LD28 December 13–16, 2013

One Star: Should be free

Made it! I’ve tried participating in LD48 jams a few times before, but this is the first time I managed to get a game wrapped up in the time window.

I was experimenting with Unity3D, it’s my first time really making a whole game in the editor & in 3D, so I had a lot of fun. I picked what I thought would be fairly easy to build, but it was still a massive rush to hit the deadline.

There’s a lot of things I’d have liked to have done better, but the enemy formations and enemies shooting back didn’t make the cut, so the gameplay isn’t as interesting as it could have been. Also, I was adding the sound effects with about 3 minutes to go, I would have tweaked the volume levels and timings slightly. Those are just minor things I would have changed, there was a lot about the game that I’d have liked to have fleshed out more, like the environment and levels and stuff.

I had a blast though, I hope you have fun playing the game:-

It’s called One Star: Should be free – http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=27844

You play as an imprisoned star, trying to escape from a bunch of aliens. Control is by the mouse, left button to fire.

ingame

You can play it on the web here

Backwater rider is here

Wow. We finally finished the game. And almost all of what we wanted is in it.

This is my 3rd LD and 2nd in team. I didn’t write here before but should I start sometime? :) It’s a deep night here in Kyiv and other teammates is already sleeping (what-a-hell!).

So, this game is about the captain stuck in a distant galaxy. He is looking for parts for the new ship on the nearest planets.

He’s only one assistant and the best friend is his board computer GO-1.

 

Take a look. It’s not so fast or casual. Well, it’s hard despite the fact that it does not require fast reflexes. But it worth time I promise. :)

Tags: LD28, unity

Spell of Old

After having done totally nothing for the whole Saturday and Sunday we decided to come back today in Monday and we did everything you can see in the game just for 10 hours… That was total mistake if you ask me but we were out of energy the entire
weekend.

Well we present to you Spell of Old:

logo

Feeling like MacGyver.

Yesterday I felt bad about missing deadline of compo.. thinking that I would need just 1 hour more. Today I feel happy about all the upgrades I could make in extra 24hours and join the jam! Finally done.

Revenge In Company

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Main toiletbrake searching characters

If You would like to spend some time making revange on your bosses, managers, testers, sysadmin etc.. do not hesistate to play!

72hours of madness

My second gamejam and first ludum dare and it was intense.

Still managed to finish the game of me and my bro called Incomplete, a Point&Click Adventure with a deep and meaningfull story.

Good Luck everyone for the voting phase, you will need it to compete :)

Lumen

Take a deep breath and dive. 

We finished the game in time, most of the work went as planned, as rare as that is. So, here’s Lumen!

PS. Don’t neglect sound and music! Headphones recommended.

Download and vote!

Lumen

 

Lumen 2

Lumen 3

Tags: jam, moai

Doge for one, One for doge!

Hey there everybody! My name is Joel, and I am a member of the team that made “Doge for one, One for Doge” for the 72 hr Ludum Dare #28 Game Jam. This was our first ever game jam and was extremely fun, but I can’t say that I’m sorry it’s over! So guys, here is a list of people who helped:

Elliott “Megaelliott” Wilson – Leader/Programmer

Mensud “SenathS” Kravac – Audio/ Level Designer

Joel “UberJoel” Okpara – Graphics

Xavier “Chaosblare” Gibbons – Menu Design

‘Doge Adventure’ by Weeble – Music

Special thanks to Brandon “Leggy McGee” Howard for whatever he did…

SO GUYS, feel free to rate and share our game! We wanted this game to be rage inducing, so show us what you got.

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29776

Finally it’s over :D

This was a close call. Would I have known that there is this upload hour, I may have done some more, but I managed to just save my entry one minute before the contest ended 😀

cc

At first we were a bit disappointed by the theme (or maybe intimidated, as we didn’t have any ideas what to do). But then we had an idea and we managed to more or less do what we wanted. At last, we could not implement all the features in this short time, but we are both still very happy with the results. Dhy is new to computer graphics and I’m impressed with how good she coped under pressure and produced really cool art for the game.

 

But I have to stop babble around and give you a chance to try it out: Entry page

Here is a small video shownig off the intro and me failing at the first level XD

This was a lot of fun, but I think now I need to get some rest. Can’t wait to play the other games that were created this weekend.

Synesthesia is in the Jam!

 

This is great new: I’m done with developing Synesthesia and can finally get some sweet sleep.

 

synesthesia

 

As I already said, Synesthesia is about you having access to only one of your senses at one time. This allowed for some interesting puzzles. Unfortunately, the lack of time (I had to made it all in less than 18 hours cause I spent the weekend on an idea that didn’t work out) made so that the puzzles aren’t as satisfying as I wanted and it is super short, but I’m still happy with the result.

Check it out here:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21736

Also check out the I composed here if you are interested:

https://soundcloud.com/hypernosis/sets/synesthesia-ost

Tags: Game Maker, jam, LD28, synesthesia

Troubles with Porting: stoi

So apparently std::stoi doesn’t work on windows mingw compiler… Anyway Linux version is up while I try and sort this out… If anyone has a workaround I would really appreciate it if you could let me know!

 

Ludusamo

Asteroid Bust | Finished

logo

After starting from scratch again I managed to finish my game in less than 24hrs (with a nights sleep). You have to dodge and destroy asteroids with just one bullet. Each wave of asteroids has one which can be destoryed. If you blow it up you get your bullet back.

ship lone

Features:

Randomly generated asteroids

Randomly generated Sound effects

Multiplier Scoring based on velocity and position on screen

Link: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=27122

1

 

 

Climb the Teide!

