Graphical Interface
Just wanted to show off a bit of what I've been working on. Making a game similar to "Please, Don't Touch Anything" where you manage an unstable reactor. Here's what I've got:

Just wanted to show off a bit of what I've been working on. Making a game similar to "Please, Don't Touch Anything" where you manage an unstable reactor. Here's what I've got:

Untitled
Things are off to a solid a start. I created a brief design document ( https://docs.google.com/document/d/1nCCL4JIiu-s8frVf_dP2s85ETRp1QNnrtYQkmrugKqg/edit ) and I've already got some basic text box components up. I think it should be programmatically simple, my ability to deliver is gonna depend on whether I can generate enough narrative content to sustain the game.


A person in a unstable mindset explores the world and can't tell reality from delusion.
Basic concept so far.

Yes, This is my game title.
Thinking about creating a kind of word game. If you imagine the letters of "UNSTABLE" being unstable themselves, what kinds of anagrams can be created with these letters?
SUN TABLE
, NUL BEAST
, STUNABLE
, SABLE NUT
, LUSTBANE
, BEANSLUT
, EAST BULN
, BLASTUNE
, LAB TUNES
, SLAB TUNE
, SABUNTEL
, LENTUBAS
, SLABUNET
, BUNASTLE
, NUBALETS
, SEBULTAN
, BASUNLET
Other words you can create with the letters of "UNSTABLE", but without strictly being anagrams: UNBEATABLE, TABULATES, SEATBELTS, SULTAN, NEBULAS, BLUEST, BUTANE, TUBAS... and many more!
Just some brainstorming, feel free to use any of these words / anagrams if they suit your game!

It ain't much, but it's honest work.

Maybe I should be concerned that we're almost 4 hours in and all I have is a basic map generator, but I have a (totally unrealistic) plan so lets see where this goes.
This is our pizza island concept! And a pepper dude 😳😳😳

I had an idea based off someone who said something about "unstable physics", and initially took him literally, before realizing that was my own unique interpretation of what he meant. My idea is: you play as a sentient virtual particle named Adam, who recently popped into existence and wants to become stable before he disappears. There are many different particles you meet along the way: Electrons can shock enemies, Photons can move quickly and emit light, gravitons can control gravity, gluons can attach themselves to walls and ceilings, inflatons can blast enemies away, and axions can become invisible to enemies and sneak around.
We decided to apply the "Unstable" concept to chemistry! Our initial brainstorming ended up with these funny sketches, but be sure it'll look better at the end. Our team members are @dynames, @reant and @sirixam, working from Chile!
Really happy with how it looks so far, and I haven't even added post-processing yet :flushed:
Yep, I made a devlog, but in portuguese. I'll probably do an english video once the game is done (or near done, if you all want).
But, in a nutshell, you're a skinny Butler that needs to carry your fat Queen out of her burning castle!
I don't know, I'm just... excited to do it! :smile:
Here is the portuguese video. It's basically me explaning this idea in depth with some cool reference images for the visuals I'm aiming for.
https://youtu.be/N0ltiHDyEpE
I'll be using my own custom made 3D game engine for this jam and for the first time. It will not be the world's first Cave Engine game, because someone else already made some games using it (the engine is free) but I'm still excited to use it!
Here is the engine, if you want to give it a try.

This special bat/raquet falls apart every time the 'ball' is retuned, so it's fixed on the fly. Some configurations are better at bat return, others racket, and there is also a variation in return-range

The idea is that you're traversing a landscape of blocks that when touched, produce a different effect. It's an unstable terrain alright! There's going to be more added later, but this is what I have right now.
By the way, recording and turning this into a gif ate up half an hour. That sucks.
Some first attempts on the game :)

After 4 years, we are back! The brainstorm was awesome and with a lot of laughs, and after almost three hours of chatting with @ignius, @mrtwister and @elmismopancho we have our concept! 🐙 See you tomorrow!

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