game here! https://ldjam.com/events/ludum-dare/49/office-novice

Last Day! Can you escape the ruin?!

marketing_gif.gif

Since it's the last day of Ludum Dare, why not see if you can escape the ruin?! A difficult tile-based puzzle game where you need to destroy the ruin around you to escape. Good luck!

https://ldjam.com/events/ludum-dare/49/ruin-escape

Last chance to help Wilson !

Hey everyone, Wilson needs your help for a last ride !

If you haven't played Wilson's Lab yet, give it a shot ! 🧪🐒

https://ldjam.com/events/ludum-dare/49/wilsons-lab

Sans titre (1).png

Last hours rush - playing and rating

Sorry, for the absence for past 2 days, everyone. Responsibilities and stuffs kept me occupied :/

First of all. Since we are close to the end... wow, I did not expect to get some many people to play my game! It is over 100 people who rated my game and over 200 that played it on itch.io. It is absolutely crazy, so... THANK YOU EVERYONE!

Since I'm back, give me those Danger Zone games! If you are in a Danger Zone, leave a comment below.

I encourage everyone to go to the Danger Zone to help others. Here is the link:

https://ldjam.com/events/ludum-dare/49/games/danger/all

Im_Back.jpg

Thank You For Your Vomits!!!

Thank you everyone who’ve played Vomit Up The World.

We like that you felt dizzy, nauseous, motion sickness, disorientating and just 🤢🤢🤢 )0))

We'd also like to make a VR version to make you feel dizzy, nauseous, motion sickness, disorientating and just 🤢🤢🤢 even more (Don't know why people want it so bad).

If you want to see multiple endings in the game try this: - Play drunk - Play on a full stomach

Logo3 Fullscreen.png

4352f.gif

GIF 10-21-2021 5-43-40 PM.gif

Screenshot 2021-10-21 174814.png

Rate game please

https://youtu.be/Wy0tQTUh5v4

https://ldjam.com/events/ludum-dare/49/unstable-adventures-of-the-space-engineer

//OVERDRIVE soon on Steam!

I'm polishing/adding some content to my entry //OVERDRIVE and I plan to release it on Steam in November!

Here are the improvements I made on the game feel.

https://youtu.be/XRqqo2zBmGU

Don't hesitate to follow me on Twitter to learn more : https://twitter.com/Bastienre4

As always, I'm streaming the whole dev on Twitch (in french, but if you ask me questions in english it's ok!) : https://www.twitch.tv/bastienre4

Have a nice day!

If you made a game about mental health, share, quickly!

Did you make a game about mental health / mental disorders?

Mental health fits the theme "Unstable" perfectly. So, please let me know about your game, while there's still time to play and rate!

Come learn about Van Gogh's Mental Instability and Cut his Ear in my Game

Ok, even although I treat it as humour, my game is actually serious and atmospheric.

Do you know I read more than 4000 pages of text from Van Gogh's letters in order to make this game? Check details in the post-mortem.

the-blue-bedroom-400.gif

[Play and Rate] [Post-Mortem - INTENSITTY AND HARD WORK!]

van-gogh-blue-bedroom-banner-ldjam.png

ONLY 3 HOURS LEFT

We still need 6 voits!

https://ldjam.com/events/ludum-dare/49/fire-sphere

Some gameplay:

https://youtu.be/e9QRKZhaPLA

Uh-Oh! I gotta go fast!

There's less than 3 hours left, and I wanna make sure I get through as many Danger category games as possible before it's too late! So, if you see this post, and your entry is below 20 votes, send me a link!

Thank you very much, everyone who helped get my entry to 20 votes! I want to return the favor.

Whoops...

uh, totally forgot about the short time up until a few days ago, and afterwards I kept delaying until now... so I hate to say this... but if any of y'all got a bit of free time, I would appreciate it if you could perhaps take a look, and let me know what you think! It's a quick arcade game, takes about a few minutes to experience it [not a lot of content this year sadly], here's a screenshot: [apologies for the begging post, hopefully next year I'll plan out my time a bit better!] 392em10-21-2021/emTime-19-43-28_firefox.png

Final Shameless Plug Post!

Check out The Door of Illusions if you haven't already!

screenshot.PNG

https://ldjam.com/events/ludum-dare/49/the-door-of-illusions

NEED RATINGS!!

SlingPoint_gif.gif

I still need some ratings on my game! Sling some cubes, HURRY!! BEFORE IT'S TOO LATE!!! https://ldjam.com/events/ludum-dare/49/slingpoint

I did it!

I broke my personal record of game played, rated and commented on during LD!

