LD31 December 5–8, 2014

DEEE!

Im in! This time with the D programming language and the derelict libraries. If its ready until then I will use my most recent game engine EncoXD (as in EncoX written in D, EncoX is Enco3D rewritten)

I’m in!

Hey everyone, it’s TechnoCF here, I’m in!

I am streaming as of now, http://www.twitch.tv/technocf/, and I am now preparing the last preparations for Ludum Dare 31.  My main question for now is, what programming language: http://goo.gl/forms/wmVyMWYmEC.

Good luck everyone,

TechnoCF

I’M wIN

so yeah ill probably just use phaser again this time. Hopefully i’ll structure the code better than last time so i can have more than one level. No idea what i’ll do for sound, but art will probably be placeholder stuff from paint.net. Maybe i’ll get my friends to do it and enter as a jam, but we’ll see.

 

Engine

Only a quad with shaders? I need textures and import stuff from my older engine as quickly as possible so I can publish it before Ludum Dare!

I’m in!

This will be my second ludum dare (I’ve entered two, but bailed on one of them). Last time I finished in the top 5%. My goal this time is to be in the top 1%.

I’ll be using Unity this time (instead of XNA), mainly because of the multi-platform support. I’ve already used it for one other game jam (gamedev.net’s Week Of Awesome II), and that worked out great.

Given the short time frame of ludum dare, I will likely end up doing a 2d game, so I should probably get familiar with Unity’s 2d tools.

I’m in (+Chronolapse problems and entry ratings)

Woah Ludum Dare great fun videogames stream development tools tools workflow timelapse snowman potato etc etc.

Let’s get to the point.

I’ll probably be joining the compo, and will switch to the jam if I need more time. Tools:

  • C# – Language. Obviously superior.
  • Unity3D – Game Engine. Due to the awesome folks over at Unity giving away ~1,000 free codes for a month of Pro, this just gets even better.
  • MonoDevelop – IDE. Unity’s one weakness. I can’t afford the Visual Studio plugin, so I’m stuck with this.
  • Paint.NET – 2D Graphics. Besides the fact that it’s awesome and free, I have the most experience with this.
  • BFXR & Freesound – SFX.
  • BeepBox – Music.
  • Open Broadcasting Software – Streaming [Twitch]

As for a timelapse, I’ll be using Chronolapse, assuming it works. It keeps telling me it doesn’t have write permission, even though I’ve given full permissions to everything for the target folder, and ran Chronolapse as administrator. If anyone has a solution, please comment!

Hoping to do better than last time. Ratings weren’t good, and I procrastinated posting them, so here:

Someone told me my music was good. I still don't believe they were right.

Someone told me my music was good. I still don’t believe they were right.

Learned a ton about Unity platformers though, which led me to fix the super annoying “I’m stuck on this tile wtf” bug and optimize collisions at the same time. It even got me to start a Github project to make Unity assets intended for creating platformer games, which I’ll be using if I create a platformer this time around.

Anyways,  theme dare post wordpress vote potatosalad hope ludum snowman and good luck!

Tags: chronolapse, github, im in, platformer, potato, ratings, results, snowman, timelapse, tools

BRICKS

GO GO GO! Extreme Programming, need to get this engine done

I’m in

Hi there,

the new Ludum Dare session is upon us.

Unity will be my gear

Let’s have fun

Cheers

I’m In

Probably. See how time goes.

Technology (Probably):

  • Good ol’ Actionscript
  • Photoshop / Illustrator

We are in

Tools we will be using for the jam (jam is tasty) –

Library – FlashPunk.

IDE – FlashDevelop.

Graphics – paint.net

Music – possibly my friend will make using his drums and me with beatbox.

Sounds – BeatBox (or sounds using my mouth) or generators.

Comments

indigo
04. Dec 2014 · 17:48 UTC
Beatbox music, awesome!

Im In!

Second LD I’ll be participating in.  Thinking about doing something homebrew to try something new.

Language: Likely C if doing homebrew.  HTML5 if not.

Editor: Sublime Text

Graphics: GIMP

Audio: Unsure.

Can’t wait to get started!

I’m in!

Excited for what will be my 3rd Ludum Dare this weekend. Ultra excited about the theme, too.

In any case, I’m going to try something new and make a game in Haxe (Haxeflixel), which I’ve picked up through local RVA Game Jams meetups. I use Sublime Text to code, Tiled for tilemaps, and the graphics will be done in Photoshop and/or Pixen: a great pixel drawing app for Mac I just got. I learned a little bit of MilkyTracker for audio this year, also thanks to Will. My skill level isn’t exactly great, so this Ludum Dare will be about challenging myself and learning new things. It’s been a little under a year since I started working on games for the first time, and it’s been an amazing experience thanks to my new pals at RVA Game Jams and the Ludum Dare community!

I’m probably in

Busy weekend due to the Games for Change Latin America Festival but if I get some free time, I’ll try to do something (probably in the jam category.) So that’s a bunch of “probably” and “try” but hey, there’s hope.

 

I’m in, I think

I’ve already got some conflicts, but I’m going to try to scrape something together this weekend.   Wish me luck!

Battlestations ahoy!

So, since the time is getting closer to running out I figured it might be time to clean and prepare my desk/battlestation for the upcoming compo.

 

2014-12-04 20.23.42

Still a bit messy, but now I’m feeling much more prepared for what’s coming.

 

What’s your method of preparing? Meditation? Coffee? Or spontaneous bouts of cleaning, like me?

Tags: battlestation, deskphoto

In.. *say no to snowmen*

I’m back with my Jam partner MrBungle for LD #31. Unless you cretins vote for that font art snowman, which case I’ll be spending the 72 hours trying to rebalance the suffering you’ve caused the world.

Platform: Desktop (Windows + Linux if time + Mac if my balls can take the busting)

Language: C++ (SDL2 + OpenGL)

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck everyone!

Comments

coded_ninja
04. Dec 2014 · 17:44 UTC
So we are together in team please-dont-snowmen 😀
04. Dec 2014 · 17:49 UTC
Lool, you made my evening!!! I agree with you. :)))
Diet Chugg
04. Dec 2014 · 17:52 UTC
Melt that snowman!!!

Base code declaration

I’m going to be building a JavaScript/HTML5 game and put together some scaffolding for the following tools:

  • TypeScript, which will be a first for me (in previous LDs I used CoffeeScript). Seeing syntax/type errors as soon as I save the file is going to be a big timesaver. I wanted to try Facebook’s newly released Flow typechecker, because it does deeper type inference and thus provides value even without type annotations, but it doesn’t yet support handy ES6 features like classes and the fat arrow.
  • howler.js for cross-browser, low-latency sound effects and music.
  • jQuery for DOM manipulation. I typically need some of that, if only for hiscore lists and such.
  • SASS (SCSS, actually) and Bourbon for CSS3 convenience. It’s a slight change from the previous LD, where I used Compass, but I’ve found it’s slower to compile.
  • Inkscape. I use the command line export function to convert them to PNG on the fly. If I need sprite sheets, I’ll just draw them into a single SVG; makes it easy to get a consistent set of sprites, too.
  • oggenc and lame to convert WAV files to OGG and MP3 for the various browsers. Chrome only eats MP3 but not OGG, Firefox eats only OGG but no MP3. What a pain.

And the best part: an old-fashioned Makefile to rebuild assets when needed, and a tiny Sinatra web server to run make before it serves up the asset. It means I can just refresh the browser, and everything I see will be up to date. This has worked very well for me in the past; for any other JavaScript participants out there, I highly recommend that youset up something similar or just steal my code.