LD31 December 5–8, 2014

Calling it here

I’m done. Entry is up -> http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8639

Writing in Clojure was a lot of fun. Of all of my entries this feels like I might come back to it and give it some polish later. I’ll write up a full blog post once I’ve slept.

Lost in Site

I don’t know if this is just me, I can’t seem to navigate around the site too easily.

 

There was some great articles about this LD31 Theme being ‘good’ or ‘bad’ and I was following along, but now I can’t find it..

Is there some way to keep a history of viewed posts?

Super late start! Let’s just do this!

What’s up everyone. Started late last night as I’m busy here. Last 30 minutes to make a game! This is what we have so far.screen1 Good luck (to me and you as well)!

After a great start Friday night and a long frustrating Saturday, my friend and I managed to finish way ahead of time. We decided to create an endless space platformer that still follows the theme. Although very simple, this is the most complex game I’ve ever made and have hidden a few secrets for you to find (;imageimage Although you’ll have to wait until tomorrow to play (I know your dying to play!) here is a little sneak peek! ( sorry for the bad image quality)

 

snowlr: Released!

thumbnail

“Towlr are puzzles. Contrary to conventional design wisdom, the Towlr games come without instruction and without explanation. Your job is to discover their secret, and score deliciousness. Yes, every Towlr game can be completed.

Towlr are complete audio/visual experiences. They should be played with sound at a reasonable level, and computer monitors turned on.

Towlr may frustrate you. This is normal.”
~towlr.com

[PLAY NOW]

 

Submitted!

I just barely managed to get something that might be called a game together in time. It’s been fun, but I need some sleep!

Check my entry out here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3428

Screenie:

submit shot 2

Towards Light, DONE

Finally done, and an hour early! Unfortunately I was not able to work on TL for most of yesterday so I had to really rush now, but I am VERY happy with the outcome.

I had a big of trouble that I shouldn’t have. I had to scrap my original idea and hour into the contest and then restarted the idea for Towards Light 2-4 hours into development. But I even had enough time to add an Expert mode and also a very hidden secret.

Here’s a picture of the Normal Mode map

Normal Mode map

In Towards Light you have to guy the smaller circles into the bigger circle. Here is the submission page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41895

SNMN

there’snow business like gamedev!

And soon there’ll be snow more time.

snmn

 

Comments

Mossy Frog
07. Dec 2014 · 23:12 UTC
nICE

Finally Done

After two days of messing with GameMaker my game is done. This is my second Ludum Dare first one by myself . My first Ludum Dare was with a team called the Lag Pack and are first game was called Escape Earth, which can be found here:http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41583.

This Ludum Dare was fun but the theme didn’t really motivate me and I nearly quit half way through. Instead of quitting I came back to the game and totally changed into a simple Christmas rougelike.  Which can be found here:http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45023.

I’m now getting ready for Ludum Dare 31.Screenshot_1

Comments

Mossy Frog
08. Dec 2014 · 09:14 UTC
Nice

Advanced Pong

Hey guys!

I finished my game, Advanced Pong. I added some really neat stuff to the first successful video game ever made, so check it out!

Cover

Pong1

Pong2

Pong3

Look a bit interesting? Why not stop by and take a look?

Hope everyone had a great time this Ludum Dare!

– Gandalf1209

First jam, first video game made, first entry!

helloHi again everyone!

I’ve done my first jam, made my first video-game, made my first pixel art… and managed to submit it before the deadline, so to be honest, I’m kind of proud of myself!

You can play it here!

Thanks everyone and let’s get playing!

Entire game on one old shitty screen.

Joining the JAM instead…

There’s still a lot to add, so instead of joining the compo with this shitty unfinished game, I’ll take a day more and actually make a good game 😉

Right now it’s just a game on a screen, but I want to add items in the room (like CDs) so that you can interact with the computer.

 

Entire game on one old IBM screen!

Entire game on one old IBM screen!

Tags: didntmakeit, jam, ld31, snowman

LD31 Update #3: Lasers!

Lasers!