win.jpg

L̢̢̛̙̪͐̈́̎̔a̓́͗͗ura Mâ͎͇͋̂̀̐̈́͠͠g̾̓̓͘ȁ̅n

L̢̢̛̙̪͐̈́̎̔a̓́͗͗ura Mâ͎͇͋̂̀̐̈́͠͠g̾̓̓͘ȁ̅n ǐ̵̧̻͖̟̯̤̐͊̄̔̕͟s̛̱̼̯̼̭̬̽̾̃͟͝ a m̷̢̩͎͎̩̽͂̾͐̔͡ė̥̫͍̊̆͋̉n͇̪̖̱̭̖͋̆͊̈́̍̚t̆͑͐͑̍̐͠å̯͐̒̃̄͒͌lly uņ͚̙̲͓̇͂̓̐̐̓̅̓̓͠s̨̟̥͇͚̥͉̍̏̊̔̒͌̓̃͡tabl̶̡̙̥̼͉͇͙̀͛́̐́̑͘͜e pers̨̧͇̱̅̾̾̃̀̀͂͘ͅŏ̙̬͕̠͛̄̋̈̀̍͝n ẉ̶͉̝̬̯̊͗͛͂̔ho̡̻̠̫̞͉̘̿̒͛͞͞ haş̺͓̱̼̜̍̀̓̅̈͘ beę͉̞̯̼̒̿̉͌͐̈̃͊͜ͅͅn̑̈́̓̕͡ thrò̠̻̺̮̀̿̆͘͘͠͝u̽̏͌̅g̡̹̺̍̿̌̌̚h̀͗̇͒̾̍̐ a l̶̡̛̥̮̹̤̠͐̔̄͌̑́̄̐͒͢͟ot sinc̡̛͉̝͖̺͑͛͊̃̃̀͢͢͝͞e͗̈́̐̈̀̉͋͝͝ she̝̤͛̈̅̔̅́͗͡͞ ẅ̧͔͈͖̻͛͋̐͝as a c̴̝̮̳̜͚̘̍̌̏͊̂̅̕͢͡h̀̉͛͌̎il͖͕̹͇͐͆̉̀͑̊d. Noẃ̶̜̥̠̱̤͖̬̕ ̵she ̶is̵̩̈̽̓̇̾ ̴̘̓͝reliv̶̳̮̠̟̰̂i̷̹̓̈͒̂͝ng ̸̘̹̍̃̽͋͋thȅ̴̙̔̈̑̓ traum̵̳͂̉͘as̴̟͇͗ ̷̧̧̞͎̙̭̀̉̒͑in̶̔̽̉͛̚ her̸͙̆̀͛̉ ̶̢̐̑miň̸̲̉̕d̸͎͙̬̭̠́͑̔̀.

https://ldjam.com/events/ludum-dare/49/laura-magan

gif.gif

s6.png

s4.png

s5.png

Last minute ratings :D

https://ldjam.com/events/ludum-dare/49/charon <-- Here's my submission, Any last minute ratings would be really appreciated :D Good luck!

Any last minute playthroughs for Turnip Boi?

Hey Everyone, we're all very excited to see the results, if anybody needs additional ratings please drop your link below and I'll get some more games in and rate a few more titles! If you want to play our game you can find it here https://ldjam.com/events/ludum-dare/49/turnip-boi-and-shattered-crystal-of-time

One hour left!

One hour left of rating! I've been trying to rate a bunch of games to finish the jam off, and I hope everyone else does the same!

If you want to check our game out, you can find it here: https://ldjam.com/events/ludum-dare/49/a-gift-in-good-faith

47221.png

Check out my game

Before the rating ends check out my game, rate it and give me your feedback :smiley: :smiley: https://ldjam.com/events/ludum-dare/49/the-unstable-battlefield

The Unstable Battlefield.png

Animated Chiptune OST Video - A Gift in Good Faith

OST thumbnail.jpg

We've put together a video showcasing the original chiptune soundtrack for our game A Gift in Good Faith! We hope you enjoy it. NES colour palette psychedelic backgrounds are surprisingly time-consuming to make and sync with music. Make sure to play and rate the game if you haven't already! You can also download the soundtrack on Bandcamp.

Video: https://www.youtube.com/watch?v=8SIWC3-tN4k

Bandcamp: https://samgorman272.bandcamp.com/album/a-gift-in-good-faith-official-ost

Rate the game here: https://ldjam.com/events/ludum-dare/49/a-gift-in-good-faith

Thanks for listening! :)

Animated OST Video - A Gift in Good Faith

OST thumbnail.jpg

We've put together a video showcasing the original chiptune soundtrack for our game A Gift in Good Faith! We hope you enjoy it. NES colour palette psychedelic backgrounds are surprisingly time-consuming to make and sync with music. Make sure to play and rate the game if you haven't already! You can also download the soundtrack on Bandcamp.

Video: https://www.youtube.com/watch?v=8SIWC3-tN4k

Bandcamp: https://samgorman272.bandcamp.com/album/a-gift-in-good-faith-official-ost

Rate the game here: https://ldjam.com/events/ludum-dare/49/a-gift-in-good-faith

Thanks for listening! :)

Last chance to rate our game!

banneremcta/emx4.png

We've already got a lot of your votes and support which I appreciate a lot...

... but I'll just put a shameless self advertisement here anyway - if you haven't played & rated our game yet, you still have a few minutes to do it!


Short gameplay trailer:

gif.gif

Just over 40 minutes to go!

Get this one over the line! It should have 100 ratings! https://ldjam.com/events/ludum-dare/49/silly-skateboarding

Quick play in your browser, single button game! You can do it!!

Deathrail

47b18.gif

I think this is a fun game -me

play now https://michaell308.itch.io/deathrail

Find out if you may have a carreer in house decoration!

Fast Flats is a game about decorating flats fast. Statistically, 100% of the dev team liked it so maybe it's a quite fine game?

And you might find a surprise if you manage to finish the game 👀

ff.png

Last chance to rate our game!

minotaur.png

Our game, A Gift In Good Faith, is about escaping a Minotaur while inside a labyrinth, delivering gifts to maintain an unstable alliance. If you haven't already tried it, you can rate it here: https://ldjam.com/events/ludum-dare/49/a-gift-in-good-faith

Thanks for all the ratings and feedback this jam! It's greatly appreciated and has been really helpful :)

See you in LD50!

47221.png

Action packed Micro Roguelike RPG

60910CC7-2B7A-4E44-8B28-661B200DFD8A.gif

If anyone still wants to play and rate The Niland Project. Will try to play a few more danger games too before the deadline.

Need 9 more ratings!!!

