LD31December 5–8, 2014

Euro-belated ‘I am in!’ + theme grumbling

Time to execute!

Was already planning to join, but forgot to chime in – using:

  • Unity3D
  • Inktscape
  • Audacity
  • + usual suspects from previous LDs

Unfortunately my regular Ludum Dare pal Jod is inconvenienced the first day due to Sinterklaas~ hope he’ll join in with his own LD game tomorrow.
No such saintly-present occupations for me tho! So going in with LD for the compo.

The theme is… interesting. While I do not like mechanic themes in general, this one has some ok potential. In that sense it is a very light theme, mostly prohibiting certain type of ‘big’ scope game views – which is something that you don’t want to do in LD much either.

But to make this a bit more flavour-directional, I am selecting a sub-theme for myself from the other Final themes.
Thought of three game concepts, and picked on to execute on before 1200 CET, so kind-of on schedule. Subtheme of that game: Machines.

TIME TO EXECUTE!

 

 

We’ve got movement!

Crazy Christmas trees!  We’ve got movement!

tree

I’m in

So i woke up to see the theme, and i must admit that it doesn’t inspire me at all! But well, it’s always a good experience to overcome a challenge, so i’m trying anyway.

Engine : Unity

IDE : Visual Studio

Graphism : Paint.net

Audio : Ain’t nobody got time for that.

Another guy in!

I’m in now, too! It’s my first Ludum Daring ever and my fourth game ever, so I expect having lots of fun and learn quite a lot!

I’m using NetBeans for my Java Code and GIMP for the graphics. Furthermore I downloaded the cfxr-content-generator for Mac and will see, whether I can put it to some use :)

We’re working

We collaborated only 12 hours after theme was announced.
And after 2 hours of furious discussions we came to this.

a5dg0sy4sfo

The Survive Camp Start!

I made almost all of code (on construct 2), and this is the result. The character can take blueberries and some wood for fire. And the Night coming!

I think this game is more complex that I want… But is fun!

 

output_CZ3FQO

Tags: #31, gif

Well…

I don’t really know what I am doing anymore. I lack imagination so I’ll just try to finish some kind of engine and then think the game mechanics.

This is what I’ve got so far:

screenshot1

😀

Tags: game progress

Well, it’s a game.

I looked at the clock and realized how late it is, doesn’t matter, just finished the heavier work, you can try it here.

There is nothing wrong with your monitor.

There is nothing wrong with your monitor.

Basically you have to move the ‘coins’ to an area with the same color.

To do:

  • Sound
  • Mobile support
  • Delete the bad coins (I currently just take them off the screen)
  • General polish

It’s a very simple game, but I am liking the outcome.

Yay, some progress!

After some hours of searching for a way to create a one-screen visual novel with Ren’Py, I’ve finally found a way. Here are the steps to do this.

1. In script.rpy, implement full NVL mode. And then, add the following to the very end of the file:

label main_menu:
$_main_menu_screen = None
$_game_menu_screen = None
return

2. In options.rpy, add the following to the very end of the file (below “More customizations can go here.”):

config.quit_action = Quit(confirm=False)

3. In screens.rpy, search for the “Nvl” section and delete the “use quick_menu” line.

Voila! One-screen visual novel ready! Just add the background and music of your choice.

Now, the hard part is writing the story which will become the basis for my entry. To my fellow Filipino LD participants, Typhoon Hagupit/Ruby is coming, so stay safe.

Tags: Ren'Py

Just woke up

Slept with theme ideas. I think I have something in mind… I guess we could try this out.

(I’m not good with short blog posts :( )

Just finished the basics

 

 

 

 

 

 

 

Just finished the main thing, its going to be a strategy game about getting richer in space by conquering planets, with some kind of stock exchange thing… yeap.
What’s left? The game content, details, sounds, blah, blah…

screenshot02

 

Comments

06. Dec 2014 · 09:41 UTC
Holy heck, a game about STOCK EXCHANGE.

Thoughts about quitting

I am thinking about quitting this gamejam, because the theme for me is utter nonsense.

I want to make a 3D game and the only thing I came up with is a top-down game with 3D graphics.

