LD26 April 26–29, 2013

I’m in! (Possibly)

I may have time to enter in the 7dRTS this week. If I do the tools I may be using could be:

Blender

Unity3D

Paint.NET

Scratch

Notepad++

And/or

PyGame.

I might write the game in HTML5/PHP/JavaScript, Python, Scratch, or in Unity with JavaScript. Now to think of RTS ideas!

Tags: im in

In

I’m in.

Tools are haxe/haxepunk, Tiled for the map, and Gimp for graphics. Nothing too fancy, I think.

I’m hacking the code from my other project which was languishing in the depths of apathy into something that can be used for this. So far the test map is displaying. Shouldn’t take much to get the rest of the basics up and running. From there I’m keeping my hopes and expectations low..

I’m In!

I’m going to do the 7DRTS! It is my first MiniLD but I have done several LD. It sounds like it will be great fun!

Language: Java

IDE: Eclipse

Library: LibGDX

Art: Paint.NET

Good luck everyone!

Strat Souls: Prepare To 7dRTS Edition

 

“Maketh thy pilgrimage to Stratholme… Thou must stroke the Fender Strat of Awekening so that thou mayest know thy purpose…”

SloweRTS

I actually have an old experiment lying around. I called it Slower Real-time Strategy (SloweRTS). The idea was to bring Final Fantasy’s idea of the ATB gauge into a real-time strategy game.

The reason for this was that one of my weaknesses in playing RTS games, is that I can’t micromanage that fast. So I thought, what if we slowed down the pace of the game on-purpose?

Here’s how it works: All units have an energy bar. Anything it does consumes energy. When it runs out, it stops and waits for it to fill up again.

Since enemies will play by that same rule, all activities in the game have a sort of periodical rest-period to them.

My hope is that it will lessen the frantic pace in an RTS.

 

To The Jam Mobile!

I heard about #7dRTS from the IRC chatroom for the Unity game engine.

Once I saw it, I immediately thought of SloweRTS. Perhaps I can use this opportunity to flesh it out more?

 

I had been wanting to make some sort of Dark Souls demake, and I thought the energy bar system of SloweRTS is very similar to Dark/Demon’s Souls’ stamina system, so I thought of making a parody of Dark Souls.

 

So here is the first WIP screenshot of Strat Souls:

Those are not Capra Demons.

 

 

You can play around with the web demo WIP here: https://dl.dropboxusercontent.com/u/25260770/StratSouls/Web.html

 

Controls:

Left-click: selection (drag for marquee select)

Right-click: context-sensitive command (right click on ground: move there, right click on enemy: attack it)

WASD: move camera

Middle-click drag: rotate camera

Mousewheel: zoom camera

Tags: progress, screenshot, Strat Souls, unity, unity3d

Comments

22. Jul 2013 · 12:22 UTC
I like the idea of sloweRTS although my worry would be that it introduces another thing to micromanage. It would add realism if there were advantages to an army marching, then camping, then attacking over just marching to your enemy and then immediately engaging them but that might make it more work to do things like send out skirmishing attacks or scouts if you actually had to tell them when and where to have rests (because you wouldn’t want your troops to be resting while the opposition forces have full points and are able to attack you) Wouldn’t it just mean that the best players are the ones who “game” this system the best.
22. Jul 2013 · 14:07 UTC
I probably shouldn’t aim to eliminate the requirement of fast clicking skills altogether, I just want the game to have less emphasis on that.

I’m In!

I think that’s how it works….

 

So, this is my first LD event.  I found out about it around LD 24 when I watched Quill18 make “Pinbology”, and I’ve been following the competition since then.  I finally made an account for the last 48 hr compo, but haven’t been able to enter until now.

So here I am!  I love the RTS theme, and have an plan in mind.

Programming – Game Maker

Art – Paint

Scope – … yeah.  The game I have in mind is pushing the limits of what can be accomplished in 7 days, and what I can do even in more time.  I know that goes against all advice I’ve seen on here, but we’ll see how it goes.

 

Good luck to everybody!

GarrickWinter here, ready to start my #7DRTS as soon as I wake up!

This is madness!

This is MiniLD #44!

The goal is to make an RTS game in 7 days, and I love RTS games.  Not to mention we are allowed to use pre-existing code, and have 7 days, so unlike a normal Ludum Dare I actually have a hope in Hell of getting something done.

Once I get up tomorrow, my 7-Day RTS odyssey will begin!  I hope to blog a little about my progress each day, though it’s hard to say whether or not I’ll have the time.  I will also be cross-posting on my personal blog.

I will be using some code I wrote previously for handling importing graphical assets and moving sprites around, as well as some code for playing sounds and for generating Voronoi diagrams. My first order of business, tomorrow, will be pulling that code together into a seamless whole for use as the base of my game.

My Game

Insurrection, a space-themed RTS game about taking down an Empire while managing public approval of your rebellion.

My Tools

C++, using the SFML library
Code::Blocks as my IDE
Paint.Net for the game’s art
…LMMS for sound?… we’ll see.