30 minutes left... It's a short, arcade, 2 main-button game, it's only a few minutes, so if y'all have a bit of free time I'd really appreciate a quick rating! 410em10-21-2021/emTime-21-40-29em%pn/emclipboard.gif

Last Call

Hey all since trains often take on new passengers right up until the deadline I figured it would be fitting to post a "Last call" of sorts about testing out game The Troubled Train!

I'm hoping we can pull it together to do a small post LD build of the game that addresses common complaints and a few small bugs found along the way, so I would really appreciate any constructive or actionable feedback in these last few hours or even after rating is done!

15 Minutes Left

In the final few minutes I just wanted to say that I really enjoyed this game jam! This was my first game jam and I got a lot of great feedback on my game. I am really encourage to participate next jam! Thanks everyone!

Link to my game if you want to play it: https://ldjam.com/events/ludum-dare/49/snake-using-windows

Thank You all for this experience!

As me and my friend never had any experience with gamejams let alone making games we are surprised to see the amount of ratings and the amazing comments our game got! i never expected to do as well as we did since i thought we would get 3 ratings max but less about us and more about the jam it's been so much fun playing games made by experienced devs and games made by people like me who have no idea what they are doing so thank you all for your games and for the love our mess of a game received! <3 lastly a shameless selfpromo because i can: https://ldjam.com/events/ludum-dare/49/watch-your-step-2 icon.png

Thank You All !

So I Updated The Game

The moment you've all been waiting for has arrived, pepper addicts. I hope I deserve 5 stars now. Thank you to everyone who has supported me from the beginning.

Patch Notes 1.1

  • Fixed a crash that occurred after purchasing the employee upgrade.

Play & Rate Pepper Dealer

imageem2021-10-16/em220820.png

2 more ratings needed!

I know I literally posted about my game 10ish minutes, I apologize for posting again but around 8 kind people rated my game and I need 2 more for the 20 rating thing! This probably will be the last post, so I'm asking one last time, if you have free time I'd really appreciate a rating, there's a web version and it won't take longer then 3 minutes. https://ldjam.com/events/ludum-dare/49/the-space-ton-device Hopefully next year won't involve so much shameless promoting on my part :P 412em10-21-2021/emTime-21-55-01_ApplicationFrameHost.png

We did it!

I know I said the last post would probably be the last but I just wanna update one more time to say WE DID IT! Thank you all, genuinely, I can't believe we managed to clutch it! This jam, while I didn't manage to participate fully unfortunately [started making the game a bit late and started rating others' games a bit late], it still was super fun and I'm grateful. Thank you all once again, God bless, and peace out!

Thanks for all the ratings!

Thanks everyone for rating our game and leaving such great feedback! Means a lot to us :)

We tried to repay the favour by rating as many as possible, we managed to rate >130 games!

Been a great jam, see you next year!

48528.png

Good Luck Everyone - Let's Stay Connected!

Thank You!

It's been another great Ludum Dare and I can't thank you all enough for checking out my game and leaving feedback!

I've met some great people and played some amazing games!

Good luck everyone!

Let’s Bring The Community To Twitter - We should all follow each other!

Are you developing your game further post-jam, or maybe working on something entirely different? Let’s keep the conversation going even after Ludum Dare has ended!

Comment your handle and we should all follow each other on Twitter! I can’t wait to see what you make.

I’m Tom, and you can find me on Twitter here:
https://twitter.com/DeveloperTom1

LudumDareCover.png

Where are all the aliens (An 50th jam anniversary game)

I have made a small game in celebration of my 50th game jam anniversary. But apparently not a lot of people likes to play it, so I have decided to turn the games idea on its head. So now I hope some of you will give it a try. The game is called "Where are all the aliens" and it a puzzle/museums game.

You can find it here: https://gamejolt.com/games/WhereareallthealiensTheBetterVersion/656490

Logo05.jpg

Screen_09.jpg

You can also just play the normal and "boring" version of the game here: https://gamejolt.com/games/Whereareallthealiens/654316

And good luck to all of you in this jam. I'm sure this will be one more jam, where I am not near being the winner.

See you nex jam absolute legends!

The voting part of the jam is over. Titled Goose Team has disassembled yet again until the next jam. We appreciate each feedback we got.

HONK III almost reached 500 downloads!

Screenshot 2021-10-21 234408.png

What now? For now, our team is going to improve our skills and learn something new. Because HONK III is the last game in this exclusive Ludum Dare game series. It's time to devise new games and try out something refreshing in other genres.

splash_team.png

Sencierly yours:

See you next time!

WOLGUN - Browser Version Now Available!

Play it in your browser now >>> https://sodaraptor.itch.io/wolfgun

WOLFGUN is a fast-paced and stylized isometric shoot-em-up where you play as an angry, gun-wielding werewolf with a serious rage problem.

screenshots.png

Bolt across a mix of haunted house and spooky studio back alleys as you blast through the never-ending waves of vicious zombie mutants. How long can you keep your bloodlust satiated until you’re made into mince-meat?

gif2.gif

Stay alive and cap enough zombie foes to purchase special upgrades from the alluring shopkeeper. Increase your firerate, grant yourself a bonus hitpoint, make everything explode on impact. You name it, she’s got it.

shopkeeper2.png

How itchy is your trigger finger? Submission details >>> https://ldjam.com/events/ludum-dare/49/wolfgun

Last Call - Play It's All In Your Head if you haven't yet.

Just wanted to make a post a couple of hours before the results come in to say there is still time. If you haven't played my game yet here is a link: https://ldjam.com/events/ludum-dare/49/its-all-in-your-head. The less you know about the game, the better.

I am in the middle of developing a post-jam version with enhancements and tweaks to the game that will make it as complete as it's going to get, for now.

Thanks for reading and thanks for the most successful jam I've ever had.

