LD25 December 14–17, 2012

NONEX submitted!

I think my head will explode, but I finally did it. Of course, it cannot be considered a final game.. the gameplay is poor, a lot of features were not done, the IA needs to be enhanced, and many parameters need to be tweaked.

But I did it! Ludum Dare is not a battle against the other competitors, but against yourself! Man, I feel exhausted..

Btw, my first LD!

 

PD: I didn’t know we had another additional hour for submitting.. ouch! pff..

 

Up to date

This is the first post but we actually started on saturday, SO I’m going to start updating the artsy part from now on.

This is actually my first LudumDare, i’ve heard about it before but never had the chance to participate. This one I’m on a team with my other two friends (Rudá & Rachel). Those two and me, Matheus (the brazilian art&sound guy of the team).

We were out of ideas but them BAM we got a nice little idea with Robin and his theft adventures to save the little penguins and wales from all the spilled oil. A (suited) guy comes to him asking for help, he needs the money the save the little animals i’ve just mentioned, and Robin comes to save the day! Steal as many bars of gold as possible as fast as you can (is this even correct?).
(/spoiler) the guy is lying to you (/spoiler)

the photo is inverted and overexposed but life’s too short to deal with those little things, oh well…

Photo on 16-12-12 at 23.36

how many ‘a’s in AAAAAAH?!

My god I finished in the last minute.
At least I hope I finished, I think I checked if everything was working.
This time (my second big LD) I did it in 48 hours (HOORAY!).
But still not enough time for music (BOOH!).

No goats, because I didn’t know about that, but there is a cow.

Oh god, I see now that I have Flashpunk still in debug mode, I can repair that within the rules I hope?

anyway, I’m done, kaput. Must sleep now.

screenshot1

My 1st LD is done!

ScreenShot05

My 1st LD entry “Show me the money” is submitted. I worked with full sleep and meal in the 2 days, but still finished the game. It’s really nice to keep fresh all the time, so no more overnight Game Jam (Well, it depends.).

Finally submitted!

 

It’s in! It’s nowhere near as done as I’d hoped it would be, but hey, LD isn’t about having a perfect game!

I wish I had more time to do levels… Also, my musical inspiration this evening (well, now it’s the morning) was lacking. Oh well.

You can play the game here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4920

supermaximo93_screen1

I might do a longer post tomorrow… But for now, SLEEP!

 

Cursessssss

You win this time, DEADLINE. You win this time.

Did not finish in time for compo. I will continue regardless and submit for the Jam.

I spent way too long on being horrible at art, and way too long debugging unnecessary things. Ah well, lessons learned… in theory.

Fortress Keeper submitted

So, went right to the wire, with the last half hour being spent solving web issues that prevented me from hosting the game – yay?

Anyway, it’s up now, will provide a more complete post later. Find what is available on my site here.

What’s missing from the game so far:

  • Any sound. At all
  • Any balance testing. Does gold come at the right speed? Are units sensible value? Is it easy to survive forever? No idea…
  • The contextual stuff I wanted. Actually taxing the villages etc, with the most you tax, the more pissed off people who up.

Still, second LD attempted,, first LD succeeded. Yay I guess!

End

Nah…This theme is hard to think for me I will wait until the next LD….maybe I shuld upload what I did to only vote some games…

Oh GOD

That really came down to the line, I was panicking near the end.

Anyways, the game is up. WHEW.

Train Villain entry submitted!

My entry is like “Pipe Dream” but with train tracks and goats. You are the villain, so you want to hit all the goats before crashing the train. I saw on the LD compo blog here over the weekend that at least a couple other people did the trains-running-over-things gag. Looks like we’ve all got slightly different gameplay, and I look forward to playing the others.

goat!

screenshot.

My entry “Train Villain” is a playable prototype, but I did not allocate enough time this weekend. I would have liked to:

  • animate the train sprite properly
  • add sounds
  • have a “win” condition to advance to next level (and increase difficulty)
  • Please try it out! Leave a comment, and I’ll play your entry if I can on my Mac. Thanks!

Finished Game: Crime Scene

Oh man! Toughest jam ever. Many things to do, but my game is at least playable. The concept is really simple… In a city square, there is one assassin. He kills civilians with a very sneaky gunshot, and he looks a lot like others civilian. You take place of a Detective, that can investigate the crime scene, mark your suspects and find who is killing every one. You have only one chance of accusing someone.

Input:

  • WASD or arrows – Walk
  • Left Mouse Button – Mark Suspect
  • Right Mouse Button – Choose your villain

The game is called Crime Scene, here is the main (and only) menu of the game.

CrimeScene_01

Here is some screenshots of the game. The second image represents when someone gets killed.