So our game is taking shape, and after a long day of putting together the audio, graphics, and mechanics, day 2 of our Jam is over… WITH LASERS!!!!

Lasers are so cool, we implemented them into one of our levels. Think about this level, because it’s quite a tricky one.

Hope you enjoy our game, which will be presented tomorrow before the jam finishes!

what have i done

Soo.. at one point I had a plan .. then .. I lost it

lol

Special Plops – Done

Ran out of time to add audio… oh well.

http://oscarrocketgamingnews.azurewebsites.net/?page_id=511

Finished!

I ‘m done with my small game for this Ludum Dare, didn’t finish last time so definitely an improvement :) Had a great start yesterday, but then spent too much time on the AI without getting it right…

Looking forward to play your games!

Check it out

ld31-screenshot

Tags: unity

Pim Update 2

Let’s be frank: we’re not making the compo. But that’s okay (right?) We’ve got some kick ass characters that we love. We’re building everything from scratch (and I mean everything) and it’s an excruciatingly fun learning process. You think some lessons would apply from past HTML5 canvas experiments and prototypes. Well, you’d be right. Part of the fun of building everything yourself is delving into all the intricacies of logic, structure, and order. We’re having fun over here. Screenshot of ghosts is super fun [click for gif]!

Pimbo Luczynski Bencak

It feels weird to put an update so close to when so many other people are submitting their compo. We’ve been so awed and impressed with what people have been making. It’s just amazing. Keep up the good work, and keep the spirit alive!

I’m in (last minute).

Had a really simple idea last night and decided to get cracking on it ~4 PM (with ~5 hours left). I’ve got it up and working well enough to test the idea, so I think I’m going to submit after all.

OT: Look at the comments from your posts!

Hey folks, a quick reminder: look at the comments from your posts!

I just caught a load of positive comments in my previous (years old!) posts. I wasn’t aware of such positiveness going on in the community!

If only I have seen those before, maybe wouldn’t have quit some of the jams and compos I took part of.

Entertainment Software For Lonely Children

And I’m done.

Not the most stressful LD for me on a physical level, but emotionally it’s been weird and messy.

I made a game in which I talk to the kid I was growing up. I’m not going to keep repeating the story over and over so just read the about thingy in the game itself

 

Good night and good luck to those still going. <3

Dark Rabbit is unleashed !

screenshot1

Yeah, I submited my game ! It’s time for Dark Rabbit to have his revenge on all these annoying kids! Muahahahaaaaahahahahaa!

CHECK IT OUT !

Game developed in plain C++11 with SFML 2.1. You can enjoy the sources too :)

Blind Spotted

Sadly I slept too long today, so “the abstract route” wins again.  Presenting Blind Spotted – a stealth game with nowhere to hide from the camera’s eye!

lightmapping

Amazing what a little lightmapping can do to make a scene really pop.  Your reward for success is MORE GUARDS.  This is the first serious AI-focused-gameplay project I’ve done, so it was fun to just sit around trying to figure out how pathfinding should work, without looking up any resources on the topic!  The game is very hard, and full of tank controls.  I hope you enjoy it!

Submitted my first Jam Attempt!

After programming for ~20 hours I finished the first game I made for the Ludum Dare, “Super Pong Invader Stuff”

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46201

Well, I’ve submitted mine – Roll on Voting time.

Hey, guess what, I managed to get mine finished, and yeah, it looks like I was going to be doing the ‘Snowman’ theme, well, I was, I was also lucky enough to get a theme that it still worked with when it didn’t end up being the ‘Unicode Snowman’.

Anyways, here is my submission. Hope you like it.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35368

TitleScreen GamePlay

Main Menu Fighter for LD31

Hello,

this is my first Ludul Dare and  im open for feedback. I hope you enjoy this Game :)

 

Here is the Link to the Game:

OLD        https://drive.google.com/file/d/0B-dCRdgE8FJlSFprblFuTFp4bkk/view?usp=sharing

Here is the link for the Source Code:

OLD        https://drive.google.com/file/d/0B-dCRdgE8FJlNjJlZld6TEc5N3M/view?usp=sharing
Ps: i made a few bugfixes see the changelog in the Game Directory

Game    https://drive.google.com/file/d/0B-dCRdgE8FJld0l3RUswbkZVLVU/view?usp=sharing

Source  https://drive.google.com/file/d/0B-dCRdgE8FJlaURXeVl0WVZzVWM/view?usp=sharing

 

Finalizado – Guambo

Guambo deu um trabalho danado mas valeu à pena.

