LD31 December 5–8, 2014

Questing for comments about using “retro” audio in a non-realistic 3d style game

I’m in regardless of the comments.  But I mentioned in my post that I would likely be using GMStudio, making a 2d game, though due to my lack of capability with spriting, that I may very well do pre-rendered graphics for sprites instead.  Now, I’m considering either doing this, or just using Unity and making something in 3d.  I have messed with Unity plenty, so it isn’t so much an issue, though I have more practice with GM, but either way, via Unity or GM if I do use 3d(pre-rendered or in Unity in 3d realtime), the sound effects wouldn’t work.

So my question is this.  How much of an issue is this?  I would likely be using bfxr to create sound effects.  You guys know that these effects are quite retro generally, and I just don’t see how I could get them to match any 3d style that I know of.  Even with a pretty cartoony style it still doesn’t feel like it matches.  Now, I wouldn’t likely consider it for a final project, but for a JAM kind of thing, how much of an issue is it?  How likely would it get judged down because of the lack of style cohesion between graphics and audio?

Any comments on the subject are greatly appreciated.  Thanks in advance.  I’m just kind of holding the opinion that though pixel art looks great for many games, it is somewhat overused recently, and I tend to suck at it too. LOL

Comments

04. Dec 2014 · 21:40 UTC
Have you tried applying some filters on top of audio spat out from sfxr/bfxr/etc? I’ve had decent luck using GoldWave to smooth-out and tweak those retro style effects.

I’m in! (I think!)

So.. this will probably be the first time participating in a Ludum Dare!

I have no idea how it will go 😀

Tools I’ll use:

  • Unity – Engine
  • Sublime Text 3 – Text / Code editor
  • Pyxel Edit – Graphics
  • SXFR / BXFR – Sound effects
  • Red bull – Energy 😀

I hope I can at least make something playable :3

Comments

ClientsideBunny
04. Dec 2014 · 19:02 UTC
How can you be uncertain regarding the fact whether you’ve earlier participated in something? Memory loss?
ClientsideBunny
04. Dec 2014 · 19:04 UTC
I just realized you are unsure as to whether you’ll really be participating in the end. 😛

We’re hecka in!

Hey y’all! Just writing to state our intent to participate in the jam this weekend!

This time around, Pamela and I are very pleased to welcome a new member to our team, banshee!

He’s a super talented musician. Go peep his stuff!

Our Team:

  • Noah: That’s me! This is my 7th consecutive time participating in LD. I’ll be developing the game.
  • Pamela: She does the arts! This will be her 4th time participating. She’s a super talented artist, you should go peep her stuff as well
  • Dylan (banshee): He makes beautiful music full of nice. This is his first time in LD!

Tools:

  • Development: Unity, VS Pro, Notepad++, Paint.NET, tea & trail mix
  • Art: Photoshop Elements 8, Wacom Intuos4 tablet
  • Music: Ableton Suite 8, Reason 5
  • Misc: Chronolapse (Timelapse), FFSplit (Livestreaming), GIMP (for GIFs)

If you’re interested in following our developments, keep an eye on the twitter accounts linked above (I follow back 😉 ), and also maybe pop in to my livestream.

Best of luck to everyone! I hope you all have a magical time.

Phaser or Cocos

I’d like to say a quick thank you to whomever it was that mentioned Phaser.js recently… I set it up last night (then ran out of time), and it looks very cool and easy to use.  In the longer term, I’m still interested in Babylon.js, but I think there’s more that I can mess up there when rushing around during the compo, and bugs aren’t things I enjoy (;

I’m curious now about comparing Phaser.js and Cocos2d-x.  At first glance, Phaser looks a bit easier, but Cocos2d seems to provide a bit more control.  I doubt I’ll have the time to really look into it just now, but maybe for next time (:  I’d be curious to hear opinions, though – if anyone notices this post among the hundreds going past at the moment!

Comments

04. Dec 2014 · 21:08 UTC
I gave Phaser.js a try for LD30. It was pretty good – no real surprises – and was perfect for the type of 2d game that I did (see below). If someone told me that I could only use Phaser for LD31 then I’d be perfectly happy to.
schnerble
05. Dec 2014 · 18:53 UTC
Cool – glad to hear it worked out for you! Nice work on the game too : ) I had a bit of a play with Phaser last night, and it seems to do everything I spent many previous LDs building myself in various other languages… nice time saver!