CrimeScene_02

CrimeScene_03

CrimeScene_04

Links for download:

MacOS: https://dl.dropbox.com/u/1508377/CrimeScene/CrimeScene-MacOS.zip
Windows: https://dl.dropbox.com/u/1508377/CrimeScene/CrimeScene-Win.zip

Thanks everyone for this amazing time at Ludum Dare!

 

 

Comments

PatSilverFox
17. Dec 2012 · 00:26 UTC
I think this is cool, could you push this towards something multiplayer related if you were to work on it more after the comp?
17. Dec 2012 · 01:50 UTC
This is the digital version of the Detective game. It will work really better as multiplayer.

And I couldn’t find the killer yet…

I heard the gunshot, people got starled and all, but the body disappear real quick. I think that would be better if you leave it on the ground with something that differs the dead from the livings.

Finished my first LD48!

This is really exciting. I honestly was not sure I could do something like this in 48 hours. The theme was really awesome, and the game was so fun to build.

Last minute additions include the ability to lose the game, which features three possible endings (collect them all). Also, some story setup and rules are now included at the bottom of the page. Last, but not least, the game has been moved to its own domain name. Check it out at http://friendoftokyo.com/!

Also, you can find my entry here: Friend of Tokyo LD48 Entry

And finally, here is a screenshot of the finished game in action to seal the deal:
Final game

Trip of doom

 

Screen 1

prototype

 

Perfect! My second time at Ludum Dare and the second time I could finish a game for the compo! And this time it might even be fun to play!

I started off a bit slow, because I risked to try something out I never did before… character animation, but I think it worked out quite well.

I also never made such highly detailed models before, so it was quite a challenge! Especially those complex trees… But seriously, last time I spent all the time with modelling and texturing. I ended up having something that wasn’t even a game and looked worse than the low-poly, single-colored destruction madness I made this time.

I think I’ll write a post-mortem post tomorrow, but I’m just too tired today (although I slept quite much this weekend.. I took the whole thing quite easy).

Here’s the link to the post: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7335

Screen 5

By the way, I always feel kind of sad when I see that cute little genocide-machine in pieces on the floor…

Fire Simulator Returns: 2012: You Are The Villain: HD Submitted!

villain 2012-12-16 20-46-32-77Runner 2012-12-16 18-07-31-51
My submission!
Wow. I can’t believe it’s over – I feel like I got run over by a dump truck filled with happiness and accomplishment. This is it – Fire Simulator Returns: 2012: You are the Villain: HD. My first *real* game. And I love it like a child, albeit one that was let out into the world before I could teach it everything I wanted to.

Can’t wait to see the other submissions, but first I have to sleep.

Blast, I failed!!

I had to work on Saturday, and then spent the rest of Saturday playing video games instead of working on this one, because I somehow had the twisted idea that I’d be able to get this game up and running within 6 hours or so today

Actually I pretty good amount done

The plan was to make a tower defense-like game, where you can deploy units in whatever formation you want to protect your main character, while semi-intelligent enemies would advance from the left and attack whoever’s closest or whoever they could reach.

The challenge would be that you can’t actually create walls, so the idea would be to use heavily armored characters in the front to block as many attackers as possible without spending too much gold on the armored characters, and to put weaker ranged fighters in the back.

Here’s what I reused from the last Dare entry/attempts:

– Sprite-rendering engine using OpenGL ES 2.0 for Android

– App framework (‘Hello, World!’ type stuff)

– Touch-handling code

– Android/OpenGL text rendering code (renders text to an OpenGL buffer)

 

Here’s what I implemented today:

– Base class for fighting units

– Child class for your main guy who needs to be protected

– Child class for attacking units

– Sloppy workarounds for Java’s ridiculously stupid inheritance model

– Projectile parent class

– Melee attacking functionality

– Movement code (without clipping/pathing)

 

Remaining:
– Actual projectile functionality

– Building units (about a third done already)

– Displaying unit HP

– Displaying attack notification text that fades away

– Showing that a unit was attacked by flashing it or something

– Pathing/collision

– End game conditions

– Detecting unit death

What the… game?

So, I made a game. In a language I don’t know.
Two Souls is my very first flash game, coded in Action Script 3 in about 15 hours.
If you want to check it out, just click that image down there.

Two Souls

By the way, I didn’t mean to reference portal by the colors o.O

Postponing till tommorrow

I was going to submit to the compo, but I gained the rights to use some great jazz music by the producer, I’m opting for the jam route as the game is much better with this nice soundtrack.

My game is a skill based flying/platforming game with a bit of a learning curve. I’ve been told that it is almost as difficult as Super Meat Boy at some parts which is a great compliment. There are a lot of horrible hat-based puns too, delivered by a text-based narrator.javaw 2012-12-16 21-02-43-60

When you pop people they spew colors, covering the previously dreary stage into something a bit more interesting

javaw 2012-12-16 21-08-18-29