Goodbye * Au revoir * до свидания

It was really fun as usual - but this is the end. I played a lot of games - and kindly I rated them. Also, you shared with me your feelings about my own entry - so for this you have my full gratitude. I wish you the best, you my fellows all around the world. God bless you and your family. I hope to see you on April 2022. Until then, take care of yourself. Bye bye ++


Comme d'habitude, ce fut un moment très agréable, mais c'est la fin. J'ai joué à de nombreux jeux lesquels j'ai sympathiquement évalués. Vous avez partagé avec moi vos impressions quant à ma propre entrée, et je vous en suis très reconnaissant. Je vous souhaite le meilleur, à vous, mes amis à travers le monde. Puisse Dieu vous bénir, vous et vos proches. On se revoit tous en avril 2022. D'ici là, portez vous bien. Au revoir ++


Как обычно это было очень приятно - но к сожалению это конец. Я играл во многие игры - любезно оценил их. Вы поделились со мной своими впечатлениями о моем проекте - за это вам моя признательность. Я желаю вам всего наилучшего - вам, моим драгоценным друзьям по всему миру. Пусть Бог вас благословит, и тоже ваших близких. Увидимся в априле 2022 года. Будьте здоровы. Пока пока ++

Thanks for another amazing LD! A Mini-Postmortem of sorts

enemyOof.gif

I'd like to extend a heartfelt thank-you from the BALANCING ACT team. As a first LDJam for most of our members, BALANCING ACT ended up being a solid enough prototype to inspire us to move further. It has been a joy to watch others take our game and give us their own nuanced opinions on how best to blast away red dudes. From clean sweeps stretching across a whole room, to precise pings around windows, to amassing the whole enemy line into a single room for a single mass eviction, the red dude rejection count across the LDJam community spans well into the thousands... and I've enjoyed every second of it.


For me, personally, this LDJam was a bit of a rough experience at first. It unfortunately began with the passing of a beloved pet, Benji, just as the weekend began. I had neither the time nor motivation to submit a Compo game this year, and without a solid team to back me up I would have missed this event altogether. I owe it to my incredible teammates @retroalestudio and @irememberdfg for pulling me through this development. From the initial discussions of a Jenga-centric tactics game, to the narrowed focus of a top down shooter, to a 15 hour stretch of pure programming and completing artwork pipeline, to the eventual shipping and bugfixing of our game, the development of this game itself was a delightful rush that got me back on my feet. While I know that aspects of my work aren't as good as they could have been, I am immensely proud of what I and our team accomplished and stand by the quality of both our current build and our concept for the future.

From there, I was reminded of what a pleasure it is to be part of this group. I've watched @simpathey, @jitspoe, @togis, @itsboats, and countless other streamers take on our game among countless others to help us get the votes we needed. I've watched post after post of developers looking to exchange titles for ratings. @rextgun started a whole community. The list goes on-- this place tends to truly bring out the best in people and I strongly believe that it is one of the greatest opportunities and gifts an indie developer could ask for. I should know by now what kind of place LDJam is, but nonetheless it never fails to amaze me how tight-knit and welcoming this community is towards developers of all scopes. The way the members here band together is truly inspiring and heartwarming.


As mentioned a few times, we've been taking careful note of suggestions, frustrations, and all-around feedback while watching countless streamers give our game a run, and we can't wait to show you the result of this feedback when we take BALANCING ACT to a commercial postjam release. The re-launch has its date set for sometime next year on ItchIO... and other platforms, possibly. Stay tuned!

In the meantime, again, THANK YOU ALL! Clocking in at a whopping 38.75 ratings, BALANCING ACT has surpassed every LDJam title I've worked on in sheer numbers. It's been a pleasure to once again swap games with this incredibly talented community and explore the imagination of countless passionate developers. From HONK III, to The Train Station Mage, to Weasel Words, to Rocky Rhodes and the Cracked Case, the ideas and games that people manage to submit here never ceases to surprise, amuse, and utterly bewilder me. The next few weeks won't be nearly as interesting now that the event is wrapping up, but I'll be counting down the days 'til we can start talking about the 50th event.

See you soon, jammers!

bg.png

The End

It's finally over! Once again, our team had a very fun time with this jam, and were really surprised at all the positive reception we received on our game! Definitely a shock for our first ever Ludum Dare, but it's motivated us to keep doing our best! We couldn't rate as many games as we wanted to, as our real lives came and took over most of our time, but we were really surprised by the level of quality of a lot of games this jam! We also received a lot of valuable feedback for us to improve on in the future. Thank you everyone who played our silly little game!

Unhitched Isles development reflection

This was my second Ludum Dare and I am happy with how it turned out. The gameplay loop is fun (at least once you understand the intent) and I am reasonably happy with how the visuals turned out (for first attempt at 3D at least)

https://ldjam.com/events/ludum-dare/49/unhitched-isles

unhitchedIsles.jpg

My aim for my first Ludum Dare was to make a complete game (audio, tutorial, full loop) and focus on user feedback (Audio cues, animation cues, UI response etc). While I achieved that, the game itself was a little bland, reminiscant of 2000s flash games. ( https://ldjam.com/events/ludum-dare/46/virtual-pet-no-escape-from-life ) The art was also very clip-arty (although my first actual attempt at arting so certainly not disappointed, just didnt add to the game very much!)

The goals for this one were first and foremost to make a game that was fun to play, then make it nicer visually. I brainstormed a range of ideas but fortunately had recently re-stumbled across this little gem: https://www.youtube.com/watch?v=cesSRfXqS1Q

So the idea was born - light builder game on an unstable island!

Physics

First step was the mechanics and making sure it was fun! I didnt want to use built in physics as the problem with real world unstable systems is they tend to snowball - if you are trying to balance something, as soon as you put one thing down off centre, the whole thing will tip!

