LD26 April 26–29, 2013

Joining MiniLD

Working on a game, mostly the music part.
Engine: Unity 3D
Textures: Paint.net
Sound: BFXR
Music: FL Studio 10
Game will allow you to create your own levels on such, going to be a 3rd person game.

Can’t wait for Ludum Dare!

I am new to ludum dare and I am looking to create a game. As I said I’m new so it probs wont be good. I have many questions about ludum dare. How do i plan out the time so i will finish the game. I hope that i can do something worth showing. I know really, really basic programming such as Basic Java, A little BASIC, I am quite good in batch but i don’t really think that, that is relavent for ludum dare and if it will be good enough. As we know Batch is very limited. I know basic HTML5 and Javascript. But i hate making games in that language!

I will be live-streaming this ludum dare. As it is my first it is very important that i “Capture the moment” such to say!

I really want to go full out on this! So I will make a plan for the game(Obviously in the 48 hours) so that I should be able to produce a better game! I am not bothered which theme it is but I am half-way through making a small military game in game maker.

Another question is that will I be allowed to use game maker as an engine(There might not be code but can I still use it) As I am only good in Game maker Studio!

 

Thats It for this post,

Good luck if you are reading this and good look *handshake*  😛

Future of boxpaint and game development.

Future of boxpaint:

It is looking kinda dark. I kinda have lost interest in the project other than the fact that i have multiplayer working. It is summer for me so i haven’t had time to work on it with school and things like that. I have been trying my best to hang out with friends and such, so thats another excuse to why i haven’t been exactly “Working”. So boxpaint is looking kinda dull but i have these things done:

*awesome physics fix

*falling fix

*you can look up/ down

*multiplayer works but no gameplay

*toybox works better

*LENS FLARE

*Bunch of bug fixes

Boxpaint needs sound and stuff. But im thinking of realeasing another version sooner than later.

 

Future of game development and life:

I have hit 3,146 views on my blog! This is a major milestone in my future of game development. I have been learning some new lanuges on and off during the summer and cant wait to use them! I downloaded a fun art program called “Graphics Gale” and i found it incredibly easy to use. Multiplayer is difficult to program i have learned so i *COUGH copy pasted code from another person COUGH*. I have learned how to use sound properly in unity :D. I bought the ardunio and began using it to build a power suit i have been working on for a while now (Thanks MO for telling me about the ardunio!). I have been thinking about working on an  MORPG for a group of friends because they keep complaining “I wish mmos were smaller and cheaper” So im going to make a MORPG with unity :D. So Im not dead, just busy working on lots of projects learning etc. Bye and see you next time

 

My blog(updated frequently): http://ecoolsagamedev.wordpress.com/

my youtube (making a new one soon): http://www.youtube.com/user/ecool377

my twitter(getting into it): https://twitter.com/EVIL_ASE

sImagery: new take on an old boardgame

So, I’ve been working on this remake of an old board game my parents had lying around (it went out of print in the late 80’s, I think). The original version had the two players create symmetrical patterns using a set of tiles and a mirror, and while this was quite a bit of fun, I always thought that it would be great if the game could be expanded to handle more players, or different tile sets, or different symmetry relationships. As a first step towards this, I’ve just finished a prototype of a digital version of the game, with single player and multiplayer modes.

Anyway, I’m posting it here as it would be great to get some feedback!

Win
OSX
Web

Screen2

Tags: multiplayer, symmetry, unity

Comments

goerp
08. Jul 2013 · 16:00 UTC
Yes, I can see this game working. I tried the web version, but I think the other versions are virtually the same?

I haven’t played in multiplayer mode.

My Team’s MiniLD Entry

Hey, everybody, I just wanted to post something to celebrate the fact that after many failed MiniLD’s, I finally completed one. So huzzah!

Screenshot

Song of Sparks

I wasn’t planning on making a game over the weekend at all, but me and Michcioperz were talking to Finnbar Thursday when we confirmed that he hadn’t actually made a game yet, despite posting regularly on Idea Squish. Then I remembered that 22Jams was happening the 29th-30th, with the challenge to make a game with someone on your team who hasn’t. It was too perfect to pass up. But of course, 22Jams’ lack of any real theme was a bit too broad for our brainstorming, so we borrowed the themes “Music” and “Dreams” to end up participating in two jams at once.

I’m pretty proud of what came out. Finnbar came up with the whole idea in an odd music-drunk trance on IRC. (He later edited around what he said in that chat to make up the story.) I coded all the visual stuff and gameplay changes while he coded/composed the music. Michi just did whatever he felt like. :)

It would be great if you could check out the game and leave a comment. The whole thing only lasts about three and a half minutes. We had a great time, and thanks to johnfn for great themes!

Ludum Store

I have been thinking about this for a while now. How can we help ld’ers get some money for their efforts making games?

Ludum Bundle

With the popularity of indie bundles still rising, and considering the high amount of games developer for each LD, I believe this is an excellent choice. Why not pack a couple of entries together and sell them for an inexpensive price?

