LD26 April 26–29, 2013

Lack of Motivation?

Hey, I have been making “games” (if you could call them that) for a few years now, and I almost feel like I don’t want to anymore. I started out simple, scratch, Unity, etc. Last year I decided I was ready for a bit more of a challenge, moved to Unity, I made some really cool stuff. Then I tried some stuff like C++, Python, Java, ACTUAL ways to make games. It has not been easy. I wonder sometimes if this whole, game, thing, is for me I don’t know if anyone feels the same, but I am in this weird place where I don’t want to make games, but I don’t know what else to do. I don’t really like making games anymore, that much. I really like film, and photography. but I don’t think I could ever turn that into something. I am only 14, so I have so much time to figure stuff out. I am very worried I am wasting a gift I was given. Like, if I don’t act soon, someone will snatch it from me. I am just looking for some advice from the wisdom of my elders. Thanks.

Comments

Peter
19. Jun 2013 · 04:18 UTC
If you don’t like what you’re doing, don’t do it. Most people are not born with ‘gifts’ for a certain field, they usually have to work up to it. You’re not losing opportunities and have all the time in the world to return.
sorceress
19. Jun 2013 · 08:05 UTC
1. Don’t keep all your eggs in one basket. Don’t invest all of your talent points in one skill. Diversify.
Almax27
19. Jun 2013 · 10:46 UTC
When I was 14 all I wanted to do when I grew up was make games, but I didn’t have the skills or motivation to learn in my own time (paying games was more fun!). Instead I focused on the things I loved to do, maths, music and playing games. I didn’t give up on my dream however, and went to uni to study Games Programming with no experience what so ever, and graduated after 4 years. I’m now working professionally and loving it!
zzForrest
19. Jun 2013 · 11:23 UTC
You will always run into periods where there isn’t any motivation. I myself just got out of one. Take a break, do something else, and come back when you are ready. It’s not harmful to step away from the monitor sometimes.
boxerbomb
19. Jun 2013 · 11:58 UTC
I am 14 and feel the same way i found making a sharing games with friends gives you some motivation
mohammad
19. Jun 2013 · 13:58 UTC
Nobody can snatch your talent. Only you can let it go away. With that said, chances are its the lack of creativity you see in making video games, as for us here, we love to just screw around and make millions of worthless prototypes with engines and just delete it all. You see, nobody is really serious about their work. When me make games, we ourselves ultimately feel like were making one, to see our outcome of success over the challenge that was behind us. We also tend to have lots of patience, because the factor of getting it done right on the first try is IMPOSSIBLE. THERE WILL BE DEBUGGING. CAPS IS COOL. ITS GETS YOUR ATTENTION. HI MOM. *Ahem* anyway, if your not happy, I don’t blame you, video games are not the fun that everyone had in mind. Just see what you can do, and if you get a brainstorm, just do it, no matter how useless it is.
numpad
19. Jun 2013 · 15:06 UTC
If you’re good at Photography and it is fun for you, make that.

As long as you are good, you can and will make money with it.
Chewynouget
19. Jun 2013 · 15:19 UTC
Just some sympathy, here, But I’m going through the exact same thing. I’m 14 and have been making games for the past few years, and have been feeling lack of motivation recently; And if your feeling like you wanna do something else, then pick it up! See if you like it and start experimenting with it! Good Luck!
19. Jun 2013 · 19:16 UTC
Well, being fifteen for the past three days, I do believe I fulfill the role of elder to all you lowly fourteeners. Listen closely, grasshoppers. :)
Cheezey
24. Jun 2013 · 00:38 UTC
As one of my elementary school teachers used to say, “potential is the heaviest burden to carry.” Don’t worry about it yet, you’re 14.
Osgeld
26. Jun 2013 · 03:19 UTC
everyone goes through their phases, dont force yourself at such a young age, theres plenty to do and plenty of time to come back when you get the game makin itch.

Buying a new laptop. Advice?

