Todward is in
powered by gummiberry juice and c++
powered by gummiberry juice and c++
I’ll be using unity, photoshop /sai and, i havent even figured out how to make music yet, so, google and random music app if i even manage to finish 😉
Thanks Mike and helpers for all your hard work, and good luck to everyone!
This is my first Ludum Dare Jam, but it’s already exciting. Here’s a pixel art wallpaper with suggested themes tiles I made: 
I will be using:
Good luck everyone!
This will be the first time I’ve taken part in Ludum Dare and I hope I will continue to take part in the many to come 
I’m rather struck for time this weekend, so I’ll most likely be very tired and with my limited self-taught knowledge, I have not a clue whether my game will be good at all; either way, I’m happier to take part and fail epically than not take part at all 😉
I plan on using:
-Eclipse (With Java)
-QRDare A little library I’m writing to handle all of the back-end OpenGL and physics stuff; it uses LWJGL and is publicly available here: https://github.com/DigitalQR/QRDare
-Audacity and maybe FL studio I’m really bad so, I’ll probably just end up making sounds with my mouth and hoping it sounds OK 😛
-GIMP and MS Paint For all my newbie graphics needs
-Blender If I’m feeling adventurous or insane
Oh guys, I’m so excited! This is the first ludum dare (not counting the MiniLD I did last weekend), and 3rd gamejam in my lifetime
I’ll do it probably alone, my artist friend won’t make it :/ Anyway, good luck for everyone!
(Probably) used programms:
Unity
Blender / Gimp / Other 2d editor
Some sound programm that I don’t even have yet.
I know I say this every time, but I’m tentatively in, pending theme. I’m actually pretty busy trying to finish up another project, but if I have an idea to go with the theme, then I’ll participate like I have in the past.
48 hours isn’t a lot of time. Seriously.
This will be my 5th Ludum Dare, and looking back, all my attempts have been overly ambitious. While there’s value in having room to grow the game afterwards, I’m taking some steps to mitigate the damage this time.
Ask a Game Dev recently wrote a post talking about Core Gameplay Loops. While the discussion focused on progression, the idea also feels like a good starting place when it comes to architecting a game jam design.
http://askagamedev.tumblr.com/post/101776602061/progression-or-skill-tree-systems-the-type-you
Frequently, I find my game ideas fall into higher level loops, and don’t have a strong base loop, or good feedback between the base loop and the higher level loops. So, I’m starting there this time. I can grow it upward post-compo, if it goes somewhere I like.
When we reach Round 5 for theme voting, I like to gather the voting data from the previous rounds and attempt to predict the outcome. From there, I brainstorm potential ideas for the top 5-8 likely winners. No code is written, no assets created. I’m just getting past that hour of dead where I’m not prepared for the winning theme.
Meals and Sleep will be scheduled. There will be an allowance for a couple breaks as needed, including dinner out Saturday Night, to clear my head.
That’s my plan. Hopefully outlining it here is of use to someone.
Obligatory “I’m in” post.
Will be using HaxeFlixel or Phaser if I decide to go down the 2d route, or Three.js if I decide on 3d.
Pixen for sprites, Blender for 3d models, Sublime Text for editing, SunVox or SonicPi for music if I get around to it.
Looking forward to this.
LD30 was my first Ludum Dare and I had a lot of fun with it. Even though my project got hung up on a technical issue and didn’t make it to completion, I have high hopes for this round.
I’ll be using:
Best of luck to everyone who’s participating!
Hey!
It’s been some time. Actually, LD22 (2011) was the first and the last time I produced something halfway serious, even though it was far from being finished. For this weekend, I’d like once again to get all of my creativity together and make something great out of it. Unfortunately I’ve got tons of uni stuff to do, but I’ll definitely try to use all the time I can get for LD.
(Enough of that blah, nobody’s gonna care ayway.)
Stuff I’ll be using:
Hope everybody is as motivated as I am right now! Have a good one!
I missed LD30, so I couldn’t miss this one. I can’t wait to see what everyone makes. This time around I’ll be using:
Hi all.
Gonna be entering this LD, mainly because I have nothing better to do this weekend.
My loadout:
Language Java Image Editor Adobe Photoshop IDE EclipseI’ll most likely be doing the compo this time. I might be streaming it, but I’m not entirely certain yet.
Good luck everybody!
Woo!
Engine: GameMaker Studio
Language: GML
Art: Paint.net
Sounds: as3sfxr
Music: Uncertain, will look into available tools
I’m planning on giving it a go again. This is the first LD in awhile that I don’t have any set plans during the weekend, so why not? I’m also trying to convince some friends to help out, making this a definite Jam entry.
Tools?
Gimp is pretty likely, inkscape might make an appearance, as might blender.
Love2D perhaps, or maybe a web game will do better? Who knows.
Unfortunately, I didn’t have much time nor inspiration to do something for LD30, but this time, I should be in…
Tools of the trade:
Engine / Framework: Unity / Phaser (Or my game framework which automagically does networking (if I get a couple more features done and decide to go for multiplayer))
Graphics: Gimp / Inkscape / Blender
Audio: Audacity, Zynewawe Podium
heir is an wallpapper thant i mad for ld 30 butt i editd it so you kant evn tell
640×480
1280×720
(No disrespect to the people who actually made good wallpapers of course! You guys are great!)
for the last Ludum Dare of 2014.
My tools will be the same as every time.
Platform: Web
Language: Dart
Libs: dartemis and other stuff on pub if needed.
Base Code: for setting up my workspace and some utilities to reduce the amount of boilerplate code
Graphics: Krita
Sound: Audacity and maybe bfxr
Other Stuff: a ☃ TODO list (first one was awesome, but didn’t even check everything on my second one, hoping for the best for this third time with a few more things to check and a ☃ to help)
[☃] Obligatory I’m in (3 days before the compo, woah I’m late!!)
[☃] Have a checklist (3 days before the compo)
[☃] Come up with an idea (basic idea 1 hour after LD started)
[☃] Sketch the idea on a piece of paper (11 hours after start)
[☃] Implement the game (started 11 hours after theme announcement)
[☃] Add sound (simple bfxr sounds 8 hours before the end)
[ ] Make it juicy
[ ] Have a winning/losing condition
[ ] Create a winning/losing screen
[ ] Create a menu for starting the game
[☃] Have a name (Shrunken Traveler, 15 hours before the end)
[ ] Write a description
[ ] Post the game (It’s neither complete nor fun)
[ ] Advertise the game
[☃] Write a progress report
[ ] Write a Post Mortem
[ ] Play and rate at least 100 games
Tried to do something for the MiniLD, but didn’t invest enough time and looked at dancing kittens all my prePURRration time instead.
Excited for my second LD! Got in the top 100 last time, let’s see if I can do that again.
Base Code
PlanetUnity2 ( https://github.com/SmallPlanetUnity/PlanetUnity2 )
Tools
Unity
Photoshop
Audacity
Blender or Wings3D
http://www.fakemusicgenerator.com
http://www.bfxr.net
Twitch (Live streaming during the contest)
http://www.twitch.tv/indygamedev
Here we go again! I will try this time to finish something playable 😀
Tools
GameMaker
Aseprite?
Streaming
http://www.twitch.tv/blzkz88