Selection

I know there are games are aren’t worth anything. Also I know there are developers who don’t care about their games (those who get 0 coolness in the competition). So only the post-compo or HD editions of the games will be qualified for the bundles, proving that the developer cared about his game so much that she released a new fixed version with improvements, and in some cases, new features.

Categories

There are some categories that comes to my mind, for packing games together:

  • Innovative. Games that present uniques mechanics (so the classic platformers are out of this category).
  • By Technology. Games made in Flash, Unity3D. HTML5, can be pack together.
  • Music. Games using music as a part of its mechanic are placed here.
  • Hidden Gems. Games that didn’t make to top ranking, but the developers released a new version based on the feedback.

As for the categories, there are obviously more to be explored. It’s important to keep in mind: as a buyer, what will I want to buy? What will I be looking for?

Can a game be in more than 1 bundle? Yes. If you have made an innovative game in Unity3D, it can be in both bundles. So a category is more like a tag for a game.

Pricing

How much to charge for these games? I think the Humble Bundle approach is the best, and let the buyer provide the amount. Some of that money should be send to Ludum Dare for the costs related to the store.

So, what do you think? Do you believe this is achievable?

Is my music okay?

I’m working on my first full game that I’m putting everything I have at. I’m only 18 and I don’t have a very good music background so I was wondering if someone could give me some pointers on my Level 1 soundtrack. https://soundcloud.com/jed-stevens/caves

I just don’t want to go ahead and start making a bunch of garbage music that sounds shitty and makes people feel shitty whilst playing my game.

Comments

goerp
03. Jul 2013 · 15:24 UTC
As a tune in itself I think its good especially if it is your first one.
03. Jul 2013 · 17:21 UTC
“I’m only 18” – that’s not really an obstacle. It matters more how long you’ve been developing games.

The basic bass line is a bit annoying – I would suggest to use another instrument for it.

Also, how good the song fits heavily depends on the mood you want to create.
VardGames
18. Aug 2013 · 18:14 UTC
it’s good but don’t use all of it as one theme use on of the chunks as each theme.

Sq16re

I improved my LD #26 game, “16”, and ported it to Android. You can get it for free on Google Play, here: Sq16re
There’s 4 levels, and I added an ennemy, I hope you will enjoy. 😉

Sq16re

Comments

Thijsku
04. Jul 2013 · 17:19 UTC
Hey, I remember playing this game on my live stream! Was a really fun game to play. Will definitely check this version out!

Had to sneak something in…

I just had to sneak this little game into the compo, I just couldn’t resist.

screen01

It’s about a nightmare, so that qualifies as a dream, right… ?!? :)

1

This entry was posted on Thursday, July 4th, 2013 at 4:30 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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Well done everybody!

Fu(nky|ture) 2.0 in Montpellier, France

Who we are

Down here in the sunny south of France, we’ve formed a small group called “Baptême du jeu” (a wordplay on “Baptism of fire” (“Baptême du feu”) and “jeu”, which means game). So far in under a year we’ve organised two Ludum Dare gatherings, a Global Game Jam event and the initial Fu(nky|ture) 1.0 beta event, with 15 to 35 people per event, a great community backed by awesome-tastic people like Swing Swing Submarine, Eric Chahi and NaturalPad.

What’s going on

And now, we’ll be running Fu(nky|ture) 2.0, a game jam focused on making multiplayer games (cooperative and/or competitive, multimachine or local), on the 19th!

Yeah it’s a bit short, but we’re sure some of you guys can make it over here!

If for the holidays you’re travelling to France or haven’t decided on a location yet, swing by and we’ll make sure you have a place to stay, and get to enjoy the pleasures of the amazing city we’re hosting this event in.

When and where?

Location:
Cowork’In
19 rue de l’Ecole de droit
Montpellier, France

Friday 19th of July:
The doors open at 19:00 (7 pm) GMT+1 (local) and the jam starts at 20:00.

Sunday 21st of July:
The jam runs for 48h and we’ll be closing the doors at around 22:00

Details

Sign-up is right HERE

Ok, I know, it’s in French, but the questions should be easy:
“Nom” = “Surname”
“Prénom” = “First Name”
“Email” = “Enamel” (no seriously, but it also means e-mail now)
“Si j’étais un super-héros, mon super-pouvoir serait” = “If I were a super-hero, my super-power would be” (this is important, trust us)

Then there’s some important details, we can’t really host people if these aren’t fulfilled:

“Je suis majeur” = “I am of legal age”
(We don’t have the insurance and don’t wish to take responsability of minors, so if you’re under 18, we can’t accept you at this event.)

“Je ramènerai le matériel nécéssaire à mon art (ordinateur, câble ethernet, clavier, souris, etc…)” = “I will bring the tools necessary to my art”
(We can be laxist about this one for people travelling, but make sure you let us know what you need so we can prepare it.)

“Je suis prêt à payer une participation aux frais de 10€” = “I will pay a 10€ contribution”
(This is for the food, drink, snacks and a few supplies over the weekend.)