SO! Custom weight and balancing logic it was! The plan was for the island to tip towards the centre of gravity. This took a bit of time (and thankyou unity primatives!) but was helped significantly by using debug visuals which showed the impact of different weights and locations.

physicstesting.png

Once I tuned the balancing "physics" the testing started becoming pretty enjoyable. Good early sign!

First graphics!

Physics and placement logic down, it was time to start modelling. I had been watching a bit of Imphenzia (https://www.youtube.com/c/Imphenzia) who is great at rapid low poly modelling so had an idea of basic techniques. The first model (which remained largely unchanged) had a deliberate hole in the middle - I knew I didnt want people to be able to place buildings directly in the middle of the island but wasnt sure what the reason would be so it just became a void! (This would later become a volcano)

island1.png

The next challenge was placement areas - this ended up being quite trivial. The workflow for visuals provided everything I needed. The "texturing" was the low poly trick of scaling UV faces to zero and placing on a colour. To get different areas (beach, minable stone etc) I would just group the faces on the UV map. If I needed extra definition, the knife tool and/or manual vert movement helped. Now that I had these faces seperate already - for logic I just separated the relevant faces into a new mesh in blender - just like that free selection collision meshes!

islandcrafting.png

Game logic

The original plan was to make a builder game with resources etc. It quickly became apparent that this might feel a bit clunky and the game is better served with - More direction - More chaos

While I had made mines, lumber yards etc I had not implemented the resource gathering mechanics so it was a trivial pivot to focussing on completing "tasks" and using resource placement etc as the challenge. This was a hugely beneficial change and allowed more time for rapid iteration in design/tuning.

Audio

The audio needs for this were pretty simple in general - button clicks and building sounds. The main area of concern was the ambient sounds; an island needs some soothing ocean souds right?! I figured seagulls and waves would be good but had no idea how to do either. I looked up seagull impersonations and had a go at that.... a bit of time in Audacity later and I had a bunch of surprisingly passable seagull sounds!

I was a bit stuck on the water until I read about a white noise idea. The implementation I did was: - Generate white noise in Audacity and duplicate the tracks - Add a high pass filter to track A and low pass (with minimal overlap) to track B - Add reasonably high frequency random amplitude modulation to track A - Add lower frequency random amplitude modulation to track B - Combine tracks - Get distracted for a few minutes listening to the sea sound and random "seagull" noises

I am happy with the audio in general but very happy with how the ambient audio turned out.

Making the "Game"

The "tasks" were made by scriptable objects and included a static "random" task generator. This allowed me to make a specific series of tasks to be completed in order (based on island design intent) then progress to random tasks in order to make an ongoing challenge.

I added logic to the islands to track the number of forests and logic within the task generator to ensure no lumber mill tasks would be generated above the forest capacity. Tasks can still be generated if forests are underwater but that is part of the challenge to the user to rebalance.

Summary

Overall I am extremely happy with this entry. I did spend a bit too long on the water shader and certainly could have added some UX tweaks (eg. warning sound as timer is getting low) but overall I am very satisfied. I am very strongly considering polishing it a bit and publishing it as a light fun game.

Adding additonal islands was trivial once the main game was set up and allowed me to set up islands that require different tactics and have different challenges.

Lessons Learned

Starter island. The starter island is largely unchanged from the initial test island and offers relatively free building. When you understand the mechanics it is reasonably easy and allows some pretty straightforward balancing. Unfortunately users dont have the benefit of a weekend of playtesting to work out the strategy so this island is actually harder going in than the other two. Probably the biggest regret is having Starter Atoll as the first island - this should have been placed at the end after the more handcrafted islands (which offer more visual direction)

Information to user. - Different buildings have different weight but from the gameplay I watched, not many people realised this. It seemed light a lightbulb moment for people that did (especially how heavy mines were) and it was great to see them attack it with renewed vigour but in a Ludum Dare, it is probably worth including this information up front. - UI tasks popped up with the new requirements with the persistent tracker showing the total required progress. While there was an audio que that buildings had been lost some people didnt realise this and would just build to the task that popped up without considering any lost buildings (which were displayed on the tracker) - An excellent suggestion on the UI provided in comments was to include a text UI element next to the cursor when you have a building selected to show Built/Required on the cursor. Building hotkeys helped a lot with rapid gameplay but this would have elevated it a step further - When buildings arent able to be placed there is just a cross on the cursor. It is probably better still have the building preview

Online Scoreboard. I added scoreboard online functionality as people wanted to compare scores. Hooking this in was a post jam update so many of the early playtests missed out on scores being recoreded. This was a fantastic addition and spurred a bit of community competition (someone even played it directly so they could try and beat a streamer's score). I was not thinking of high scores going in but I think in future I would always assume that high scores will be a key part and look to include online scoreboards.

Development Timelapse

Kinda fun to see it come together, unfortunately recording missed a few of the modelling parts:

https://www.youtube.com/watch?v=Za8BRLE-PIc

Good luck with results all!!!

End of the Jam: Bonus Time!

Hello! I've decided to start doing 'End of the Jam Bonus Time' inbetween the end of ratings and before the results are announced. Here, I will show off concept art, sketches, design musings, and other little bonuses.

Here we go... Baserackcanball! You can play it here, if you haven't yet.

LDdemo.gif

Some Words...

I loved creating this game, and I'm super proud of what I accomplished. It only took me a few hours to come up with an idea, and it was mostly straightforward from there! The concept was inspired by the theme (of course,) memories of making up weird sports & fashioning stuff out of scrap wood and duct tape, my love of Autumn, and my time as a Blaseball fan. I did lose some time to a sudden dip in energy on Saturday, but I was luckily able to recover and finish the game before the end of the Compo.