LD31 Icehouse Pyramid Wallpaper

icehouse_ld31_1920x1200

I was already playing with some icehouse game design ideas today, so I decided maybe I should do an icehouse game for LD31. Then I made this wallpaper.

Available in two sizes 1680×1050 and 1920×1200.

Tags: tabletop, wallpaper

Comments

alvarop
04. Dec 2014 · 19:19 UTC
Never heard about that before. Sounds interesting!
04. Dec 2014 · 19:20 UTC
Daaamn so there *are* other people in the world that own Icehouse pieces !!!
nine baobabs
08. Dec 2014 · 20:56 UTC
Haha, tudd, my thoughts too. My favorite icehouse game is zendooooo, how I love yooo.. err, that doesn’t really rhyme, WAHTEVR,

Taking part in the Jam

So I’m in for the Jam, with a good friend of mine.

We’re deciding to use Phaser and write a HTML5 based game.

However, I may have done a silly mistake, such as, not really knowing how Phaser works.

Should still be fun though!

Comments

huggabugga
04. Dec 2014 · 19:30 UTC
It’s awesome that you’re planning on making an HTML5 game. Me too! Good luck, I hope learning Phaser goes well.

I’m in

Fourth time going in. Last time didn’t go as expected, but this is a new day.

Construct 2 as always (but not forever?) and aseprite, most likely. bfxr for sound. Music? We’ll see…

Totally In!

Hey Everyone!

I’m excited to say that we’ll be participating in the Jam this time around! Our team consists of one person for sound effects and tracks, and the other (me) for graphics and development. Because there’s two of us, we do the Jam, but we approach it like the compo: we make everything ourselves. We built something for the last jam but didn’t finish it in time to submit. It was a bummer, but it provides a warm fire under our butts to perform this time around. Goal number 1: get something submitted!

I’ll probably try to keep a log of our accomplishments and status along the way, and post it here or on Twitter. We’d love to see if anyone else is planning on making anything with HTML5 Canvas and regular javascript.

Goals

  1. get something polished submitted
  2. create desktop friendly HTML5 Canvas game
  3. create mobile friendly version (depends on the game, I think)

Tools

  • Sound = Fruity Loops Studio
  • Graphics = Photoshop, Illustrator
  • Code = Javascript, CSS, HTML
  • Extra = Coffee, Git, Sublime Text

Tags: canvas, html5, javascript

Comments

04. Dec 2014 · 20:47 UTC
I’ve recently grabbed javascript and I have a nice background in math and physics. We can talk tomorrow and if you guys are ok with it I’d love to join your group.

I’m in!

Greetings fellow darers (Is that a word???)!  Bryan here. I’ll be competing in the 31st Dare’s 48 hour compo this weekend solo, representing 2xH Studios! The hype is real!!

Tools

– Visual Studio 2013 Ultimate
– Unity Pro (Jam License – Thanks, Unity and Ludum Dare!)
– GIMP
– Realtimeboard
– Otomata & Audacity

Budget

Pizza: $40
Sodas/Coffee/Water: $30
“Liquid Encouragement”: $20
Weekend of Game Jamming: $Priceless

Good luck to those who are creating, and a hearty “Have Fun!” to those only judging!

P.S. Down with ☃!

I’m In

 

ld-31-banner

This is my second participation to LD48, and I will be using Python and Pygame. I am quite new to this language (my native language is C++) so this will be a bit of an experiment.

Anyways, good luck everyone :p

Warmup game almost done (and getting out of control)

This morning, I finally created a repository on github for my entry. It already has the framework I’ll be using, set as a submodule (which was a pain to setup).

Then, from the time I back home until now, I’ve been doing this:

ld31_warmup002

My warm up game… kinda…

I used a random theme generator to get a theme for my warm up game, which came up with “tame the rainbow”. While I wrote the basic code, necessary to setup the framework, I keep thinking on how to use that theme in a shmup-like game.

Since I couldn’t think any ideas, I started coding a simple “particle-system” (just a way to realloc an array of sprites and recycle the ones that are out of view), for the rainbow effect. As I played with it, I thought about having the rainbow apply force on the ship, making it difficult to control.

