I’m in
It’s been more than one year since the last time I attended LD.
The time flew. The things changed. But I still want to make games.
I’m in.
It’s been more than one year since the last time I attended LD.
The time flew. The things changed. But I still want to make games.
I’m in.
Happy to partake, I’m gonna try the best I can.
Editor:Notepad++
Language:Python
Libraries: Pygame
Visuals: Paint.net
Audio: Audacity, Bfxr
Stream: www.twitch.tv/nkracer
With Ludum Dare fast approaching, I decided to make a little theme tune for it!
Special thanks to Sam Twidale (@Sam_Twidale) for compiling gameplay clips!
Games featured in order of appearance:
Chipset-0 by deepnight (LD30 48hr)
Superdimensional by PixelMind (LD30 48hr)
Fluid Perspectives by Jezzamon (LD30 48hr)
One Arrow by 5elephants (LD28 Jam)
Schrodinghost by Carduus (LD30 Jam)
Emily Escape! by avaki (LD27 48hr)
Lucid by fisholith (LD30 Jam)
Ripple Runner by DDRKirby(ISQ) (LD29 48hr)
Sinister by Joe Williamson (LD30 48hr)
Evoland by ncannasse (LD24 48hr)
Beneath the Cave by feiss (LD29 48hr)
Gods Will Be Watching by GreyShock (LD26 Jam)
The Sun And Moon by Managore (LD29 48hr)
Hot Diggity by DragonXVI (LD29 48hr)
Heaven or Hell by EMAK (LD30 48hr)
McPixel by Sos (LD21 48hr)
Last breath by deepnight (LD22 48hr)
Dude, where’s my planet by Zamando (LD23 Jam)
Metagun by Notch (LD18 48hr)
First real attempt (hopefully!)
Framework: Three.js
Editor: Vim
Graphics: GIMP
Audio: undecided
This will be my first Ludum Dare. I’ve been an observer over the past 2 years, and now I am finally going to take the plunge. My biggest goal is to actually complete a game, so here goes nothing.
Tools:
Language: Haxe
Framework: HaxeFlixel
Editor: Sublime Text 3
Graphics: Pyxel Edit/GIMP 2.8
Audio: sfxr/bfxr
Version Control: GitHub
I’m pretty stoked and can’t wait to do this. Good luck and have fun.
My calendar is an asshole – told me, LD #31 would start on the 12th.
But luckily it’s starting on the 5th, and that’s why I’m able to participate – woohoo.
My entry will be powered by JavaScript, WebGL/ Three.JS and Blender – like last time (maybe Phaser if my brain wants a 2D game)
Buut this time, I’m sitting in front of my brand new PC – Thank You, Bitcoin! \o/
That’s why I’m going to stream my Odyssey on Twitch (UTC+1).
Good luck, folks!
I will join this time perhaps. I have an anatomy test on Tuesday, however I think I can study enough during the remaining days of this week and Monday.
I was going to skip writing a disposable “I’m in!” post, but since I may use some base code this becomes necessary.
So, as potential base code, I declare everything in my github. I am too lazy to further elaborate on this.
For tools, I will use:
Tags: ld31
This will be my 12th LD48. My toolset:
I just watched this great GDC Next talk by Raph Koster. It’s got lots of great tips about coming up with innovative new game mechanics.
Thought it was worth sharing…
I’ll be using Twine, because it’s simple and I know it and I want to finish this time. If the theme doesn’t work well with a text based game I’ll use the LOVE engine and GIMP for graphics. I’m also be on Twitter with the name @samahstan
First time participating, and looking forward to it alot 😀
Engine: GameMaker Studio
Art + visuals: Adobe Photoshop + Illustrator
Audio: Audacity
Good luck all 😀
Tags: im in
Probably gonna fail miserably, but imma try.
Framework: Flixel
IDE: Flashdevelop
Graphics: Pyxeledit
SFX: BFXR
Music: Figure (if I get that far)
Wish me luck, I’ll need it.
Hi all,
I am minggo. It is my first time to take part in Ludum Dare. I will try my best.
Game Engine: “cocos2d-x”:https://github.com/cocos2d/cocos2d-x.
Language: c++
IDE: Xcode
Thats gonna be awesome!
I’ll use Unity, Photoshop, 3DMax and Bfxr and Monster (yup, thats my drug).
Come on!
My first time, I’m anxious
Editor: Geany (Why not?)
Framework: PandaJS
Graphics: GIMP (Probably other)
Music/Sound: BFXR/SFXR, (Probably LMMS and Audacity)
It is my first time on Game Jam. It would be an exciting and meaningful experience.
I am going to use the following for LD31 jam:
Engine: cocos2d-x
Editor: Sublime text
Graphics: Photoshop
Audio: FXBR
I’m coming.
First jam ever.
Unity c#
GIMP and GraphicsGale
Audio: BFXR,
Music:Studio One and Free chiptune VST