The sound effects were made with a combination of LSDJ generated noises and jingles, along with real-life foley. Yes, a real-life can was real-life smashed to get that clink-clank sound! (Don't worry, I drank it first. It was pomegranate sparkling water...)

I used Aseprite to create the art. Fun fact: the character's top and bottom halves are separate sprites so they they can walk and use the bat/racket freely, blending together those 'states'. This creates, I think, a very fluid feel. :)

The cool 'critical hit' effect is accomplished by having the can create lots of little dust objects with randomized upward-movement and animation speeds as it flies. The 'fairy ring' magic effect is achieved similarly!

A lot of players had issues with the controls, and how the bat/racket ranges and states were conveyed- understandably! There's lot of ways I could improved things, but unfortunately just didn't have time. But, it could have been worse! Those big 'control reminders' were added pretty late, and I think the game would be even trickier without them. Huge shout out to my friends 'Jan' and 'M.' for playtesting multiplayer and giving great feedback, which lead to me implementing the 'control reminders', as well as me GREATLY improving the play balance. (Thanks to 'Adam' too, for testing out single player!)

Concept Art and Such

Characters! Drew this right after coming up with the idea. The second character here didn't end up playable, but she shows up on top of one of the old storage containers in single player along with P2. I was very happy to include her after all, because I don't like leaving characters behind. Characters.png

Sketching out the bat/racket configurations and planning out how they would work. batRackets.png

General court, layout, gameplay, and GUI planning. Layout.png Layout2.png Layout3.png

Placeholder sprites to plan out character proportians and feel DesignPlan.png

Initial design for the playable characters OriginalDesign.png

Finalizing the bat/racket sprites BatDesigns.png

One of the WIP versions of the court oldCourt.png

Fun glitches! Hehe... glitches.gifwowmagiccanglitch.gif

Parting Words

This was a great LudumDare, and I'm excited to see how I did! Best of luck to all, and see you in April!!

Welp, that was fun.

My first game jam ever is ending in exactly 1 hour, 3 minutes, and 52 seconds. It was definitely a lot fun having to think up a game and build it from the ground up in only 72 hours. And somehow the feedback was pretty positive, considering I made this game all alone and again, in my first ever game jam.

People really liked the pixel art and animations, some even liked the music (literally my first time ever composing something), and most of all, people really liked the concept of my game and really wished they could see more of it, shame I could only build one level, and I don't know how to do procedural generation (yet) for something like an endless mode.

Nonetheless, I still think my game is pretty good, again considering all of the above. Someone mentioned I should be really happy with what I could achieve in 3 days, and I definitely am. Definitely doing more of these in the future. I also pretend to extend my game a little further eventually, even I wanna see what else I can do with this lol. (I know it's a little too late, but you can still play my game!)

Well, see you in a few hours!

player_victory.gif

Congrats to #12!

weasel.png

Signal boosting the #12 overall jam winner. I played this one last night, and all I can say is that it's delightfully odd.

https://ldjam.com/events/ludum-dare/49/weasel-words/

Congrats to @foxxy and @eldogg for a great entry! I'm still not entirely sure what led to its creation and I'm not sure I want to know. All I know is that it has its own beauty.

Looking for the Overall Winner List? This should do for now:

I'll keep updating as the results roll out! Make sure to refresh as needed.

Note: Fixed a few 404s for Chickie Catchers, Atlantic Rim, and Weasel Words. Sorry about that!

jamb.png

|Rank | Name | Creator | Link | |----| | #15| ATLANTIC RIM | @pymiro @boumusic @mmemim | https://ldjam.com/events/ludum-dare/49/atlantic-rim | | #14| Rumble| @brotherst |https://ldjam.com/events/ludum-dare/49/rumble | |#13 | Snek Left | @martin-magni | https://ldjam.com/events/ludum-dare/49/snek-left | |#12 | Weasel Words | @foxxy @eldogg | https://ldjam.com/events/ludum-dare/49/weasel-words| |#11 | Chickie Catchers | @xellaya @ddrkirbyisq |https://ldjam.com/events/ludum-dare/49/chicky-catchers/| |#10| Quantum Qitty|@jamphibious @dfree @mr-developer|https://ldjam.com/events/ludum-dare/49/quantum-qitty| |#9| Teeter Hero|@rosypenguin @cosmic-adventure-squad @tenlki @strega|https://ldjam.com/events/ludum-dare/49/teeter-hero/| |#8| Jingoku |@skyeward|https://ldjam.com/events/ludum-dare/49/jingoku/| |#7 | Battery Acid | @aplovestudio | https://ldjam.com/events/ludum-dare/49/battery-acid | |#6| Rocky Rhodes and the Cracked Case | @holbinski @crelish @loveboxf @brainloaf-studio | https://ldjam.com/events/ludum-dare/49/rocky-rhodes-and-the-cracked-case | |#5|Tower of Idols|@simex|https://ldjam.com/events/ludum-dare/49/tower-of-idols| |#4|Karawan|@idinakloppstock @cameron-paxton @rongo-matane|https://ldjam.com/events/ludum-dare/49/karawan| |#3|Paper Pirates|@radonkalmor @sheldonzs @carraka |https://ldjam.com/events/ludum-dare/49/paper-pirates| |#2|Help, I cast the wrong spell!|@clockmaker @justcamh|https://ldjam.com/events/ludum-dare/49/help-i-cast-the-wrong-spell| |#1|Burning Ravager|@sinclairstrange|https://ldjam.com/events/ludum-dare/49/unstable-wip|


