LD31 December 5–8, 2014

We’re Definitely In, Live with Blog and Stream

After some deliberating and debating, I’m definitely in for Ludum Dare #31. My friend and I are again going to work as a team, and like last time we’re going to live stream our progress. This time, though, there’s going to be another wrinkle (because we obviously need to make this harder on ourselves lol), as we are going to live blog it (via Cover it Live) at the same time. It’s probably not our smartest move, but hey – it should be fun. and that’s a good enough reason right there. I put up a page for our project on AAGH Game Center with the stream channel and live blog ready to go. We will be using Stencyl, LMMS, Tile Studio, Photo Impact, Audacity, and whatever else we need to get done on time. Good luck, all, and please – can we not have the snowman for the theme?

AAGH Game Center, by the way, is the (very ) new flash game portal I have made for All Around Gaming Hub, and being as new as it is, there could still be some bugs in it. If you encounter any, please let me know so I can get them ironed out as soon as possible. I’m an artist first so my web design usually ends up needing some tinkering.

Tags: ld31

I am in.

2nd ludumdare,

have not been coding much but will be giving it a go with this

  • Language: C++
  • Library:Allegro
  • Art: Paint.net
  • Sound: n/a

 

Doin It Doin It

I’m doin it.

Tools –

Game Engine

  • Unity 5 (AAA looking Tower Defense game perhaps? trololololol)

Audio

  • FL Studio
  • Audacity (possibly)

Models

  • Blender

Coding Language

  • C#

I’m in

This’ll be my first time.I will try my best.
Framework: cocos2d-x
Language: C++

I’m in

Hello

I don’t know if I’ll manage but I will definetely try to make something for this gameJam.

Its my first gameJam (I started to learn programming/gamedev about 11 months ago), so I dont really know what am I doing but it might be fun 😀

I’m doing stuff in Unity, coding in c#, graphics in Gimp and music? no idea. I’ll thik of something.

cheers

I’m in…

Happy to partake, i’m gonna try the best i can.

IDE:  webstorm

GameEngine: cocos2d-html5

Language: Javascript

Audio: BFXR

 

Have a good time in this weekend!

Playthroughs to Support the Admissions

Just like during the last Ludum Dare, I’m going to show my support for all the innovative and outrageously creative people working their hearts and souls into making these games for the competition. I won’t say that I’m a critic, but I’ll definitely do my best to give a positive review and to give effective feedback. If I happen to skip something in the list of entries that anyone would really like me to analyse, feel free to contact me via any of these sites:-
Youtube – https://www.youtube.com/channel/UCMakwrK7iFSYQpwNyLWXJ7Q
Facebook – https://www.facebook.com/Lawreyboy

P.S. Good Luck Everyone

I’m in

for the second time!

Game Engine: 2d: Construct 2, 3d Unity c#
Art: 2d: PyxelEdit, 3D Qubicle, Blender, Inkscape
Audio: Bfxr, Audacity, BoscaCeoil, Soundnation, my beautifull voice

Tags: ld #31

I’m In for LD31

Going to attempt to make a thing this time around.

 

What I’m Using:

Language:  C++ (maybe with lua for scripting)

IDE: For C++ Codeblocks, for Lua sublime text

Graphics: Paint.net and photoshop (maybe)

Audio: Might have sound, might not

I’m in… for the Jam

I’m in for the Jam, but out of necessity rather than choice as I’m working on Sat and Sun and will need all the extra time I can get.

As per usual, Unity3D is the development kit “du jour”.
Photoshop CS6 for art.
Cubase 7.5 for music.
Me + Zoom H2N for sound effects.

First #LDJAM. GONNA BE SWEET.

Code: Pyglet.

Art: GIMP.

Music: Bosca Ceoil.

SFX: SFXR.

Biggest Worry: making an installable and playable .exe when I’m done.

 

And two big scoops of what-the-fuck-am-I-doing for everything else.

Doin’ da Dare (with Livestream)

Throwing my hat in the ring this weekend for sure. Doing that compo.

