LD31 December 5–8, 2014

Theme Bingo~!

So you think one theme just isn’t enough, huh?
Well then, how about a nice game of Theme Bingo?

Theme Bingo card

The rules are simple: when making your game for Ludum Dare, you not only execute whatever theme wins in the final round; you also somehow include the other themes from the card presented above, so that themes used overall form a row, column or diagonal from the big, 9-fields wide square. The side themes don’t need to be followed strongly; as long as they’re alluded to somewhere (and aren’t all listed in one place without any relevance to the game), it counts. If you aren’t feeling *that* confident, you might want to use only the green, 5-fields wide square instead.
(if you plan to play the theme bingo, please let me know; I’ll prioritise your game when playing)

It can also work the other (and likely easier) way – when playing other games, you can try to spot alternate themes usages and check if they collectively form a row, column or diagonal (or a few of these).

Let the randomness commence~!

DEFINITELY IN

I’m currently stuck in engine limbo, balancing the pros and cons of each set of tools. I’ll be giving HaxeFlixel a go this time around, though.

Development

FlashDevelop, Haxe, and HaxeFlixel. If nothing seems to be going my way after a few hours, I’ll probably end up rolling my own framework on top of OpenFL.

Graphics

GIMP.

Sounds

Renoise, maybe BFXR in a pinch. WinLAME for transcoding.

I’m in!

I’m in, again. Me and my friend didn’t quite complete our game Wino last time (But its continuing devlog can be found here: http://forums.tigsource.com/index.php?topic=40349.0)

He won’t be participating this time due to other responsibilities, though.

 

P.S: I’ve got a trick up my sleeve I might be unveiling tomorrow.

possibly in

assuming I dont need to work 30 hours this weekend like last LD, too lazy to repost but using same tools/engine as my last few LD entries.

I’m definitely in!

Having missed the past Ludum Dare, i feel it is necessary to compete in this one to make up for it.

My Tools will be:

Programming / Engine: Unity 4.55 
Art / GFX: Photoshop / Inkscape / Illustrator
Music: FL Studio

I am normally a Java + LibGDX developer so this will be a first in terms of using Unity in a Game Jam!
Definitely still learning Unity and will be learning my way around the editor quite well over the weekend hopefully!

Good luck to all! :)

im in

2nd ludum dare.

 

Engine – Unity

Code – Visual Studio

Art – Photoshop/Illustrator

Sound – SFXR

Models – Blender

Music – IOS Garageband

 

It’s Been A Year Since My Last, but I’m _totally in_

Super excited to be back at it after a year!

What am I going to use????? I don’t know… never enough time to prepare…

Haxe+HaxeFlixel OR Love2D OR melon.js

(probably)

Then the normal assortment of tools:

bfxr/sfxr, audacity, gimp, inkscape, mapeditor, vim and/or sublime, and whatever else I feel like!

Good luck, have fun!

☃ of Destiny

Oh god. ☃ is winning.

On the one hand… 4000 vaguely Christmassy looking games set snowy world could get a bit exhausting to play.

On the other hand…. well…. I’ve have been coding up a particle engine for Three.JS as part of my own game library. I was even saying I hoped I’d have an excuse to use a load of particle effects… You want snow? I can do snow. You want one hundred thousand snows? I can give you a million snows*.

☃ means ☃, yes, but ☃ is also my density.  Please, vote ☃and make my particle based dreams come true**.

* You may only experience 10,000 snows though, depending on your computer

** Please do not vote for ☃. I will waste a day and a half doing snow effects and then remember I’m meant to be making a game at the very last minute…. again.

A game must be made!

Never participated in a competition like this, but I am stoked for sure!

Also was not aware if I had to say I was participating or not. So here is a post.

I am in!

I’m in.

Using Monkey-X again, Fireworks for graphics, autotracker.py for music this time, probably bfxr.net for sounds.

I can’t believe it’s probably going to be ☃

Winter is coming

Winter is coming,
the goose is getting fat.
Put another penny in the snow-man’s hat.

Then run, run for your life!