Capita_PraCoisita

————– <Data Sheet> —————

The player must control Guambo and its reflection.

The mechanics are platform.

It is obvious that the inspiration was the Circus theme.

Finished my First Ludum Dare!

I’ve finally finished my first ever Ludum Dare! I’m really happy with how it turned out. Down the Rabbit Hole is a simple platformer that uses the previous levels as the tiles for the next level. It’s pretty basic but I’m happy with how it all came together. The game was made using Haxeflixel, PyxelEdit for graphics, and Logic for music.

Down The Rabbit Hole

PLAY THE GAME!

VIEW THE SOURCE

 

I Made It! *collapses*

screenshot2

I managed to get my dinky little racing game into the competition in time, whew! This was one of the hardest LDs for me, mostly because I was very sick throughout the weekend. Taken by itself, this game is VERY short on content! But the good news is that I developed everything in such a way that adding more stuff to this game should be very easy. I think it’s a safe bet to say that this will be my first LD entry with a post-comp version!

Congratulations to everyone that has submitted so far!

Done!

My Snowman’s Quest game is ready for testing! Give it a try:

video3

I hit so many issues during this jam so I think it’s worth writing a post-mortem.

Tags: done

Simple Game

Due to lack of time both lately and for the last year and a half, I chose to make a rather simple game this time and actually get something entered again.

To that extent, I decided to use the quickest tools in my arsenal:  HTML5.  I’d have loved to do something in UE4, but I just haven’t found the time to make anything with it yet, and I knew I’d spend more time trying to figure it out than making the game, and that’s just crazy for LD.

The design of the code for this entry was in my head almost completely before I even started, and it all worked out the way I’d foreseen, so that went really well.

I decided to obfuscate my javascript to prevent people from figuring out the patterns without any effort.  They could still look at the source, but that’s more work, too.  The problem is that Yui Compressor doesn’t really obfuscate by design, so some of my stuff didn’t get changed enough.  I had to redesign stuff a bit to make it rename my tags.  Worse, setting up Yui Compressor on Windows via NPM turned out to be a huge hassle.  Ended up being easier to download it directly, install Java, and override phpStorm’s default values to make it work.  Ugh.

phpStorm also got in my way a few other times, though I don’t remember the details.  There was some weird bug where the cursor would jump while pasting data, and that was ugly.  I’m wishing Atom.io was a little more mature.  I haven’t had much chance to look at it, though, so it might be more mature than I realize.

We made it, and it was amazing.

Hey Ludum Dare goers,

We made it, it was a blast, just like always. We had some major hiccups, but ey, who didn’t? It was awesome to work together with Nathan, which was a first for me and his first Ludum Dare. He is still shouting in my right ear and swearing that the game is to damn hard. And he is also still playing, which is good!

Now about the game:

We wanted to make a fast game, which only used one screen (obviously). We took this quite literally since we wanted to make something simple. The game is a strange take on the RPG genre. You play a super-generic knight hero thing, which fights his way through three dungeon rooms and one boss room to get to the shop. Where he started. To do it all over again in round 2. The game is played from a top down perspective with increasingly difficult rounds. You swing your mighty sword of justice around to slay the evil monsters that stand in your way.

Play it here:  http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29549

Or here: http://verzijl.com/peter/SRPG/WebGL

We love to see what you guys have come up with!

Greetings,

Peter Verzijl (Random Abductions) and Nathan Middelham

LDJAM 31: Attack of The Yellow Cubes

This is my entry for LDJAM 31. I started with the idea of saving
kitties and keeping bees out. My naturalist friend thought this was a
terrible message and that I ought to seek support from Monsanto for
doing such a thing. I thought about changing it from bees to wasps or
mosquitos. But then I didn’t want to do art, so there you have it.