So I was thinking of moving to OSX over my 2 year old Windows 7 laptop, and I was wondering if any Mac users are here who have had any experience with running Python on Mountain Lion. Specifically I would be interested to know what version of the OS you are running, and what graphical module you use (I use PyGame). Please don’t suggest I use Windows 8.

Thanks in advance :)

-Topaz

Comments

tunnel
20. Jun 2013 · 20:43 UTC
I have a friend with a mac, he loves it as a developer. I don’t see how he likes it but it does have things to like. XUbuntu(Linux) is something I like, mostly because of the freeware aspect, however it doesn’t have the games support it needs for now. And I don’t know why you say don’t suggest Windows 8 but people hating on it are somewhat silly. While some people just can’t use it, it has some powerful gains for desktop and tablet. I really don’t know what would be best for you, but there is developing tools on all systems for almost all languages. I would try mac and even use mac if someone gave it to me, but its not worth the extra money to me. I don’t use python but it seems like PyGame is pretty good and is available for all OS’s. Running mac does have a higher ram usage, though I don’t know how it compares to windows, but Linux distros tend to use a lot less ram.

Watch people use their OS, it can give you incite into how you could use it, what features matter, and how the workflow is. Also maybe borrow someones computer or have them demo it to you. OS is a lot about how you use it, not the software support.
JoeCool17
20. Jun 2013 · 21:38 UTC
I’m going to second a linux-based OS. I find it so much easier to develop on than any other platform. Now, as for running python on a mac, or even developing in general, I honestly don’t think it’s going to be worth it. Macs are horrendously terrible for developing mainly due to software availability but also Apple’s boneheaded OS design moves (not UI). You’ll have no issue with Python but anything more and you’ll probably end up loading some other OS on it.
Vidd
20. Jun 2013 · 22:01 UTC
As someone who develops stuff on a Mac using both Windows and the base operating system (and who has spent quite a few hours of my time in OS X recently using Intellij IDEA), I can’t echo the statements of JoeCool17 above.
SuperDisk
23. Jun 2013 · 21:08 UTC
Hey, I have a Macintosh laptop and Python is my primary development language. Unfortunately, getting Pygame on it is a real bear. (Python is alright to install, though)

QbQbQb, took the game from LD#26 to the full release

Hi everone! I’ve actually gave up every single aspect of life to finish this game. It is not so big, but creating all the assets and polishing it took me almost two months of work every single day.

I have added many new features – but the most noticeable one is good old two players mode with split screen! Was not so fun until I took it to the real event where people made queues to play it :)

Online demo and humble store

and Original Entry

I will for sure write as many technical details as possible in my games from scratch articles.

Just a quick summary:

The game is done in javascript (html5) and ported to osx/win/lin using node-webkit
For music I have used FLStudio (you get the soundtrack with the game)

THANK YOU LD,
I would never finish this game without this extremely encouraging event!

Accomo – my first released android game for Free! :D

Hey all,

My first android game release is a fact, whoopy!

Get it 😉

Description

Accomo is a unique indie game with a beautiful design and relaxing music. Especially designed for smartphones and tablets.It’s free and easy for all ages to learn !

Collect 25 blocks to win.

Enjoy!

* Unique design
* Fast to learn
* Three diffuculties: Easy, Normal, Hard
* Relaxing music
* Free

Get it 😉

Comments

Sietse
23. Jun 2013 · 10:08 UTC
Looks pretty nice, it doesn’t work very well with high-res screens though. The ad is overlapping the controls en the instruction-things at the beginning were also reallyyy small. Same for all the buttons, the mute button is about 2mm (1080p 5″ screen).

Daft Punk game…. I hope!

I found some sprites online for daft punk megaman style, so I am hoping to make an awesome game.

MiniLD 43 announcement!

The MiniLD this month will be June 29-30th. Since it’s a MiniLD, it’s going to be pretty lax, so feel free to start at any time, and submissions will be open for a week or so after the deadline.

