LD26 April 26–29, 2013

Space Lord on Newgrounds

Space Lord is now on Newgrounds!

spacelord_icon_newgroundsI haven’t added any Newgrounds medals for the game, since it hasn’t been doing too well on Kongregate

We’ll see how the players on Newgrounds like it – I’m hopeful that it will do a bit better than it did on Kongregate. Doesn’t look like Space Lord is going to get any front page features, in any case. 😛

Well, here – want to check it out?

Anyone use Crafty or HTML 5?

Binge

Hey everyone! I’m working on my first real game called Binge! and it’s almost finished. I’m just trying to work out a few bugs and I could use a little help with understanding how the browser handles resources with the Crafty engine. I use faucets and pipes to shoot streams of water around the screen that create barriers that block the avatar. The avatar is supposed to solve puzzles to get around them. It works great with just one or two faucets in a level. However, if I have more than a few of these faucets on the screen everything starts to really slow down. This causes the water droplets to spawn unevenly, with lots of space between some of them that the avatar can just walk right though.

Any advice on what is causing the slow down (too many things to draw on screen? too much memory used? too many entities trying to create simultaneously?)

The faucet entities call a component that has a timeout function that calls itself every 100 ms. The timeout function creates a water droplet entity that switches directions when it hits a pipe, and destroys itself when it goes off screen. The water droplet entity has a component that blocks the avatar from passing through it. Any better way to do this?

Thanks!

Comments

jhinebaugh
17. Jul 2013 · 15:02 UTC
I’ve only barely dabbled in Crafty, but I have some generic javascript advice that may apply.
18. Jul 2013 · 06:03 UTC
you can also try using the javascript profilier that is built into google chrome. It will tell you which functions are chewing up the most time, and give you call stacks for them.
18. Jul 2013 · 17:16 UTC
Thanks I’ll give both of those a try. I’d never used Javascript before, I just learned it for this project. I’m using Crafty.timeout which is built on Javascripts’ setTimeout, I think. I’ll see if I can figure out how to make it work with setInterval instead. Thanks for you help
Fritzendugan
19. Jul 2013 · 00:48 UTC
I’d recommend, in wherever your update loop is, to track the time since the last update. If the time since the last update is longer than some critical period, only process that much time in the game simulation rather than actual elapsed time. This will cause the screen to be really “laggy” at times of critical lag, but will prevent the scenario you’re describing (where there are large gaps between droplets and the player can go through them).

Community Controller Theme Selection!

Hey Everyone,

Community Controller, a new Game Jam is in the middle of the Theme Selection Process right now! It’s not too late for you to sign up, and become a part of the community. For more information on the Jam, and to become a part of it, head on over to http://communitycontroller.tumblr.com/

 

Thanks,

– 0Creds

I’m in…annoyance with procrastination

I have been trying to work on a game engine. For the past…while. But that is really hard to do when you’re playing world of tanks :( Maybe I can finish.

Tags: annoyance, procrastination

Comments

bs_dev@hotmail.com
19. Jul 2013 · 08:56 UTC
good luck 😉

DEF-JAM #1: DEF-JAM #1: PROCEDURAL REAL-TIME RPG

Facebook Event: https://www.facebook.com/events/144638439066663/

TIME LIMIT: 5 Hours
RESTRICTIONS:
– Must have gameplay elements synonymous with RPG’s (EX: Stat tracking/Level System/Character Development)
– Must have SOME procedurally created element (EX: Random Skills/Dungeons/Graphics)

Submit when you finish or when the time limit is reached. WIPs are welcome.

NOTE: There is no restriction on when you can start! This isn’t a competition, just a pretty lax JAM! 😀

Text Adventure gamejam from afar with IGDA DC

The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/

I no longer live in DC, but I thought I’d jam along with them!  If you want to join me, I setup a Facebook event: https://www.facebook.com/events/611843362194465/

Resouces:

—————–
Recommendations for tools:

Twine:
(wiki) http://en.wikipedia.org/wiki/Twine_%28software%29
(tutorial) http://ryanscasey.com/twine/

ChoiceScript:
(dev wiki) http://choicescriptdev.wikia.com/wiki/ChoiceScript_Wiki
(dev tutorial) http://www.choiceofgames.com/make-your-own-games/choicescript-intro/

Inform7:
(wiki) http://en.wikipedia.org/wiki/Inform
(gamasutra article) http://www.gamasutra.com/blogs/DanCox/20130304/187702/Learning_Inform_7_Part_1.php

An alternative for those who think text games might be too boring, and want a meatier game experience while still fitting the theme of the jam, would be to try an “Idle” game:
(candy box) http://candies.aniwey.net/
(a firelit room) http://adarkroom.doublespeakgames.com/

Tags: IGDA, IGDA DC

Any tips on programming boss battles?