I have boid swarming in this, they’re attracted to you if you have the
door open. They’re repelled if you have the door closed. On contact
with the door they die. Kill them all and more waves will come.

You can play it here.

Image here

The code is on github here.

Tags: compo, ld31, unity3d

Ebola – is complete

I got pretty much everything I wanted done, but I had to opt-out on audio. I had to chose between audio and game balance, bugfixing and testing. I had a great time as alwas, learnt a lot and I wish I could do this for a living! :)

Here is my small contribution to LudumDare31:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41104

Great job everyone and sleep well I know I will! :)

11b23

Office Simulator 2014 latest updates!!

We’ve just merged all our stuff and it’s looking pretty good!! Still got some placeholders and a few things to program, but everything seems to be going smoothly and we’re happy with the result ^_^ pd. Kittens.

nice 

Kittens    FrogBIG

 

Unity Embed PSA

I’m sure a lot of you have figured this out, but you can get the embed to work perfectly in your submit page if you modify your export page to take up the whole page. It makes it embed really nicely. If you’re not very good with html and javascript I found a nice little tutorial to help you do that.

 

http://unitycoder.com/blog/2013/03/31/webplayer-100-width-height/

 

if you get it working right it will look like this: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26320

 

Baa-Ram-Ewe! Finished!

banner

Finally I finished my entry for this Ludum Dare (LD31, the theme is The Entire Game on One Screen). This time, I am so exhausted that I couldn’t do any progress report during the weekend, but, on the other hand, I could finish the game, including the mechanics, graphics and sounds.

My idea was creating something with artificial intelligence (again) and for some reason, after the theme announcement, I remembered that I never touched at a flocking algorithm and this would be a good opportunity for it. The game idea is to take some sheeps from one point and bring them to another, without letting them to leave the map or to be killed. The player uses the mouse to herd the sheeps, which will behave accordingly to their neighbor mates and some tiles in the environment.

As tradition, I writing here a summary of the competition:

What was good:

  • Could finish the game!
  • Cute sheeps with nice behavior;
  • I could follow the schedule without any change;
  • I could do some music and sound effects;
  • I drawn my first tileset!

What wasn’t good:

  • Lot of problems with collisions ;/
  • Spend a lot of time with rotation math (shame on me);
  • The sound effects are pretty limited and the music is too simple;
  • The graphics are cool but some things I’m hating, such as the windmill;
  • I had to redraw the tileset 2 times!

Which technologies and techniques I used:

  • The sheeps are controlled by a flocking algorithm, (or boid algorithm) as described here and here;
  • The graphics were made in Inkscape;
  • The map were built in Tiled, using a 32×32 tileset;
  • I recorded the audio for the sound effects in Audacity;
  • The music were made in Guitar Pro and converted in audacity;
  • CreateJS and Creatine were used as programming base;

anim1

(VIEW LUDUM DARE ENTRY | PLAY BAA-RAM-EWE)

Tags: #31, AI, artificial intelligence, ld #31, ludum dare 31

Submitted!

I made a video game! Hope everyone’s game is going great and you meet the deadline, had a lot of fun this time around! :)

Milestone 6

http://ludum.tarshish.us/ld31/

Haven’t had a very productive afternoon, but I’m very close at this point.  All the main functionality is there, and the game is winnable (and loseable).  I’ve also done some code to mitigate the UX problem with really large message queues, although it’s kind of cheating by just limiting how much goes into the queue at a time.  At any rate…

  1. Add click events to each area
  2. Add a clock
  3. Add $ earned so far
  4. Add messages as things happen
  5. Implement the mailbox
  6. Implement the table
  7. Implement the kitchen
  8. Implement the bed
  9. Have contests win and get things
  10. Implement the bathroom (?)
  11. Implement the couch (?)
  12. Implement the dresser (?)
  13. Winning
  14. Polish
  15. Improve the messages UX
  16. Add person status bars(?)

Let’s go for the Jam

After 48h, this is the state of our entry for the LD31Jam… I’m beginning to think that we will finish something :-)

ld31_domingo

Penguin Savior is complete!