Will be livestreaming a good bit of it (ideally). First jam for me so this should be a lot of fun. 8D

Stuff —

  • Unity 4.6 + C#
  • Photoshop (or Flash for vector art, if I get ambitious)
  • SFXR
  • Audacity

I’m in, for the JAM!

My friend/former coworker Ryan and I are in for the Jam. It’ll be our first and we’re looking forward to seeing what we can do!

Likely tools

  • Engine – Unity
  • Art – GIMP, Paint.NET, Blender, Aseprite (I can’t promise if it’ll be 2D or 3D yet, but it’ll be some spectacular programmer art either way!)
  • Music – Maschine, Reaper, potentially some FamiTracker

And if we decide we hate each other by the end of it, I’ll be back for the compo next year (jk).

I’m in once again

I’m in for the LD30 48 hour compo. This will be my sixth time competing, fifth time doing the 48 hour compo.

So here’s my list of stuff I will be using:

Platform: Java with Eclipse IDE

Graphics: Photoshop CS5

Sounds/Music: http://abundant-music.com/ and Audacity

I will also be using my own game framework. If I decide to do this in 2D I will be using this: https://bitbucket.org/Jogy34/xerngameengine and If I end up using 3D I will be using LWJGL along with this: https://bitbucket.org/Jogy34/xern-lwjgl-game-engine

An LD31 Background for all

LD31 Background

 

Just something I’ve thrown together for the weekend

Comments

besieger1
04. Dec 2014 · 12:41 UTC
I really like this one, could you make a version more suited to a splash screen? Bigger LD31 Logo maybe

i’m trying to get in ;)

Good Day,

 

Well, i started to do Game Development arround 7 months ago. And now i wanna try what i can make in 48 hours 😉

I’m Programmer for 6 Years in PHP/VBA but it was time for something new 😉

So it’s my first LD. But everyone started sometimes…

 

Programming in C#/Unity3D (Maybee Short PHP for Database Querrys)

Trying to get some graphics done in GIMP

Well, sound… that will be hard… I will see… sfx sound generator for effects… and well i will start looking arround XD

 

And yeah, trying to livestream but with my internet connection i dont thing that will work^^

Cya

In!

I am In!

Tools: Unity , Paint.NET/GraphicsGale/Blender

I’m in

I’M IN

 

BUT PLEASE ONE DAY GIVE LOVE A CHANCE

 

é_è

Ignore the theme…

Okay, here I am to tell you to IGNORE THE THEME!
I don’t like themes, I have yet to find a theme that has sparked my creativity in any meaningful way. More info on this over here: “This jammer doesn’t like themes”

You don’t have to ignore the theme, but if you don’t like it, then I ask you to completely ignore it

Many of the great games in Ludum Dare history only had a vague connection to the theme, and to be fair, in many cases they might even have been better if the theme had been ignored completely.

HOWEVER:

If you do ignore the theme, then I ask that you subscribe to some other set of constraints, and mark them clearly on your submission.

Here are some suggestions for alternate constraints:

  • SHARECART1000
  • Speccy Jam (use ZX Spectrum attribute clash effect)
  • Make a one-button game
  • Random input assignments
  • You’re not allowed to fix non-crash bugs, you must work around them
  • Traditionally combat-oriented genre, but remove the combat
  • Persistent universe, online game
  • Sound-only game
  • Text-only game
  • Generate levels from player-supplied image files
  •  Suggest more in the comments below…

Comments

03. Dec 2014 · 15:16 UTC
In the past I’ve reviewed some games that were really well thought out and put together but had nothing to do with the theme. my first thought: They probably submitted a game they’ve been working on for months.
03. Dec 2014 · 18:53 UTC
Not following the theme is really against the spirit of the whole thing. The theme is as much challenge as making something.
06. Dec 2014 · 15:26 UTC
You should not submit your game to ludum dare, if you choose to ignore the ludum dare theme.
06. Dec 2014 · 15:55 UTC
I agree with Jan Peter, why do you want to participate in Ludum Dare if you don’t want to follow one of the basic rules? Find another game jam to enter.