International participants

If you want to participate, sign up on the form, and fire me an e-mail at sugardood@gmail.com so we can arrange your arrival, stay and departure here to/from Montpellier.

The second rule we can be wobbly about, depending on demand we might be able to even supply a laptop or tablet, but we need to know as soon as possible.

For accomodation:
During the jam there will be a rest room.
Before and after the jam, we have a tight-knit community, so we will be stowing you on people’s couches and in their guest rooms. Depending on how long you want to stay and how friendly your host is, we’ll have some other things to do (we’re a tram ride from the beach and have plenty of things to do in town).

GameBoy JAM #GBJam

Hello everyone! I am proud to announce the official launch of the videogame JAM based around making games with a GameBoy style. I have had this idea in my mind for a few months now, and really got motivated after seeing the success of Zak Chao’s NES JAM and Sh0pie’s Fishing JAM.

The GBJAM is a JAM were people will be developing games around the theme of GameBoy. To make this so great the rules are very loose and can be seen over on GBJAM.net

We hoping to get alot of participants. If you are not a programmer or you are a programmer, but not an artist head over to the forums on the site and go to the teamup section where you can list your skills and past projects and than see if someone will decide that they want to team up with you.

This is a community project, and I have really tried to base it around that. The official dates for the JAM is over a 9day period going from July 5th – July 14th.

7dRTS?

I’m tempted to join.

But…

My current project, Guardian II (See my development blog) could technically be an RTS, and other than that, I’ve never programmed an RTS before.

^ Screenshot of Guardian II

I also suck at GUI programming, and as that is an important part of an RTS, I’m unsure of what to do.

I’ll have to decide closer to the event.

HeroesGrave

I humbly submit “chem” – my 2d canvas-based game engine optimized for rapid development

Hello there! I am happy to finally participate in a Ludum Dare. I look forward to playing everybody’s games.

I thought I would share this project of mine called chem.

It is designed to rapidly prototype 2d browser-based games using canvas. Some of the features:

  • Automatically creates a spritesheet for your assets and then loads the assets at runtime.
  • Provides API for drawing animated sprites in a canvas
    • Supports anchor points and rotation
  • Write code in JavaScript or other compile-to-javascript languages such as Coffee-Script.
  • Uses browserify to compile your code which allows you to harness the power of code on npm.
    • For example, A* search
    • Allows you to organize code modules using require and module.exports syntax.
  • Everything from code to spritesheet is compiled automatically when you save.
  • Handles main loop and frame skipping.
  • Handles all the boilerplate for keyboard and mouse input.

Here are some simple game examples if you want to see how code using this project is structured:

In addition, the README has an introduction and the reference API documentation.

I hope it helps!

Love,

superjoe.

Possibly In

Realised I need to really know the tools before i can do something like this.

So I’m going to spend all the time between now and the MiniLD going over them.

If  I’m comfortable enough with them I might be in.

 

 

Just A Question…

Are you allowed to use unity’s prefabs like the first person controller in the 48 hour compo? Also is there any tips or anything that a first timer should know?

Thanks!

Tags: unity3d

Comments

zzForrest
07. Jul 2013 · 11:22 UTC
You can use any and all prefabs as long as you have the rights to them. If unity’s prefabs have open use rights on them then it is perfectly fine, so long as you announce before hand that you are going to be using it.
zzForrest
07. Jul 2013 · 11:28 UTC
Oh and as far as tips go, here’s a couple

1) Spend your first hour or so planning. You won’t regret it.

2) Stick to the plan.

3) Don’t include features that will waste time and aren’t important. The most important thing is getting a game out, not having eye-candy graphics and gigantic levels with intricate design and easter eggs

4) 48 ours is a long time. I managed to get my first entry in ( which due to C++ didn’t work ) in under 20 hours and it is a pretty well polished game.

5) Sleep is super important. Family is super important. Don’t make your game take up all your priorities or you will “run out of gas” so to speak.

6) Stay cool, and do what you know how to do. I’m good with platform engines and isometric engines, so I should stick to those. Don’t experiment if it’s going to endanger the success of your game.

7) Getting out a game is the most important part of ludum dare. Even if it’s not the best, even if it doesn’t look the coolest, the fact you got a game out is on it’s own an achievement.

8) Use your weaknesses. I am terrible at game art, so I make this a strength by using minimalistic graphics, which look very good without having much artistic depth.

Good luck, sir. See you on the front lines.
07. Jul 2013 · 12:32 UTC
Well, Unity’s prefabs (mainly the first person controller) come with unity. Would that count as open use rights as anyone with unity can use them?
07. Jul 2013 · 14:02 UTC
All right, let’s try to clear things up before the disinformation spreads:
07. Jul 2013 · 15:35 UTC
Thanks to all that commented!

I think I’ve got it all figured out now.

RTS JAM YOU SAY?

So… I’ve been throwing around an idea of an RTS game for a couple of months now, and have been avoiding doing it.

I’ll be practicing and taking down notes for this jam until it starts as well as playing cube world.

Good luck and happy Ludum Dare to you all!