Still not exactly what I want…

 

Do you guys have any thoughts on 3d games for this theme?

Comments

Nomys_Tempar
06. Dec 2014 · 09:42 UTC
Physicly one camera in a 3d environment seems to me like one screen (one eye filming, one screen broadcasting it to the player).
cabul
06. Dec 2014 · 09:45 UTC
I also wanted to do a 3D Game, using WebGL and THREE.js, but oh well….

You can have a look at my preparation at cabul.github.io/ld31

I was thinking about a tile based strategy game, with cubes as minions

Don’t give up, I’m sure you can come up with something nice, in the end this the objective of LD, right?

Challenge yourself and improvise!

And don’t forget, have fun 😀
mortus
06. Dec 2014 · 09:46 UTC
I’m creating a 3D game with an isometric static camera that captures the whole game world at once.

IS GO

Screenshot “4” U

Screen Shot 2014-12-06 at 11.41.25

U want 2 play? Load ur browser 2 http://foon.uk/ld31/

A bit of a late start.

I’m in, but I’ve got a bit of a late start due to work commitments and living in Australia, but I’m sure I’ll manage to get something out by the end of it all.

 

I’ll be using:

Construct 2

Paint.net

Bfxr or Audacity, depending on what my game ends up being about.

 

I’m ready for a weekend of sleeplessness and stress!

We’re in (already)!

Hey guys! I’m back for my second Ludum Dare, the last one being ‘Beneath the Surface’. For us, this theme is kinda strange but we’re going to challenge ourselves to the max by… makin’ a one-screen RPG epic, kinda inspired by D’n’D-combined-with-a-slot-machine and the silliness that goes on while you’re playing. It’s been really fun trying to see how much info we can effectively fit on the screen and stuff, and I’m looking forward to seeing where our game goes. Have a preliminary sketch, and will be checkin’ in regularly with you all!

sketch

Also, you can come watch us suffer on Twitch, if that’s your thing, or on Twitter. Good luck, everyone! … and thank god snowman didn’t win.

Entire Game on One Screen?

I’m checking in.

The goal here is to go beyond the theme. I’ll see what I can do.

I’ve abandoned Blender. I may return.

I’ll probably roll-my-own with C and OpenGL.

Currently, I’m on the keyboard making background music.

No screen shots yet.

Good luck people!

Charles K.

triangle

So simple things like “triangles” were coming out … odd.

I now have a cool ‘splotch’ instead.

My development process, right now, is “idea – execution – nope, oh hey wait that’s cool, use that instead”

(I’m just posting short updates as I go, because “maybe it’s entertaining later. or for someone.”)

Death animation

Nice gruesome death animation (blood explosion).

death

Hopefully, it is not too late to start, because I’m in!

Was down and out with a concussion-induced migraine all day today, so I’ve lost a good dozen hours so from the compo, but I am still going to give it a go.

Tools (most likely):
Game Maker Studio
SFXR
Anvil Studio
Audacity
GIMP
Enough caffeine to make me literally sprout wings and fly.

Good luck to everyone!

Screen

Taking a good picture of a lightning is not easy!

2014-12-06_17h34_27

Progress report #1

Sooooo… Entire game on one screen….. This theme has given me the most trouble coming up with an idea, but I think I might have something that will be fun to play.

Been working on getting the basics needed for the game implemented, Tile maps can be made and imported and I have some basic movement in, but my lack of experience with Unity’s 2D tools is really causing me to lose time. Here’s an obligatory placeholder art screen shot:

screen 1

Getting nice, fast movement is still giving me some grief.

Anyone got any tips for a top-down movement system for Unity2D? Using Box2D just felt too clunky and unresponsive.

Vortex Something – dev #2

Kinda sleep a little… really need it, and now I’m with a full of energy. When I woke up, I realized how stupid to name the game already… But it has to have Vortex in its name, that I’m sure of it. Now I will base this game also on Geometry Wars game… thinking of using the same base also for the visual aspect, in 2D. So I don’t have to do assets of aliens, keeping it simple.

Update

OK, just finished the 1st prototype. It (the cube) navigates around the vortex (the sphere in the middle), and shoots bullets to the center.

