I am in!
2nd Ludum Dare, doing the compo, pretty excited 
Tools:
Construct 2
Photoshop
Wacom Tablet
Audacity
Caffeine
2nd Ludum Dare, doing the compo, pretty excited 
Tools:
Construct 2
Photoshop
Wacom Tablet
Audacity
Caffeine
Hi, I’m very excited to join in for Ludum Dare this weekend. I have been following this competition for a couple of years, but now I’m finally going to give it a try.
The tools I’m going to use are:
Hopefully we will have a good theme this round 

Right, I’m in. Blah. Post. Yeah!
Second attempt at writing a browser game in C++, and hopefully will go a bit smoother this time after having a few weeks to play around with it.
Engine:
– My personal engine, Psybrus: https://github.com/neilogd/Psybrus/tree/neilogd_development_html5
Language:
– C++
Target Platform:
– HTML5
Tools:
– Sublime Text 3
– Emscripten
– cgdb
– valgrind
– Google Chrome
– Firefox
– GIMP
– Blender

Except for a hurried half-participation to Last August LD, this will be our first LD since the one which saw Get Well Soon! born, LD27.
But here we go, we are back for the LD31 Jam!
Audio:
Game Engine:
Graphism:
Others:
Moreover a new graphist will join our little team for the occasion… More info during the LD!
I don’t know where to start
Languages: Java, C#, C++
Engines: Unity3D, CryEngine, Unreal Engine 4, UDK
Graphics: Blender
Audio: Ableton Live
I’ve got basic skills in the above disciplines I can’t decide to go with UDK (as its relevant to a course I’m running at the moment) or to bite the bullet and hit the Compo with a C++ game.
Hell yes, I AM!
language: c#
engine: unity
2d or 3d? i don’t know yet
What am I going to do? Some mindtwisting gameplay, bright colors and straight geometrical lines.
_____________
May the forces be with you;)
First time Ludum Dare-ing!
Participated in the Global Game Jam in January, and I’ve been pottering with libgdx in the last couple weeks.
Framework/Engine/The thing wot makes the game go:
Graphics:
Audio:
Programmin’:
I’ll be participating in the compo, using Unity 2D. This will be my first!
Pretty excited to take part in my first ever Ludum Dare.
I hope to use the theme the best way possible and finish the game with menu, gameplay mechanics, art and sounds in time.
It sounds ambitious but I aim to finish in the upper half of the submissions.
Tools I will be using:
Engine & Level Editor: GameMaker Studio
Language: GameMaker Language
Art: Photoshop, GameMaker Graphic Editor
Sound: sfxr
This’ll be my first time joining,i’m gonna try my best.
Language: C++
Framework: cocos2d-x
Editor: xcode
Graphics: undecided
Audio: Bfxr
This will be my fourth time participating, granted I failed once. Since I saw several people writing their list of software, I thought I would contribute to this conversation. Let’s see what we can create with free software!
Unity (Game dev)
Blender (Modeling)
GIMP (image editing)
Krita (image editing)
Inkscape (vector images)
LMMS (Audio production)
Sourcetree (Git versioning – to opensource the code at the end)
AutoScreenShot (to create the dev time lapse)
Lightworks (to edit the time lapse)
Let’s see how this goes! Have fun, everyone! 😀
I’m an independent game developer and photographer who loves to create tiny worlds and inspire people. You can find on my blog own artwork, tutorials, interviews and other resources. Below are some of my favorite posts, some of them may come in handy for your Ludum Dare entry.
GameARTMonday 10 (the most beautiful gamedev creations of the week)
Interview : David Pinzer (lost places photographer)
By the way, I’m currently developing a game called Create Clouds.

Create Clouds …
and watch …
your world GROW.
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Cheers!
Rick
If everything works out I will join LD aswell. This will be my first 
Think I’m gonna stream it aswell 😉
Hey there, I’m a professional game creator and consultant based in South of France.
I’m in for the 3rd time (but with gaps between each of my contributions…).
I will jam for around 10-20 hours during the 48 hours, as usual.
Will use Love2D this time with a minimal amount of code…
Thanks for your attention :).
I have an empty weekend for the first time in literally forever, so sure. LD o’clock again.
I write my shit in Python using my Myrmidon game framework. Probably GIMP’ing my graphics and Propellerhead’s Reason’ing my sound.
Beep boop. I’ll see people at the Manchester, UK game jam probably.
We’ve been away from LD for one (or two?) editions but this time we’re back in the Jam!
Pretty sure we’ll do a web based game 😉 (maybe using melonJS once again?)
Hi everyone,
Kloue, Ormaz and I (Billos) are participating, first LD for Ormaz, second for me.
Hope we’ll do fine.
Language: Java
IDE: Eclipse
Engine: LibGDX
Graphics: Inkscape / paint / paint.net / GIMP / Maybe the help of Kloue (but nothing for sure)
Audio: http://jfxr.frozenfractal.com/# (maybe) / basically not sure of anything when it comes to audio, but we’ll try to do stuff
Good luck everyone 
–
Kloue & Ormaz & Billos
Well, I don’t have the whole weekend to do the Compo, but I’ll try to get as much as I can done. I may have to resort to entering the Jam if I don’t have enough time. Here is what I’ll use:
I hope I’ll have enough time! Have a good game jam everyone!
I’m in again this time – solo compo as usual. I’m a bit worried as my Saturday is going to be pretty busy so I may not get much dev done that day, so I’ll have to keep my scope even more limited than usual.
I was pretty proud of my results last LD with Soulmates (21st overall):
I’m probably going to go with a similar 2D visual style this time around. If it’s not broke, don’t fix it! I might carry on with making all my sound/music with my own voice, but might go a more electronic route – we’ll have to see!
As usual I’ll be using:
Really hoping this LD jump-starts my creativity as I’ve been in a bit of a rut lately. See you all Friday!
This will be my 3rd Ludum Dare!
I might be in this time however, if I am, I will most probably will only be able do 1 day’s worth or work rather than 2 (more like the original LD 24 hr).
This time, I’ll be using different tools but I’m not sure if the game will be 2d or 3d until the theme is announced. The tools I will use:
Choosing Haxe
For previous competitions I have use C++; I very much enjoy using C++ but due to the fiasco of the LD30, I have chosen to use a different language as compiling on Windows was too much trouble.
I was deciding between, Java, Dart, and Haxe. I have a lot of experience with Java already but applets are not very nice for playing game in. So it was between Dart and Haxe. I like both languages very much. Dart is much more like C++/Java while Haxe is much more like AS3/C#. I finally chose Haxe simply because of its ability to cross compile to virtually any platform! Haxe has many good libraries for making games, many of which have been ported from AS3 and Javascript libraries. Haxe also allows for other language’s libraries to be used within (i.e. Java, C++).
Tags: im in