It feels amazing to know that you’ve created something! I’ll admit, the theme of this Ludum Dare was a bit dumb but regardless I made a game.

Night 0 – I finished the games background (desk, pencils, whiteboard, walls, etc) and added the lights turning off and on in the background as well as the logos and the menu.

Day 1 and night 1- I modeled everything else, animated everything, added platforms, and the character movement

Day 2- Added the health and fishes, made all the levels, and added the level manager

The game is about a penguin who wants to destroy all the seals so his friends and family can live in peace. After the 5 levels he climbs aboard a ship full of rescuers who are trying to help the people in the Titanic in the background.  If the people like it, i’ll try and continue on the game.

 

Please rate and comment on my game, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=37164

You can also find it on itch.io, feel free to donate some money to help me out, http://1samuel411.itch.io/penguin-savior

showcase_1 showcase_2 showcase_3

 

The Ludum Dare excitement!

This Ludum Dare was definitely an exciting endeavor! It always seems to be the smallest things that create the biggest game glitches/problems you could ever imagine. All and all, it was still fun and great experience! Here is a screen shot and the link to my entry! Ludum Dare Entry

screen

Another Compo, another game, tons of XP :)

There, I made it. Another entry, 4th I think.

This one dedicated to this little guy:

shoyu

This is Shoyu :) He is the guy in my brand name and logo 😀

During the entire (or almost all the time he could) He was next to me, bringing his toys asking to play :)

I finished my game, as always, with a little time to spare. In this case, around 30 minutes. And I spent a lot of time with family/friends :) If you can, please take the time to play and leave a note. Feedback, good or bad, is ALWAYS more than welcome. 😀
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=4736

Hope you guys finish your game and even if you look at it and think it could be better, remember, a lot of people did not even made it up to this point. :)

A Portrait of the Screen Door as a Young Man

Screen Shot 2014-12-07 at 8.38.15 PM

Here’s the game I made, it’s very goofy

I’m not super happy with it, but maybe you’ll at least find it funny

wow I’m a good salesman

It has very little to do with A Portrait of the Artist as a Young Man, a book which I coincedentally began reading recently

 

I’m out, see you next time

And now… we rest :) I give you “Shots In The Dark”

WEB | PC | SOURCE

shotsinthedark

DISCLAIMER: I WRONGFULLY SUBMITTED THE GAME SO THE OFFICIAL POST IS NOW IN THE JAM SECTION AT THIS LINK

 

  http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35475

It’s been a long and tiresome road but we got something that looks like a game 😀

I know it might seem weird to post a screenshot of the menu but once you try the game you’ll understand why… it’s basically a black screen due to the nature of the game. 

Your only light source are the bullets you fire & a tiny flashlight. Both of which attract hordes of hungry, badly drawn zombies and it only takes one touch to kill you.

I hope you have fun! I sure had making it and I’m planning to continue improving it and polishing it as an exercise for myself into the realm of game polish and juiciness. 

I’m terribly sorry for the horrible graphics you’re about to see. I tried my best but I sure ain’t an artist. 

Board Ball

Hello, I’m SuperDolfy, a twelve year old java programmer.  I would love it if you checked out my submission, Board Ball: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=37140  Thank you!

Git.

Pretty much sums up Ludum Dare in general:

git

My game’s submission page, if you’re interested, not that you should be.

Quick check before submitting.

Hi guys,

 

So I am wondering if I can enter the compo.

 

On the rules it says you have to make everything, but then it talks about music samples and that you can use them to make your music. But what about SFX samples? What if I used soundbanks as a base to create my sounds?

Comments

07. Dec 2014 · 23:54 UTC
Soundbanks are considered samples or instrumets. This is okay.

Done! What do I do?

Hopefully I can figure out how to submit before nine . . . should have figured this part out sooner

I didn’t finish in time.

Sad. T_T

But I’m still finishing this game. Just for fun. Cya everybody! Good Luck! :)

1

And……….. Done!

