LD28 December 13–16, 2013

Ready to go – I think..

Alright, Let’s do this! I think I’m going to try something new this time around, rather than sticking to my usual engine.

Engine: Phaser.io

IDE: Brackets

Map-Editor: Tiled

Art: Paint.NET

Sound: bfxr

Music: ??

 

 

 

I’m in!

Hi. It’s my first time participating in a ludum dare.

I will be coding in python using pygame and possibly pybrain (depending on the theme).

Good luck to everybody!

So…

The theme?!

I’m in!

I haven’t decided if I’ll be in the compo or jam.

Here are the tools I plan on using:

In!

Man, I’m cutting this post close. Well, hello world, Tim here for his 6th LD! I can’t wait to get this started, it’s been a good while since I’ve worked on a new game. My tools:

  • CODE: Coding Lua with LÖVE in Notepad++, as always. I’ll be starting off with my collection of community libraries, which I really need to make sure is up to date before this thing starts.
  • GRAPHICS: Paint.net, or Photoshop if things get crazy. I’ll likely try to use my pen tablet. I wanted to try out Spriter for this one, and I still might, but learning it could waste a lot of my time.
  • SOUND: Aria Maestosa for music, or Musagi, if things get even crazier. iNudge or Otomata, when if I run out of time. (S/B)FXR and my laptop’s built-in mic for sound effects. Audacity for tying up loose ends.
  • DESIGN: A notepad, a writing utensil, the web for research, and Tiled for tiles. I still hate Tiled.
  • STREAM: Open Broadcaster Software. And my Twitch, obviously.

My goals for this Ludum (which I recommend everyone write down):

  1. Make something in a SUBgenre I haven’t. I’m cutting off the “no platformer” restriction this time, just because I’m starting to miss making them. But I still haven’t made an action platformer. Or a (good) puzzle platformer. Or a metroidvania. Or a combination of all three… But let’s try to avoid the whole “get crazy” thing.
  2. Make the game worth playing. My games have certainly been getting better, but so far I haven’t made anything you’d expect to get press attention. Could that change this time?
  3. Make the graphics look good. Again. I thought I did pretty well with this goal last time, but let’s face it, it still wasn’t all that great. And the graphics rating was worse than the last one (which was only a bunch of rectangles!).
  4. Make a game with no killing? I’m not really sure about this one. I mean, I support the message behind McFunkyPants’s #NOKILL challenge, but none of my games have had any killing in the first place. Can’t I make one with combat just once?
  5. Try NOT to give up in the middle! It’s not like I’ve ever done this before. It’s just I’m secretly not in that good a mood right now, so I’m afraid it could happen.

You can follow my progress this weekend on Twitter or on my live stream.

As usual, good luck to everyone, especially the newbies! Without you guys, Ludum Dare wouldn’t be growing nearly as big as it is.

Comments

13. Dec 2013 · 22:09 UTC
I share almost all of your goals!
mohammad
15. Dec 2013 · 02:43 UTC
That makes two of us.

i am in too!

Hello everyone!

i am excited for this first time on LD.
I am going to use:

– Programming Language: Python or kineticjs (I could learn kineticjs today? haha)

– Music: LMMS(maybe)

– Graphics: mtPaint

– OS: Lucid Puppy Linux

It will be interesting xD
so, wish me good luck, i wish good luck everyone.

Hi there, I’m in

Hello everyone,

I’m very excited for my very first participation in ludum dare.

I’m using Unity3D and can’t wait to start.

Cheers and happy coding

LD 28, looks like I’m in

Hey the usual “I’m in” post.

As usual, Construct2, Reason, Audacity, bfxr, GIMP, my regular toolset.

Waiting for the theme, possibly for the compo, or maybe for the jam, according to the time and the idea I’ll go for.

 

Good luck every one and have fun.

Multiplayer text adventure?

I’m in.

I’ll be using javascript. Assuming I use canvas, I’ll be using a toolkit I’ve named crtrdg.js.

But I’d really like to make a multiplayer text adventure for the browser. Assuming that works with the theme, that’s what I’ll be doing.

Here’s my starter repo: github.com/sethvincent/ludum-dare-28

May be in, may just jam.

I’ll be game jamming with some awesome friends this weekend, and might end up making something that’s a valid Ludum Dare entry. If I do, it will likely be with my regular tool-set – programming on top of HaxePunk (in FlashDevelop), bad art with Paint.NET and ‘that’ll do’ sounds from BFXR. Or I might end up doing something else. I don’t know!

This contest’s ‘song I’ll jam to’ will be, oh, let’s say an Enya song just because. http://www.youtube.com/watch?v=JKQwgpaLR6o

Hourly Update 3 – Sandal!

Finished the Space Invaders fighter ship for the player, the Sandal:
Sandal

Based upon the Soviet MiG-105 Lapot, this will be the player’s vehicle for Chapter 4. I’m presently working on the player’s barricade. After that, I’ll have to create the alien spacecraft, which should be a far easier process.

After that, I’ll begin work on the actual level, so I can see a playable prototype before the end of hour 6.

http://www.twitch.tv/metalmouth741

And We’re Live (Well in two hours or so)

Gday everyone. Or good evening to others.

today is my second LD and im pumped 😛 i have more than a 2 hour slot to create my game and hope to try out the jam first to be able to create a game under a good amount of time. Here are some of the tools ill be using:

 

Obs – streaming

Photoshop

unity3d

Cinema 4d and ZSculpt

youtube – mr suicide sheeps mixes

you can find my stream on twitch: aldian1

So good luck everyone! And have fun (:

Whew, that was close!

I just now was able to get my Super-Play order (Thanks for support from the creator, BTW) but now I only have about 2 hours until the competition starts. Hopefully I can learn a good chunk of it before it begins.

Let’s see how this works out…!

Well, I’m either going to fail immensely on all levels, or make a pretty good game.  Either way, it’s shaping up to be a fun weekend.  I am planning on using Java, and my open source engine Remote2D.  You can check that engine out at http://github.com/flafla2/Remote2D

Comments

13. Dec 2013 · 22:15 UTC
There’s lots of room between failing immensely on all levels and making a pretty good game!

I’m in as well

Hey,

I’m in as well again. Last LD I was pretty unsatisfied with my result as it wasn’t really finished, but this LD I aim to make a nifty game that I actually really polish towards the end. My stuff:
Engine: Unity,
Language: C#,
Graphics: Gimp (and maybe Blender if I actually manage to make some non-block models this time)
Sound: FruityLoops

Looking forward to the contest and good luck all!

Tags: im in

PIZZA R0LLZ!!!!

Just found I have some pizza rolls, this LD WILL be the LD of the pizza rolls. Good luck guys.

I AM IN!

This is gonna be my third time participating alone in a ludum dare and my fourth overall.

I will be using Canvapps (https://www.canvapps.com) as a programming framework and HTML5 as programming language.

As the framework I will be using is still closed to the public I will be joining the jam.

Final words: Do not expect a fancy game, pretty graphics or nice sound effects. However do look forward to a game concept that will blow your mind. :)

Game done!

I’m done my game i’m the first one to finish. :) Happy with the game! [Link]

 

 

Tags: LD28

For my C/SDL game, I will use this boilerplate code (link). It uses the POSIX function access(2) so it may not compile on Windows computers. Sorry!

Hopefully someone will find this useful. :)