VortexSomething #2

Concept++

Lets start with the new concept of barrier. Between the player and the enemy is a barrier that when breached the player starts to lose life, losing it all, GAME OVER. The barrier is segmented in parts, green its HP is in safe, red its danger, when it has no HP the segment disappears. making the player losing life. For every enemy contact with the outer ring zone, the enemy is destroyed, damaging HP.

VortexSomething #3VortexSomething #4

Now referring upgrades, for every chain enemy destroyed without damaging HP/Barrier, at certain points the main weapon upgrades itself. Firing away more bullets.

About the power ups: a temporary invincibility barrier (affecting the determined zone), bombs (like geometry wars), and life restorers.

Next Steps

Now I’ll try to create the enemies, moving along a path, and concentrating on the player, if he is near them. Also create the barrier.

Now… back to work!!

Let’s Start

Heh, I just woke up an hour ago so I hope I still have enough time to finish my project 😀

The last twenty minutes I got a really simple XML-Map Loader running to help me with collision and rendering. Now I’ll start implementing some basic player mechanics, and hopefully the “base” game will be done until this evening. Unfortunately, I won’t have the whole day to code <.<

I’m in

Challenging Theme! Still in the brainstorming phase though.

Comments

eremenion
06. Dec 2014 · 09:57 UTC
Don’t forget that “screen” can be interpreted a many ways.

Coffee Break #4

Well I have a screenshot this time so enjoy the white space.  There’s more than it looks like, just haven’t added the ability to use those things yet.

screenshot1

 

Next break I hope to have a version that’s kind of playable.

Progress: Art is ready, time to start coding

 

Mockup2x

 

My work has been spent doing the graphics that I’ll need so far.  Here is a little preview.  This bottle will serve as the game’s one screen.  How claustrophobic!

 

Daedal project

Daedal Logo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Daedal Project InGame

 

Daedal project : Work In Progress / Procedural circular maze + lava flow + infinity

Follow the project live on https://twitter.com/m4de

 

 

 

Progress report!

Hey everyone! Made lots of progress today. Here are some screenshots:

walk2

Player switching mechanic.

door

Keys and door switches

spikeshoot

Oops…

We’re not yet entirely sure how our planned game will fit with the theme. (We think it’s a really bad theme anyway and more of a constraint than an actual “gameplay theme.”) Tomorrow’s tasks will be level design and more character art. Stay tuned!

 

ld31Follow us on Twitter!

 

This is my attempt at a monitor

So by having my game take place on the entire screen I decided to make the game actually be on a screen, this required me to render my own monitor, not sure of my attempt so far, going to have to try and learn some Blender. :)

badmonitor

Boss behaviour, and total progress after an hour’s work

Hello again!

Loving my idea for this, let’s see if I can make it a reality! I really think a gigantic constantly changing boss battle is perfect for a game on one screen, so I thought that the Boss actually needed a lot of thought put into it, especially taking into consideration my scrubness with AI. So I made a diagram for you guys (and myself) to better clarify how the Boss will work. If you have any suggestions as to how I can use GML to create a simple movement pattern better than mine, or more attacks that will affect the environment, please tell me!

(Sick MS Paint Skills evident here, people)

Boss behaviour

Also, this is how my actual game’s looking, place holder sprites and all. Gravity, jumping and movement work great.

screenshot1

Best of luck to you all,

Taha

 

I’m in!

After brainstorming about the theme, I finally decided on what I want to do. I kind of dislike the chosen theme, but I can make it work. One screen, as in no camera scrolling. Works for me!

I kinda liked the snowman theme and I was planning on making something with a Christmas flavor anyway, so I’m still going to be incorporating that in my uber awesome game!

I was debating with myself whether I should use Unity or Construct. Since my game idea is fairly simple, and I would like to actually release a HTML5 game, I’ll go with Construct.

I’ll also be using Illustrator for graphics and I’ll figure something for sounds as well… probably one of’em SFX generators out there, and since I recently got myself an iPhone, mess with the GarageBand app or something.

Anyway, have fun all!