Lumen

Whew!  That was a long weekend, but I did it.  My game is posted, and I need sleep.  I had to miss much of the first day for prior commitments, but I did my best to make up lost time on Sunday.  I made this game (called Lumen, by the way) using Unity, which I had never really used mush before.  It was a great learning experience.  All-in-all, I thoroughly enjoyed Ludum Dare 31, and can’t wait for 32.

Tags: done, finished, ld31, unity

Done!

Well, at least as done as it’s going to get.  My first time and I managed to complete it.  Regardless of how the game gets brutalized by the judges, I think it turned out ok.

Screen Shot 2014-12-07 at 7.43.25 PM

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=43987

Isn’t it ironic…

Don’t you think?… when the very essence of your game gets in the way of making said game.

Life unfortunately demanded more of my attention so the game got less of mine than first hoped.

However, I think it’s pretty unique and neat at its core, if you’re willing to explore a little.

Check out my entry for the Ludum Dare Compo at the link or image below: :)

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35533

agameoflife_A

 

Thank you, it’s been awesome. Albeit brief. Good luck to all that have entered!

Tags: game of life, ld31, life, life game, survival

Did it!

Finally a game that I was done soon enough to add in sound effects! Most previous competitions I ran out of time to add any sound at all. This theme was tricky, but I’m moderately happy with what I got done. Enjoy!

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8308

LD31 – Success

I’ve successfully finished my second entry for Ludum Dare Compo. Presenting: Fido, Fiona & Fidel, a maze/puzzle game.

demoimage

 

You can play Fido, Fiona & Fidel  here

Ludum Dare Entry – Punk Enforcer

It’s been my first Ludum Dare and my first time programming in C# and so it’s been fun!

Punk Enforcer

As a bouncer at a chaotic punk concert, your job is to make sure nobody flies into the audience through brute force.

gamePic2 gamepic

 

Play the game (Unity Web Player)

 

 

 

I’m out

The deadline is over, and ouch, it was hard.  I seldomly used lua, so you can say I learned lua in the end.

The application is downloadable at github : http://ludumdare.com/compo/2014/12/07/im-out-91/

Well that was fun!

Haha, the art sucks and I didn’t nearly get as much as I’d hopes to have finished.  But it’s a pretty fun little game anyway :).

 

.. I mean, I like it anyway 😀

2014-12-07 09.00.51 pm

???

Hi!

 

I just finished my game, but when i go to submit it, it won’t let me submit it for the compo. I thought we had ‘a submission hour.’ Someone clarify?

 

~Daft

Comments

08. Dec 2014 · 00:05 UTC
You need to click the 4 checkboxes to enable the Compo submit button.
daftcube
08. Dec 2014 · 00:05 UTC
Oohh thanks! It got me there for a second! I was soo worried.

Once again it’s onto the jam for me.

So I could release an unpolished glitchy game now. Or I could release a slightly better one tomorrow.

Have some screenshots!

 

 

 

screenshot2

Ahh a fresh beautiful random level.

screenshot1

Even more beautiful a cleared level!

screenshot3

Oh.. Oh dear.

Good night guys!

Finished my first ludum dare! Damn it was awesome, will definitly join you guys again next time. But hopefully with a local happening here in Berlin aswell. Greets and Good night from Germany!

My Game: Nuclear Power Plant Simulator

Comments

08. Dec 2014 · 00:15 UTC
Will definitely try your Entry! Gratulations on finishing a compo :)

Gruß aus Bremen

I am done (for)

nardom

My first real entry for LD. I’m a lurker, and I usually join in without submitting anything. Building prototypes and playthings without having anyone else see it! I feel dirty confessing this,.. Anyway I’m done and I finished in time. Here it is, out in the open. Now I’m completely done for and in need of sleep.

 

Tags: 48, done, ld31

“Cold Remembrance” submitted!

ld31_progress_009

I finally submitted my entry for both Windows and Linux. I’ll see about making an Android build tomorrow.

Also, I’ll write a post-mortem tomorrow. I’m not in condition to do so right now… XD

Gratification Crisis

I was very close to quitting on saturday evening but a creative night of sleep kept me going and now it’s a somewhat finished experience. Note to self: It was a BAD idea to only work with ugly placeholders for the first day, it really took a toll on my motivation. Hence the name of the game.

