I am in!
This is our first LD-Jam, going for the Jam with two friends!!
We will using:
Unity
paint.net
pickle
gimp
coffee
and quick and dirty Pixelart!
Happy Coding!
This is our first LD-Jam, going for the Jam with two friends!!
We will using:
Unity
paint.net
pickle
gimp
coffee
and quick and dirty Pixelart!
Happy Coding!
Day 2 ! My first time with Ludum Dare, and the first game that I’ve ever gotten anywhere close to complete.
Having a heck of a time, just wish there was more of it.
Writing this game from scratch (no libraries) for the web in Javascript. Definitely a bit of a handicap not going with an engine, but this way I didn’t have to learn any new tool in 48h.
Game concept is: People show up to your apartment for a party, and you have to keep them happy.

Hello everyone,
Sadly because of the long work-time at the moment, we won’t be able to participate in this Ludum Dare competition.
Besides, if there’s a subject that we can’t implement; then it must be “Entire Game on One Screen”.
This is so frustating, but we hope to have a chance next time.
–Nova 6
Huh, I forgot to post at all during the process. Oh dear.
Oh well.
I ended up making a Metroidvania type adventure, where the protagonist is a fish in a suit.
It’s time. ! I have run Stencil and i have a few hours to learn how to use it and create the game. It seems not too difficult but be aware. So, ASAP, i will return you what i have done.
Yes, that’s it. Art, music, code and all that other jazz finished! I felt less rushed than last time, where I scrapped my game after the first day and made another one from scratch on the second. This time round I’ve used Unity 4.6. You can play my game here 
I’ve been live streaming my games development, but the streams have been kind of slow. Thought I’d post the link here. Come hang out with me! http://www.twitch.tv/crawlergames
Had to work this weekend but home now, even with the short time I’ve chosen to not believe in my self but to believe in the ME that believes in myself, this game WILL be finished on time.
probably going to stream my efforts at twitch.tv/raptor851 as well
We’re progressing ! We now have the whole interface ready for further integration. More to come soon with the Background, turrets and ennemies !
Tags: Assault, defense, entire game on one screen, invasion, jam compo, line war, space defense, space war, tower defense, wave
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>> Play The Game Here!!! <<
More Onion animations, walking, plucking and trowing.
The First, rough, gameplay prototype is ready.
We are working on some textures too
And you gotta love those functions! (in PT-BR: “IWishIWasDead” and “DieSeya”)
Also I just realized this unexpected reference from Dai Mahou Touge (great Anime! Must Watch!)
Having done this a few times before, I usually try to get a minimum playable game really fast, and then add polish and the like later. This time I’m doing the jam with a buddy of mine and between that and the theme things are much much slower than I remember them being. I was in bed reasonably early last night, I got up late. The nature of the entire game is one screen means that we can’t just add more complexity to the game. As a result I’m doing what feels like a lot more refining of concepts. Worrying that the game we picked was too simple. Or that the random shade of green I picked for the bottom was the wrong one. This time around, the first instance of something that works is not the final one. Basically im probably just far too relaxed right now and by the end of tonight I’ll be panicking.
No one really cares about that though, so about our progress.

needs much arts!
Long story short we decided to do a stock game. You know the thing buy low sell high. The idea was that we would make this with the maximum number of clicks, sounds, and general chaos. The model here is one of those kids toys with the lights and the sounds and the colorful roller things. It is far from done, but we have a roughly playable thing going. So, like a boss I’ m just gonna say screw it and just share the prototype.
Try it out here: http://lbrunjes.github.io/games/ludum31/
Let me know your thoughts. I am gonna go patronize my local coffee shop and then maybe head over to the local game jam and see how they are doing.
I created a few of the sprites. Still a lot more to do. Here’s the fire elemental for your viewing pleasure 
Tags: progress
I’ve learned my lesson about java applets. Next time, I’m definitely going for a locally-run JFrame or something. I couldn’t get it to work hosted through dropbox and java’s security settings freaks out when trying to run the applet. On top of that I can’t get it to use local files so I have no images or sounds to put in the game. So that’s great.
Anyway, here’s a screenshot. The objective is to shoot the blue and red things so they don’t kill your white thing. The blue requires a laser to kill by holding the right mouse button and the red requires you to zap it with the left mouse button.