compob.png

|Rank | Name | Creator | Link | |----| | #14 | Super Misfire, or, One Gun to Shoot Them All | @ivysly | https://ldjam.com/events/ludum-dare/49/super-misfire-or-one-gun-to-shoot-them-all | #14 | Going Home | @lb01 | https://ldjam.com/events/ludum-dare/49/going-home | #13 | TECHNUCLEAR | @thegreenworm | https://ldjam.com/events/ludum-dare/49/TECHNUCLEAR | | #12 | Unscrambler | @antti-haavikko | https://ldjam.com/events/ludum-dare/49/unscrambler | | #11 | Ludens Fortuna | @deniskazantsev | https://ldjam.com/events/ludum-dare/49/ludens-fortuna/ | | #10 | Last Fall | @maus-games | https://ldjam.com/events/ludum-dare/49/last-fall | | #9 | Interstellar Highway Robbery | @corny | https://ldjam.com/events/ludum-dare/49/interstellar-highway-robbery/ | | #8 | Unstable Revisions | @ytaha | https://ldjam.com/events/ludum-dare/49/unstable-revisions | |#6 | Dogs++ | @jezzamon |https://ldjam.com/events/ludum-dare/49/dogs| |#6 | TRAUMA | @adamcyounis | https://ldjam.com/events/ludum-dare/49/trauma | |#5|Brimstone|@holyblackcat|https://ldjam.com/events/ludum-dare/49/brimstone| |#4|Plains In The Sky|@tevasliutauras|https://ldjam.com/events/ludum-dare/49/plains-in-the-sky| |#3|Crunda | @lancescaterpie |https://ldjam.com/events/ludum-dare/49/crunda| |#2|Warhead Stroll|@cagibi|https://ldjam.com/events/ludum-dare/49/warhead-stroll| |#1|Quantum Splitter|@thetatautau|https://ldjam.com/events/ludum-dare/49/quantum-madness|

Congrats to everyone that submitted a game, and ESPECIALLY to the 30 project teams listed here!

Congrats To Brainloaf Studio!

When asked about what some of the best games I've seen this Ludum Dare are, I answered:

Screenshot 2021-10-21 202036.png

As I predicted ever since playing it, @brainloaf-studio 's game Rocky Rhodes and the Cracked Case did amazingly in the Ludum Dare rankings! Congrats Brainloaf Studio!

Now to go be depressed that it didn't win Overall or Humor.

Results for Ludum Dare 49

Phew! Ludum Dare 49 has ended! That was fun. Did you join us for the live results? Let me know what you thought about it in the comments below.

Screenshot from 2021-10-21 20-52-57.png

Shout-out to PomoTheDog, MarcMagus, and BougieBirdie for streaming the games, and @anchorlight for live-blogging the results here on the website. :smile: :thumbsup:

Results

david-griffiths-bssA-XRpH3s-unsplash.jpg

The results for each category can be found here:

https://ldjam.com/events/ludum-dare/49/results

You can check your game page for your individual results (via the My Game link up top).

Congratulations everyone! You made a game!

Ludum Dare 50: Ludum Dare's 20th Anniversary! April 1st-4th weekend

tanmay-okkDM8fQM7c-unsplash.jpg

No joke, our next event will be April 1st weekend, AND it's Ludum Dare's 20th anniversary! Crazy, I know!

Sign up for our email newsletter to stay informed.

https://newsletter.ldjam.com :mailbox:

Or follow us on Twitter:

https://twitter.com/ludumdare :bird:

Huge thanks to our sponsors!

kevin-butz-6hsfmat-t7k-unsplash(1).jpg

Before we go, I'd like to give a big shout-out to our sponsors for Ludum Dare 49: Intel, GameMaker Studio 2, and Core.

Now that you've built a game, if you plan to commercialize it, don't forget about Intel's GameDev Boost program!

Next week, October 27-28th is Intel's InnovatiON online event. If you tune in, you might catch some familiar faces. :wink:

https://www.intel.com/content/www/us/en/events/on-event-series.html

If you made a game in GameMaker Studio 2, don't forget, you're eligible for GameMaker's Community showcase competition. Details on how to submit are here.

And I'll be back Monday with a look at the Core games created for Ludum Dare 49. I'll be checking out the 9 games created in Core. Some really cool stuff. :smile:

Thanks again!

Ending the old "Google Groups" mailing list

It's bittersweet, but tomorrow I'll be sending the last message(s) to our google groups mailing list. The Google Groups list replaces a mailing list I used to run on my old Sykhronics mail server... except it was actually a discussion list, not a mailing list, but we managed to go years without people realizing they could respond.... haha :laughing: :sweat_drops:

As mentioned, our current email newsletter is here:

https://newsletter.ldjam.com

See you in April

That's it for me. See you next year for the 50th anniversary of Ludum Dare! :fireworks:

Final results are in!

Screenshotem20211021-190119/emChrome.jpg

Not the best overall but I did break the top 100 for humour. So I'll take that as a win!

Well done to everyone, see you next year!

Take Your Meds Darling

In the top 100 for 4 categories. Really? Thank you everyone. I am happy :)

LD49.png

Just got my results!!!

My Snake Using Windows game got 7th in innovation!!! WOW!!! Thanks everyone for rating!!!

My Game: https://ldjam.com/events/ludum-dare/49/snake-using-windows

Thanks to everyone!

That was another great game jam! I appreciate all the people that played my game and enjoyed all the games I got to play! Can't wait to see you all again in April!

161 Days until we get to do it again!

Screen Shot 2021-10-21 at 10.09.28 PM.png

wow i got into the single digits!

needless to say i'm very happy with the results! a big thanks to everyone who played my game, and i'm lookin forward to the next one 🤘

Screenshot 2021-10-21 220515.png

205.gif

Waitwaitwaitwaitwait--

Seriously, this high rankings for a non-masterpiece?