Cratification Crisis start screen

Gratification Crisis is a game about a space probe surveying a planet … or is it?

Winter Blast

Hey guys,

I submitted my game:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29447

42

 

I wanted to make something winter-related and since the theme was everything on one screen I made a shooting game with snowmen that takes place in a single screen.

My inspiration was Crimson Land – I wanted to do a lot more stuff but creating sounds and UI took me a long time because I’m a programmer with no real talent in those areas.

I used PlayCanvas to make the game – it went pretty smoothly :)

Anyway I’m gonna go to bed now. I’m sooo tired! Good luck to all of you :)

– Vaios ( @vkalpias )

COMPO Release! (SSMF)

SSMF A.K.A Sword, Shield, Mregal, Fight!
Click Here To Play!

A Game created in 48 Hours
Based on the Idea of Card Jitsu from Club Penguin with a More Rock Paper Scissors style gameplay

Will write up a post-mortem later On my new blog thingy that I am working on 😛
(Which I have more time to work on now 😛 )

Nearly there! :D

Finally got the bulk of the engine done. All that’s needed is to finish off all the patterns, add a end game code and work on some graphical yummyness. (And a moosic track.)

I think going simple was a good idea as I’ve not had as much time as I would of liked.

Finished, well sort of

Got it submitted a couple of minutes ago.  As always its rough but its a rats style game where you have a gravity gun style weapon.  Hope you guys enjoy it.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25245

Over and out!

That were two long days, but I am glad I participated

So inspiring, I guess I’ll be back next time!

In my game you control a programmer/artist who makes a game in 48h, that means you`re starring at one screen the entire time 😉

I am exited to see what all you guys have come up with!

All done!

final1

I’ve finished my entry, Crate Commander. The gameplay is a bit more simplistic than I’d like, but at least I managed to get it done in time. Play it here.

Almost didn’t get to participate but I finished anyway

Due to a scheduling conflict, I didn’t think I would be able to do LD31, but I realized I had about 6 hours free today so I cobbled up an entry. It plays better than the screenshot looks. Give it a try HERE.

batz3

ASDF ASDF

Well, not really finished but it’s playable.

Play, vote and comment!

ASDF ADSF is a Beat ’em up! game. Where your character fights against 20 waves of evil ninjas. Themed with a GameBoy look alike palette.

Controls:

  • Move left and right: Arrow Keys
  • Jump: Space
  • Hit: A
  • Kick: S

These are some features I would love to include but didn’t had the time to finish:

  • More types of enemies with different behaviors
  • At the end of each wave you would be able to upgrade an attribute (jump, speed or strength).
  • Score
  • Power ups.

 

Finished! What a ride.

Friends and fellow participants, congrats on getting to the finish line! I’m glad to have found the time to ride this one out and am pleased to bring you Dino Dash: Rex’s Run:

DinoDashScreenI mostly wanted to have fun with this one and I didn’t want to let an LD go by without doing anything. That’s significant because my wife is in her 9th month of pregnancy and we’re moving into a new house, closing on Wednesday. I won’t even bother with the understatement of saying we’re busy.

That said, I checked the theme on my phone right after an ultrasound, I got started on something after packing some boxes, and somehow I got a completed project submitted.

It’s no Flappy Bird but it was an entertaining (to me) way to solve the theme problem, it was really fun to think and design within the constraints of old LCD handheld mechanics, and I’m walking away with my head held high.

Give it a play, I’ll be happy to return the favor. Congrats again to all.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29150

Entry Submitted

1png

 

View Entry Here 

STS (Simple TopDown Shooter):

The Beginning: STS wasn’t my first idea, originally i wanted to create a grid like game, Kind of like an rpg, but mostly like a puzzle game.  However the ideas came slow & not steady, so i scrapped the ideas 7 hours in, and decided to focus on simplicity. 