[ View | Submit ]


I have two themes! Yes, that’s right, two for the price of one! What a deal.

Music influenced gameplay

derp1

In a lot of games, audio is an afterthought. We can do better! :-) Music can really influence the player’s emotions – watch your favorite movie without any sound and see what happens.

Here are some cool ideas to get you started:

  • The Wind Waker – The Wind Waker does a ton of stuff with music, so I just pulled one example. Notice how when link attacks the monsters, the music matches the action! That makes the game so much cooler.
  • Chrono Cross [1] [2] – In Chrono Cross the player journeys between two parallel worlds, and a city in one world has a theme that’s interpreted differently in the other world. It’s a really nice idea. Check the links 1 and 2 to see the same theme interpreted in two different ways. (And can I just say that the music in Chrono Cross is so so beautiful!)
  • Leaf Me Alone – Even in the rapid development of a Ludum Dare game people still have time to innovate! In Leaf Me Alone the music gets quieter as you go higher, which gives a really nice responsive feel to the game.

However I can understand that writing music is not everyone’s cup of tea, for one reason or another. So I have an alternate theme for those people. And that theme is…

Dreams

derpina

Awesome art courtesy of Sarenji – www.davidpeter.me

Of course there are the surreal things that happen when we sleep, but another interpretation of “dreams” is hopes and desires.

What are your dreams? Why not make a game out of them? 😉

Some thoughts about dreams:

  • At one point in Golden Sun, you’re about to fight in a big tournament, where you really need to win. If you make a mistake and end up losing, then you wake up in your bed and someone’s telling you “you’re having a bad dream! Quick, the tournament is about to start!” I’ve always thought that was really clever.
  • Sound usually makes it into a dream world from outside. Hey, you could combine both themes that way! 😉
  • Dreams often have symbolic representations of what people desire.

Rules: Premade assets are fine. Teams are fine. It’s more about being inspired by the theme than following it to a T. Good luck and have fun! :-) 

In case you haven’t seen this, it’s pretty useful!

Hello! I am here to tell you about a screenshot program that I found called Gyazo. Gyazo is very useful because of how easy it is to use! When you click the icon, your cursor instantly changes to a cross-hair  style cursor. with that you select the area that you want to be seen, then within the second your web browser pops up with the image on a Gyazo page. This is very useful for making very quick screenshots of games, rather than having to past the picture in to an image editor, upload that to the web, etc. plus you get to select how much you want to be seen! if you just want to show one line of code or a group of sprites, there is no need to crop! I love Gyazo and I just wanted to make this post to show you this wonderful and useful tool. Thanks! and have a picture of me writing this! http://gyazo.com/79ccc91e9dfc723e6060c5a1b7740a06

 

Gyazo download: http://gyazo.com/

 

Happy coding!

//Ion_

My personal LD26 postcompo saga, part 1: Fast Eddie Deluxe

One advantage of creating 8 games for LD48 instead of just one, is that people get to tell you which ones they like best.   Of the 8 games I created in Minigames Octacade, three came up as favourites, both by me and by the audience: Leaping Larry, Axis Invaders, and Roof Escape.  I am planning to create postcompo versions of each of them.

I’ve just finished Fast Eddie Deluxe, also submitted to 1GAM.  It’s available for Android and PC. Get it here:

http://tmtg.net/onegameamonth/fasteddiedeluxe/

https://play.google.com/store/apps/details?id=net.jgame.net.tmtg.jun2013

Comments

Zelen3d
23. Jun 2013 · 21:53 UTC
0_0 What kind of controls are those?

First Game Released!

If you would like to check it out go here, http://fleethecave.clay.io/ 

It is short, but fun I think. Thanks, ya’ll

Comments

baconbot
24. Jun 2013 · 17:21 UTC
Hey kcpunk, this is a really nice game for your first release. Its simple, efficient, and fun! Keep it up :)
zzForrest
26. Jun 2013 · 22:51 UTC
Very nice and simple game! It would be better, though, if the score popup would pause the game.