Comments

06. Dec 2014 · 10:23 UTC
If you’re doing an 8 bit style game, BFXR is always awesome for sound effects.

I’m in!

I now have a team for the Jam entry, we will make the best game! Just you wait and see 😀

I’m in!

Yesterday I was thinking of a 3D Zombie Snowman Game, but everything changed when the Fire Nation attacked…

Now I’m thinking of a meta concept, hope I’ll be able to post some update soon!

Don’t forget to be awesome!

I’m in

This is my fourth LD. I’m still not sure if I’will take part in compo or jam.

Technology:

  • Engine: Unity 3D
  • Language: C#
  • Sound: as3sfxr, FL Studio
  • Graphics: Gimp/MS Paint

 

I’m in

It’s been a while.

I want to renew my “C++ drivers license”, so I’m going with it this time. C++ and SDL.

I’m still sketching a few ideas on what’s feasible. But I feel it’s time to tackle a action plataformer, or maybe a war game.

Milestone 1

 

So I’ve done my time messing around with the graphics, and I now have our nice little apartment ready to go.  So now we move on to all the other functionality. So what might I still have to do? Glad you asked.

  1. Add click events to each area
  2. Add a clock
  3. Add $ earned so far
  4. Add messages as things happen
  5. Add person status bars
  6. Implement the kitchen
  7. Implement the bed
  8. Implement the mailbox
  9. Implement the table
  10. Implement the bathroom (?)
  11. Implement the couch (?)
  12. Implement the dresser (?)

It’s aliiiiive!

Basic structure for the codebase, the “HUD” and the tiles are ready – we think it’s only a matter of hours until we have a playable prototype. That’s our main goal for today: get a interactive prototype done, so we can refine, refine and refine!

Our first tileset, crafted by Jonas!
tileset

And this is how our game looks at the moment:
Bildschirmfoto 2014-12-06 um 13.15.13

Join our two-screen livestream at ld31.arg-games.net

About 4+ hours of work- massive progress!

I m doing very well and I’ll probably be finishing by the end of today! I’ve got the main stuff done, sounds, art, programming, just need some more visual effects. Yes, I know, I’m not the best artist. Oh and, story is done too!

Progress

Ummm…. although i started today at 10:00, this is my progress for now… I  like it!!!

 

t2

 

t1

I’m…out

After looking forward to this LD since the last (and my first) one I’ve decided I’m out.

A combination of having already pulled some ridiculous coding hours this week for an assessment, a bad run up to the event and a theme that doesn’t provide anything thematic have all contributed to me dropping out before I’ve even created a single line of code…oh well.

I was tempted to make a snide stab at the theme by making a screen that said

“Sorry, you cannot play this game at the moment, as someone else is playing it. This game may only be displayed on one screen simultaneously.”

However, given I have set aside all this time for Ludum Dare, I’m probably going to spend it learning a new library/set of tools instead (probably Phaser or some such) or at least practise my abysmal drawing skills.

Feeling disappointed, but see you all next LD,

 

LR92

In for a short game

Oke it’s probably not going to short but I should at least aim for that.

In the past Ludem Dares I have participated in my scope was always too big.
The idea I have now will probably be the same but I’m going to give it a shot anyway.

I’ll try to make this game quick and hacky since I’ve already spend a lot of optimization and perfectionism points on another project this week.

So…

 

About the theme:
I don’t really feel this is a very good one (for me).
Everything on one screens feels like any game but simpel enough that fits in one single view.
I’ll try to implement some funny stuff such as the menu being controlled by gameplay as well which I hope is not going to be super anoying.

 

Lets list up the stuff I’ll be using:
– Unity 4.6 – I’m going to do a 2D game.
– Photoshop for the (probably) pixel art stuff.
– Visual Studio 2010 with C#.

Past jams I haven’t really focused on audio but since I did during the “IndiesVSPewDiePie-challenge” from last month, I’ll force myself to start doing sound as soon as possible.
– I’ll be using that nifty little program SFXR for those.

 

 

Good luck to all and have fun!

Tags: 2D, unity

What does the theme mean?

