LD31 December 5–8, 2014

We’re in!

Hey everyone! We are in for our first ludum dare. We will be doing the jam, as we are pretty new to game development and this is gonna be mostly practice for us.

Seeing as most of our normal dev group is really busy with finals, it will just be two of us hulled up in a basement for three days, taking breaks to go work our regular jobs with 0 hours of sleep. I AM PUMPED.

Game engine: Unity 4.6
visual Assets: Depending on 2d or 3d, either GIMP/MSpaint or blender, respectively. We will try to be all original but we may have to use royalty free stuff
audio assets: bfxr, Audiotool, Again, maybe some royalty free stuff.

Let’s Do This. WOO.

I’m hopefully in!

This will be the 2nd or 3rd LD that I’ve wanted to participate in. Real life has always got in the way so I’m hoping that this time, things will be different! I don’t know as yet if I will be going for the Compo or the Jam as my girlfriend may be helping me out a bit with art assets… we shall see! My background is in all kinds of front and back-end web development, but I’ve been interested in games for about 25 years now and I’m hoping my passion will make up for my lack of experience…

Engine: Unity3D – I’ve  recently decided that damnit, I’m going to learn how this thing works. Hoping to have some time to practise before LD starts, probably won’t get the chance!

Platform: I’ll be developing on a Mac but hoping that my engine choice will allow me to easily deploy on Windows and Linux.

Art: Pixelmator, hope to try out Piskel, possibly Spritely

Sound: CFXR, NanoStudio, Jesokla Buzz (via virtual machine)

I’m in!

Let’s rock!

Engine: Unity3D
Language: JavaScript
Graphics: Paint.NET, Blender
Sound: SFXR, Abundant Music, Audacity

Modern OpenGL

Hello everyone.

 

At previous LD many people were complaining about OpenGL 4.3 that was required to play my game; they was asking for version for lower OpenGL, like 3.3.

Well, I didn’t used fancy shaders that rely on modern features, so I quickly ported it to 3.3. But I may use modern features in future projects.

I thought 4.3 runs on almost every card with modern drivers, except integrated Intel ones.

 

So, I’m wondering:

Is OpenGL 4.3 hardware actually not that common as I think?

Or some guys are just too lazy to update their drivers? 😀

Comments

indigo
03. Dec 2014 · 15:19 UTC
Well, I’m can’t speak for everybody, but I have a proper, dedicated GPU, my PC is not antique, and yet this is my OpenGL version string:

> OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.3

I guess the driver situation is always worse on Linux than under Windows, but still!
03. Dec 2014 · 16:24 UTC
GL3 is more common. GL2 is still around.
agmcleod
03. Dec 2014 · 16:55 UTC
I would definitely only use opengl 3, unless you require to use 4 for something now. If you want to leverage opengl4 in the future, you can always update it later.
mildmojo
03. Dec 2014 · 17:03 UTC
I was going to point to the Steam hardware survey, too.
HolyBlackCat
03. Dec 2014 · 17:41 UTC
Thanks for your answers, everyone. I think, I’ll keep 4.3, at least now. When everything will be ready, I’ll probably port it to 3.3.

Well, I’m in again

3rd time and joining the gamejam at Bitraf in Oslo, Norway.
Probably I will be programmer this time(I was doing some sound and level design last time).
Language: Java
Library: My own library I’working on
IDE: Eclipse(kepler)

My library

I’m in

Will try to make a game in Haskell for the compo. I barely know Haskell, but I’m free on sat/sun,and it’s about taking part, right! :)

Comments

03. Dec 2014 · 15:34 UTC
I don’t know how much you know about functional programming but if it’s not much then it’s going to be impossible to make something for this weekend. Haskell is a naughty beast. Just an heads up.
03. Dec 2014 · 16:08 UTC
Try not to get your soul eaten by the Haskell demons of /r/haskell
indigo
03. Dec 2014 · 16:22 UTC
Ah well, I’ve implemented Game of Life yesterday (using gloss for graphics), so making an actual game is basically just a small step away! And even if I should fail, I’ll learn a lot of valuable things in the process, so it’ll still be worth it, I think.
hexagore
03. Dec 2014 · 19:48 UTC
SOmeone actually asked me today how many people were doing Ludum Dare in Haskell. I will tell him: At least one. Kudos :)
schell
04. Dec 2014 · 17:34 UTC
Hey! Congrats on Game of Life! I’m also using Haskell for the compo (and if that fails, the jam). If you have IRC you’re welcome to join me in #haskell-game at irc.freenode.net. There are lots of knowledgeable people there that can help you :)

Probably in, but a quick question

Hi, I’m new to Ludum Dare and I’d really like to partecipate. But I have a few question.