After trying it out, I ended up spending a lot of time making it better. Now both the rainbow and the ‘ship’ speed up over time, making it even harder to control. Now I only need to add enemies, a background, a score system and add sfx…

The problem is, this was supposed to be a simple and small warm up game. Its scope is getting out of control. One thing that I’ve still gotta test is playing sounds. So, I’ll probably add it tomorrow morning, then I’ll call it done.

You can find both my entry’s repository as my warmup game here. To compile it, clone the repository, cd into warmup and run

make

It requires SDL2, so download and install it before compiling. Also, the only input method is a gamepad with analog sticks. It’s a warm up game, after all, so I had no need to make proper controls…

Well, that’s it. See you tomorrow!! (btw, say no to ☃!)

I’m in!

In LD#31 !

Finally found a time to participate again. What a crazy world!

Tools and SDKs:

  • SFML -> for coding and stuff
  • Photoshop -> for graphics if there will be any ^^”
  • BFXR -> for cute blipping sounds!
  • The Ultimate Caffeine Machine -> because of reasons.

Cya at the jam :)

I’ll do what I can (LD#02)

So, I will do what I can to create something playable, but I have a physics test on Monday which I need to study for, so we will see how far I get. This being an “I’m in” post, I should probably present my tools. Mostly they are the same as last time.

  • Lazarus IDE.
  • SDL 1.2
  • Gimp (Graphics).
  • Maybe: Blender to create 3D graphics and convert to images.
  • LMMS music (If any).
  • Audacity (Further sound).
  • Zim wiki – Digital notes.
  • Pen and paper – Moar notes.
  • And whatever else I may need.

So it is the time of the year again where I will throw together crappy “art”, “code” and “sound” and call it a game. Good luck to everybody.

Edit/PS: My only codebase is the following to have creation of a blank screen and basic event handling already in place.

 

program project1;

{$mode objfpc}{$H+}

uses
SDL;

const
cScreen_Width  = 620;
cScreen_Height = 480;
cScreen_BPP    = 32;
cScreen_Flags  = SDL_SWSURFACE;

var
Screen: pSDL_SURFACE;
Quit: boolean;
Event: pSDL_EVENT;

begin
// Initialization of SDL.
SDL_INIT(SDL_INIT_VIDEO);
Screen:= SDL.SDL_SETVIDEOMODE(cScreen_Width, cScreen_Height, cScreen_BPP, cScreen_Flags);
New(Event);

While NOT Quit Do
begin
// Event handling.
If SDL_POLLEVENT(Event) = 1 Then
begin
Case Event^.type_ Of
SDL_QUITEV:    begin
Quit:= True;
end;
end;
end;

// Rendering.

SDL_FILLRECT(Screen, NIL, $000000);

SDL_Flip(Screen);
end;

Dispose(Event);
SDL_FREESURFACE(Screen);
SDL_QUIT;
end.

I got a partner

I now have another person on my team. His name is Shawn Marion.

I’m a unicode snowman and I find this offensive ☃

But…. I’m in anyway! 😀

I’ll be using:

Engine: Unity Pro (jam licence thanks to the lovely people at Unity<3)

Graphics: Good ol’ Photoshop

Sounds: Probably sfxr or none

Music: Probably Fruity Loops if I have time

Hosting: Game Jolt!

Timelapse: Chronolapse

 

 

And also: If ☃ becomes the theme satan will eat you :)

Tags: , im in, im in LD31, ld31, unicode snowman

Final Round Picks

themevotingLD31

Of course, it doesn’t actually matter what theme wins. *cough* ☃ *cough* You can justify any game under any theme. I just happen to (dis)like the above.

No Snowman

I’ll still do this, but I’m hoping the snowman doesn’t get the votes.

I’m in.

Yeah. I’ll being collaborating with people on something. I still don’t quite know how the site works, but in the team, that’s not my job.

I am in

This is my first Ludum Dare, and I’m pretty excited.

I will be using:

  • Eclipse – Java
  • Gimp – Graphics
  • sfxr – Sound Effects
  • FLstudio – Music
  • Coffee, Dr. Pepper, Monster – Energy

I’m not sure how well this is going to go, but I’m giving it a shot. Hopefully I’ll have something playable.

Good Luck everybody! 😛