As a professional programmer who cares deeply about writing quality code, it was fun to just go nuts with this entry, programming like I didn’t give a damn.
Turns out, there’s a reason people write quality, object-oriented, extendable code. Because it will make your life less terrible down the line.
I have a working game, and the Entire Game [fits] on One Screen, but there’s a lot wrong with it. There’s no way to reset a puzzle if you screw it up, and if you go back and unsolve one of your earlier puzzles, then solving the current puzzle won’t work.
Also, the game is about shuffling mice between rooms. The mice are represented as a number, not as actual mice scurrying around, because event-based programming confuses me to no end.
My art is lacking but functional.
My music is pretty good, but it’s only a minute so I assume it will get annoying quickly.
BUT
I had a lot of fun, and I learned what not to do when making a game quickly. I’m going to take this newfound knowledge and use it to participate in the next game jam that comes along.
Good luck to everyone else!
Frustated about my original game idea. A Game like SimCity cant be done in 2/3 days with everything I wanted to add on my own. I will try something different next time! https://github.com/WebFreak001/LD-31
Not just any fish you see. But a fish. Not a red fish, blue fish, green fish, or yellow fish, just a fish. Just a fish for me. That I can catch and toss into the air and watch it come down all wiggly.
Any fish will do. Though I’m not sure I’ll be satisfied with one or two. As a matter of fact, ad the drop of a hat, I’d like to snatch any fish I can catch!
A little preview of our latest modifications, we now have a beginning of a background and a city, ennemies and a standard turret.

Tags: defense, space war, spaceship, tower defense
Hey guys! I found this site http://draeton.github.io/stitches/ that does sprite sheets online!
I thought it very useful! Check it out!
Tags: free propaganda, sprite sheet, useful
Well, I’m done, I’ll do a detailed postmortem later, but right now just hoping to get some views 😛

Hackception Download
I really like how the game looks, unfortunately I’ve been so occupied tinkering with how it looks, that it doesn’t really have the gameplay features I wanted. Still, I’d love to do a post-compo version of it with enemies and whatnot.
Hope you like it!
Hello fellow game developers, artists, musicians, and enthusiasts!
The Button Masher Bros. are back and we’re ready to highlight our favorite games made in Ludum Dare 31!
Much like last season, we’re going to need the help from this wonderful community to find the best of the best that LD has to offer! Obviously, it is impossible for us to play every single game that is submitted – So we need you to send us your favorite entries! (AND YES, SELF-PROMOTIONS ARE OKAY!)
This year we’ve decided to do something a bit different! We’ve made a fancy google document for people to submit your games to!
NOTE – if you have multiple submissions, simply put a comma and line break between entries!
IT’S NEVER BEEN EASIER TO BELIEVEEEEE!
….
We’ll be sure to post again once the submission deadline arrives, so don’t fret if you don’t have much to submit yet!
We are extremely excited to bring you Season 3 of Ludum Dare to Believe and we wish all of the contestants the very best!
P.S.
In case you missed the first 2 seasons of Ludum Dare to Believe, you can check it out (SEASON 1) (SEASON 2)
Looking forward to seeing what you guys have in store for us and making some new friends!
XOXOX
Button Masher Bros.
Does anybody know any simple leaderbord service thats easy to implement in Unity?
I would like to store like 5-10 scores.
Could anybody reccommend something?
Please.
Since I’ve been busy lately i thought i wouldn’t enter the jam, but now i changed my mind and would like to try the compo.
is there any simple javascript framework i could try our? I heard many say they use phaser. Do you have any suggestion? 
Alright, finally finished all (or at least most, hehe) of the animations, as well as the level timing system.
Now I just have to actually make the levels…
*Click that image to see the gif animation, not sure how to embed it in the post.
Repository: https://github.com/bvssvni/ld31
Not finished yet, but the basics work!
My last game on Ludum Dare was about escaping from sea snakes, so I thought of making a sequel.
This game is about reaching land by swimming against the current while you are bleeding from the sea snake wounds.
This is Toytown, my city builder game! For most of the weekend, I was really concerned that I’d bitten off more than I could chew. The simulation would not behave the way I wanted, I tweaked it here and another gameplay problem popped up there, and I felt the whole thing needed about a week of additional playtesting and tweaking.
But then I went off on a tangent, added the trees, and rediscovered the fun in this game. Really, what a surprise a bit of green can make! I finished by adding a tutorial, and am now calling it a wrap. Features:
Final thought on the theme, after mulling it over: I didn’t like it. Themes should be constraining or inspiring. This was neither. Still, I’m quite happy with what I made in the end, and it’s once again up a notch from my previous LD entries. How big a town can you make?