From what I can understand of the theme, and all games that doesn’t need two screens to function, is that you can make whatever game you want? COD, FEZ, WOW, every game is entirely on one screen? I am confused and scared :(

Comments

dendofy
06. Dec 2014 · 10:35 UTC
All it means is the camera never moves or changes, so the game is always in the same scene like snake is where the screen never moves or tetris, just…. better i guess, well have fun and good luck :)
bladderbloat
06. Dec 2014 · 10:36 UTC
and one room/scene? no menu? or a level 2?
06. Dec 2014 · 10:54 UTC
The theme means whatever you want it to mean.

Block combination works !

Ta-da ~
This was way easier than I thought it would be to implement, especially with no classes/objects and a weird data structure I came up with at midnight last night (1 – 16 for tiles, rather than them having an X and Y)

blocklock_prelim

It’s 13:30 over here, let’s say I’ll start working in half an hour

This time I decided that I won’t start anything before I know exactly what I’m doing.
I decided to take “you’re playing the game on the screen inside the game” route, even though my uniqueness assessment says that at least 60% of games with a twist will take that route.

Change of plans! (well… kind of)

Your goal is to balance your life and streaming. The more followers you get, at certain points, things will be added (of your choosing) to your room. Things like, a fan, to keep you cool, a cat, to keep you company and so on.

It’ll be a hard game as you have a lot of variables to keep up with like, sleeping, eating, your heat and so on. The goal will still be to stream but things like that will keep you away from your computer.

Yay, i now have the cutest character ingame

Cutest character ever

 

Stream: http://twitch.tv/glaze_96

Time for a coffee break

spr_player_1His name is Dodger because he dodges.  Game Maker doesn’t want to draw  Dodger correctly.  It’s probably something easy to fix, but for the life of me I can’t figure it out.    He is tiny and this should be trivial for Game Maker, but Game Maker is a jerkbutt.  This is my fault of course, because I haven’t given any blood for the Blood God.

Getting my ass kicked by Quaternions!!!

Been working on the game mechanics, trying to get a ball to move around the surface of a cube, my programming skills are a lot worse than I previously thought………more caffeine!

I don’t have a lot to show for the day so far…..

some helpers and the simple test scene that has devoured hours.....

some helpers and the simple test scene that has devoured hours…..

Let’s Put This on Ice

snowmen invade

snowmen invade

Had to scratch most of my ideas because of the theme but taking the chance to make a game based off a really cool JS script for generating hex planets (http://experilous.com/1/blog/post/procedural-planet-generation). Doing a very simplified RTS where you control a snowman army with the goal to conquer and freeze the world.

Currently getting destroyed by my rusty 3d math skills..

Will be streaming while I work at Twitch.tv/irishwilly

New enemy types and a score for real

I just noticed that the score didn’t show up in my previous screenshot so here we go!

I have now 3 enemy types: Basic (with 4 degrees of freedom), Advanced (with 8 degrees) and Pro (full rotation).

I also implemented collision between rocks and enemies for bonus points to entice the player to aim for enemies to rush into them.

LD31_Ashtom_20141206133805

Kids are taking their nap.. I’m in !

All is in the title: it’s 1:30pm here on saturday, the kids are just beginning their nap, I’m starting !

Using Unity3D as game engine, not sure yet for art and music.

The theme is Entire game on one screen, but that’s too vague, so I will be using “snowman” also as a constraint !

So… An entire game on one screen with snowmen..

And here’s my desk for the week-end :

IMG_20141206_133055

 

 

Tags: snowman

My 1st Night of LD 31

ld_31_1st_night

 

This is what I got for my first night. Making an endless runner, maybe a rhythm game? Haven’t developed a character yet, but that will be for tomorrow. It’s now 4:45 am, I should probably go to bed.

Stay Frosty – Update Part 1

Well, here is my first update post.

I’m not sure I like the theme, it feels more like a restriction gameplay wise instead of a theme.

Therefor I have decided to define the ‘screen’ portion as some television screen you’re watching. (If this makes sense :D)

Here is a picture of some of the ‘art’ (And you can see the ‘screen’ too)

2014-12-06_13-39-57

The game: “Stay Frosty” is a bullet-hell type of game where you, Frosty the Snowman have to, well… stay frosty!

