In Again!
This will be my third Ludum Dave to finish off my first year of the Dare. I will be using Phaser.io again this time… or I may give Unity a go. Let’s see what the theme is first! Good luck everyone! 
This will be my third Ludum Dave to finish off my first year of the Dare. I will be using Phaser.io again this time… or I may give Unity a go. Let’s see what the theme is first! Good luck everyone! 
Hi!
Second time participating in Ludum Dare. I hope this time I create something better than my last compo. Animate my characters and longer music.
Programming language: Javascript (Phaser or Quintus)
Graphics: Probably Pixen or Photoshop (only to make squares :P)
Audio: SunVox and probably my voice for some effects.
I will be working with a partner this time for the Jam. I look forward to the extra help =)
I hope me and my team do really well at this!
If you guessed that this is yet another random person saying that they’re in, you guessed correctly.
Tools: Unity (engine) (probably), XNA (alternate engine), GIMP (2D textures), Audacity (w/mic for sounds), Blender (3D modeling).
Certain tools may or may not be used, depending on the game created.
Well, first time doing an actual LD. Best of luck to all participating.
Tags: compo
My first time doing LD!
I’ll likely be using LÖVE and the GIMP and sfxr! o/
This is my first LD.
I will try to show you something good.
Will be doing the Unity, Blender, Audacity and GIMP, and maybe Makehuman and Sunvox.
No team at this point, so it will probably be a solo run ^<^
Looking forward to another LD Jam! I have orientation at a new job on Friday, so hopefully they don’t have me start until after the weekend. I really don’t want to have to do a one day(or less lol) jam. No matter what though, I’m making something this weekend. I’ll either be using Unity or Game Maker, depending on the theme. And I’ll probably make it Christmas/Winter related in some way. ^_^
Using Unity3D. Considering doing a compo, but I’d love to get audio from some freakishly talented folks I know, so I may convert to a jam. Good luck, folks!
If I’m doing this there’s a chance I’ll be teaming up with someone. And to be blunt I’m not sure what we’ll be using.
Here’s my bag of tricks anyway. It might be something completely different, but there’s a fair chance just about everything I use will be here…
No, I’m probably not going to use assembly this time.
I’m considering making a 3D game with red-cyan anaglyph support. This still leaves things pretty open-ended.
It’ll most likely be C++, SDL, OpenGL+GLEW, and the rest is to be decided.
Kayvia and me are in!
This will be our first Ludum Dare Jam!
We’ll be using the Ethanon Engine with some basic code I prepared (I will post the source later).
Before entering the compo I knew my game engine lacked a features here and there. Unfortunately it lacked more than that so I’ve spend too much time improving it instead of focusing on my game.
But it isn’t that bad because I like fiddling with engines anyway.
So, I haven’t got much of a game to show but I have made a cool spaceship:
Video/animation here.
Hope to be able to turn this into a game before the deadline ![]()
GANE-Z GAME &TEAM
BLACK HOLE SHIT – Ludum Dare 27 (2013)
ONE POP – Ludum Dare 28 (2013)
FALL FROM OUTER SPACE – Ludum Dare 29 (2014)
PARALELLA – Ludum Dare 30 (2014)
WE ARE COMING BACK
SEE ALSO
WWW.GENEZGAMES.COM.BR
Tags: GENEZGAMES, GENEZTEAM, ludum dare 31
Hope I don’t break my streak
Fourth Ludum Dare… Because of various commitments, I may not be able to do much, but certainly I will do something!
Tools:
Let the rock off begin!
Compo: jam.
Game Engine: Unity
Language: C# , Javascript
Art: Photoshop
Audio: Audacity (Sean Friday making weird noises)
engine – Unity3D
scripting language – Java Script
2D graphics – Paint , Paint.NET
3D graphics – Blender
sounds – SFXR , BFXR
If you suck at music making you can try out this algorithmic music generator(It’s free) CGMusic. This generates midi files, which you can then turn into mp3 with some random software around the internet, a good one for chiptuning ^^ is this one: Gashisoft GXSCC. Everything mentioned here is 100% free, all the composed pieces grants you the right to use them commercially if you wish to. I hope this helps someone 😉