Yeah my spritesheet right now is a mess of pretty much finalized assets and ugly placeholders XD
As for the code, I rewrote the entire engine earlier this morning, it’s now much simpler and funnier to play.
Aaaand I finally found my main character: a ram. Why? Yes, that’s why.
Synopsis:
All the Game is in the screen, I mean for the computer.
Your goal is at the end of the corridor.
Just walk, it’s easy, I promise.
Tools/ressources I used:
Personal Notes:
All my ideas are not in this game because of time.
I’m gonna to improve it in future for being more familiar with complex concepts.
I learnt a lot on UnrealEngine with their documentations and video tutorials.
But sometimes it’s very frustrating to have issues with some functionalities (GameMode casting, Player Rotation, Event Dispatcher).
I don’t know how I managed with only 4 hours of sleeping by night ^^.
==========
— French Part —
==========
Synopsis:
Tous le jeu est dans l’écran, enfin pour l’ordinateur.
Votre but est d’atteindre le bout du couloir.
Il faut juste marcher, c’est facile, je le promets.
Outils/ressources que j’ai utilisé :
Notes Personnelles :
Toutes mes idées ne sont pas implémentées à cause du temps.
Je vais l’améliorer dans les jours qui viennent pour être plus familier avec des concepts complexe.
J’ai beaucoup appris sur l’UnrealEngine avec leur documentation et les vidéos tutoriels.
Mais parfois c’est très frustrant d’avoir des problèmes avec des fonctionnalités (GameMode casting, Player Rotation, Event Dispatcher).
Je ne sais comment j’ai tenu avec seulement 4 heures de sommeil par nuit ^^.
Tags: final, Unreal Engine 4, Windows
Title and game over screens are somewhat done and now the game has a complete flow.
I composed the main stage music and done some sound effects with cfxr (the OSX version of sfxr). I still need to compose a title soundrack as well as a game over track if I have the time.
Also, I’ll need to balance the waves of ennemies to gradually increase the difficulty. That’s a lot left to do!
my best score so far: 5560 (I haven’t tried much actually).
Little update from me.
Gameplay screenshot:

// I would post GFY, but I dont know How.
// here’s direct link, byt GFY is corrupted, freezes at 247 score:
// https://gfycat.com/ConventionalDarlingFlyingfox
Sound and music are still missing, and a few glitches have to be put out, but all in all the game is coming together quite nicely. Have a look:
You can look at a video version of the gif here <click>.
Some progress with my twin-stick one screen shooter:
– NES palette
– roughly NES resolution, upscaling with scanlines and vignetting.
Soo little time left 
Video from our unfinished game.
My Kaleidoscope might be finished! But you can still play it post feedback. I’m not going to submit it right now.
I have added more levels and a high-score list. And that’s pretty much it.
So 44 hours into the compo and after 32 hours of work I am officially done with my first Ludum Dare. I have to say I was scared at first but once my ideas come rolling in it all started to move on it’s own. I’m glad I joined, satisfied with the result and eager to join again next time.
Now I’m off to bed and rate a lot of your games!
AntiPlane – a 2D Antichamber clone =P
I’m really glad at how it worked out. Almost did not make it but some late night hacking and I pulled through. I hope you guys like it, see you in about 14 hours. gl hf!
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45191
Originally wanted to participate in the Jam, but everything went better than expected so I decided to submit my game today. After all the hard work, it’s finally time to get some re… I mean… time for a heavy metal concert.
Will post screenshots tomorrow.
I added a degree of mobile support for my game.
It’s really just a little text bar that’ll bring up the software keyboard. The game’s probably still much more comfortable with a keyboard, but if all you have is a phone/tablet, now you can at least give it a try!
Now SHE is ready to kill 😀

