LD31 December 5–8, 2014

I’m in the Jam.

“Let’s do a LD right before finals week! That’ll be a good idea” –nobody ever.

I’ll tinker around and see if I can throw something small together, but I can’t devote much of the 72 hours to working this time. Sadness.

Second Ludum Dare Entry

I was finally able to participate in LD for the first time at the last competition, and am looking forward to my second outing. The tools I’ll be using haven’t changed much from last time, though I’ve discovered some nice libraries since then.

 

Tools:

Engine: Lua/Love + the HUMP library and custom library with general-purpose tool functions.

Graphics: Inkscape, Paint.NET, possibly Photoshop. I may use Tiled if I end up making a tile-based game.

Audio: Audacity and Bfxr for sound effects, cgMusic and Live for music.

 

Strategies:

I’m personally a fan of sleep, as I do my best work when well-rested. I will spend Friday evening brainstorming and coming up with a design document, then after a good night’s sleep I will begin the project in earnest.

The first day I will concentrate largely on coding – getting the core mechanic in place. The second day will be devoted to content creation, including level design, graphics, and audio. This is roughly the strategy I took last time, and it seemed to work out pretty well.

I’m in, first time!

I am in for this ludum dare, I will probably go for the jam.

Tools –
Engine : Unity, or maybe GameMaker.
Language : C# for unity, GML for GameMaker.
Art : Gimp
Sound : bfxr, autotracker and lmms

Good luck to everyone!

Let’s Jam!

Hey everyone! A couple of friends and I are ready for the Jam this time around.
Tools:
Unity – C#
Gimp/Paint/Blender
And of course anything else we end up needing.

Good luck!

I’m in

I will focus on using open browser technologies this time, hoping to reach all platforms.

I will leverage the HTML5 canvas element and 2D rendering.

* vanilla-js

* Pixi rendering framework

 

update: I failed to create much with only 4 hours spent. I hope to still be able to play and rate the other entries.

Quick Question

Hi programmers and future sleep deprived game developers!

This is my first time not participating LD from the side-lines, but I have a question:

I’m going to use Unity (which I just started learning last week haha…oh boy) and I wanted to know: How do you submitted the required Source code?

 

Do I just zip the project folder and upload that or is there a Package project tool in Unity that I use?

 

Thanks guys, and good luck all!

Comments

kburkhart84
04. Dec 2014 · 23:34 UTC
I assume that you should be able to just package up the project into a folder and send it over. I’m not fully sure if you have to include the non-code assets too though, so you should clarify that one. Considering your experience, you may be more comfortable being like many of us(including me) and doing the JAM instead of the COMPO. You then no longer have to upload the source code. You can work in a team, and you get 3 days instead of just 2. Like they say, the COMPO is the “hard mode.” But that’s up to you.

Time has come and I’m in

I’m in for my 9th Ludum Dare.
Working alone but “We are twice armed if we fight with faith.” – Plato =)

Code/Engine: Visual Studio 2013 (C#) /Unity 3D 4.6
Art: Corel PaintShop Pro X7
3DModel: Blender
Music: FL Studio 11

Previous entries:

LD #30 Connected Worlds – Stellarlink Corp
#72 Innovation(Jam)

 

LD #29 Beneath the surface – HammerHead in the Sea of Monsters
#77 Graphics(Jam)

LD #28 You got just one Hard Point
#208 Fun(Jam)

Hard.Point Icon

LD #27 Ten Seconds – Mission Luna
#29 Innovation(Jam)

Countdown2

LD #26 Minimalism – Alien Raid
#155 Mood(Jam)

AlienRaid battle

LD #25 You are the villain – Moonrise
#82 Theme(Jam)

MoonRise

 

I’m in

In my first participation on Ludum Dare , together my group, we make this game Dear Kitty

So, this is my second Ludum Dare ,but my first time posting here, in the bellow my tools

Engine : Unity
Art:  Protoshop
Language: C#
Sound : ???

Good luck everyone! 😀

Potentially participating again

My experience in the Jam last time was quite fun, even though I regrettably still haven’t been able to make a final update for the project because of a bug introduced in an update to Unreal Engine 4 which I built it in (though I’m hoping that was finally resolved in the latest update).
Additionally I’m refining a recent game jam projects which I developed.

I don’t want to end up with another project I have to spend time post-jam refining with current projects that still need work, so for this Ludum Dare I’m planning to develop the game in Construct 2 which I’ve completed some projects in the past with, which will hopefully allow me to complete the game entirely across the 72 hour period and not require post-jam refinements/improvements to complete it, letting me make a fun small complete game that more people can easily access via HTML5/web then return to my current projects.
If I can’t get a fun and stable experience going with the game design inside the first 12 hours then I’ll have to pass and return to my current projects.

