I’m keen to jam
First LD, will be entering with a bunch of friends. Let’s make something cool.
First LD, will be entering with a bunch of friends. Let’s make something cool.
just threw together a post compo version of my ld30 entry (finally) which won 3rd place in innovation
InterSection
Controls are WASD, Space, and mouse to look.
I can’t believe I didn’t use a 3rd version view in the first place; looks 100 times better:

This is my second attempt.
I will use my own tools framework built on top of XNA – there are Windows 7 + Windows 8 versions uploaded to GitHub
I’ll be using:OS: Windows 7 Engine: XNA / MONO / C# (custom utils) IDE: Visual Studio 2010 Graphics: using my own utilities for creating SpriteSheets & animationMy XNA / Graphics utilities : https://github.com/legendpaul/LPUtils
Converted to Windows8 : https://github.com/legendpaul/LPUTILSWINDOWS8
Animation Helper : https://github.com/legendpaul/AnimationHelper
Hey! This time it’s gonna be the best Ludum Dare of all! For me at least. It’s official, we are a team of three members. Myself, in the code. Lordecroowel in the art and master Daniel-san in the music.We have a some experience together, cause we’ve been working in a game in the college. This is Lordecroowel’s first Ludum Dare, but he is a very talented artist. We gonna do well, man, i’m feeling it, oh right?
Tools of the Trade:
– Construct 2 for game engine
– PhotoShop and Ilustrator
– Cubase and Guitar Pro for music
– Wave editor and Audacity for sound editing
I think this is a good kick in the rear for motivation. Gonna enter the JAM and see what comes out of it
Language: Java
IDE: Eclipse
Libraries: lwjgl and Slick2D(I dunno if I need anything else)
Additional Tools: Paint.net, photoshop if needed, and whatever sound tools exsist
So… first Ludum Dare this week-end! I have been waiting for this moment for a while now and I feel ready to do it.
I am making little games for fun and for school project since last year with some friends (You can check out what we have done so far on our website -> http://erebus-games.netai.net/ ).
We use a software call Craftstudio, witch is a cooperative game-making platform that use a voxel-based engine and the .XNA framework and use the programming language LUA. For the sprites and textures, we use Paint.net and for the music, we probably are going to use LSDJ, a music sequencer for the Gameboy.
We are really excited to try this new experience and we hope it’s going to be fun. So as I said in the title… LET’S DO THIS !!!
I’m in again!
I’ll join the LD#31 JAM and a Friend of mine will do the same.
We’ll work at two different games under the same roof, probably helping each other. 😀
Maybe we’ll stream something.
I’ll use:
Engine- Construct2
Graphic- hand draw on paper or pixel art using Paint.Net
Audio- Don’t know, maybe Soundation or I’ll check the tools page tomorrow.
Please, do not vote the Snowman. PLEASE.
I know that I’ve already written a “I’m in” post, but I’d like to say it again and clearer, as to not allow myself to back down.
I’m in, and I’ll make a game in C.
My main reason to do that is to be able to make a game that run smoothly at 60 fps and that has controller support. That’s something that I couldn’t do in Flash+Flixel, which is why I want to move away from that option.
I’ve only used my own framework a few times (and never during a jam), so I’ll probably end up making a even simpler game than usual. Maybe, by making it simpler, I’ll be able to make a more polished game … who knows…
Tomorrow, I’ll setup my entry’s repository on github and make a small something to get ready for another Ludum Dare. Nothing fancy, (perhaps) just a simple side scrolling shooter with colored-rectangles, a short chiptune-ish tune and sfx. The fancy stuff shall be done this weekend, if time allow me to do so.
Let’s do this! Let’s make games! =D

Eye Tools: Paint.net, maybe Spine.
Ear Tools: BFXR, Audacity, and autotracker.py.
Brain Tools: Visual Studio 2013, C, SDL2, OpenGL, and caffeine.
Base Code: Here
This is my first LD attempt, I’ve tried to compete before, but my schedule never made it possible.
I’m locked and loaded, and I’m ready to JAM on!
My weapons of choice:
Good luck to everyone in the JAM. I look forward to playing a lot of the games made this weekend.
– DH
I’m in like a chicken stuffed in a duck inside a turkey.

Hello fellow Ludum Dare peeps! I’m finally going to participate in a Ludum Dare!! This will be my first time competing in the compo, even though I participated in miniLD 48. I feel like I haven’t really ever given a game dev my all, I often get caught up on the little things and then get bored of the project halfway through. That will be a scenario I will have to avoid this weekend!
I will be programming in Java, with Eclipse Luna as my IDE.
My computer is a Lenovo ideapad laptop. Sadly, only one monitor for me.
maybe I’ll hook up to my TV with an HDMI cable… XD
For art, I will use Gimp 2. Probably some 8-bit style art for simplicity’s sake, I’m not that proficient of an artist.
I don’t know what I’ll use for music. I love chiptune, and dubstep is fun. If anyone knows of any good, free, easy to learn programs that they use to make music for their games tell me about them! I might just make a really simple track in FamiTracker or something, but even that program is unwieldy for me to use…
Good luck to everyone else!
Hello everyone!
Hector here, founder of PixelOaks. I’m glad to once again have the opportunity in tackling another Ludum Dare. Cant wait to see what everyone comes up with.
We will be participating in the Jam as always.
You can check out our previous submissions here. Also make sure check out our development on Tado Toss.
We will be working mostly in Unity3D, Blender, Gimp and anything else that we might need.
Good luck and have fun!
I’m in for the 48h compo!
I’ll be working with blender and pycharm to create a game this time, and then I’ll probably use bfxr for audio! This will be my fifth time in the competition, and hopefully I finish this one!
I’m really happy to participate, I hope that I can make a complete game on time :), so it someone has an advice I will really apreciate it .
I’m here! And I’m ready… I think! O_o
Looking forward to create some amazing developer art. Don’t let the snowman win though, I prefer blocks and squares.
BLOCKS AND SQUARES I TELL YA!
[] -[ ]- [ ]
Hello!
I am an avid game designer who recently moved from GameMaker to C++. Hopefully I won’t be switching back due to laziness. I intend for this LD (which is my first) to be foremost a learning experience, but I will attempt to win something. Maybe.
Anyhow, my weapons of choice are:
I’ll probably be making a time-lapse of my progress during the competition.
Best of luck to you all.
Last time was awesome, so I’m doing it again!
My last game for LD30 came 36th Overall which I was pretty happy with (This Is Your World Too: http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40190). I probably won’t beat that since I’m super unprepared this time, but looking to explore some other avenues, maybe improve on the Art and Innovation categories.
Focus/Direction:
This time round, I’ll definitely be looking at the same core principles I focused on last time (Design, Interaction, Accessibility), but with a focus on the following:

Technology/Software:
Tech-wise, I’ve been looking into ThreeJS and PhaserJS recently, but don’t think I have explored them enough to be comfortable jamming it. Therefore I’ll probably stick to the same as last time, using my own developed shells for HTML5 Canvas 2D games. See my previous post for links: http://ludumdare.com/compo/2014/08/22/hows-it-said-im-in/.
Stream/Dev Process:
Tried to Twitch stuff last time, but my crappy Australian cable is too crappy, so I will probably stick to my Twitter/Vining on @Pud9y.
And if anyone is interested, I’ve updated my LD30 game, and it’s now up on Kongregate: http://kongregate.com/games/Pud9y/this-is-your-world-too
Happy Jamming everyone!
We’re goin’ jammin’ second time, but maybe we’ll be busy, so it’s just a probability.