We’re making a sand castle building game. Beach, waves wiping out your hard work, kids, seashells, flotsam, King Crabs and pesky seagulls.
The terrain is represented as a heightmap of rectangular boxes (we call them pins) on a grid. We considered full 3D voxels at first, but concluded that we’d need too many to get the level of detail we wanted. By merging the voxels from one vertical stack into one object, we save a lot of resources. We still need to find out what the performance is going to be like once the waves start rolling though…
Inspiration/reference images from our initial brainstorm:
Damnit, I’m starting to get addicted to Game Jams now. That should be a good thing right?
Accomplishments in this jam:
All in all, I gained so much from this compo! Definitely not my last LD. Now go play, rate and comment my game:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45916



Well I got most of what I planned to have done. The game’s pretty simply but I like it. Now I jut need to add bosses and music/sounds. Time to get composing!
this is my first time game jam, and I am a graphic designer(I don’t how to write code Orz)
but my team(call Ponypathia) and I will do our best, just because we love game.
this just unfinished game
art and some detail didn’t not finish yet
now my time is 01:36AM, time to sleep
tomorrow have some class to go
night
sry for my bad english
Getting there. I’m pretty happy for my first compo submission. Going to polish a little more and then submit!
Hey everyone, hope you are having a great jam so far.
This is our first Ludum-event, but it’s been a lot of fun and we will most likely do this again in the future. Our team consists of a 4 people from Guru Games, and normally we work on games that are a lot different from this one. Games that take more than a year to finish, and take up most of our time, day and night. This weekend we decided to take some time of though, and just have some fun. After all, that is what got us into development in the first place, and making something small without the added pressure of milestone-deadlines or budget limitations has been really refreshing. For me, as a CEO, it has been great getting to do real development again, and not spend my time with answering emails. So, what have we made then?

Well it’s not done yet, but the game is about our art director, Johan Zdybal, who btw is not part of the jamming group. He is also the one doing the VO in the game, even if he does not know about it yet. We really don’t like being without him, so we decided that if he is not working with us we will work with him, by featuring him as the main character of our game. Now Johan loves Coffee, it’s almost an obsession and we wanted to show the whole world that side of him. So in the game you are on the hunt for coffee beans and you steer Johan towards the beans by rotating the screen with A+D or the arrow keys. Johan will roll around, bounce and fall towards the beans, and when you have collected all of them A cup of coffee spawns in the middle. His roomies are not to happy about his plans to make coffee however, and will chase him through the levels. It plays a lot like Pacman, but instead of having direct control of the character you just rotate the screen where the game takes place.
Special thanks to @doublezeroonezero who created the music for us, and to everyone who has been supportive on twitter. We will do some minor additions to the game, but we have to work tomorrow. If you want to see what we do when we are not fooling around making games about coffee you can follow me, @cardanai or our marketing dude, @ttrengil on twitter.
Have a happy jam, looking forward to see more of what you are working in!
-Daniel Ström
Boss-Guru
Guru Games
Just added more enemies to my game (that is, more than one). Their AI is really simple:
1. Target the player and pathfind directly to them
2. If, at any point during this process, you are not the closest enemy to the player within a certain radius, pathfind somewhere random, then go back to 1.
And that made the game SO much more awesome! They’ll corner you in tight spaces and you’ve really got to watch where you’re going.
Now the game is super hard, though, so I think I need a better respawn system…
Well, what can I say. Things are going amazingly well. Don’t know why, everything just.. works. Initially I wasn’t even sure if I’d be able to participate, but I’m glad I did! According to my plans I’ll need about 4 hours for what remains to be done, so I guess that’s what I’m gonna do now. See you after the deadline. 
Doing a last few bits of tweaking and bugfixing and the things I planned for this LD are pretty much done!
-there isn’t actually any Music (there are sound effects though!), but I’m no good at creating bgm (or any music at all for that matter) or looping generated ones properly…
Vibrant City, my compo entry for LD31 is almost ready. Its now time to add sounds then some more polish and I am done 😀
Pretty happy so far with my game!!
Cant wait to submit and play other games!!!