Broforce (Post Ludum 23) Development Continues!

We’ve got some new graphics, sound, enemies, playable characters, levels, blood, explosions, camera shake etc.

Thanks everyone who’s supported us from the beginning (and everyone else from Ludum). We’ve still got a long way to go (but hopefully you’ll like what we’ve done once we get there).

How do people make money nowadays…

… with games?

I have been making this puzzle game and had some really good feedback on it! I see that it might actually go somewhere!

I’m starting to think, even if it’s far away, how would I monetize it? It’s an HTML5 game, a casual one I would say. I am considering selling it on mobile markets, but I have no mac, no android and no windows 8. Since it’s html5, I can of course test it on my little iPod touch. The question that I am asking myself is if I should release a free online version AND THEN see what I could do. It seems that Flow Free did just that…

What would you think?

http://unsquareprototype.clay.io/

Comments

24. Jun 2013 · 19:32 UTC
I’ve played your prototype and I definitely think you could sell it for a couple bucks. Maybe put it for free on Facebook and offer purchasable “Puzzle Packs” of additional levels?
24. Jun 2013 · 20:15 UTC
First off, this game you have here is really, really cool. Just needs polish!

Android Help! My fonts look crummy :-(

So, I’m working on the post-compo version of my LD26 game: The Fair King.

One of the problems I’m trying to solve is that the game’s fonts look really shitty on android. Take a look at the original version, linked above, for the desktop and then take a look at the new android version here.

All the fonts in the game look flimsy and ugly, even when I tried to make them bolder (in the “Help” pages). The fonts look much better in my computer.

Does anyone have some suggestion on how I can improve this?

Thanks a lot!

Tags: android, font, help

I just saw a ludum game in humble bundle

Hi Guys.

This morning when I received a mail from humble bundle, I was like “Yeah, ok…”, so I read :

Hey there!

We just added three more games to Humble Bundle with Android 6! This bundle now includes McPixel (celebrating its first birthday with Humble Bundle-inspired levels!), Waking Mars, and NightSky HD!

… … …

What? McPixel is on HumbleBundle? This is ****ing good news! I didn’t buy it yet, And I remember it clearly from LD.

That’s how I ended up buying McPixel.

Enjoy.

Quick Questionnaire for Thesis

Hi Everyone,

As this website gathers a important number of game developers, I came here to ask you some help for my “Game Engine oriented” thesis.

To help me, you just have to take 5 minutes of your precious time to answer this questionnaire :

http://yct62.free.fr/mathias-theys-thesis/

Its main purpose is to gather information about video game engines and especially the multiplatform component.

It would help me a lot. I hope I’m not posting at the wrong place. Don’t hesitate to kick this post if necessary.

Thanks a lot in advance :)

See you later !

New Hint + Stuff!

So this game is turning out pretty well, I’m happy with how it controls and plays. I’m just about to start the heavy duty work on the combat system, so be prepared for a more action-oriented experience. Furthermore, I finished the cinematic trailer for the game. However I’m worried (seeing the other stuff on Steam Greenlight) that my game is not up to par yet. I know it probably has something to do with the art assets, but I’m no good at making super detail environments.

As a question for you peeps out there, what’s a good way to show off a game that doesn’t have impressive art assets yet? So far I’m drawing a blank. Thanks if you can answer, and here’s another hint on the theme and title of the game 😉

Hint3

Happy gaming, Ludum Dare!

Tags: game, unity, unity3d, update

Comments

26. Jun 2013 · 17:29 UTC
Okay, that’s clearly an enemy of some sort. I like the grainy diffusion on it. So far, we have this, propane tanks, and a column, all in black. Somnus is Latin for sleep. Sapienta means wisdom. In Terrorem is “a clause in a will stating that a beneficiary who contests the will shall lose his or her legacy,” (dictionary.com) the term understood to mean “to intimidate,” terrorem just meaning “terror.”