Well the game’s up and you can play it here http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29557

It’s our first game ever and Jam and it’s been a great time.

Climb the Teide and put the one and only cap on it before it sneezes.

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29557

TeyDe screen04

Lots of bugs and things to fix. You can beat the whole level, even thought the webplayer hides some platforms on the left of the screen. Sometimes greed will take over a character and won’t throw the cap. Just keep trying will walking from one platform to the other, he’ll eventually cave in.

Hope you enjoy!

Tags: 2D, jam, LD28, Ludum Dare, platformer, Unity 2D

One-Shot Goldy!

Finished my jam submission earlier. My first attempt at a HTML5-game. The engine of choice ended up being phaser.io.
I knew nothing about the engine before going head first in there, but I feel like I’m starting to get my head around it by now.

oneshotgoldyTitle OneShotGoldy

One-Shot Goldy is a side-scrolling shoot-em up with several waves of enemies. You have only 1 life, and 1 yoyo-like bullet. There’s also a really silly boss at the end :)
Everything is made by myself. There’s a couple of issues here and there, but whatever, that’s the charm of jam games is it not? 😀

You can try it out on my submission page!

Previvum

No excuses! I didn’t get this shit done and that’s all on me.

Now, an excuse. FlashDevelop crapped out on me this morning, and it took several hours to get it to compile anything again (I’m bad at mornings, which made the problem worse.)

Anyway, I do plan to finish it, polish it up, and stick it up on Kongregate at some point, so in the unlikely even that you want to know the second it gets released, you can, like, pay attention to my twitter feed @alternatehamlet

Things I learned:

For fuck’s sake, don’t let your OCD decide what to do next.

The thing about this is that I would rationally realize exactly what the correct thing to do is, but my OCD would override the decisions and bitch and moan until I did what it wanted. For example:

  • My OCD insisted I fix a glitch in the music abundant-music spit out. To be fair, it would have been really annoying to lose 59/64ths of a beat in the music when you’re playing a rhythm game, but it was low priority for the minimum viable release.
  • My OCD really wanted to have an infinite scrolling background. I didn’t see an easy way to do this in Flixel (though I was pretty sure there should have been one), so I tried to make my own. I got it almost working with a small glitch, so I kept working on it. In the end, I did get it, but again, it was low priority for the minimum viable release.

If you think a tool would be really useful if it existed, it probably exists.

I found out about Spriter at around noon today, after I’d spent a good part of the night hand-skeletoning my sprite guide file, and a good chunk of this morning (while simultaneously working on fixing FlashDevelop) thinking Miku Miku Dance might be a good option for a pose mannequin for my 2D sprites.

Women bare-knuckle fights were pretty popular in the late 19th century, and just like the men did, the women stripped to the waist to box.

I told you this was a list of things I learned. That’s a thing I learned.

I wouldn’t change a thing.

Now, I’ll probably do things differently the next time I attempt to do a game jam, but I still feel that the way I approached this experience was the correct one for me and for this game.  My goal was to get good at ActionScript3 in a week, get passable at a bunch of other skills in the same week, and practice getting off my ass, doing something I find interesting, and making a good faith effort to get shit done.

For over a year, I’ve been working as a research scientist for a small unfunded start-up which I co-founded. Said start-up recently disbanded, and, even if it’s not objectively true, I still felt like I have nothing to show for, well, anything ever. This weekend was cathartic. It really was. I have reached catharsis.

Now, my mom is coming into town tomorrow, so I have to go get non-game shit done.

-monika

*The whole thing is a bug.

Springer is Complete!

Great Ludum Dare all! I saw some really great stuff in my initial browse. Good job everyone!

ld

Try to play “Akh”!!!

Finally, we finished our game!
Try to play “Akh”, the game that show us a mysterious story about a ancient people and you have the power to choose the destiny.

https://dl.dropboxusercontent.com/u/52682078/954432_531236453638396_983649677_n.jpg

Creators:
Team: Midnight Creators
Matheus Sampaio (matheussampaio@msbnet.com.br@msbnet.com.br) – Developer
Bianca Augusta (biancaazanette@gmail.com) – Artist

Engine:
Unity 4.3 – Pro Trial
Photoshop – CS6

Comments

17. Dec 2013 · 01:00 UTC
Hey, I tried to check it out, but the links on your page aren’t working. Let me know when they’re up.

Rabocheye nazvaniye

Our indie company has created this game called Rabocheye nazvaniye.

its loosely based off of papers please and has a dark theme to it. And the idea is to gain ‘influence’ to overthrow the tyrant government but you also have to face the harsh conditions created by the unstable and violent government.

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some_text

some_text

Play Now!

Tags: dark, Ludum Dare 28, papers please, political, Rabocheye nazvaniye, tyrant government

Keep on Living

We made it! 😀

screenchot

You are a pirate, washed ashore on a deserted island after a shipwreck.  The island is infested with snakes and a sparse vegetation of variably nutritious or poisonous fruit.  Try to stay alive as many days as possible.  Sooner or later your shipmates will come and rescue you…  right?

Go give it a try!

Tags: final

Comments

Shiera
17. Dec 2013 · 01:01 UTC
I hope they come before the snakes kill me…