Do you know that feeling, when promising mechanic ended up being very hard to balance, and not very engaging if not balanced?
Bad experience is the best experience. Shifting towards jam instead of compo >.<
I think this game is actually ready to go. Still… quite a few hours to… can I add particle effects, guilt free? Wow!
It was all looking horrible yesterday, but today it’s all come together… thank goodness.
It seems to be rather more Meat Boy than I’d hoped… hopefully that’s not too terrible a thing. \
Anyway, a close up of one tiny corner of the game, for your viewing pleasure:
Tags: development update, three.js
4th LD is finished, and I must say its the most polished, not crappy looking game I’ve ever made. Its an infinite runner based off the football screen pass. Get it? the whole game in one screen? Forget the pun, its fun.
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=21618

This may be a bit late to post about entering in the contest, but I had to start the game this morning (I was busy yesterday) and I didn’t know if I would be able to finish it. But I think I’m going to be able to.
This is how my game looks at the moment. I thought that making a game with only one screen was a too broad concept, so as you can see I took the “screen” word in a literal way. You have to do (or, more precisely, type) what the screen tells you to win the game. In the screen hints about what you have to type will be displayed. The screen will be blurry and broken in the beginning, but you can upgrade it using currency (the images that appear in the screen tell you how to earn currency, too. You will also slowly earn currency over time so you can upgrade the screen even if you don’t figure out what you have to do.)
I’m using haxe with OpenFl for this project.
We have done some progress. The random level generation is working well and it more and more looks like a game.
Thanks the animated GIF we can show some moving images 
If you need a break, you can join our Twitch Channel and play with us a round Asteroids Defense Force: http://www.twitch.tv/silentfuture

Play
Looks better with new particle effects! 😀 Also, a new enemy type has appeared… I’ve also doubled the firerate of snowballs.
Reminder on controls:
W, S, A, D – movement
Arrow keys – shooting
P, ESC – pause
M – mute
Refresh to restart.
Hello, I am nearly done and adding final finishing touches and polishing. I have sound effects. Unfortunately I have not put in music because i am no good. Next time however I will endeavour to do so. It has gone far better then ludum dare 30 and there have been no real technical issues (except it crashing then me losing all my work but, that allowed me to come up with a better idea.). I hope you enjoy playing my game later on today!
This is my progress so far 😀
The music wasn’t supposed to be in the video, but it makes it more epic
So I’ve been working on this physics puzzle game for the Compo/Jam but I’m stuck on giving this one a name. Suggest a name of the game and I’ll use it!
Tags: game, gamepopper, ld31, Ludum Dare, Name, physics, puzzle, suggestions
Starting yesterday evening without much inspiration I don’t expect much to come out of my first Ludum Dare contribution. I guess I’m going for making it look nice. Possibly need to make it look more like a microscope. And the game mechanics, of course, those need to be added!

