DEEE!
Im in! This time with the D programming language and the derelict libraries. If its ready until then I will use my most recent game engine EncoXD (as in EncoX written in D, EncoX is Enco3D rewritten)
Im in! This time with the D programming language and the derelict libraries. If its ready until then I will use my most recent game engine EncoXD (as in EncoX written in D, EncoX is Enco3D rewritten)
Hey everyone, it’s TechnoCF here, I’m in!
I am streaming as of now, http://www.twitch.tv/technocf/, and I am now preparing the last preparations for Ludum Dare 31. My main question for now is, what programming language: http://goo.gl/forms/wmVyMWYmEC.
Good luck everyone,
TechnoCF
so yeah ill probably just use phaser again this time. Hopefully i’ll structure the code better than last time so i can have more than one level. No idea what i’ll do for sound, but art will probably be placeholder stuff from paint.net. Maybe i’ll get my friends to do it and enter as a jam, but we’ll see.

Only a quad with shaders? I need textures and import stuff from my older engine as quickly as possible so I can publish it before Ludum Dare!
This will be my second ludum dare (I’ve entered two, but bailed on one of them). Last time I finished in the top 5%. My goal this time is to be in the top 1%.
I’ll be using Unity this time (instead of XNA), mainly because of the multi-platform support. I’ve already used it for one other game jam (gamedev.net’s Week Of Awesome II), and that worked out great.
Given the short time frame of ludum dare, I will likely end up doing a 2d game, so I should probably get familiar with Unity’s 2d tools.
Woah Ludum Dare great fun videogames stream development tools tools workflow timelapse snowman potato etc etc.
Let’s get to the point.
I’ll probably be joining the compo, and will switch to the jam if I need more time. Tools:
As for a timelapse, I’ll be using Chronolapse, assuming it works. It keeps telling me it doesn’t have write permission, even though I’ve given full permissions to everything for the target folder, and ran Chronolapse as administrator. If anyone has a solution, please comment!
Hoping to do better than last time. Ratings weren’t good, and I procrastinated posting them, so here:

Someone told me my music was good. I still don’t believe they were right.
Learned a ton about Unity platformers though, which led me to fix the super annoying “I’m stuck on this tile wtf” bug and optimize collisions at the same time. It even got me to start a Github project to make Unity assets intended for creating platformer games, which I’ll be using if I create a platformer this time around.
Anyways, theme dare post wordpress vote potatosalad hope ludum snowman and good luck!
Tags: chronolapse, github, im in, platformer, potato, ratings, results, snowman, timelapse, tools
Hi there,
the new Ludum Dare session is upon us.
Unity will be my gear
Let’s have fun
Cheers
Probably. See how time goes.
Technology (Probably):
Tools we will be using for the jam (jam is tasty) –
Library – FlashPunk.
IDE – FlashDevelop.
Graphics – paint.net
Music – possibly my friend will make using his drums and me with beatbox.
Sounds – BeatBox (or sounds using my mouth) or generators.
Second LD I’ll be participating in. Thinking about doing something homebrew to try something new.
Language: Likely C if doing homebrew. HTML5 if not.
Editor: Sublime Text
Graphics: GIMP
Audio: Unsure.
Can’t wait to get started!
Excited for what will be my 3rd Ludum Dare this weekend. Ultra excited about the theme, too.
In any case, I’m going to try something new and make a game in Haxe (Haxeflixel), which I’ve picked up through local RVA Game Jams meetups. I use Sublime Text to code, Tiled for tilemaps, and the graphics will be done in Photoshop and/or Pixen: a great pixel drawing app for Mac I just got. I learned a little bit of MilkyTracker for audio this year, also thanks to Will. My skill level isn’t exactly great, so this Ludum Dare will be about challenging myself and learning new things. It’s been a little under a year since I started working on games for the first time, and it’s been an amazing experience thanks to my new pals at RVA Game Jams and the Ludum Dare community!
Busy weekend due to the Games for Change Latin America Festival but if I get some free time, I’ll try to do something (probably in the jam category.) So that’s a bunch of “probably” and “try” but hey, there’s hope.
I’ve already got some conflicts, but I’m going to try to scrape something together this weekend. Wish me luck!
So, since the time is getting closer to running out I figured it might be time to clean and prepare my desk/battlestation for the upcoming compo.
Still a bit messy, but now I’m feeling much more prepared for what’s coming.
What’s your method of preparing? Meditation? Coffee? Or spontaneous bouts of cleaning, like me?
Tags: battlestation, deskphoto
I’m back with my Jam partner MrBungle for LD #31. Unless you cretins vote for that font art snowman, which case I’ll be spending the 72 hours trying to rebalance the suffering you’ve caused the world.
Platform: Desktop (Windows + Linux if time + Mac if my balls can take the busting)
Language: C++ (SDL2 + OpenGL)
Graphics: GraphicsGale, Gimp, Irfanview
Music: no idea / free stuff / microphone / low priority
Good luck everyone!
I’m going to be building a JavaScript/HTML5 game and put together some scaffolding for the following tools:
And the best part: an old-fashioned Makefile to rebuild assets when needed, and a tiny Sinatra web server to run make before it serves up the asset. It means I can just refresh the browser, and everything I see will be up to date. This has worked very well for me in the past; for any other JavaScript participants out there, I highly recommend that youset up something similar or just steal my code.