Hey guys! I’ve been working on my first real game called Lil’s Big Adventure. Right now I’m stuck programming the boss battles. My game is heavily physics based and I’m not exactly sure how to program the different states of a boss while also not messing with the physics engine too much. Does any one have any tips on dealing with states (for example; idle, melee attack, ranged attack, etc.)?

Comments

sorceress
20. Jul 2013 · 10:02 UTC
You’ll probably need a cooldown timer so that boss attacks don’t happen all at once. The same timer can also give an attack action some time to occur.

We’re in! … in spirit

My roommate and I are in! But we already have an RTS-ish game that we’ve been working on for a while, so we’re going to use this week as motivation to pump out a lot of content and get the game to a playable state, but there has been too much work already done to submit it as an entry to 7dRTS. This game started back in LD 24, although we never actually finished a game we could submit. Since then, the game has been fleshed out and rewritten to work with the engine I wrote to use for LD 25 called Fission.

So the game is a multiplayer, sidescrolling, shmup RTS in a procedurally generated 2D universe. You colonize planets, build your drone army, then fly to other planets to conquer and expand. Much of the base game is functional, we just need to get the content in. There are many buildings that still need to be implemented, and right now there is only one type of drone. Enough chitchat – screenshots!

screeny8

Build!

 

screeny9

Gather!

 

screeny10

Conquer!

So the goal for this 7dRTS jam is to add in most, if not all, of the structure and drone types, bringing the game to a playable state. The game is operational now though, and we’d very much appreciate some testers to help us stress test! It’s only built for Windows now, but we’ll build it for Linux and Mac in the future (all of our 3rd party libraries are cross platform).

Grab the current build here: https://dl.dropboxusercontent.com/u/17256312/WinClient.zip

EDIT: Controls.

– Hold W to move, you’ll move toward your mouse cursor.

– Left/Right mouse buttons to shoot.

– Up/Down to zoom in/out.

– Press T to chat, enter to send a message.

– Press the structure looking button on the HUD to bring up the structure menu to build.

– Hold space to use RTS controls. Click and drag to select drones, right click anywhere to perform an action (move, attack, gather).

Free 3d assets for your 7dRTS game

Since 7dRTS is right around the corner, you may want to prepare your art assets.

Here’s a collection of download links for free 3d assets you can throw around for prototyping and whatnot.

 

 

Maelstrom Asset Bundle

Free 3d assets from Digital Roar Studios

About 100+ 3d assets of characters, terrain textures, props, etc. courtesy of Digital Roar Studios. These are from a canceled RTS game. They are free, even for commercial purposes, but they do require attribution in the credits.

Take note that the 3d models are unrigged and unanimated. Characters are in .obj file format, but the props have been saved in Torque .dts format so you may need a converting program. See: http://gamedev.stackexchange.com/questions/21038/which-tool-can-convert-a-torque-dts-file

Download link: http://www.indiedb.com/downloads/100-free-fantasy-assets-by-digital-roar-studios

 

 

Ryzom Asset Bundle

Ryzom-Asset-Repository

An MMO with freely available art assets licensed under Creative Commons.

Note: Characters are rigged and animated, but saved in 3dsmax .max format. This may be problematic for those that don’t have a 3dsmax license.

Download link: http://media.ryzom.com/

 

 

“Medievil RPG Style Game Assets Pack”

Some free 3d props coutesy of MrSmive from the Unity game engine forums.

Note: The file is compressed in the .unitypackage format and will need the Unity Editor to extract the files.

Note 2: The original download links are dead but some digital stores are now hosting them for free.

Download links: http://www.unity3dart.com/shop/100-medevil-rpg-3d-models/ or http://www.burgzergarcade.com/product/3d-models/rpg/100-medevil-rpg-3d-models

Original thread: http://forum.unity3d.com/threads/74921-Free-Unity-package-100-Medevil-RPG-3d-Models-with-Diffuse-Normals-and-Light-Maps

 

If any of you guys know of more free assets suitable for the 7dRTS, feel free to share the links!

Hi Ludum!

This is my first post here, so I just wanted to say HI to the community!