In a gloomy wood an goblin dream about it…
My dear… my precious…. you are the only one…..
My so shiny Crown !
I have to be the on who get you !
None of those dirty goblin can take you..
I’ll be the one !!!!
Denaje and I have been making very good progress on a towerdefensesque game where you protect a thing (currently just called “the secret”) from a horde of approaching snowmen. You place down things like campfires to melt the snowmen, or high powered fans to blow the snowmen back. Also there are patches of rock salt that melts them too.
The snowmen currently keep coming indefinitely, and so when I got back from the bathroom, I found this:
Ɖợ ỷσυ ẁấŋț ṭŏ ϸվȉḷḓ ẫ şᾒծԝḿαղ?
Tags: #snowman #ldjam #ld31
As sickness is creeping up on me, I decided to submit early and take a breather.
Introducing my finished product…
It’s a very short game, but hopefully someone else out there has my sense of humor.

I just submitted my first game ever in a Ludum Dare event – feels so great!!!
I was totally unprepared but really enjoyed this event and am kinda proud of my creation 
Can’t wait to check out your games later on!!!
But for now … a little rest and some fish 😎
(PS: Sorry for the not so fancy video …)
Warning: Everyone using Unity3D 4.6p1, the web player build may not work! Downgrade to unity 4.6!
Yep; I couldn’t help it! I am afterall “SneManden” (translates to “the snowman”) and I don’t really care that the right theme didn’t win. (But the winning theme is okay too!)
So in my game you control a happy little snowman that must fight fierce, powerful and fire breathing dragons! Here, take a sneak-peak:
Looking forward to playing a lot of great games this december 
So here it is, my LD 31 entry is named COLORING.
It’s a simple puzzle game where you have to align at least two cards of the same color to unlock the next one. The game ends when there is no place left, and of course the main goal is to have the best score 😉
Check it out here.
Here are screenshots:
This weekend was a great success. My game, Noman’s Dungeon, is a simple, turn-based, rogue-like. The goal is to travel to the last floor, retrieve the elusive trophy, and return to the surface. All that’s left to do now is package builds for Linux & Windows and upload them somewhere.
Source code is up here: https://github.com/dorkster/ludum-dare-31
New progress! Video :).. Still need to finish Menus, Sound, and setup a few levels…
Tags: reveriejake, tower defense, unity
So I’ve finished the framework, and just started to implement AI behaviours.
The idea is that you start with a single pixel on a 1024×768 “screen”. Then you have to collect the purple pixels, while avoid the red ones. Doing so will level up your character, and you’ll become a 2 pixel object, then a 3 pixel object, etc..
The purple pixels are moving randomly, the red ones will chase you, if you get too close to them. The player leaves a fading trail (without that the game looks a bit laggy..), that makes the level 1 player look like some kind of snake. You have two bar, a red one, that shows the xp level, and a white one, that shows the “saturation” level (you are a colored pixel after all..). If you collide with red pixels, you’ll lose saturation. If you’ve lost all saturation, you die (or maybe you’ll level down…).
Now I’ll make some new pixels and bigger objects, and then maybe I’ll make a zoom out effect after 4 levels or so (so you’ll see more area around you as you level up)
Oh, and have a nice compo/jam for you guys. ^^
Yay! YAAAAY!!! My game is finished!!!!!
Time to sleep. And… 3 weeks of non-stop gameplay are coming!
I’m worrying so much. I like this game the most of my other LD games.
Hello everyone!
I’m very happy we’ve made it again. Ludum dare is a brilliant initiative that I think gives a lot of inspiration and support to game developers worldwide. I want to thank you everyone for participating, making and playing games.
There were some kicks against theme, and we’ve been also a bit disappointed, with current theme, but I will never let myself leave jam with such unimportant reason. I’ve been participating in LD since #21, and each time it’s a challenge, and lots of fun. This time we’ve totally uninterpreted theme and let us freely experiment and make what we seemed fun. And we’ve made it. So I want to invite you to play our horror/adventure game Happy Ludumdare. Hope you’ll like it. Try not to shit bricks!
crap.
Stuff to do! Game to finish! Very little time! Ahh!