Second Day In the Jam
Just looking at all of the entries into Ludum Dare is amazing. We can’t wait to start playing some of these games. However, we need to finish our game first.
I’m the last person on my team still awake, but I will be going to bed soon. School seems to be a major problem. To be precise, an eight hour problem. After I get home from school, I’ll be rushing to finish a level editor and both of our artists will be hurriedly finishing additional levels. As far as I can tell, we have all of the major mechanics finished and we just have to finish the art, levels, and a few finer details of the gameplay experience. Unfortunately, with the time being taken up by school, tomorrow will be a mad dash to get everything finished. Still, all things considered, I’m very happy with how far along we are.
Our working (and possibly final) title sums up our game pretty well: “Dr. Ludum’s Exploding Goats”. Our game is a 2D platformer style game where you play as the evil Dr. Ludum. Your job is to plant goat bombs and blow up innocent bystanders. Points are awarded based on the length of the fuse on the bomb- er, goat. When the fuse runs out, the goat explodes. You had better make sure you are nowhere near the goat when the timer hits zero. It would hurt, I kid you not.
I certainly don’t believe our game is as good as some of the others I’ve seen out there, but I’m still very impressed with what we’ve accomplished so far. This has definitely been a fun and worthwhile experience.
Bit of a development diary: I ran into a roadblock today when I moved from a static map to one loaded from a configuration file. The problem with my setup is that it’s basic C++ with SFML without all of the useful utilities you come to expect from other things. Java has been pampering me far too long with Tokenizers. In the end, I found a useful snippet on Stack Overflow that I added to my code. I know it isn’t exactly good practice, but it’s working for now, which is all that matters for the moment.
Also, just a friendly reminder that all of our code is available on my Github page.
Anyways, I think I’m going to head to bed. I have a physics test tomorrow that I haven’t studied for in the slightest. Hopefully I won’t be tired and clueless tomorrow. After that, we’ll be making a mad dash to finish the game for the jam.



The game is feeling a lot more fun and gets our idea across to some extent, but there’s still a ton of stuff to add.