The enemies want to melt you because you are an evil Robot-snowman from the future who has to kill the evil Santa Satan!

(Also, #SNOWMAN, because I really liked that theme :c)

This will be epic battle for my body…

I woke up 10 hours after start of LD with flu and little fever. So, i grab few panadols, few coldrex pills three sport drinks, jug of hot tea, donuts and… Started to work.

I probably don’t make it to the end but… I try. Some fucking microscopic assholes can’t stop me.

Finishing up for day 1

Day1

The first day is over, and all the progress I have to show for it is a sufficiently not-ugly animated character. (but he is pretty bad) I’ll for once have a finished product ready for the compo, but possibly without the awesome features I was planning originally. Good luck to all.

Very early gameplay

Here’s a short animation that shows very early gameplay:

(Sorry for the weird blue borders: I used byzanz for recording this and it does not have graphical user interface)

My strategy for tablet entry

 

Well, as long as I’m having my break I might as well post this. A screenshot of my progress so far for the jam. The game will be a strategy/action game played locally by 2 players on Android tablets (there will also be a PC version for testing purposes and an AI mode if I have time). Each player controls the position and rotation of different types of platforms in their side of the field. The platforms so far are

  • Machine gun: shoots bullets at regular intervals
  • Shield: blocks incoming damage

The objective is to manage your side to overpower the enemy side (I’m planning on adding mineable resources with which you can build new platforms and a base that you have to destroy later on).

If you want more updates on this project follow me on twitter or follow my Twitch stream, which will be up soon.

Have a nice jam everyone!

Screenshot 2014-12-06 13.41.26

 

 

 

 

 

 

Shall we begin?

Game Maker

Gimp

Sprite Lamp

sfxr

Audacity

Zalgo Text Generator

 

Wish me luck. First LD and I’m starting late.

 

With care and pixels,

-Stephen

Comments

MetoolDaddy
06. Dec 2014 · 11:00 UTC
So many people using GM.

My day one

Скриншот 2014-12-06 14.23.48

 

So, I finished my first day and I want to show my 10-hours progress. Rly hard to me ;]

Idea is some avoid-runner-game.
Also i created music and Level-Pattern system, what will game be harder and harder

I have to repaint all graphics 😀
Good luck to all

 

 

Coffee

A quick coffee break guys!

What I did so far:

– Automatically generated rooms connected via doors.

– Next rooms regenerate after stepping into a new room.

– The character moves.

– Now working on the stat tracking for the player.

ToDo:

– Enemy/player fight

– Enemy bulk generation

– Aaaaand all the assets 😀 (That’s why I don’t show any pictures yet, because they’re just placeholders.)

 

I think I’ll get some food and continue in half an hour. Good programming to all! :)

Waking up

Aftera good 6-hour night I’m ready to work, here’s a ☃-y screenshot of WIP.

lolss

 

Have fun people, keep working!

I’m In with Skull and Crossbones

For the first time ever I have the time to participate in a Ludum Dare, so I’m in (three hours into development at the present). I’ll be solo-developing “Skull and Crossbones”, a piratical combat and plundering game. Basically, you will control a pirate ship in a single fixed area, and various ships will spawn and try to cross this area. Some will be armed, some will carry valuable cargo. Your goal is to collect as much loot as possible before your ship is destroyed using a fixed number of persistent cannonballs.

I’ll be working with GameMaker: Studio, potentially using sfxr and musagi for sound and music assets.

Development is livestreaming here: http://www.twitch.tv/glenugie

Just to give an idea of what I’m doing, here’s an in-progress screenshot of the game without any fancy visual effects:

Skull and Crossbones Early Shot

Breakout!

I’ll do a physics-based Breakout clone with procedural level generation. Greetingz go out to @breakin.

First progress

So I woke up early this morning to get started (given the theme was announced at 2am last night in the UK I thought it was smarter to get a good nights sleep and begin in the morning. I spent breakast scrawling 8 pages of notes and ideas. I’ve settled on a game which is currently called “Matriline”. The tag line is “Eat, Shit and Give Birth”.