I didn’t find it anywhere but, do I need to do something to partecipate or I just need to submit my game? I see a lot of people saying that they will participate and specificating what technologies they will be using, is it mandatory?

Thank you!

Comments

03. Dec 2014 · 15:29 UTC
All you need to partecipate is an account on the site and just submit your game before the end of the competition. You don’t have to post what technologies you’re using but lots of people like to.

Good luck!
Darkgoon
03. Dec 2014 · 15:56 UTC
ok, thank you for your answer!

Every time I try to get out, they pull me back in.

You’d think I’d learn by now, but I’m in for another attempt at Ludum Dare. Last year ended in spectacular failure due to lack of preparation and getting locked out of my lab at 3AM, so hopefully this year will go better. I’m doing the Jam as a confidence builder. I’m also slightly insane, as it’s the weekend before Finals, but whatever. I’m already insane enough by doing Ludum Dare.

Tools
Engine: Unity 3D
Art: GIMP
Sound: bfxr
Music: LMMS or FL Studio Trial

Here’s to another good jam!

I’m in!

My first Ludum Dare! I’m going for the Compo. I might not be able to complete this, but at the very least I’ll be developing a game–good exercise.

Engine: Unity3d
Language: C#
Graphics: Photoshop
Music: Garageband, maybe MilkyTracker if I have time.

We’re in the pipe, five-by-five.

Tags: compo, ld #31

I’m In!

MysticStudios/MysticSheik is attending to his first Ludum Dare – and he is excited!

Language: Java

IDE: Eclipse Luna

Comments

03. Dec 2014 · 17:04 UTC
My first as well! I’m a java programmer as well, looking forward to seeing how your game turns out!

I’m in, 5th time entering.

Took a break from programming for the past 2 months or so to hammer out art and sound for an upcoming game. Looking forward to taking a break and doing LD31.

 

Engine: Unity 3D or Snowkit/Luxe

Art: PyxelEdit, Paint.net, Spriter and AutoTileGen

Sound: SFXR/BFXR and Audacity

Obligatory “I’m in” Post

University assessment has been handed over for marking, and I don’t have any plans for this weekend. This is my first time entering. I’m a little apprehensive of my ability to complete on time, but I have been building up to the idea of making a game from start to finish. I suppose this weekend I’ll find out.

Tools:

  • Java 1.7/1.8
  • LWJGL
  • Slick2D
  • jInput
  • Audacity
  • Adobe Fireworks CS6

The final source code will be uploaded to my GitHub repo.

Tags: java, lwjgl, toastedtruth

Im in!

My first LD and I am exited to see it get underway! Got some good ideas but we’ll have to see how well they fit to the theme.

My first jam! Woooo!

Heyo, I’m in! This is my first Ludum Dare, no, my first game jam ever! I’m so excited!

Used technologies:

  • IntelliJ IDEA (IDE)
  • LWJGL 3 (game itself)
  • LMMS (audio)
  • GIMP (graphics)

ixron here for LD #31

I paid an inner city shaman $80 for a bag of magic dust to keep me at my tip top for this LD challenge.    Most people will tell you to get a lot of Red Bull to keep up.  The major flaw with this strategy is that it creates frequent bathroom breaks.  I cant code and steer a stream at the same time.  The shaman route always pays off.  Sadly, this means taking a break drinking from scotch while coding.  I just have to keep reminding myself that this is all for the greater good.

LD #31 tools

  • Java
  • Photoshop 7
  • BFRX

Im in

Hello all,

 

This is going to be my first LD hopefully i will be able to finish in time.

 

language- java

graphics- photoshop/paint

sound- onlinesequencer.net

being that im not artistically/musically inclined these may be ruff haha

Comments

03. Dec 2014 · 17:00 UTC
My first real LD too! Im in the same boat as you. XD Java programmer, not artistically inclined. Lets both do our best!
cortinator
03. Dec 2014 · 19:07 UTC
you to dude good luck

We are in for 31

Team JamOnToast will be taking part.

 

Well be rocking out in some Unity 4.6 with that sexy new GUI system.

Pepsi lime and pizza these are the tools of our trade.

Im in again

I’m going  for the 48 hour compo! im going be useing this

Language: pure Java

Graphics: Paint.NET

Sound: sfxr

I’m in !

Hello everyone. This will be my first Ludum Dare, in fact first game jam I’ll participate in. I will be doing Ludum  Dare Jam and I would like to try live-streaming my progress (already have streaming environment setup).

My technology stack is:

  • Zerobrane Studio (IDE)
  • Love2D (engine)
  • Lua (language)
  • GIMP (graphics)

We’re in

This is our first Jam. Hope it goes well.

Comments

03. Dec 2014 · 18:16 UTC
Good luck!