Screenshot 2021-10-21 212104.png

135th in Mood?!?

Thank you, everyone who played and rated TtEotWaB! I never would have imagined that an uncomplete experimental game made in only around 15 hours would have placed so high.

Looking forward to seeing everyone for Ludum Dare 50!

A surprise to be sure, but a welcome one.

I knew my game would score pretty high for humor, but wow, 5th is really something special. Thank you so much to everyone that played and rated! Really encouraging for my first game jam :D results.png

Can't wait to get up to more mischief next time >:) mwahaha.png

Wooosh great results tbh!

Another ld gone, this one was very special for me for several reasons, I managed to make it for the compo once again! and with pretty good results actually

badge.png

You can give a bad day to harvest a chance here!! https://webox.itch.io/a-bady-to-harvest-postcompo

480d9.gif

You can give a bad day to harvest a chance here!! https://webox.itch.io/a-bady-to-harvest-postcompo

My first Ludum Jam turned out... Great! You are all awesome.

This was my first Ludum Jam and I have to say... thank you everyone! The amount of positivity and talent I saw in this Jam was overwhelming. I had a lot of fun, and lots of people also had fun playing my game. There isn't anything else I could possibly ask for. I love making games, I love every inch of the process and this jam reaffirmed that for me. Scratch that I maybe don't love bug fixing lol.

But anyway, I just want to say thank you to everyone who played my game and also thank you to anyone whose game I played because all of them were awesome. I think I will be giving the ludum jam another try in 2022, looking forward to becoming a part of this community.

To celebrate, I made a timelapse of my game creation process. It was like 4 minutes since it was at 100x but it contained a few frames of my conversation with friends on discord so actually I got nothing... I gotta respect my homies' privacy. Editing that would take a while but if anyone is actually interested i'll spare the time.

Hey who knows maybe I'll force one of them to join me for this jam next time and then our conversations would be fair game hehehe.

Here is a link to my game page if anyone still wants to see the finished timelapse less product.

https://ldjam.com/events/ludum-dare/49/unstable-profits UnstableProfits_Logo.png

A personal best!

57FBEBAA-1BBA-499A-B5AC-3B277565C2A6.png Not what I expected to see, but a welcome surprise. Thank you to everyone who played my game!

Top 100!!! Not too shabby

Screenshotem20211022-114216/emBrave.jpg As always, I'm genuinely surprised at how well I did. I seem to have nailed the humour and mood aspects this time around too, hah! I never thought I'd get this high in these categories and yet here we are. Thanks again for playing Antenna Antics, and I will see you in the Big 50!

Keep it up

图表.png

⚛️ Atomica is in the Top 50 Audio category!

ATOMICA-TopAudiov4.jpg

⚛️ Atomica is in the Top 50 Audio category! 🔊 There are nearly 3K projects in this Ludum Dare 49 and yet Atomica managed to get an appearance in the top list, We're glad to see this wonderful experience regarding that the extra energy has been put into making! 🎶 There will be a surprise as a tribute to this project's success! Thanks to everyone who supported the game! 🥳

⚛️ Atomica is in the Top 50 Audio category!

ATOMICA-TopAudiov4.jpg

⚛️ Atomica is in the Top 50 Audio category! 🔊 There are nearly 3K projects in this Ludum Dare 49 and yet Atomica managed to get an appearance in the top list, We're glad to see this wonderful experience regarding that the extra energy has been put into making! 🎶 There will be a surprise as a tribute to this project's success! Thanks to everyone who supported the game! 🥳

Improvement!!

Hi everyone, so happy to have participated in ld49!! Thanks to everyone who played our game!

Really happy with the improvement we made in ratings this time around! Most proud of breaking 200 in fun! We literally watched some videos on how to make a game more fun before the jam and I think it actually helped! Our best scores are always in humor and strangely enough, we don't even try for that....seems to just happen somehow:) Looking forward to the next one!

ratings.PNG

A Game About a Drunken Bounty Hunter?

unknown.png

Okay, so I share your sentiment. Fun was certainly the most lacking trait for this game (right after any sort of audio/sfx :sweat_smile: )

But you guys are way too kind with that graphics rating! How a game about a drunken bounty hunter gets 9th overall in graphics I do not know (it was the huge booty wasn't it? see below) but I am very humbled and giddy at that result.

Screenshot 2021-10-21 232744.jpg

This jam was great, making the game on stream (ahem, shameless plug: http://twitch.com/cinderblockcreates) was great (read: tiring), and overall the submissions were fantastic!

I hope to see you guys again in a few months, and until then, yeehaw pardners.

Pretty good results for Dogs++ !

I came 6th overall! Nice!

Screen Shot 2021-10-21 at 19.07.06.png

It's pretty good, especially as I didn't get to everything I wanted to, and didn't even have the game loop done until near the end of the last day haha.

Interestingly, "overall" was my best category, and there wasn't any outstanding results in the other categories. Seems fair, I don't think I strongly excelled in any specific one, but often a game also needs to do well in one specific category to get a high overall score.

I'm going to keep tweaking the game (I'm currently adding touch controls for mobile), so if you want to stay tuned, follow me on twitter: @jezzamonn or itch.io: jezzamon.itch.io!

dance.gif

I got a trophy!

I'm kind of "veteran" in Ludum Dares but this is my first Compo entry and it was tough to make every single asset by my own, without a team to help. I've made this game after seeing a sad news about food instability in my country and I put all my frustrations in its development, it was a way I found to deal with that.

Thanks to all of you, my dev collegues.

award.JPG

Nice.

0FFBBF97-0AE2-499E-AB11-15245168CE30.jpeg