DSC_0133

It is a sort of mix between an arena platformer and tower defence. You play a single mother on a desert island (I suppose). You have to grow food to eat, defend the trees from animals, go to the toilet sometimes (which fertilizes the trees) and every year you get the opportunity to have a baby with one of the island’s native men. Once the baby is born, you control the child and the mother slips into dotage. Children take after their parents, so picking a mate who is stronger or can jump higher will give your offspring an advantage.

If this sounds crass and awful, then I hope it will live up to your expectations.

DSC_0134

So far I have a tilemap being loaded and the character moves about. Lots left to do clearly, and I’m most worried about all the animations, but hopefully something will come together by tomorrow night.

 

Comments

06. Dec 2014 · 11:15 UTC
Same choice here of a good night sleep, so i’m just starting up :p

There’s, like, dudes running around planting trees and building … walls, and your mission … may be … to shoot them down with your tank, and there’s, like, gonna be … hot air balloons dropping down more guys … and … I’m f*cked!

Pixel art Screenshot! 4 hours in!

An early screenshot of my action platformer game.

I’ve been working on the base mechanics of the game and done a bit of pixel art

vrt

You can watch my stream here!

Good Luck everyone!

Progress Update the 2nd!

I think I might actually finish my game on time this time!

Started modelling the room, and Pong is pretty much done, just have to make the AI beatable. Might add Space Invaders a bit later if I have the time.

Test Testicles 2014-12-06 20-58-49-29 Test Testicles 2014-12-06 20-58-59-63

Art Done

Finished initial set of sprites, no animations yet, but it won’t be hard to add as soon as the core gameplay will be ready. That’s what I have now:

draft_art2

Tags: art, progress

Game Research is Awesome

So to start the day off I’ve been studying Bejeweled to understand how the generation of the gems at the beginning of each level and during the game works. It’s really fascinating and clever and is going to inform the way my game approaches the problem as well. The criteria for generation will be completely different from Bejeweled but the way to attack the problem is going to be pretty similar. This is going to fun to try and figure out!

Started adding collision boxes to the crude version of the level

Some of the platform looking things are going to be doors. A lot of the tiles are just a single tile that I just used to trace out the level real fast and fill it in. I’m going to go over it again and actually place varying tiles down. There is also going to be a ladder on the top right. The lantern looking things are going to be items that you will need to collect. The rules are going to appear near the middle of the screen. The items you currently have are going to appear on the top of the screen. I just need to add some code to my engine that reads the map file and creates the edges for box2d.

Slow but sure!

Well, Snuffbox is doing a great job so far! (: Had some difficulties at the start, but fixed the issues quite quickly.

Haven’t had any encounters with problems since, so that’s good.

ld

Here’s a little sneak peak for you all! Good luck!

Updated Basecode

I spent most of the time so far on getting my old base code to work again. It was based on Haxe/NME with swfmill and it now works with openfl (I really should have done this before the compo). So now I have a tile system that works with Tile Studio.

ss1

My idea is to make a really tiny platform game that has the entire game on one screen, but with a kind of magnifying glass around the player, so you can see what’s happening.

 

Heartbreak

Named my game Heartbreak. It uses my new open-source Heart engine, which is based on LÖVE.

 

Comments

06. Dec 2014 · 11:31 UTC
Ahh, why are you heartbreaking your heart engine, that was made with love? Just kidding 😛

Time to start again

After a short night of almost no sleep (probs way too excited) it’s time to start a new day..take a shower, grab some coffee, and DO IT!!!

 

Keep up the work guys!  Looking forward to playing some of the games i’ve seen so far!!!

Bit late, but in.

The competition was already going for 8 hours once I joined.

The theme initially seemed rather boring to me, but thinking about it I had plenty of ideas and now I’m on my way to create something that is hopefully going to be really fun (and finished in time!).

sample1

I don’t do graphics much so it’s not going to look superb, but hey. Acceptable enough, I think.

Our second Ludum Dare!

We learned a lot from LD #30 and we actually got ourselves some 2D artists. Also we’re trying to make the game with a bit less random generation.