Fuzzy logic “Fuzzy Associative Memory” Ruby gem released

A Fuzzy Associative Memory (FAM for short) is a Fuzzy Logic tool for decision making. Fuzzy logic FAMs are highly applicable in Game AI.

A Fuzzy Associative Memory uses Fuzzy Sets to establish a set of linguistic rules , e.g.:

  • “If the orc’s hit points are a little low, retreat from the enemy”
  • “If the enemy is distant and my rocket ammo is low, the rocket launcher is a poor choice”
  • “If the enemy is near and my shotgun ammo is okay, the shotgun is a very desirable choice”
  • “If the ship is off course by a little bit, correct just a little to the right”
  • “If the bird is much slower than the flock, speed it up a lot”

The linguistic rules, and the fuzzy sets they contain, are defined by a human “expert” (presumably, you). That is to say, the rules codify intelligence and map this knowledge from the human domain to the digital.

After the rules are defined, a FAM is consulted to help your AI make a descision:

  • The orc retreats, attacks, strafes.
  • The ship launches long range missiles or fires short range guns.
  • The control rods are lowered into the reactor or raised out of it.

As you can see, the fuzzy rules are deliberately vague and use qualifiers like “a little” and “a lot”. Furthermore, the lines between fuzzy sets are intentionally blurry. This is the nature of fuzzy sets; they capture such human fuzziness in a way that extracts highly natural behavior from the fuzzy rules. When defining these rules, it helps to imagine interviewing a bona fide expert in the domain and writing down the skills necessary to be successful in the domain.

Learn more, and get the Ruby Gem for your own game:

https://github.com/cpowell/fuzzy-associative-memory

Tags: AI, artificial intelligence, fuzzy, ruby

Upgrade complete !

Hi everybody !

After the end of LudumDare #26, I told myself : “I can do better !”. Indeed, my game “Skip on Slabs” was too poor, only three levels and not very ergonomic.  That’s why I reworked a bit and add some stuff.

final

I added pictures  and some new gameplay elements. The game was too easy, but now, after adding “malus” and a monster, the game will not let you win easily.

You should wonder why  I took so long ? Encode the malus was simple and fast, but the monster was much harder than I thought. The monster must have known the pathfinding to reach the hero, otherwise he stuck himself.

You can play my game through my entry and “Web (After Deadline)“.

I look forward to reading your opinions. :)

Join the Social Planets experiment

Social Planets

Social Planets

http://www.newgrounds.com/projects/games/681865/preview

A while ago, I made a quick game for MiniLD #42, which was around “Hitchhiker’s Guide to the Galaxy”. It was just an adventure game where you hitchhike from planet to planet by holding a sign with the name of the planet. On some planets, there’s an alien that gives you clues about where to go next. I think it could have worked if I had come up with a good story, but I really just worked on the game for two days at that point. One question remained: What happens where you end up on a planet where there’s no alien (which will happen all the time since you can write anything random on the sign). Well, you end up on an empty planet. Quite boring, huh?

So before releasing the game to portals, I decided to use the SaveFile API of Newgrounds to allow you to occupy an empty planet. Basically, you find an empty planet, you fill out a “New Tenancy Application” (which is just a form where you update the alien’s look and write a monologue). So yeah, I outsourced the development of the game to the public ;-P

We’ll see how it goes. I’m also doing this project to learn the API and prepare to develop a new project with user generated content. Feel free to try it. The game is open to everyone for BETA testing at the moment, and will probably published next week. Make sure to play from a logged in account on Newgrounds if you want to create your alien and occupy your own planet.

I’m in! Game Face Activated!

I’m in for MiniLD 43!
That’s right!

My Arsenal:
Code->AS3
Engines->Flashpunk
IDE->FlashDevelop
Art->Paint.NET
Sound->SFXR
Music->???

Have fun and I hope to see peoples entries!