Questing for comments about using “retro” audio in a non-realistic 3d style game
I’m in regardless of the comments. But I mentioned in my post that I would likely be using GMStudio, making a 2d game, though due to my lack of capability with spriting, that I may very well do pre-rendered graphics for sprites instead. Now, I’m considering either doing this, or just using Unity and making something in 3d. I have messed with Unity plenty, so it isn’t so much an issue, though I have more practice with GM, but either way, via Unity or GM if I do use 3d(pre-rendered or in Unity in 3d realtime), the sound effects wouldn’t work.
So my question is this. How much of an issue is this? I would likely be using bfxr to create sound effects. You guys know that these effects are quite retro generally, and I just don’t see how I could get them to match any 3d style that I know of. Even with a pretty cartoony style it still doesn’t feel like it matches. Now, I wouldn’t likely consider it for a final project, but for a JAM kind of thing, how much of an issue is it? How likely would it get judged down because of the lack of style cohesion between graphics and audio?
Any comments on the subject are greatly appreciated. Thanks in advance. I’m just kind of holding the opinion that though pixel art looks great for many games, it is somewhat overused recently, and I tend to suck at it too. LOL