Largest problem beyond not having recent experience with the engine I foresee is, my 2D art…..is worse than programmer art, and I’m not even a programmer (unless you count visual programmer). So it’ll be rough with that, but hoping I can find a game design that works regardless, and I’m just hoping to take this opportunity to create another fun game for people to play and share.

Oh goodness another Ludum Dare

Hi, I’m Bill. This will be my second Dare, my first compo, so I’m somewhat nervous now that I don’t have another programmer to watch my butt.

My jam entry for LD30 was Tether, made in collaboration with my buddies Chris, Miki, and Ryan. It was so much fun to make, and I think the game came out very, very well.

Engine: nothing fancy, just HTML5, CSS, and Javascript. Yay cross-platform compatibility!

Art (heh): Gimp, like, if I absolutely have to have art in my game.

Don’t expect much. I am a fair-to-middlin’ JS programmer, and if it ends up taking me too long, I might turn this into a jam. Which, okay whatever, it is what it is.

Good luck, all!

I’m in

I’m in for LD #31. This will be my fifth LD.

It will be made with javascript.

I’m probably going to use this and a little bit of this.

Or maybe this, this, this, and this.

And I highly doubt it, but just in case, I might possibly use this

Count me in

Using Unity with C# for code, Inkscape & GIMP for graphics, Spine to animate things (if I get to that), and Audacity with my electric bass/guitar for music and sounds. I’m going in with a new plan this time, so hopefully I’ll end up with something a bit more polished than my last couple of entries.

Im in for LD #31 compo

im going into this for my first time

Music: studio one artist 2 or audacity

Art: Gimp

Game engine: construct 2

Finally making it back

Hi again, Everyone!

It’s been a year since the last time I was able to make an LD weekend. I had a pretty crazy and intense year, and have been unable to make them. I am bound-and-determined to make this one though! I’ve been sick all week, and doped up on cold meds, but trying to get some practice in. I don’t want to miss the last one this year, so I’m going to be taking part in the Jam, rather than the Compo, considering my condition. Additionally, Skyline has offered to music for me this time around. :)

Last time, I used Unity and made this sniper game. The theme being “You only get one.” This time around, I’ll be doing my own 2D art and using Monogame.  Good luck to everyone!

I’m in!

This will be my 12th consecutive and 12th overall Ludum Dare.

Graphics: Paint.NET and maybe Blender?

Audio: Audacity and BeepBox.co

Coding: Visual Studio C++ Express 2008

Pre-written code that I am required to share to be able to enter the competition: WadeWork haha i’m dumb.

In a Strictly Formal Analogue, Kindly Allow me to Inaugurate myself

In a strictly informal sense, I’m participating 😛

As a forth-timer, I feel that I can safely call myself one of the elite now, right? Right? Oh, I shouldn’t? Okay…

As always, I’ll be using Java and LWJGL, ostensibly because of the cross-platform support but really because I can’t work with anything else.

In past jams I’ve used 3D 2/3rds of the time, but this time I’ll be going 2D because 3D and pregnancy don’t mix. Or something like that.

GIMP for graphics, because it’s basically Photoshop for when you can’t afford Photoshop.

Sounds? Uh, microphone/sfxr/FL Studio/Audacity/whatever-else-may-have-slipped-through-the-gaps-in-tiny-brain. Thank you spellcheck for telling me that “whatever-else-may-have-slipped-through-the-gaps-in-tiny-brain” isn’t a word. I definitely was not aware.

Uh, for Skype I’ll be using Skype. Wait, that makes no sense.

I’ll be streaming? Twitch? It’ll probably be more interesting than sitting and staring at a wall. Probably.

Yeah, I’m great at writing these.

Anyway, have fun you rascally kids. Or rascally adults. I don’t judge.

 

The Snowman is your friend.

+1

The Snowman is your friend.
You thought you didn’t like him, but now you realize that
The Snowman is your friend.
It’s okay, it’s not too late to change your vote.

The Snowman is your friend.

Tags: snowman

First Ludum Dare Ever

This will be my first ludum dare ever. I’m so excited! I’m a rookie game developer and i can’t wait for the jam to start.

Graphics: GIMP and Paint.net

Audio: Sfxr, audacity, and FL Studio

Coding/framework: GameMaker Studio

Great New Radio Station!

Hey Guys, I was on the internet today, when I came across this radio station, The Happiness Place. Instead of the not so good music that you hear on the radio. they have been playing on the radio lastly, this station is different, this station played a lot of different songs and artists rather the same few songs on repeat! The station plays music from artists and groups such as  Michael Jackson to Maroon 5 and has music for everyone to enjoy. I was working on a game recently, I just turned on the station and got to work!

Give it a try the stations great!

The Happiness Place – http://thehappinessplace.playtheradio.com

Station Twitter:  https://twitter.com/DHappinessPlace

See you there oh and… I’m in!