Excited!
First Ludum Dare, this will be hellalot of fun. I hope.
Good luck to everyone
First Ludum Dare, this will be hellalot of fun. I hope.
Good luck to everyone
This will be my first Ludum Dare!
Engine: Unity
Language: C#
Art: My own (Tool: Photoshop)
Audio: My own (Tool: TBD)
I will also try to stream for the event!
http://www.twitch.tv/reveriejake
I’ll be entering for the first time, using Game Maker Studio as my tools. Not really sure what else I’m supposed to say here except good luck and have fun 
I will be joining in the jam with 1-2 friends (not sure of the count quite yet). We plan on using unity, gimp, audacity, and maybe a couple other miscellaneous tools that slip my mind at the moment!
This will be my 6th or so LD, most of which have been the jam with the same group of people.
This will be my first Ludum Dare and it’s gonna be super cool.
This is what I did for the Mini Ludum Dare:
http://asado.itch.io/preparation/
Can’t wait to get involved in this Ludum Dare!
I’ll be using Game Maker Studio along with FL Studio, since I’m most familiar with those programs.
Good luck to everyone!
This will be my second Ludum Dare, looking forward to participate! Finished in top 100 last time, hoping to improve!
Here’s my little try at making something in javascript.
If all this javascript stuff goes really wrong I will just go back to XNA.
Good luck everyone!
Hello, Gravity Games Interactive here, and for the first time ever, I’m (intentionally) entering the Game Jam, as opposed to the compo! I’ll be working on base code during the week, and we’ll see how much better I do when I actually want to enter the Jam (looking at you SSFSoO…).
Tools:
Programming Language: Java
IDE: Eclipse
Libraries: lwjgl, slickutil, ibxm
Graphics: GIMP, Inkscape
Music: OpenMPT
Other: If I have time, I may try and finish my custom image formats, but only if it will help rather than hinder. I will also be making a level editor this time, as at least I learned SOMETHING from Chomp X Ludum…
We are a team of 6 entering the LD31 Jam. It’s gonna be a lot of fun. Spoiler: We don’t have a clue what we’re doing. Or do we? We can’t actually tell you. If we did, we wouldn’t be mystery meat.

This is the team, except for our team leader, who is under the pseudonym Mystery Meat. He couldn’t make it, he said hi.
Names from left to right:
Aaron- Code, Andrew – Code, Korrigan – Director/Code, Vincent – Art, Troy – Music
Not pictured: Mystery Meat – Team Leader, Motivator, Caterer, Master Philanthropist, and Executive Producer.
Code is done with Notepad++
“Engine” is HTML5’s Canvas
Hi everyone!
I’ll do my third Ludum Dare this week, I’ll be using to following tools:
I will participate the compo, as always.
Back for my 3rd LD. Main goal this time is to make a complete game. I’ll try to make the graphics/animation stand out as that is my strong suit.
I’m gonna use Flash again, AS3 with no libraries etc except for what’s native to CS 5.5. That might be the only tool unless I have time to do some 3D or need to use Photoshop to do some bitmaps.
My LD History so far:
My first game jam was Ludum Dare 29 in April. I did a warm-up game but didn’t submit it because right away I decided to carry it forward as a commercial product and don’t want to give away the core concepts. For the April compo I aimed too high and my entry game was not a complete experience. But I learned some good stuff and the work became a starting basis for what should be a commercial release within the next year. To start LD30 in August I planned around the wrong start time and missed the theme announcement until more than three hours late. That mistake had me discouraged all weekend. Second mistake was trying to make a graphic adventure. Having never attempted this game style before I spent most of the weekend just making the point-and-click navigation work in AS3. Didn’t submit a game in the end because I only had the start of an engine and not an actual game. But hey guess what I’m still working on the game and it will probably be the third game I actually make available to play as a finished product.
So, thus far I’ve failed to really deliver a game in LD, but I’m 3 for 3 in having a useable game concept as a takeaway. In addition to a complete game I’m going to try and network a bit more for this jam. Probably won’t Twitch but I will be posting vids to YouTube and Vine throughout the jam and for follow-up.
Yes, this is the fourth time I enter Ludum Dare. It feels like it was yesterday I had my first one. Not sure if I will be streaming, but I’ve started appreciating timelapses, so you might get one of those. I will be using the usual.
Language: Java
IDE: Eclipse Luna
Libraries: LWJGL, and PNGDecoder for loading images.
Graphics: Paint.NET
Audio: Audacity, sfxr
Soundtrack: Not sure if there’s gonna be any. But if I do make some, I’ll probably use LMMS, and my guitar maybe.
I’m in! I might as well be, seeing as my life has been completely empty and awful for the last few weeks… *shutters*
I SHALL be using:
Engine: Stencyl
Graphics: paint.NET
Music: Whatever I can figure out to use, like always.
I hope everyone has an awesome time this weekend!
Peace,
~Yukon W.
Greetings!
I’ve been calling my “studio” Red Rib Games, but it’s nothing official. I wanted to participate in LD30, but missed it. So here I am for LD31! I’ll be entering the Jam for my first attempt, and I’ll try to get my brother to team up with me.
Tools:
GLHF!
First time taking part in any global/large game jam.
I will take part in this jam along 4 other Coilworks developers, and we might get one more helping out on the side. Let’s see how it turns out : )
We have just bought 5 licenses for UE4 and will be using and testing it out during the Jam. I’ve never really used unreal before but seen some videos, so it will be interesting.
Other than that we will use Visual Studio 2013, Softimage XSI, Blender 3D, Photoshop, Gimp and Audacity primary… but some other programs as well I would guess.
Looking forward to get thing going, and hope the theme turns out interesting! ^^
Here’s a reminder I’m doing a presentation called Make it Juicy: Easy Ways To Make Your Game More Engaging on Tuesday, December 2nd, 7:00 PM EST (just 1-day!) via Twitch.tv. I’ll be discussing about techniques I use to improve the game feel.
Hello,
This will be my third ludum dare (and hopefully second time submitting), it all depends on some other activities going as planned.
Will maybe stream if my schools IP gets un-banned from twitch in time
I shall attempt to participate for the first time! I have no idea how well I’ll do since my programming skills are not quite yet there… though; I do enjoy giving myself a bit of a challenge 
I’ll try to use Unity/Mono Develop, but I’ve only recently begun learning, so if things get too rough for me, I’ll probably fire up my ancient GameMaker 7, which I have had for years and years.
Graphics will be done in either Gimp or PhotoShop (provided I can get access to it over the weekend).
Sound… no idea – yet!
Wish me luck, y’all!
…But this is only a MIGHT join.
I’m posting for the sake of just remind myself to check if I got the time.
Had the urge for a GameJam for quite some time now and just couldn’t put it on my schedule yet, so I’ll try to press it right into exams and Christmas just to stress myself out even more!
There are of course other reasons than just mentally killing myself – I hope that I can come up with something really simply that I can just make in a day or something.
If everything goes well, then I could easily manage it, in a weekend on Skype or likely.
So my equipment consist of something like
Of course I’ve some extra software up my sleeves depending on my demand – But I’ll post about that if I ever get to that point.