The Development: I wont lie, i had to scrap a lot of my earlier ideas, it would have been nice to add bosses, or other ships, but with the code i had, there wasn’t enough time to create the sprites. Code them into the game and create a whole new different generator code for them, sure i could have just created a random generator which changed the ships sprite, but tbh that would have felt like a plastic addition. so i left it out.

Beyond that, the game actually is very similar to how i envisioned it.  Endless wave game, where you attempt to survive while the difficulty stacks up. 

Programs i used:

  • GameMakerStudioPro [Game Engine]
  • Photoshop / aseprite [graphics]
  • audacity and ableton live [sounds]
  • http://www.bfxr.net/ [Sound effects]

I hope you like my first entry, and i look forward to checking out what everyone else does.

Well done to everyone 😀

Why I can’t submit my game for COMPO?

I just submitted my game for the LudumDare just now, but I can’t select COMPO option.
So i submitted my game as Jam Entry.
Could an admin change the entry type?

The game is here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=4310

Comments

schnerble
08. Dec 2014 · 00:32 UTC
You have to check all the acknowledgement boxes first. I made the same mistake, as did others :)
elitegoliath
21. Apr 2015 · 01:28 UTC
Where are they?

Bedtime (Plus Cyber Horse Overlord)

Turning in for the night, going to try and finish things off for the Jam tomorrow.  It hasn’t gone very well this time, had to scrap a lot of the first day’s work because it was not very interesting to play really.  Having said that, the music and the artwork are coming along, just going to be a rush to get any actual gameplay finished.
Anyway night all, have a screenshot of whatever the hell this is…

LDDec14_01

Comments

doos
08. Dec 2014 · 01:21 UTC
While I’m pretty sure that never happened in tron.. It reminds me of tron.. :)

Trouble naming my game.

I’m having trouble naming my game, so would you guys test it and suggest a title?

I’m not done with the graphics or music (the entire game) yet, I just need a title.

Test play it here: http://danidre14.wix.com/danidre14#!athlete-life/c1aep

FINISHED! And just on time…

PLAY IT NOW…..

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26237

ldudum

Awesome. My homelessness rogue like survival simulator is complete. Now to check out some other awesome games and get some shut eye…

Comments

08. Dec 2014 · 00:47 UTC
Hey I clicked on your url there but it tried to download a unity file instead of taking me to your entry! Watch out, you might have a problem with embedding your unity in the new Ludum Dare site, I was afraid of the same thing so I didn’t do the embed option.

I’m done

HAVE YOU EVER WANTED TO BE A NINJA AND BEAT UP ROBOTS THAT INEXPLICABLY BLEED AND ALSO GANGSTERS?

I’m done. No music, no sound, no help file, utterly unbalanced.

ld31screen

Here’s the game! Enjoy!

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=11050

 

Why can’t I submit my game as Compo entry?

I just submitted my game for the LudumDare just now, but I can’t select COMPO option.
So i submitted my game as Jam Entry.
Could an admin change the entry type?

The game is here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=4310

Comments

DanHayesGamer
08. Dec 2014 · 00:35 UTC
You need to check all the checkboxes below it. 😀

Contest Simulator: Studio Winning Submitted

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=17766

I was a little caught off guard after my last post, not realizing how close to pencils-down time it was.  So I hurried up and added little status bars and got it working just in time to see that the site was up and I could submit with ease.  So everything is wrapped up and it’s time to go do something that’s not working on a game.  See everyone at voting

  1. Add click events to each area
  2. Add a clock
  3. Add $ earned so far
  4. Add messages as things happen
  5. Implement the mailbox
  6. Implement the table
  7. Implement the kitchen
  8. Implement the bed
  9. Have contests win and get things
  10. Implement the bathroom (?)
  11. Implement the couch (?)
  12. Implement the dresser (?)
  13. Winning
  14. Polish
  15. Improve the messages UX
  16. Add person status bars(?)

DONE

Well, that was fun!

Gameplay_4

This was my first time using Phaser, and most of the jam was spent trying to figure it out :).  It’s not perfect, but I think it turned out better than I expected! I’d appreciate a play and a rating! Thanks!

PLAY HERE