I’m determined to join the LD27, and I just can’t wait until it starts :-)

I still don’t know if I’ll go for the compo or the jam with some colleagues. But i’m guessing it will be so much fun, and a great learning experience.

See you around!

MiniLD 43

Hey people,

as the MiniLD 43 is about to end (I guess…?), why don’t you check out the games that were submitted there ?

 

You might find something cool to play while waiting for 7dRTS to start… :)

 

derp1

 

http://www.ludumdare.com/compo/minild-43/?action=preview

0

This entry was posted on Sunday, July 21st, 2013 at 3:53 am and is filed under MiniLD #43. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in.

I’ll be working in a team of 2, both of us coders. We’ll make the game in libgdx, most likely using the Oryx Design Lab sci-fi sprites. Neither of us has ever made an RTS, and I haven’t played many of them, either. So this should be interesting.

I’m ready

Its going to be a tough week. I’ve never programmed an RTS but more importantly, I haven’t actually finished a game yet. Hopefully the competition will force me (in a good way) to finish this. I’m going for a gameplay based on the awesome board game Carcassonne, with some major changes to make it doable as a real time game. There are 3 of us on the team, me programming and 2 friends who will be doing the drawing, choosing the music (none of us can compose) and collecting sound effects.

The idea is to use SFML as the game engine writing the game in C++. I bought the SFML book (this will be my first SFML game) which I would recommend for anyone who’s beginning game development (like me :P).

So good luck to you all, I hope you finish and I hope that I also finish :). And most importantly, have fun.

I’m in

I’m in for the 7dRTS. I’ll be programming in just straight java with 2D graphics to create an interesting dynamic. I work full time, so I’ll be able to work for about 3 hours a day during the week, so I’m hoping to hammer out most of this game on the ending weekend (and saving the optional, but cool, content for then as well). If I can’t finish the game in time, my plan should at least have me creating a nice skeleton to finish it in the future!

Yea, it is going to have Programmer art, so beware!

I’m in

Hello LDers! For the LD26, I made an awful 2D shooter. I originally had big plans for it but time and technical constraints got in the way.

For the MiniLD 43, I’m hoping to make an AWESOME RTS! I think that it will be a lot like The Space Game, but with the ability to design your units’ AI.

  • Language: JavaScript with HTML5
  • Library: None! I’m a bit of a purist when it comes to JS. EDIT: HowlerJS for sound
  • Beverage: Orange juice. Most pulp. I’m weird.
  • IDE: Notepad++. I’m too lazy to get a proper IDE. Actually, maybe I should do that right now.
  • Art: I’ll avoid ‘programmer art’ and instead do programmatic art – very abstract stuff drawn in the code (no assets to load!). If all goes well, that will look a lot better than anything I could draw. Also, I lost the stylus to my tablet.
  • Music: FL Studio, Express edition. Since Express Edition sucks and is discontinued anyway, I should probably fork over another $59.99 to upgrade. Some other week.
  • Did I cheat?: Yes. Life will definitely get in the way over the next week, so I started on the GUI yesterday. So far, I have just over 200 lines of (highly padded) JavaScript. My apologies to all those who will spend the entire week, starting tomorrow, no earlier, with Red Bull and their computer. Don’t worry, I probably won’t finish.

I’m very excited! I’ll probably stream it on Twitch. See you there!

 also I’m 12

I’m in!

Looks like next comp is a go for me

Im in indeed.

Hello guys!

im very excited for this MiniLD seeing as its the last one before school and we get 7 days.

wish everyone luck.

 

Programming language: Lua

Frameworks: Love2d

IDE/TextEditor: Notepad++

 

Artist: BlockedHeart

His Image editor: Paint.NET

 

Others credits:

some of oryx open source sprite are being used

 

Also i will be steaming the programming at twitch.tv/GasQuake

hope ill see some of you there.

my name is gasquake and i am out.

So I’m in…

My plans to visit family where canceled and that is equal to me being in this Compo.

I started to make a pikmin-esque game as a make up project for not entering this week. It was Pikmin but with robots. I really like it but I didn’t have time for it at all last week, so it’ll remain unfinished probably for a few weeks.

My plan this week is to make a RPG/ RTS/ Rogue-Like that feels like the original legend of zelda but with a modern steam punk-ish theme. (Pretty damn ambitious)

Goals>>

  • Manage my time well
  • Keep under 64kb total file size(to avoid over-expanding)
  • Stream ALL of it
  • No losing interest
  • FINISH THE GAME!

I’ll see you at my stream :) >> here