So starting tomorrow morning, it’s full steam ahead!  See you on the other side!  Good luck everybody, and have fun!

Tags: MiniLD #44, RTS

Seagull RTS for 7dRTS (I’m In!)

So I’m getting together with a group of friends and we’re doing an RTS for 7dRTS based on seagulls.

No I am not kidding.

Basic idea is that you control seagulls and move around the room trying to collect fish from the water.

Stream will be on www.twitch.tv/trojanhorse711it will start tomorrow at 6AM PST

Control Support: Controller, Keyboard, Mouse

Players: 1 or 2

Language / Engine: Game Maker Studio

Graphics are being done by my friend, BeGamer

We’re In!

This is going to be fun!

I’m keeping tight-lipped on what the game is going to be about until I finalize some details, but you’ll be hearing from me. Expect my stream to be up throughout the week.

Team comp:

Music: Omar @OmarTAbdalla
Programming/Design: Kyle (ME!) @TehSkull
Design: Mitch @mitch_orcino

Tools:
Articy:Draft SE (just purchased from Steam Sale)
Unity Free

Assets:
http://tf3dm.com/ Because I don’t have a lick of 3d art capability in me.
http://www.freesound.org/

Stream Link

JAIAIP

Just another I am in post with some details on my plans.

Planning to do an

  • Online RTS that is played by AI vs. AI.
  • You can only influence the game by playing cards (similar to a CCTG)
  • Cards could for example allow you to give the AI an order to attack globally. But others could just be a damage boost for all “your” units or could allow you to spawn a huge robot in the middle of your opponents base :)
  • Playing cards will probably cost you the same ressources that your AI uses to build your base and units (classy approach here) so you can’t just spam powerful cards
  • Trying to do this in real time as opposed to round based as the AI vs AI concept might actually help making the network stuff easier due to its deterministic nature.
  • Besides the network stuff AI is going to be the toughest challenge for me I guess
  • The overall scope is probably far too large but I’ll try to make a minimalistic prototype that I extend into a more complex game

Hope you all have some fun reinventing (or re-implementing) the RTS genre :)

Guess what…

.. I’m definitely in!

RTS is one of my favorite genres, but I’m thinking I’m gonna try to mix it a bit and not do the most basic RTS game.

Probably there’s going to be pixelated robots, a lot of them. And some upgrading and some minimal resource gathering, but no base building. I only have a vague idea so can’t really go into detail yet.

Although its a normal working week for me, I think I’m gonna make the game finished enough because it’s 7 days and not 48h. This is my first Mini-LD.

I’m gonna use:

Unity
3ds max 2012
Photoshop CS2

Have fun everyone! Can’t wait to see the results. o/

Count me in!

Hello!

 

I am most certainly in. First jam so it’s going to be interesting. I’m all alone ;_;

Ideas: None (I will have some don’t worry *cough*)
Music: ME!
Art:ME!
Programming:Me!

That’s all I’ve got right now :\ I’ll be back though. Just you wait!

 

Oh programs I’m going to use:
Photoshop
Eclipse
Articy
FL Studio
Spotify

Itunes
(I need music ok)

And I’m happy for those who are actually organized and not leaving everything to the last me (the good ol’ procrastinator me!)
Can’t wait to see the results! \o/

Comments

TehSkull
22. Jul 2013 · 15:27 UTC
Good luck, man. Articy will definitely help you plan everything you need.

I’m in

I’m in for the MiniLD#44 :)

It’s my first time and I’m alone.

I will use the Javascript language (canvas element) and no library except mine.

Tools :

  • Sublime Text 3
  • Paint.NET
  • Inkscape
  • Browsers for tests

I’m in 7drts

Yay 7dRTS!

I want to do this upcoming LD and I’ve never done a Mini before, so this is my warmup!

I have an idea for a theme, and some of the mechanics for an RTS/sim game that I’ve been thinking about for years now, but have so many conflicting ideas and real doubt over whether the game can ever be made to work, or be fun.

So for this 7dRTS I’ve decided to just throw a few of the ideas into an RTS/Sim/Tower Defense/Zelda mash-up and see what sticks.

With any luck I might even have a few hours to spend on it this week :)

Comments

22. Jul 2013 · 07:26 UTC
I will almost certainly use Unity, and have a 3D world viewed top-down with very abstract little characters similar to the creatures in my last game… The flying saucer from my last game may also make an appearance but the terrain will be completely different.

Let’s do it!

This sounds fun. My RTS will attempt to answer the question, “if you only have one unit, is it still an RTS?”

Going to be using HTML with my own networking library . Using it for a real game should be a great chance to improve it.

https://github.com/robin-allen/net.js

Clarification on my entry “Strat Souls”

Hi guys,

 

Just a clarification. I saw the submit entry button for #7dRTS, and I thought it was used for submitting your entry at the start. So I went ahead and made one.

Turns out it’s for submitting final builds.

Whoops.