My 1st Ludum Dare >>=

This will be my first attempt at the Ludum Daré 😉 I’m writing (almost) everything from scratch in Haskell. I have some stub game code to start from that includes opengl bindings, windowing, keyboard, mouse and joystick control. All of that amounts to me being able to control a sprite of a grim reaper using my joystick:

pink reaper joystick

In my toolchain I’m using vim for editing, ghc for compilation, hdevtools for quick error checking, steeloverseer for file watching / automatic recomp, and photoshop for image editing. If all goes well I should have a very minimal game without sound by the end of the weekend. Let’s hope! :)

Tags: schell

Comments

hexagore
04. Dec 2014 · 08:53 UTC
That’s two Haskell entries I’ve seen so far! Good luck :)
marsermd
04. Dec 2014 · 10:51 UTC
You are kick-ass crazy) Good luck and have your own, haskellish kind of luck)
marsermd
04. Dec 2014 · 10:52 UTC
You are kick-ass crazy) Good luck and have your own, haskellish kind of fun)

I’m new and I’m in.

This is my first time getting into a Game Jam like this, and gamedev in general. But since I have a clear weekend, I really have no reason not to join and give it a try.

Going with Flashdevelop using HaxeFlixel. Good luck to everyone!

Comments

04. Dec 2014 · 07:40 UTC
Good luck! Be sure to join the HaxeFlixel Irc freenode.net/haxeflixel :)

When The Going Gets Tough, I’ll Be In The Corner

I’m in for my third Ludum Dare! Compo is the way to go.

This will likely be the final one I use the toolset I used for the last two for – I figure after that I need to move up to something more advanced. Construct 2 is nice, so I may just end up extending it somehow, but it does have somewhat low limits. Definitely have been having fun with Haskell (and managed to write a mixed synchronous/asynchronous game loop with a bit of monadism), so that might be used next time. Next next time.

That snowman.

Ladies and Gentlemen, Hellforge is in the building! We are in!

Hellforge Ludum Dare

Hi there Ludum Dare Community!
We are Hellforge – three guys who are new to the ludum dare jam and we cant wait to start!

 Tools we are using:

+ Coffee, RedBull, green tea
+ Pen & Paper
+ Engine – Phaser or Unity
+ Art – Mieshief, Krita, Photoshop, Blender
+ Sound – Hank-NOIZE

We are very exited for this – young, strong and good looking as we are*, we don’t hesitate to make a lot of failure, new experiences, impressions and friends here at ludum dare :) it will be fun, challenging and sure awkward at some point – but all we do, we do it for the love and the art of making games.

We will stream our process at twitch.tv/hellforgestream at the weekend (GMT)
Its all about the ludum and the dare – and the damn snowman…

Thanks for the read and a happy jam to everyone, take care!

*sure we are good looking! Check the stream if you dont belive it >:)

Tags: hellforge, Ludum Dare, SpreadTheLove

I’m looking for a team

Hi!

I’m  a composer and i’m looking for a team for LD 31! I can write original music for your game and i can write fast.

Currently i’m mostly scoring for real instruments but i can also write computer music.

First and second track were written for a computer. First one is some crazy jazz tune created with a limited set of samples.

Second is quick chiptune-ish and is a good example of what i can write in tight schedule.

Third one is a Vst rendition of a piece written for real instruments. In this case: Synth, Alto saxophone, Clarinet, Contrabassoon, Piccolo Trumpet, Trombone, Tuba, Electric Organ, Glockenspiel, Piano, Electric Guitar, Electric Bass and Drums. I’m undergraduating in composition and its a good example of some different stuff that i can write!

Fourth one is a big piece also written for a real string orchestra, so it’s not on my profile, it’s only on this playlist. I don’t wat to share it because i’m planning a real recording!

Also, ffith one is some funky-heavy-fusion with lots of stuff.

You can contact me at

[email protected] /* */

Let me know if you have any interesest and show me some of your work :)

I’m.. in?

3 years later: we are back again!

Back in 2011 we three brothers – Aaron (@fu86), Jonas and Ruben (@rubenmueller) – were jamming for the very first time with Ludum Dare and had a heck lot of fun. Time went by, life happened and now – 3 years later – we are back in the game (pun intended) again!

With more programming- and designing-experience in our bag and the deep desire to craft a finished jam-game, we can’t wait to get started tomorrow. We’ll join together at Ruben’s house and jam the whole weekend.

We already decided on using CanvasQuery by the awesome Przemysław Sikorski (Rezoner) – Aaron already set up a very nice programming base, packed with jQuery, CanvasQuery, CoffeeScript, a cool browser-syncronisation and tied it all together with gulp.

That’s it for the tech-mambo-jumbo and our short “WE ARE IN”-post – cheers to all jamming peers!