We started working about 5 hours ago so we’re a bit late from the schedule. Hopefully we’ll have most of the gameplay elements ready tomorrow.

Huntsman

FInally: Progress!

Got some very cool mechanic with a flamethrower in the game. It’s so satisfying to use it :)

screenshot1

 

You can watch my stream here: http://www.twitch.tv/kulomin

 

Good luck to you all!

Quick Question

Hi, all!

I was just wondering, if my game has multiple levels, is it still going along with the theme?

Comments

06. Dec 2014 · 11:39 UTC
Remember it’s a theme and not a rule – you’ll get rated on how well people think you implemented the theme, but you’re not going to be disqualified or anything.
Interface
06. Dec 2014 · 12:21 UTC
Perhaps every level can fit on one screen? That’s what I’m doing, but I’m using the entire level on one screen as part of the mechanic.

As alypen said, there’s room for interpretation so don’t let your creativity get hung up.

On the screen

Hey ho

im IN

 

using

-Blender

– Photoshop

We are also in!

Me and my sister will be joining this LD for the first time as a team.

We’ll be using Unity 3D, Blender for 3d models, and photoshop for the 2d graphics. Not quite sure about the sounds yet, we’ll see that later. I hope we all have a lot of fun!

We’re In!!

Me and my co-pilot James are making our game with a more space age kinda theme, lots of bright and interesting objects, loud music and a fast pace, we look forward to all of the other entries and always remember to have fun and may the odds be ever in your favor :) peace

I’m late

I’m also in even though it’s a little late :)

Now I just hope I can make something in time, but first I need an idea xD

Giving it a go!

Hi, everyone! I am going to be attempting to make a game. I already woke up quite late so I’m many hours down without a clear idea of what I’m doing but I’ll try anyway! I highly doubt I’ll get it finished but I might as well give it a go. Good luck to everyone else who is entering.

Some real-world inspiration for the theme

So I was looking around for something that could help me getting inspiration for the theme…

The answer was behind me, stuck at a wall:

This is what came out of it:
tv

😀

Comments

06. Dec 2014 · 11:53 UTC
… Are you planning to break the “one screen” limitation by displaying the game on a virtual screen? That’s some sweet philosophy you’ve got going there 😀
07. Dec 2014 · 09:58 UTC
ahah, kind of.

Im in for compo

I’m a bit late but Ive always wanted to make something for this 😀

I will be using:

Eclipse

Adobe Fireworks

sfxr

laptop (maybe)

 

I will be making a game

GL to everyone else

Last time decision

Ok i’m in, i’ll enjoy sleeping next week once again…. But I’m in ! There is a first time for everything, even LD … So as i’m working barely 7/7 on my game engine (through GMS) i may use it for the jam, and mix it with some random level generation scripts and i’ll try to elaborate a funny gameplay :) This way i can test my stuff with a fresh gameplay and cool additions :] That will be a good train and opportunity to test new stuff !!! Hope i’ll stay alive until the end !

I think of a 2D platform/shootem’up with Metal Slug elements, randomized, probably local multiplayer if i have time ; maybe low res with generation made at each screen change, or high-res with a random map taking the whole screen, that may be playable low res, or maybe both… I’ll see how it renders, how it’s fun, and how much time is left when i’ll have to choose ( if only i’m organized/realistic to have to :) Does it seems respecting the theme and rules ? Does it seems realistic ? I’ll edit somewhere to edit news about it soon. I’ll be using :

GMS, Spriter, AutotileSet, bfxr, Irfanview and…. noooooo not gimp :( i uninstalled gimp 12hours ago because it drives me mad and it’s crashing really often… But now i don’t really know any other good alternative. If you have an idea let me know ! (i mean free stuff don’t talk me about adobe please) Maybe MyPaint ? it gives great results i think… Ha and i’m alone, right now, maybe i’ll be joined by a friend for visuals 😉

So for  now i can link my older stuff :

http://freaknarf.itch.io/

and

http://gamejolt.com/profile/knarf/383161/ (not the same games are on those 2 links)

Cheers !

Knarf

Tags: LDJAM 31