I guess you can chalk it up to staying up too late. This is also my first time participating in anything that is Ludum Dare.

Well, there’s no option to delete the entry, so I renamed it “work-in-progress”.

 

In any case, I’ll still continue working on it even if I get disqualified or anything like that. And you can use that to always see the latest build of the game while it’s in-progress.

Tags: progress, Strat Souls

Comments

22. Jul 2013 · 10:56 UTC
I don’t think you need to worry about being disqualified, as this is just a mini LD. My advice would be to update regularly and make sure it’s clear that the version that’s there is WIP. A lot of people release early and then iterate, even in the main LD and it’s not uncommon to make a submission page and update it may times before the deadline. It’s a good idea for both drawing attention to your game and getting feedback.
22. Jul 2013 · 13:49 UTC
Hey thanks! Yeah that’s true, this isn’t a competition.

Goat Mechanic for iOS and Android

Earlier in December 2012. I went all out in my first Ludum Dare, 25 themed “You are the villain” which sparked all kinds of ideas… especially sub-themed with a goat. I went for an overhead traffic game where you play as a goat working for a corrupt mechanic, dropping objects into traffic to create accidents to earn more money and unlock new items. It was an amazing experience! I almost panicked near the end of the compo, due to several physics bugs and strange Flash issues. Titled “Goat Mechanic”, it earned 15th place.

barb9

I have completely redone the entry, adding new items, levels, polish, and pushing it to the Apple App Store and Google Play! Tokens are earned over time and creating accidents eventually unlock more items and levels.

screen1 screen5 screen3 screen4

logo

Tags: android, final, iOS, post-mortem, postmortem, SuccessStory, You are the villain

We’ve started.

We have started.

we are currently working with 2 persons on a multiplayer RTS hybrid. soon the third person will join to do our 3d moddeling.
luckily we have a summer break and lots of time. we will create the project in Unity 3D.

and we will be using the following software:

Unity 3d – duh;
Maya
Visual Studio
MonoDevelop
Word
node.js – maybe

you can see me/us on the stream.

goodluck to every one.

 

#7dRTS log: Days [-1,0,1]

I’ve had to start this challenge a little early, albeit all the early stuff I did was prep and foundation work.
<<Cross-posted from TiltTheWindmill>>
Welp, officially taking part in 7-day real-time-strategy challenge, a.k.a 7dRTS. (More info)
This is the first dev-log from the first three days. I’ve hard to start early for reasons stated below.
This is really the last chance I’ll get to make “full” game until December thanks to my silly decision to do Honours research.

20/07:
Laying some ground work in advance since I lose a whole day during the challenge.
Working on a dragbox because you can’t have much of an RTS without one. Have two different control methods as well, one more suited for certain ports (provided this gets done.)
Still working on some design decisions such as resources and their allocation, flow, maximum etc.
Still have no title.
Dragbox is now working perfectly. Marvellous.
Everything is a unit, unless it’s a building.
Tomorrow, the town will be born. Possibly some more back-story and narrative stuff.

Song of the day: Strands Of Golden Light by Seirom

21/07
Most of the day was spent out.
Added ability to issue commands in a basic fashion.
Working on basic pathfinding for units.
Basic pathfinding done. Units can now move around neatly.
Haven’t had all that much time to work on it so far.
Progress in gif form: http://i.imgur.com/DnZHqou.gif
Whiteboard:
Whiteboard: Day 1

Song of the day: Solarfall by Immortal

22/07: The official start of 7dRTS. [Day 1]
Fixed a weird movement bug for the hero character.
Started some of the unit nitty-gritty.

Screen is now divided. Having resizing issues though.
Resizing issues fixed. Still working on town. (Plan)
Progress in gif form: http://i.imgur.com/YEUCKVN.gif
Whiteboard:
Whiteboard: Day 1

Song of the day: Arise In Gondolin by Emyn Muil

—-

So, how is it going so far really?
Well, despite a whole lot of doing nothing to writing a lot then scrapping most of it and writing it again, some progress has been made at least. Not as much as I would like but hey.
I think tomorrow night I might disclose my design and goals for this challenge. I would right now, but alas, I’m still finalising some stuff.
The majority of the stuff done so far has been setting-up and design decisions. By Wednesday evening, most of that should be done. (HARHAR).
By Friday evening or Saturday midday, I plan on having the bulk of this done so I can spend the weekend working on music, story and (HAJSKHKJASH) art.
Will be posting a more detailed post tomorrow (hopefully.)

(I hope you enjoy the song of choice for each day along with progress GIFs and whiteboard crap and other images. Tomorrows post will hopefully be filled with much more…)

Menus & musings

Let there be ugly HTML menus!

Capture1Capture

Pretty basic, but everything you see works! My game’s going to be a learning project for me, in which I learn to code multiplayer stuff. So, hosting, joining and chat are must-haves.

Still working out how the actual game will work.

Comments

Cheezey
22. Jul 2013 · 13:04 UTC
Actually, that UI looks really nice. Good job.